aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--builtin/settingtypes.txt3
-rw-r--r--src/defaultsettings.cpp1
-rw-r--r--src/environment.cpp1
-rw-r--r--src/environment.h1
-rw-r--r--src/serverenvironment.cpp85
-rw-r--r--src/serverenvironment.h5
-rw-r--r--src/util/numeric.h10
7 files changed, 68 insertions, 38 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index 24b7008a1..fc628c88f 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -1085,6 +1085,9 @@ active_block_mgmt_interval (Active Block Management interval) float 2.0
# Length of time between ABM execution cycles
abm_interval (Active Block Modifier interval) float 1.0
+# Length of time between active object step cycles
+active_object_interval (Active Object interval) float 0.1
+
# Length of time between NodeTimer execution cycles
nodetimer_interval (NodeTimer interval) float 0.2
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 6691b483f..cc113c6f6 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -345,6 +345,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("dedicated_server_step", "0.09");
settings->setDefault("active_block_mgmt_interval", "2.0");
settings->setDefault("abm_interval", "1.0");
+ settings->setDefault("active_object_interval", "0.1");
settings->setDefault("nodetimer_interval", "0.2");
settings->setDefault("ignore_world_load_errors", "false");
settings->setDefault("remote_media", "");
diff --git a/src/environment.cpp b/src/environment.cpp
index f9de13baa..23ec64573 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -36,6 +36,7 @@ Environment::Environment(IGameDef *gamedef):
m_cache_enable_shaders = g_settings->getBool("enable_shaders");
m_cache_active_block_mgmt_interval = g_settings->getFloat("active_block_mgmt_interval");
m_cache_abm_interval = g_settings->getFloat("abm_interval");
+ m_cache_ao_interval = g_settings->getFloat("active_object_interval");
m_cache_nodetimer_interval = g_settings->getFloat("nodetimer_interval");
m_time_of_day = g_settings->getU32("world_start_time");
diff --git a/src/environment.h b/src/environment.h
index f568ba228..932a643a0 100644
--- a/src/environment.h
+++ b/src/environment.h
@@ -136,6 +136,7 @@ protected:
bool m_cache_enable_shaders;
float m_cache_active_block_mgmt_interval;
float m_cache_abm_interval;
+ float m_cache_ao_interval;
float m_cache_nodetimer_interval;
IGameDef *m_gamedef;
diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp
index 92159a469..f2d55fccc 100644
--- a/src/serverenvironment.cpp
+++ b/src/serverenvironment.cpp
@@ -279,17 +279,17 @@ void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp)
void fillRadiusBlock(v3s16 p0, s16 r, std::set<v3s16> &list)
{
+ const s16 r2 = r * r;
v3s16 p;
- for(p.X=p0.X-r; p.X<=p0.X+r; p.X++)
- for(p.Y=p0.Y-r; p.Y<=p0.Y+r; p.Y++)
- for(p.Z=p0.Z-r; p.Z<=p0.Z+r; p.Z++)
- {
- // limit to a sphere
- if (p.getDistanceFrom(p0) <= r) {
- // Set in list
- list.insert(p);
- }
- }
+ for (p.X = p0.X - r; p.X <= p0.X + r; p.X++)
+ for (p.Y = p0.Y - r; p.Y <= p0.Y + r; p.Y++)
+ for (p.Z = p0.Z - r; p.Z <= p0.Z + r; p.Z++) {
+ // limit to a sphere
+ if (p.getDistanceFromSQ(p0) <= r2) {
+ // Set in list
+ list.insert(p);
+ }
+ }
}
void fillViewConeBlock(v3s16 p0,
@@ -364,10 +364,7 @@ void ActiveBlockList::update(std::vector<PlayerSAO*> &active_players,
/*
Update m_list
*/
- m_list.clear();
- for (v3s16 p : newlist) {
- m_list.insert(p);
- }
+ m_list = newlist;
}
/*
@@ -1230,14 +1227,16 @@ void ServerEnvironment::step(float dtime)
}
}
+ // placeholder for the "real" time passed
+ float elapsed_time;
+
/*
Mess around in active blocks
*/
- if (m_active_blocks_nodemetadata_interval.step(dtime, m_cache_nodetimer_interval)) {
+ if (m_active_blocks_nodemetadata_interval.step(dtime, m_cache_nodetimer_interval,
+ &elapsed_time)) {
ScopeProfiler sp(g_profiler, "SEnv: mess in act. blocks avg per interval", SPT_AVG);
- float dtime = m_cache_nodetimer_interval;
-
for (const v3s16 &p: m_active_blocks.m_list) {
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
if (!block)
@@ -1255,7 +1254,7 @@ void ServerEnvironment::step(float dtime)
MOD_REASON_BLOCK_EXPIRED);
// Run node timers
- std::vector<NodeTimer> elapsed_timers = block->m_node_timers.step(dtime);
+ std::vector<NodeTimer> elapsed_timers = block->m_node_timers.step(elapsed_time);
if (!elapsed_timers.empty()) {
MapNode n;
v3s16 p2;
@@ -1271,18 +1270,14 @@ void ServerEnvironment::step(float dtime)
}
}
- if (m_active_block_modifier_interval.step(dtime, m_cache_abm_interval))
+ if (m_active_block_modifier_interval.step(dtime,
+ m_cache_abm_interval * m_active_block_interval_overload_skip, &elapsed_time))
do { // breakable
- if (m_active_block_interval_overload_skip > 0) {
