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-rw-r--r-- | doc/lua_api.txt | 174 |
1 files changed, 108 insertions, 66 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 31a8210de..a2722b2f5 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -2163,32 +2163,48 @@ For the following functions `x` can be either a vector or a number: Helper functions ---------------- -* `dump2(obj, name="_", dumped={})` - * Return object serialized as a string, handles reference loops -* `dump(obj, dumped={})` - * Return object serialized as a string +* `dump2(obj, name, dumped)`: returns a string which makes `obj` human readable, + handles reference loops + * `obj`: arbitrary variable + * `name`: string, default: `"_"` + * `dumped`: table, default: `{}` +* `dump(obj, dumped)`: returns a string which makes `obj` human readable + * `obj`: arbitrary variable + * `dumped`: table, default: `{}` * `math.hypot(x, y)` * Get the hypotenuse of a triangle with legs x and y. Useful for distance calculation. -* `math.sign(x, tolerance)` +* `math.sign(x, tolerance)`: returns `-1`, `0` or `1` * Get the sign of a number. - Optional: Also returns `0` when the absolute value is within the tolerance (default: `0`) -* `string.split(str, separator=",", include_empty=false, max_splits=-1, sep_is_pattern=false)` - * If `max_splits` is negative, do not limit splits. - * `sep_is_pattern` specifies if separator is a plain string or a pattern (regex). - * e.g. `string:split("a,b", ",") == {"a","b"}` -* `string:trim()` - * e.g. `string.trim("\n \t\tfoo bar\t ") == "foo bar"` -* `minetest.wrap_text(str, limit, [as_table])`: returns a string or table - * Adds newlines to the string to keep it within the specified character limit - Note that returned lines may be longer than the limit since it only splits at word borders. - * limit: Maximal amount of characters in one line - * as_table: optional, if true return table of lines instead of string -* `minetest.pos_to_string({x=X,y=Y,z=Z}, decimal_places))`: returns string `"(X,Y,Z)"` - * Convert position to a printable string - Optional: 'decimal_places' will round the x, y and z of the pos to the given decimal place. -* `minetest.string_to_pos(string)`: returns a position - * Same but in reverse. Returns `nil` if the string can't be parsed to a position. + * tolerance: number, default: `0.0` + * If the absolute value of `x` is within the `tolerance` or `x` is NaN, + `0` is returned. +* `string.split(str, separator, include_empty, max_splits, sep_is_pattern)` + * `separator`: string, default: `","` + * `include_empty`: boolean, default: `false` + * `max_splits`: number, if it's positive, splits aren't limited, + default: `-1` + * `sep_is_pattern`: boolean, it specifies whether separator is a plain + string or a pattern (regex), default: `false` + * e.g. `"a,b":split","` returns `{"a","b"}` +* `string:trim()`: returns the string whithout whitespace pre- and suffixes + * e.g. `"\n \t\tfoo bar\t ":trim()` returns `"foo bar"` +* `minetest.wrap_text(str, limit, as_table)`: returns a string or table + * Adds newlines to the string to keep it within the specified character + limit + * Note that the returned lines may be longer than the limit since it only + splits at word borders. + * `limit`: number, maximal amount of characters in one line + * `as_table`: boolean, if set to true, a table of lines instead of a string + is returned, default: `false` +* `minetest.pos_to_string(pos, decimal_places)`: returns string `"(X,Y,Z)"` + * `pos`: table {x=X, y=Y, z=Z} + * Converts the position `pos` to a human-readable, printable string + * `decimal_places`: number, if specified, the x, y and z values of + the position are rounded to the given decimal place. +* `minetest.string_to_pos(string)`: returns a position or `nil` + * Same but in reverse. + * If the string can't be parsed to a position, nothing is returned. * `minetest.string_to_area("(X1, Y1, Z1) (X2, Y2, Z2)")`: returns two positions * Converts a string representing an area box into two positions * `minetest.formspec_escape(string)`: returns a string @@ -2542,7 +2558,7 @@ Call these functions only at load time! ### Authentication * `minetest.notify_authentication_modified(name)` * Should be called by the authentication handler if privileges changes. - * To report everybody, set `name=nil`. + * `name`: string, if ommited, everybody is reported * `minetest.check_password_entry(name, entry, password)` * Returns true if the "db entry" for a player with name matches given * password, false otherwise. @@ -2581,12 +2597,15 @@ and `minetest.auth_reload` call the authetification handler. ### Environment access * `minetest.set_node(pos, node)` -* `minetest.add_node(pos, node): alias