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-rw-r--r--builtin/game/forceloading.lua35
1 files changed, 33 insertions, 2 deletions
diff --git a/builtin/game/forceloading.lua b/builtin/game/forceloading.lua
index 7c5537e85..5de4c3ad3 100644
--- a/builtin/game/forceloading.lua
+++ b/builtin/game/forceloading.lua
@@ -8,6 +8,9 @@ local blocks_forceloaded
local blocks_temploaded = {}
local total_forceloaded = 0
+-- true, if the forceloaded blocks got changed (flag for persistence on-disk)
+local forceload_blocks_changed = false
+
local BLOCKSIZE = core.MAP_BLOCKSIZE
local function get_blockpos(pos)
return {
@@ -31,6 +34,9 @@ local function get_relevant_tables(transient)
end
function core.forceload_block(pos, transient)
+ -- set changed flag
+ forceload_blocks_changed = true
+
local blockpos = get_blockpos(pos)
local hash = core.hash_node_position(blockpos)
local relevant_table, other_table = get_relevant_tables(transient)
@@ -51,6 +57,9 @@ function core.forceload_block(pos, transient)
end
function core.forceload_free_block(pos, transient)
+ -- set changed flag
+ forceload_blocks_changed = true
+
local blockpos = get_blockpos(pos)
local hash = core.hash_node_position(blockpos)
local relevant_table, other_table = get_relevant_tables(transient)
@@ -95,6 +104,28 @@ core.after(5, function()
end
end)
-core.register_on_shutdown(function()
+-- persists the currently forceloaded blocks to disk
+local function persist_forceloaded_blocks()
write_file(wpath.."/force_loaded.txt", blocks_forceloaded)
-end)
+end
+
+-- periodical forceload persistence
+local function periodically_persist_forceloaded_blocks()
+
+ -- only persist if the blocks actually changed
+ if forceload_blocks_changed then
+ persist_forceloaded_blocks()
+
+ -- reset changed flag
+ forceload_blocks_changed = false
+ end
+
+ -- recheck after some time
+ core.after(10, periodically_persist_forceloaded_blocks)
+end
+
+-- persist periodically
+core.after(5, periodically_persist_forceloaded_blocks)
+
+-- persist on shutdown
+core.register_on_shutdown(persist_forceloaded_blocks)