diff options
-rw-r--r-- | src/client/tile.cpp | 55 |
1 files changed, 46 insertions, 9 deletions
diff --git a/src/client/tile.cpp b/src/client/tile.cpp index 2f57503d3..da03ff5c8 100644 --- a/src/client/tile.cpp +++ b/src/client/tile.cpp @@ -2229,6 +2229,48 @@ video::ITexture* TextureSource::getNormalTexture(const std::string &name) return NULL; } +namespace { + // For more colourspace transformations, see for example + // https://github.com/tobspr/GLSL-Color-Spaces/blob/master/ColorSpaces.inc.glsl + + inline float linear_to_srgb_component(float v) + { + if (v > 0.0031308f) + return 1.055f * powf(v, 1.0f / 2.4f) - 0.055f; + return 12.92f * v; + } + inline float srgb_to_linear_component(float v) + { + if (v > 0.04045f) + return powf((v + 0.055f) / 1.055f, 2.4f); + return v / 12.92f; + } + + v3f srgb_to_linear(const video::SColor &col_srgb) + { + v3f col(col_srgb.getRed(), col_srgb.getGreen(), col_srgb.getBlue()); + col /= 255.0f; + col.X = srgb_to_linear_component(col.X); + col.Y = srgb_to_linear_component(col.Y); + col.Z = srgb_to_linear_component(col.Z); + return col; + } + + video::SColor linear_to_srgb(const v3f &col_linear) + { + v3f col; + col.X = linear_to_srgb_component(col_linear.X); + col.Y = linear_to_srgb_component(col_linear.Y); + col.Z = linear_to_srgb_component(col_linear.Z); + col *= 255.0f; + col.X = core::clamp<float>(col.X, 0.0f, 255.0f); + col.Y = core::clamp<float>(col.Y, 0.0f, 255.0f); + col.Z = core::clamp<float>(col.Z, 0.0f, 255.0f); + return video::SColor(0xff, myround(col.X), myround(col.Y), + myround(col.Z)); + } +} + video::SColor TextureSource::getTextureAverageColor(const std::string &name) { video::IVideoDriver *driver = RenderingEngine::get_video_driver(); @@ -2243,9 +2285,7 @@ video::SColor TextureSource::getTextureAverageColor(const std::string &name) return c; u32 total = 0; - u32 tR = 0; - u32 tG = 0; - u32 tB = 0; + v3f col_acc(0, 0, 0); core::dimension2d<u32> dim = image->getDimension(); u16 step = 1; if (dim.Width > 16) @@ -2255,17 +2295,14 @@ video::SColor TextureSource::getTextureAverageColor(const std::string &name) c = image->getPixel(x,y); if (c.getAlpha() > 0) { total++; - tR += c.getRed(); - tG += c.getGreen(); - tB += c.getBlue(); + col_acc += srgb_to_linear(c); } } } image->drop(); if (total > 0) { - c.setRed(tR / total); - c.setGreen(tG / total); - c.setBlue(tB / total); + col_acc /= total; + c = linear_to_srgb(col_acc); } c.setAlpha(255); return c; |