set_node(pos, node)` - * Set node at position (`node = {name="foo", param1=0, param2=0}`) +* `minetest.add_node(pos, node): alias to `minetest.set_node` + * Set node at position `pos` + * `node`: table `{name=string, param1=number, param2=number}` + * If param1 or param2 is omitted, it's set to `0`. + * e.g. `minetest.set_node({x=0, y=10, z=0}, {name="default:wood"})` * `minetest.swap_node(pos, node)` * Set node at position, but don't remove metadata * `minetest.remove_node(pos)` - * Equivalent to `set_node(pos, "air")` + * By default it does the same as `minetest.set_node(pos, {name="air"})` * `minetest.get_node(pos)` * Returns the node at the given position as table in the format `{name="node_name", param1=0, param2=0}`, returns `{name="ignore", param1=0, param2=0}` @@ -3117,10 +3136,11 @@ These functions return the leftover itemstack. * `name`: `"breath"` or `"health"` * `hud_definition`: definition to replace builtin definition * `minetest.send_join_message(player_name)` - * Can be overridden by mods to change the join message + * This function can be overridden by mods to change the join message. * `minetest.send_leave_message(player_name, timed_out)` - * Can be overridden by mods to change the leave message -* `minetest.hash_node_position({x=,y=,z=})`: returns an 48-bit integer + * This function can be overridden by mods to change the leave message. +* `minetest.hash_node_position(pos)`: returns an 48-bit integer + * `pos`: table {x=number, y=number, z=number}, * Gives a unique hash number for a node position (16+16+16=48bit) * `minetest.get_position_from_hash(hash)`: returns a position * Inverse transform of `minetest.hash_node_position` @@ -3386,9 +3406,14 @@ This is basically a reference to a C++ `ServerActiveObject` * `set_wielded_item(item)`: replaces the wielded item, returns `true` if successful * `set_armor_groups({group1=rating, group2=rating, ...})` * `get_armor_groups()`: returns a table with the armor group ratings -* `set_animation({x=1,y=1}, frame_speed=15.0, frame_blend=0, frame_loop=true)` +* `set_animation(frame_range, frame_speed, frame_blend, frame_loop)` + * `frame_range`: table {x=num, y=num}, default: `{x=1, y=1}` + * `frame_speed`: number, default: `15.0` + * `frame_blend`: number, default: `0.0` + * `frame_loop`: boolean, default: `true` * `get_animation()`: returns `range`, `frame_speed`, `frame_blend` and `frame_loop` -* `set_animation_frame_speed(frame_speed=15.0)` +* `set_animation_frame_speed(frame_speed)` + * `frame_speed`: number, default: `15.0` * `set_attach(parent, bone, position, rotation)` * `bone`: string * `position`: `{x=num, y=num, z=num}` (relative) @@ -3418,18 +3443,25 @@ This is basically a reference to a C++ `ServerActiveObject` } ##### LuaEntitySAO-only (no-op for other objects) -* `set_velocity({x=num, y=num, z=num})` -* `get_velocity()`: returns `{x=num, y=num, z=num}` -* `set_acceleration({x=num, y=num, z=num})` -* `get_acceleration()`: returns `{x=num, y=num, z=num}` +* `set_velocity(vel)` + * `vel` is a vector, e.g. `{x=0.0, y=2.3, z=1.0}` +* `get_velocity()`: returns the velocity, a vector +* `set_acceleration(acc)` + * `acc` is a vector +* `get_acceleration()`: returns the acceleration, a vector * `set_yaw(radians)` * `get_yaw()`: returns number in radians * `set_texture_mod(mod)` * `get_texture_mod()` returns current texture modifier -* `set_sprite(p={x=0,y=0}, num_frames=1, framelength=0.2, - select_horiz_by_yawpitch=false)` - * Select sprite from spritesheet with optional animation and DM-style - texture selection based on yaw relative to camera +* `set_sprite(p, num_frames, framelength, select_horiz_by_yawpitch)` + * Select sprite from spritesheet with optional animation and Dungeon Master + style texture selection based on yaw relative to camera + * `p`: {x=number, y=number}, the coordinate of the first frame + (x: column, y: row), default: `{x=0, y=0}` + * `num_frames`: number, default: `1` + * `framelength`: number, default: `0.2` + * `select_horiz_by_yawpitch`: boolean, this was once used for the Dungeon + Master mob, default: `false` * `get_entity_name()` (**Deprecated**: Will be removed in a future version) * `get_luaentity()` @@ -3470,9 +3502,13 @@ This is basically a reference to a C++ `ServerActiveObject` * Should usually be called in `on_joinplayer` * `get_inventory_formspec()`: returns a formspec string * `get_player_control()`: returns table with player pressed keys - * `{jump=bool,right=bool,left=bool,LMB=bool,RMB=bool,sneak=bool,aux1=bool,down=bool,up=bool}` + * The table consists of fields with boolean value representing the pressed + keys, the fields are jump, right, left, LMB, RMB, sneak, aux1, down and up + * example: `{jump=false, right=true, left=false, LMB=false, RMB=false, + sneak=true, aux1=false, down=false, up=false}` * `get_player_control_bits()`: returns integer with bit packed player pressed keys - * bit nr/meaning: 0/up ,1/down ,2/left ,3/right ,4/jump ,5/aux1 ,6/sneak ,7/LMB ,8/RMB + * bit nr/meaning: 0/up, 1/down, 2/left, 3/right, 4/jump, 5/aux1, 6/sneak, + 7/LMB, 8/RMB * `set_physics_override(override_table)` * `override_table` is a table with the following fields: * `speed`: multiplier to default walking speed value (default: `1`) @@ -3627,36 +3663,42 @@ It can be created via `ItemStack(x)`, where x is an `ItemStack`, an itemstring, a table or `nil`. #### Methods -* `is_empty()`: Returns `true` if stack is empty. -* `get_name()`: Returns item name (e.g. `"default:stone"`). -* `set_name(item_name)`: Returns boolean whether item was cleared +* `is_empty()`: returns `true` if stack is empty. +* `get_name()`: returns item name (e.g. `"default:stone"`). +* `set_name(item_name)`: returns a boolean indicating whether the item was cleared * `get_count()`: Returns number of items on the stack. -* `set_count(count)`: Returns boolean whether item was cleared -* `get_wear()`: Returns tool wear (`0`-`65535`), `0` for non-tools. -* `set_wear(wear)`: Returns boolean whether item was cleared -* `get_meta()`: Returns ItemStackMetaRef. See section for more details +* `set_count(count)`: returns a boolean indicating whether the item was cleared + * `count`: number, unsigned 16 bit integer +* `get_wear()`: returns tool wear (`0`-`65535`), `0` for non-tools. +* `set_wear(wear)`: returns boolean indicating whether item was cleared + * `wear`: number, unsigned 16 bit integer +* `get_meta()`: returns ItemStackMetaRef. See section for more details * `get_metadata()`: (DEPRECATED) Returns metadata (a string attached to an item stack). * `set_metadata(metadata)`: (DEPRECATED) Returns true. * `clear()`: removes all items from the stack, making it empty. * `replace(item)`: replace the contents of this stack. * `item` can also be an itemstring or table. -* `to_string()`: Returns the stack in itemstring form. -* `to_table()`: Returns the stack in Lua table form. -* `get_stack_max()`: Returns the maximum size of the stack (depends on the item). -* `get_free_space()`: Returns `get_stack_max() - get_count()`. -* `is_known()`: Returns `true` if the item name refers to a defined item type. -* `get_definition()`: Returns the item definition table. -* `get_tool_capabilities()`: Returns the digging properties of the item, - or those of the hand if none are defined for this item type -* `add_wear(amount)`: Increases wear by `amount` if the item is a tool. -* `add_item(item)`: Put some item or stack onto this stack. - Returns leftover `ItemStack`. -* `item_fits(item)`: Returns `true` if item or stack can be fully added to - this one. -* `take_item(n=1)`: Take (and remove) up to `n` items from this stack. - Returns taken `ItemStack`. -* `peek_item(n=1)`: copy (don't remove) up to `n` items from this stack. - Returns taken `ItemStack`. +* `to_string()`: returns the stack in itemstring form. +* `to_table()`: returns the stack in Lua table form. +* `get_stack_max()`: returns the maximum size of the stack (depends on the item). +* `get_free_space()`: returns `get_stack_max() - get_count()`. +* `is_known()`: returns `true` if the item name refers to a defined item type. +* `get_definition()`: returns the item definition table. +* `get_tool_capabilities()`: returns the digging properties of the item, + or those of the hand if none are defined for this item type +* `add_wear(amount)` + * Increases wear by `amount` if the item is a tool + * `amount`: number, integer +* `add_item(item)`: returns leftover `ItemStack` + * Put some item or stack onto this stack +* `item_fits(item)`: returns `true` if item or stack can be fully added to + this one. +* `take_item(n)`: returns taken `ItemStack` + * Take (and remove) up to `n` items from this stack + * `n`: number, default: `1` +* `peek_item(n)`: returns taken `ItemStack` + * Copy (don't remove) up to `n` items from this stack + * `n`: number, default: `1` ### `PseudoRandom` A 16-bit pseudorandom number generator. @@ -4427,7 +4469,7 @@ Definition tables ^ base tiles. You can use this to colorize only specific parts of ^ your texture. If the texture name is an empty string, that ^ overlay is not drawn. Since such tiles are drawn twice, it - ^ is not recommended to use overlays on very common nodes. + ^ is not recommended to use overlays on very common nodes. ]] special_tiles = {tile definition 1, Tile definition 2}, --[[ ^ Special textures of node; used rarely (old field name: special_materials) ^ List can be shortened to needed length ]] |