diff options
-rw-r--r-- | CMakeLists.txt | 3 | ||||
-rw-r--r-- | LICENSE.txt | 160 | ||||
-rw-r--r-- | README.md | 417 | ||||
-rw-r--r-- | README.txt | 561 |
4 files changed, 579 insertions, 562 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index 68808e41f..df5c00e08 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -175,7 +175,8 @@ endif() install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/fonts" DESTINATION "${SHAREDIR}") -install(FILES "README.txt" DESTINATION "${DOCDIR}") +install(FILES "README.md" DESTINATION "${DOCDIR}") +install(FILES "LICENSE.txt" DESTINATION "${DOCDIR}") install(FILES "doc/lua_api.txt" DESTINATION "${DOCDIR}") install(FILES "doc/menu_lua_api.txt" DESTINATION "${DOCDIR}") install(FILES "doc/texture_packs.txt" DESTINATION "${DOCDIR}") diff --git a/LICENSE.txt b/LICENSE.txt new file mode 100644 index 000000000..8cf61c135 --- /dev/null +++ b/LICENSE.txt @@ -0,0 +1,160 @@ + +License of Minetest textures and sounds +--------------------------------------- + +This applies to textures and sounds contained in the main Minetest +distribution. + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + +Authors of media files +----------------------- +Everything not listed in here: +Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com> + +ShadowNinja: + textures/base/pack/smoke_puff.png + +paramat: + textures/base/pack/menu_header.png + +erlehmann: + misc/minetest-icon-24x24.png + misc/minetest-icon.ico + misc/minetest.svg + textures/base/pack/logo.png + +JRottm + textures/base/pack/player_marker.png + +License of Minetest source code +------------------------------- + +Minetest +Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +Irrlicht +--------------- + +This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/ + + The Irrlicht Engine License + +Copyright © 2002-2005 Nikolaus Gebhardt + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute +it freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you + must not claim that you wrote the original software. If you use + this software in a product, an acknowledgment in the product + documentation would be appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must + not be misrepresented as being the original software. + 3. This notice may not be removed or altered from any source + distribution. + + +JThread +--------------- + +This program uses the JThread library. License for JThread follows: + +Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com) + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +the rights to use, copy, modify, merge, publish, distribute, sublicense, +and/or sell copies of the Software, and to permit persons to whom the +Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS +IN THE SOFTWARE. + +Lua +--------------- + +Lua is licensed under the terms of the MIT license reproduced below. +This means that Lua is free software and can be used for both academic +and commercial purposes at absolutely no cost. + +For details and rationale, see https://www.lua.org/license.html . + +Copyright (C) 1994-2008 Lua.org, PUC-Rio. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. + +Fonts +--------------- + +Bitstream Vera Fonts Copyright: + + Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is + a trademark of Bitstream, Inc. + +Arimo - Apache License, version 2.0 + Digitized data copyright (c) 2010-2012 Google Corporation. + +Cousine - Apache License, version 2.0 + Digitized data copyright (c) 2010-2012 Google Corporation. + +DroidSansFallBackFull: + + Copyright (C) 2008 The Android Open Source Project + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. diff --git a/README.md b/README.md new file mode 100644 index 000000000..ecacbbd8a --- /dev/null +++ b/README.md @@ -0,0 +1,417 @@ +Minetest +======== + +[![Build Status](https://travis-ci.org/minetest/minetest.svg?branch=master)](https://travis-ci.org/minetest/minetest) +[![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget) +[![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html) + +An InfiniMiner/Minecraft inspired game. + +Copyright (c) 2010-2017 Perttu Ahola <celeron55@gmail.com> +and contributors (see source file comments and the version control log) + +In case you downloaded the source code: +--------------------------------------- +If you downloaded the Minetest Engine source code in which this file is +contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/) +project too. See its README.txt for more information. + +Further documentation +---------------------- +- Website: http://minetest.net/ +- Wiki: http://wiki.minetest.net/ +- Developer wiki: http://dev.minetest.net/ +- Forum: http://forum.minetest.net/ +- Github: https://github.com/minetest/minetest/ +- doc/ directory of source distribution + +This game is not finished +-------------------------- +- Don't expect