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-rw-r--r--src/base64.cpp194
-rw-r--r--src/subgame.cpp38
2 files changed, 115 insertions, 117 deletions
diff --git a/src/base64.cpp b/src/base64.cpp
index 728814b00..e14de7de2 100644
--- a/src/base64.cpp
+++ b/src/base64.cpp
@@ -1,41 +1,41 @@
-/*
- base64.cpp and base64.h
+/*
+base64.cpp and base64.h
- Copyright (C) 2004-2008 René Nyffenegger
+Copyright (C) 2004-2008 René Nyffenegger
- This source code is provided 'as-is', without any express or implied
- warranty. In no event will the author be held liable for any damages
- arising from the use of this software.
+This source code is provided 'as-is', without any express or implied
+warranty. In no event will the author be held liable for any damages
+arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
- 1. The origin of this source code must not be misrepresented; you must not
- claim that you wrote the original source code. If you use this source code
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
+1. The origin of this source code must not be misrepresented; you must not
+ claim that you wrote the original source code. If you use this source code
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original source code.
+2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original source code.
- 3. This notice may not be removed or altered from any source distribution.
+3. This notice may not be removed or altered from any source distribution.
- René Nyffenegger rene.nyffenegger@adp-gmbh.ch
+René Nyffenegger rene.nyffenegger@adp-gmbh.ch
*/
#include "base64.h"
#include <iostream>
-static const std::string base64_chars =
- "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
- "abcdefghijklmnopqrstuvwxyz"
- "0123456789+/";
+static const std::string base64_chars =
+ "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
+ "abcdefghijklmnopqrstuvwxyz"
+ "0123456789+/";
static inline bool is_base64(unsigned char c) {
- return (isalnum(c) || (c == '+') || (c == '/'));
+ return (isalnum(c) || (c == '+') || (c == '/'));
}
bool base64_is_valid(std::string const& s)
@@ -46,86 +46,86 @@ bool base64_is_valid(std::string const& s)
}
std::string base64_encode(unsigned char const* bytes_to_encode, unsigned int in_len) {
- std::string ret;
- int i = 0;
- int j = 0;
- unsigned char char_array_3[3];
- unsigned char char_array_4[4];
-
- while (in_len--) {
- char_array_3[i++] = *(bytes_to_encode++);
- if (i == 3) {
- char_array_4[0] = (char_array_3[0] & 0xfc) >> 2;
- char_array_4[1] = ((char_array_3[0] & 0x03) << 4) + ((char_array_3[1] & 0xf0) >> 4);
- char_array_4[2] = ((char_array_3[1] & 0x0f) << 2) + ((char_array_3[2] & 0xc0) >> 6);
- char_array_4[3] = char_array_3[2] & 0x3f;
-
- for(i = 0; (i <4) ; i++)
- ret += base64_chars[char_array_4[i]];
- i = 0;
- }
- }
-
- if (i)
- {
- for(j = i; j < 3; j++)
- char_array_3[j] = '\0';
-
- char_array_4[0] = (char_array_3[0] & 0xfc) >> 2;
- char_array_4[1] = ((char_array_3[0] & 0x03) << 4) + ((char_array_3[1] & 0xf0) >> 4);
- char_array_4[2] = ((char_array_3[1] & 0x0f) << 2) + ((char_array_3[2] & 0xc0) >> 6);
- char_array_4[3] = char_array_3[2] & 0x3f;
-
- for (j = 0; (j < i + 1); j++)
- ret += base64_chars[char_array_4[j]];
-
+ std::string ret;
+ int i = 0;
+ int j = 0;
+ unsigned char char_array_3[3];
+ unsigned char char_array_4[4];
+
+ while (in_len--) {
+ char_array_3[i++] = *(bytes_to_encode++);
+ if (i == 3) {
+ char_array_4[0] = (char_array_3[0] & 0xfc) >> 2;
+ char_array_4[1] = ((char_array_3[0] & 0x03) << 4) + ((char_array_3[1] & 0xf0) >> 4);
+ char_array_4[2] = ((char_array_3[1] & 0x0f) << 2) + ((char_array_3[2] & 0xc0) >> 6);
+ char_array_4[3] = char_array_3[2] & 0x3f;
+
+ for(i = 0; (i <4) ; i++)
+ ret += base64_chars[char_array_4[i]];
+ i = 0;
+ }
+ }
+
+ if (i)
+ {
+ for(j = i; j < 3; j++)
+ char_array_3[j] = '\0';
+
+ char_array_4[0] = (char_array_3[0] & 0xfc) >> 2;
+ char_array_4[1] = ((char_array_3[0] & 0x03) << 4) + ((char_array_3[1] & 0xf0) >> 4);
+ char_array_4[2] = ((char_array_3[1] & 0x0f) << 2) + ((char_array_3[2] & 0xc0) >> 6);
+ char_array_4[3] = char_array_3[2] & 0x3f;
+
+ for (j = 0; (j < i + 1); j++)
+ ret += base64_chars[char_array_4[j]];
+
// Don't pad it with =
- /*while((i++ < 3))
- ret += '=';*/
+ /*while((i++ < 3))
+ ret += '=';*/
- }
+ }
- return ret;
+ return ret;
