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-rw-r--r--src/defaultsettings.cpp2
-rw-r--r--src/game.cpp2
-rw-r--r--src/utility.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 2b6cb7f53..78a1d0aa1 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -65,7 +65,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("wanted_fps", "30");
settings->setDefault("fps_max", "60");
settings->setDefault("viewing_range_nodes_max", "300");
- settings->setDefault("viewing_range_nodes_min", "15");
+ settings->setDefault("viewing_range_nodes_min", "35");
settings->setDefault("screenW", "800");
settings->setDefault("screenH", "600");
settings->setDefault("address", "");
diff --git a/src/game.cpp b/src/game.cpp
index a1f0fe07f..530291862 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -2174,7 +2174,7 @@ void the_game(
}
else
{
- range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
+ range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
range *= 0.9;
if(draw_control.range_all)
range = 100000*BS;
diff --git a/src/utility.cpp b/src/utility.cpp
index 06b60884f..7c87b9ae4 100644
--- a/src/utility.cpp
+++ b/src/utility.cpp
@@ -208,7 +208,7 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
return true;
// If block is far away, it's not in sight
- if(d > range * BS)
+ if(d > range)
return false;
// Maximum radius of a block