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-rw-r--r--doc/lua_api.txt6
-rw-r--r--src/mg_ore.cpp61
-rw-r--r--src/mg_ore.h28
-rw-r--r--src/script/lua_api/l_mapgen.cpp8
4 files changed, 84 insertions, 19 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 0ceac1fca..8f491f5a8 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -562,9 +562,9 @@ All default ores are of the uniformly-distributed scatter type.
The height of the blob is randomly scattered, with a maximum height of clust_size.
clust_scarcity and clust_num_ores are ignored.
This is essentially an improved version of the so-called "stratus" ore seen in some unofficial mods.
- - claylike - NOT YET IMPLEMENTED
- Places ore if there are no more than clust_scarcity number of specified nodes within a Von Neumann
- neighborhood of clust_size radius.
+ - blob
+ Creates a roundish blob of ore according to 3d perlin noise described by noise_params. The maximum
+ size of the blob is clust_size, and clust_scarcity has the same meaning as with scatter type.
Ore attributes
diff --git a/src/mg_ore.cpp b/src/mg_ore.cpp
index 8681b5782..2c5712da7 100644
--- a/src/mg_ore.cpp
+++ b/src/mg_ore.cpp
@@ -178,12 +178,12 @@ void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
if (!noise) {
int sx = nmax.X - nmin.X + 1;
int sz = nmax.Z - nmin.Z + 1;
- noise = new Noise(&np, seed, sx, sz);
+ noise = new Noise(&np, 0, sx, sz);
}
noise->seed = seed + y_start;
noise->perlinMap2D(nmin.X, nmin.Z);
- int index = 0;
+ size_t index = 0;
for (int z = nmin.Z; z <= nmax.Z; z++)
for (int x = nmin.X; x <= nmax.X; x++) {
float noiseval = noise->result[index++];
@@ -204,3 +204,60 @@ void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
}
}
}
+
+
+///////////////////////////////////////////////////////////////////////////////
+
+void OreBlob::generate(ManualMapVoxelManipulator *vm, int seed, u32 blockseed,
+ v3s16 nmin, v3s16 nmax)
+{
+ PseudoRandom pr(blockseed + 2404);
+ MapNode n_ore(c_ore, 0, ore_param2);
+
+ int volume = (nmax.X - nmin.X + 1) *
+ (nmax.Y - nmin.Y + 1) *
+ (nmax.Z - nmin.Z + 1);
+ int csize = clust_size;
+ int nblobs = volume / clust_scarcity;
+
+ if (!noise)
+ noise = new Noise(&np, seed, csize, csize, csize);
+
+ for (int i = 0; i != nblobs; i++) {
+ int x0 = pr.range(nmin.X, nmax.X - csize + 1);
+ int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
+ int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
+
+ bool noise_generated = false;
+ noise->seed = blockseed + i;
+
+ size_t index = 0;
+ for (int z1 = 0; z1 != csize; z1++)
+ for (int y1 = 0; y1 != csize; y1++)
+ for (int x1 = 0; x1 != csize; x1++, index++) {
+ u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1);
+ if (!CONTAINS(c_wherein, vm->m_data[i].getContent()))
+ continue;
+
+ // Lazily generate noise only if there's a chance of ore being placed
+ // This simple optimization makes calls 6x faster on average
+ if (!noise_generated) {
+ noise_generated = true;
+ noise->perlinMap3D(x0, y0, z0);
+ }
+
+ float noiseval = noise->result[index];
+
+ float xdist = x1 - csize / 2;
+ float ydist = y1 - csize / 2;
+ float zdist = z1 - csize / 2;
+
+ noiseval -= (sqrt(xdist * xdist + ydist * ydist + zdist * zdist) / csize);
+
+ if (noiseval < nthresh)
+ continue;
+
+ vm->m_data[i] = n_ore;
+ }
+ }
+}
diff --git a/src/mg_ore.h b/src/mg_ore.h
index 3b413674e..a20aeefe0 100644
--- a/src/mg_ore.h
+++ b/src/mg_ore.h
@@ -47,9 +47,9 @@ class ManualMapVoxelManipulator;
enum OreType {
- ORE_SCATTER,
- ORE_SHEET,
- ORE_CLAYLIKE
+ ORE_TYPE_SCATTER,
+ ORE_TYPE_SHEET,
+ ORE_TYPE_BLOB,
};
extern FlagDesc flagdesc_ore[];
@@ -78,7 +78,7 @@ public:
size_t placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
virtual void generate(ManualMapVoxelManipulator *vm, int seed,
- u32 blockseed, v3s16 nmin, v3s16 nmax) = 0;
+ u32 blockseed, v3s16 nmin, v3s16 nmax) = 0;
};
class OreScatter : public Ore {
@@ -86,7 +86,7 @@ public:
static const bool NEEDS_NOISE = false;
virtual void generate(ManualMapVoxelManipulator *vm, int seed,
- u32 blockseed, v3s16 nmin, v3s16 nmax);
+ u32 blockseed, v3s16 nmin, v3s16 nmax);
};
class OreSheet : public Ore {
@@ -94,7 +94,15 @@ public:
static const bool NEEDS_NOISE = true;
virtual void generate(ManualMapVoxelManipulator *vm, int seed,
- u32 blockseed, v3s16 nmin, v3s16 nmax);
+ u32 blockseed, v3s16 nmin, v3s16 nmax);
+};
+
+class OreBlob : public Ore {
+public:
+ static const bool NEEDS_NOISE = true;
+
+ virtual void generate(ManualMapVoxelManipulator *vm, int seed,
+ u32 blockseed, v3s16 nmin, v3s16 nmax);
};
class OreManager : public GenElementManager {
@@ -108,12 +116,12 @@ public:
Ore *create(int type)
{
switch (type) {
- case ORE_SCATTER:
+ case ORE_TYPE_SCATTER:
return new OreScatter;
- case ORE_SHEET:
+ case ORE_TYPE_SHEET:
return new OreSheet;
- //case ORE_CLAYLIKE: //TODO: implement this!
- // return new OreClaylike;
+ case ORE_TYPE_BLOB:
+ return new OreBlob;
default:
return NULL;
}
diff --git a/src/script/lua_api/l_mapgen.cpp b/src/script/lua_api/l_mapgen.cpp
index 383fbeaef..8c81412b1 100644
--- a/src/script/lua_api/l_mapgen.cpp
+++ b/src/script/lua_api/l_mapgen.cpp
@@ -68,9 +68,9 @@ struct EnumString ModApiMapgen::es_MapgenObject[] =
struct EnumString ModApiMapgen::es_OreType[] =
{
- {ORE_SCATTER, "scatter"},
- {ORE_SHEET, "sheet"},
- {ORE_CLAYLIKE, "claylike"},
+ {ORE_TYPE_SCATTER, "scatter"},
+ {ORE_TYPE_SHEET, "sheet"},
+ {ORE_TYPE_BLOB, "blob"},
{0, NULL},
};
@@ -642,7 +642,7 @@ int ModApiMapgen::l_register_ore(lua_State *L)
OreManager *oremgr = getServer(L)->getEmergeManager()->oremgr;
enum OreType oretype = (OreType)getenumfield(L, index,
- "ore_type", es_OreType, ORE_SCATTER);
+ "ore_type", es_OreType, ORE_TYPE_SCATTER);
Ore *ore = oremgr->create(oretype);
if (!ore) {
errorstream << "register_ore: ore_type " << oretype << " not implemented";