}
std::string base64_decode(std::string const& encoded_string) {
- int in_len = encoded_string.size();
- int i = 0;
- int j = 0;
- int in_ = 0;
- unsigned char char_array_4[4], char_array_3[3];
- std::string ret;
-
- while (in_len-- && ( encoded_string[in_] != '=') && is_base64(encoded_string[in_])) {
- char_array_4[i++] = encoded_string[in_]; in_++;
- if (i ==4) {
- for (i = 0; i <4; i++)
- char_array_4[i] = base64_chars.find(char_array_4[i]);
-
- char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4);
- char_array_3[1] = ((char_array_4[1] & 0xf) << 4) + ((char_array_4[2] & 0x3c) >> 2);
- char_array_3[2] = ((char_array_4[2] & 0x3) << 6) + char_array_4[3];
-
- for (i = 0; (i < 3); i++)
- ret += char_array_3[i];
- i = 0;
- }
- }
-
- if (i) {
- for (j = i; j <4; j++)
- char_array_4[j] = 0;
-
- for (j = 0; j <4; j++)
- char_array_4[j] = base64_chars.find(char_array_4[j]);
-
- char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4);
- char_array_3[1] = ((char_array_4[1] & 0xf) << 4) + ((char_array_4[2] & 0x3c) >> 2);
- char_array_3[2] = ((char_array_4[2] & 0x3) << 6) + char_array_4[3];
-
- for (j = 0; (j < i - 1); j++) ret += char_array_3[j];
- }
-
- return ret;
+ int in_len = encoded_string.size();
+ int i = 0;
+ int j = 0;
+ int in_ = 0;
+ unsigned char char_array_4[4], char_array_3[3];
+ std::string ret;
+
+ while (in_len-- && ( encoded_string[in_] != '=') && is_base64(encoded_string[in_])) {
+ char_array_4[i++] = encoded_string[in_]; in_++;
+ if (i ==4) {
+ for (i = 0; i <4; i++)
+ char_array_4[i] = base64_chars.find(char_array_4[i]);
+
+ char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4);
+ char_array_3[1] = ((char_array_4[1] & 0xf) << 4) + ((char_array_4[2] & 0x3c) >> 2);
+ char_array_3[2] = ((char_array_4[2] & 0x3) << 6) + char_array_4[3];
+
+ for (i = 0; (i < 3); i++)
+ ret += char_array_3[i];
+ i = 0;
+ }
+ }
+
+ if (i) {
+ for (j = i; j <4; j++)
+ char_array_4[j] = 0;
+
+ for (j = 0; j <4; j++)
+ char_array_4[j] = base64_chars.find(char_array_4[j]);
+
+ char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4);
+ char_array_3[1] = ((char_array_4[1] & 0xf) << 4) + ((char_array_4[2] & 0x3c) >> 2);
+ char_array_3[2] = ((char_array_4[2] & 0x3) << 6) + char_array_4[3];
+
+ for (j = 0; (j < i - 1); j++) ret += char_array_3[j];
+ }
+
+ return ret;
}
diff --git a/src/subgame.cpp b/src/subgame.cpp
index e86655bc1..94d9be181 100644
--- a/src/subgame.cpp
+++ b/src/subgame.cpp
@@ -61,14 +61,14 @@ struct GameFindPath
};
Strfnd getSubgamePathEnv() {
- std::string sp;
- char *subgame_path = getenv("MINETEST_SUBGAME_PATH");
+ std::string sp;
+ char *subgame_path = getenv("MINETEST_SUBGAME_PATH");
- if(subgame_path) {
- sp = std::string(subgame_path);
- }
+ if(subgame_path) {
+ sp = std::string(subgame_path);
+ }
- return Strfnd(sp);
+ return Strfnd(sp);
}
SubgameSpec findSubgame(const std::string &id)
@@ -79,15 +79,15 @@ SubgameSpec findSubgame(const std::string &id)
std::string user = porting::path_user;
std::vector<GameFindPath> find_paths;
- Strfnd search_paths = getSubgamePathEnv();
+ Strfnd search_paths = getSubgamePathEnv();
- while(!search_paths.atend()) {
- std::string path = search_paths.next(":");
- find_paths.push_back(GameFindPath(
- path + DIR_DELIM + id, false));
- find_paths.push_back(GameFindPath(
- path + DIR_DELIM + id + "_game", false));
- }
+ while(!search_paths.atend()) {
+ std::string path = search_paths.next(":");
+ find_paths.push_back(GameFindPath(
+ path + DIR_DELIM + id, false));
+ find_paths.push_back(GameFindPath(
+ path + DIR_DELIM + id + "_game", false));
+ }
find_paths.push_back(GameFindPath(
user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true));
@@ -153,11 +153,11 @@ std::set<std::string> getAvailableGameIds()
gamespaths.insert(porting::path_share + DIR_DELIM + "games");
gamespaths.insert(porting::path_user + DIR_DELIM + "games");
- Strfnd search_paths = getSubgamePathEnv();
+ Strfnd search_paths = getSubgamePathEnv();
- while(!search_paths.atend()) {
- gamespaths.insert(search_paths.next(":"));
- }
+ while(!search_paths.atend()) {
+ gamespaths.insert(search_paths.next(":"));
+ }
for(std::set<std::string>::const_iterator i = gamespaths.begin();
i != gamespaths.end(); i++){
@@ -277,5 +277,3 @@ bool initializeWorld(const std::string &path, const std::string &gameid)
}
return true;
}
-
-