- ScopeProfiler sp(g_profiler, "SEnv: ABM overload skips");
- m_active_block_interval_overload_skip--;
- break;
- }
ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg per interval", SPT_AVG);
TimeTaker timer("modify in active blocks per interval");
// Initialize handling of ActiveBlockModifiers
- ABMHandler abmhandler(m_abms, m_cache_abm_interval, this, true);
+ ABMHandler abmhandler(m_abms, elapsed_time, this, true);
for (const v3s16 &p : m_active_blocks.m_abm_list) {
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
@@ -1296,13 +1291,16 @@ void ServerEnvironment::step(float dtime)
abmhandler.apply(block);
}
- u32 time_ms = timer.stop(true);
- u32 max_time_ms = 200;
+ const u32 time_ms = timer.stop(true);
+ // allow up to 10% of the budget interval
+ const u32 max_time_ms = m_cache_abm_interval * 1000.0f * 0.1f;
if (time_ms > max_time_ms) {
- warningstream<<"active block modifiers took "
- <<time_ms<<"ms (longer than "
- <<max_time_ms<<"ms)"<<std::endl;
- m_active_block_interval_overload_skip = (time_ms / max_time_ms) + 1;
+ warningstream << "active block modifiers took "
+ << time_ms << "ms (longer than "
+ << max_time_ms << "ms)" << std::endl;
+ m_active_block_interval_overload_skip = ((float)time_ms / max_time_ms);
+ } else {
+ m_active_block_interval_overload_skip = 1.0f;
}
}while(0);
@@ -1314,15 +1312,17 @@ void ServerEnvironment::step(float dtime)
/*
Step active objects
*/
- {
+ if (m_active_object_interval.step(dtime,
+ m_cache_ao_interval * m_active_object_interval_overload_skip, &elapsed_time)) {
+
ScopeProfiler sp(g_profiler, "SEnv: step act. objs avg", SPT_AVG);
- //TimeTaker timer("Step active objects");
+ TimeTaker timer("Step active objects");
g_profiler->avg("SEnv: num of objects", m_active_objects.size());
// This helps the objects to send data at the same time
bool send_recommended = false;
- m_send_recommended_timer += dtime;
+ m_send_recommended_timer += elapsed_time;
if(m_send_recommended_timer > getSendRecommendedInterval())
{
m_send_recommended_timer -= getSendRecommendedInterval();
@@ -1335,13 +1335,28 @@ void ServerEnvironment::step(float dtime)
continue;
// Step object
- obj->step(dtime, send_recommended);
+ obj->step(elapsed_time, send_recommended);
// Read messages from object
while (!obj->m_messages_out.empty()) {
m_active_object_messages.push(obj->m_messages_out.front());
obj->m_messages_out.pop();
}
}
+
+ // calculate a simple moving average
+ m_avg_ao_time = m_avg_ao_time * 0.9f + timer.stop(true) * 0.1f;
+
+ // allow up to 20% of the budget interval
+ const float max_time_ms = m_cache_ao_interval * 1000.0f * 0.2f;
+ if (m_avg_ao_time > max_time_ms) {
+ warningstream << "active objects took "
+ << m_avg_ao_time << "ms (longer than "
+ << max_time_ms << "ms)" << std::endl;
+ // skip a few steps
+ m_active_object_interval_overload_skip = m_avg_ao_time / max_time_ms;
+ } else {
+ m_active_object_interval_overload_skip = 1.0f;
+ }
}
/*
diff --git a/src/serverenvironment.h b/src/serverenvironment.h
index cb813155d..a15d87ee2 100644
--- a/src/serverenvironment.h
+++ b/src/serverenvironment.h
@@ -422,8 +422,11 @@ private:
ActiveBlockList m_active_blocks;
IntervalLimiter m_active_blocks_management_interval;
IntervalLimiter m_active_block_modifier_interval;
+ IntervalLimiter m_active_object_interval;
IntervalLimiter m_active_blocks_nodemetadata_interval;
- int m_active_block_interval_overload_skip = 0;
+ float m_active_block_interval_overload_skip = 1.0f;
+ float m_active_object_interval_overload_skip = 1.0f;
+ float m_avg_ao_time = 0.0f;
// Time from the beginning of the game in seconds.
// Incremented in step().
u32 m_game_time = 0;
diff --git a/src/util/numeric.h b/src/util/numeric.h
index 8ee2d585c..be3e49c56 100644
--- a/src/util/numeric.h
+++ b/src/util/numeric.h
@@ -230,7 +230,7 @@ inline u32 calc_parity(u32 v)
u64 murmur_hash_64_ua(const void *key, int len, unsigned int seed);
bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
- f32 camera_fov, f32 range, f32 *distance_ptr=NULL);
+ f32 camera_fov, f32 range, f32 *distance_ptr = NULL);
s16 adjustDist(s16 dist, float zoom_fov);
@@ -291,18 +291,24 @@ public:
return value:
true: action should be skipped
false: action should be done
+ if passed, the elapsed time since this method last returned true
+ is written to elapsed_ptr
*/
- bool step(float dtime, float wanted_interval)
+ bool step(float dtime, float wanted_interval, float *elapsed_ptr = NULL)
{
m_accumulator += dtime;
+ if (elapsed_ptr)
+ *elapsed_ptr = m_accumulator - m_last_accumulator;
if (m_accumulator < wanted_interval)
return false;
m_accumulator -= wanted_interval;
+ m_last_accumulator = m_accumulator;
return true;
}
private:
float m_accumulator = 0.0f;
+ float m_last_accumulator = 0.0f;
};