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-rw-r--r--src/content_craft.cpp73
-rw-r--r--src/content_craft.h3
-rw-r--r--src/defaultsettings.cpp1
-rw-r--r--src/server.cpp4
4 files changed, 0 insertions, 81 deletions
diff --git a/src/content_craft.cpp b/src/content_craft.cpp
index 6a5052eea..c34e72a8e 100644
--- a/src/content_craft.cpp
+++ b/src/content_craft.cpp
@@ -124,77 +124,4 @@ void craft_set_creative_inventory(Player *player, IGameDef *gamedef)
}*/
}
-void craft_give_initial_stuff(Player *player, IGameDef *gamedef)
-{
- INodeDefManager *ndef = gamedef->ndef();
-
- {
- InventoryItem *item = new ToolItem(gamedef, "SteelPick", 0);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_TORCH"), 99);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new ToolItem(gamedef, "SteelAxe", 0);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new ToolItem(gamedef, "SteelShovel", 0);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_COBBLE"), 99);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- /*{
- InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_MESE"), 6);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_COALSTONE"), 6);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_WOOD"), 6);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new CraftItem(gamedef, "Stick", 4);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new ToolItem(gamedef, "WPick", 32000);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new ToolItem(gamedef, "STPick", 32000);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }*/
- /*// and some signs
- for(u16 i=0; i<4; i++)
- {
- InventoryItem *item = new MapBlockObjectItem(gamedef, "Sign Example text");
- bool r = player->inventory.addItem("main", item);
- assert(r == true);
- }*/
- /*// Give some other stuff
- {
- InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_TREE"), 999);
- bool r = player->inventory.addItem("main", item);
- assert(r == true);
- }*/
-}
diff --git a/src/content_craft.h b/src/content_craft.h
index e7ff861eb..ee59c077b 100644
--- a/src/content_craft.h
+++ b/src/content_craft.h
@@ -26,8 +26,5 @@ class IGameDef;
void craft_set_creative_inventory(Player *player, IGameDef *gamedef);
-// Called when give_initial_stuff setting is used
-void craft_give_initial_stuff(Player *player, IGameDef *gamedef);
-
#endif
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 20a6dc0a8..8cad23dce 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -89,7 +89,6 @@ void set_default_settings(Settings *settings)
settings->setDefault("enable_damage", "true");
settings->setDefault("only_peaceful_mobs", "false");
settings->setDefault("fixed_map_seed", "");
- settings->setDefault("give_initial_stuff", "false");
settings->setDefault("default_password", "");
settings->setDefault("default_privs", "build, shout");
diff --git a/src/server.cpp b/src/server.cpp
index 7b44b1c03..6cb125aa8 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -4647,10 +4647,6 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id
// Set creative inventory
craft_set_creative_inventory(player, this);
}
- else if(g_settings->getBool("give_initial_stuff"))
- {
- craft_give_initial_stuff(player, this);
- }
return player;