diff options
-rw-r--r-- | src/mapgen/mapgen.cpp | 11 | ||||
-rw-r--r-- | src/mapgen/mg_biome.cpp | 6 |
2 files changed, 14 insertions, 3 deletions
diff --git a/src/mapgen/mapgen.cpp b/src/mapgen/mapgen.cpp index 85aab363b..7de367a27 100644 --- a/src/mapgen/mapgen.cpp +++ b/src/mapgen/mapgen.cpp @@ -655,6 +655,7 @@ void MapgenBasic::generateBiomes() for (s16 z = node_min.Z; z <= node_max.Z; z++) for (s16 x = node_min.X; x <= node_max.X; x++, index++) { Biome *biome = NULL; + biome_t water_biome_index = 0; u16 depth_top = 0; u16 base_filler = 0; u16 depth_water_top = 0; @@ -697,6 +698,11 @@ void MapgenBasic::generateBiomes() if (biomemap[index] == BIOME_NONE && is_stone_surface) biomemap[index] = biome->index; + // Store biome of first water surface detected, as a fallback + // entry for the biomemap. + if (water_biome_index == 0 && is_water_surface) + water_biome_index = biome->index; + depth_top = biome->depth_top; base_filler = MYMAX(depth_top + biome->depth_filler + @@ -763,6 +769,11 @@ void MapgenBasic::generateBiomes() VoxelArea::add_y(em, vi, -1); } + // If no stone surface detected in mapchunk column and a water surface + // biome fallback exists, add it to the biomemap. This avoids water + // surface decorations failing in deep water. + if (biomemap[index] == BIOME_NONE && water_biome_index != 0) + biomemap[index] = water_biome_index; } } diff --git a/src/mapgen/mg_biome.cpp b/src/mapgen/mg_biome.cpp index e02eee703..7f717011c 100644 --- a/src/mapgen/mg_biome.cpp +++ b/src/mapgen/mg_biome.cpp @@ -194,9 +194,9 @@ BiomeGenOriginal::BiomeGenOriginal(BiomeManager *biomemgr, humidmap = noise_humidity->result; biomemap = new biome_t[m_csize.X * m_csize.Z]; - // Initialise with the ID of the default biome so that cavegen can get - // biomes when biome generation (which calculates the biomemap IDs) is - // disabled. + // Initialise with the ID of 'BIOME_NONE' so that cavegen can get the + // fallback biome when biome generation (which calculates the biomemap IDs) + // is disabled. memset(biomemap, 0, sizeof(biome_t) * m_csize.X * m_csize.Z); } |