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-rw-r--r--src/defaultsettings.cpp3
-rw-r--r--src/game.cpp70
2 files changed, 73 insertions, 0 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 6eaa28410..4c460c547 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -52,7 +52,10 @@ void set_default_settings(Settings *settings)
settings->setDefault("keymap_toggle_profiler", "KEY_F6");
settings->setDefault("keymap_increase_viewing_range_min", "+");
settings->setDefault("keymap_decrease_viewing_range_min", "-");
+ settings->setDefault("anaglyph", "false");
settings->setDefault("aux1_descends", "false");
+ settings->setDefault("anaglyph_strength", "0.01");
+
// Some (temporary) keys for debugging
settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
settings->setDefault("keymap_quicktune_prev", "KEY_HOME");
diff --git a/src/game.cpp b/src/game.cpp
index a1a197219..b6accfe37 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -2734,6 +2734,76 @@ void the_game(
{
TimeTaker timer("smgr");
smgr->drawAll();
+
+ if(g_settings->getBool("anaglyph"))
+ {
+ irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
+ irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
+
+ irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation();
+
+ irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() -
+ camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
+ camera.getCameraNode()->getAbsolutePosition() ;
+
+ //Left eye...
+ irr::core::vector3df leftEye;
+ irr::core::matrix4 leftMove;
+
+ leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
+ leftEye=(startMatrix*leftMove).getTranslation();
+
+ //clear the depth buffer, and color
+ driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
+
+ driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
+ driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
+ driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
+ irr::scene::ESNRP_SOLID +
+ irr::scene::ESNRP_TRANSPARENT +
+ irr::scene::ESNRP_TRANSPARENT_EFFECT +
+ irr::scene::ESNRP_SHADOW;
+
+ camera.getCameraNode()->setPosition( leftEye );
+ camera.getCameraNode()->setTarget( focusPoint );
+
+ smgr->drawAll(); // 'smgr->drawAll();' may go here
+
+
+ //Right eye...
+ irr::core::vector3df rightEye;
+ irr::core::matrix4 rightMove;
+
+ rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
+ rightEye=(startMatrix*rightMove).getTranslation();
+
+ //clear the depth buffer
+ driver->clearZBuffer();
+
+ driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
+ driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
+ driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
+ irr::scene::ESNRP_SOLID +
+ irr::scene::ESNRP_TRANSPARENT +
+ irr::scene::ESNRP_TRANSPARENT_EFFECT +
+ irr::scene::ESNRP_SHADOW;
+
+ camera.getCameraNode()->setPosition( rightEye );
+ camera.getCameraNode()->setTarget( focusPoint );
+
+ smgr->drawAll(); // 'smgr->drawAll();' may go here
+
+
+ //driver->endScene();
+
+ driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
+ driver->getOverrideMaterial().EnableFlags=0;
+ driver->getOverrideMaterial().EnablePasses=0;
+
+ camera.getCameraNode()->setPosition( oldPosition );
+ camera.getCameraNode()->setTarget( oldTarget );
+ }
+
scenetime = timer.stop(true);
}