it to work as well as a finished game will. +- Please report any bugs. When doing that, debug.txt is useful. + +Default controls +---------------- + +All controls are re-bindable using settings. +Some can be changes in the key config dialog in the settings tab. + +- Move mouse: Look around +- W, A, S, D: Move +- Space: Jump/move up +- Shift: Sneak/move down +- Q: Drop itemstack +- Shift + Q: Drop single item +- Left mouse button: Dig/punch/take item +- Right mouse button: Place/use +- Shift + right mouse button: Build (without using) +- I: Inventory menu +- Mouse wheel: Select item +- 0-9: Select item +- Z: Zoom (needs zoom privilege) +- T: Chat +- /: Command +- Esc: Pause menu/abort/exit (pauses only singleplayer game) +- R: Enable/disable full range view +- +: Increase view range +- -: Decrease view range +- K: Enable/disable fly mode (needs fly privilege) +- J: Enable/disable fast mode (needs fast privilege) +- H: Enable/disable noclip mode (needs noclip privilege) +- E: Move fast in fast mode +- F1: Hide/show HUD +- F2: Hide/show chat +- F3: Disable/enable fog +- F4: Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds) +- F5: Cycle through debug info screens +- F6: Cycle through profiler info screens +- F7: Cycle through camera modes +- F8: Toggle cinematic mode +- F9: Cycle through minimap modes +- Shift + F9: Change minimap orientation +- F10: Show/hide console +- F12: Take screenshot +- P: Write stack traces into debug.txt + +Paths +----- + +Locations: + +* bin - Compiled binaries +* share - Distributed read-only data +* user - User-created modifiable data + +Where each location is on each platform: + +* Windows .zip / RUN_IN_PLACE source: + * bin = bin + * share = . + * user = . +* Linux installed: + * bin = /usr/bin + * share = /usr/share/minetest + * user = ~/.minetest +* macOS: + * bin = Contents/MacOS + * share = Contents/Resources + * user = Contents/User OR ~/Library/Application Support/minetest + +Worlds can be found as separate folders in: user/worlds/ + +Configuration file: +------------------- +- Default location: + `user/minetest.conf` +- It is created by Minetest when it is ran the first time. +- A specific file can be specified on the command line: + `--config <path-to-file>` +- A run-in-place build will look for the configuration file in + `location_of_exe/../minetest.conf` and also `location_of_exe/../../minetest.conf` + +Command-line options: +--------------------- +- Use --help + +Compiling +--------- + +### Compiling on GNU/Linux + +Install dependencies. Here's an example for Debian/Ubuntu: + + $ sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev + +For Fedora users: + + $ sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl* openal* libvorbis* libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel + +You can install git for easily keeping your copy up to date. +If you don’t want git, read below on how to get the source without git. +This is an example for installing git on Debian/Ubuntu: + + $ sudo apt-get install git + +For Fedora users: + + $ sudo dnf install git + +Download source (this is the URL to the latest of source repository, which might not work at all times) using git: + + $ git clone --depth 1 https://github.com/minetest/minetest.git + $ cd minetest + +Download minetest_game (otherwise only the "Minimal development test" game is available) using git: + + $ git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game + +Download source, without using git: + + $ wget https://github.com/minetest/minetest/archive/master.tar.gz + $ tar xf master.tar.gz + $ cd minetest-master + +Download minetest_game, without using git: + + $ cd games/ + $ wget https://github.com/minetest/minetest_game/archive/master.tar.gz + $ tar xf master.tar.gz + $ mv minetest_game-master minetest_game + $ cd .. + +Build a version that runs directly from the source directory: + + $ cmake . -DRUN_IN_PLACE=TRUE + $ make -j <number of processors> + +Run it: + + $ ./bin/minetest + +- Use cmake . -LH to see all CMake options and their current state +- If you want to install it system-wide (or are making a distribution package), + you will want to use -DRUN_IN_PLACE=FALSE +- You can build a bare server by specifying -DBUILD_SERVER=TRUE +- You can disable the client build by specifying -DBUILD_CLIENT=FALSE +- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release> + - Debug build is slower, but gives much more useful output in a debugger +- If you build a bare server, you don't need to have Irrlicht installed. + In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source + +### CMake options + +General options: + + BUILD_CLIENT - Build Minetest client + BUILD_SERVER - Build Minetest server + CMAKE_BUILD_TYPE - Type of build (Release vs. Debug) + Release - Release build + Debug - Debug build + SemiDebug - Partially optimized debug build + RelWithDebInfo - Release build with Debug information + MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible + ENABLE_CURL - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http + ENABLE_CURSES - Build with (n)curses; Enables a server side terminal (command line option: --terminal) + ENABLE_FREETYPE - Build with FreeType2; Allows using TTF fonts + ENABLE_GETTEXT - Build with Gettext; Allows using translations + ENABLE_GLES - Search for Open GLES headers & libraries and use them + ENABLE_LEVELDB - Build with LevelDB; Enables use of LevelDB map backend + ENABLE_POSTGRESQL - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended) + ENABLE_REDIS - Build with libhiredis; Enables use of Redis map backend + ENABLE_SPATIAL - Build with LibSpatial; Speeds up AreaStores + ENABLE_SOUND - Build with OpenAL, libogg & libvorbis; in-game Sounds + ENABLE_LUAJIT - Build with LuaJIT (much faster than non-JIT Lua) + ENABLE_SYSTEM_GMP - Use GMP from system (much faster than bundled mini-gmp) + RUN_IN_PLACE - Create a portable install (worlds, settings etc. in current directory) + USE_GPROF - Enable profiling using GProf + VERSION_EXTRA - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar) + +Library specific options: + + BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located + BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so + CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll + CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located + CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib + EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h + EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so + FREETYPE_INCLUDE_DIR_freetype2 - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it + FREETYPE_INCLUDE_DIR_ft2build - Only if building with Freetype2; directory that contains ft2build.h + FREETYPE_LIBRARY - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib + FREETYPE_DLL - Only if building with Freetype2 on Windows; path to libfreetype.dll + GETTEXT_DLL - Only when building with Gettext on Windows; path to libintl3.dll + GETTEXT_ICONV_DLL - Only when building with Gettext on Windows; path to libiconv2.dll + GETTEXT_INCLUDE_DIR - Only when building with Gettext; directory that contains iconv.h + GETTEXT_LIBRARY - Only when building with Gettext on Windows; path to libintl.dll.a + GETTEXT_MSGFMT - Only when building with Gettext; path to msgfmt/msgfmt.exe + IRRLICHT_DLL - Only on Windows; path to Irrlicht.dll + IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h + IRRLICHT_LIBRARY - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib + LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h + LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a + LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll + PostgreSQL_INCLUDE_DIR - Only when building with PostgreSQL; directory that contains libpq-fe.h + POSTGRESQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so + REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h + REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so + SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h + SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib + LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located + LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so + MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll + OGG_DLL - Only if building with sound on Windows; path to libogg.dll + OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h + OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a + OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll + OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located + OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib + OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h + OPENGLES2_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so + SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h + SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib + VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll + VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a + VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll + VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside + VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a + XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so + ZLIB_DLL - Only on Windows; path to zlib1.dll + ZLIBWAPI_DLL - Only on Windows; path to zlibwapi.dll + ZLIB_INCLUDE_DIR - Directory that contains zlib.h + ZLIB_LIBRARY - Path to libz.a/libz.so/zlibwapi.lib + +### Compiling on Windows + +* This section is outdated. In addition to what is described here: + * In addition to minetest, you need to download minetest_game. + * If you wish to have sound support, you need libogg, libvorbis and libopenal + +* You need: + * CMake: + http://www.cmake.org/cmake/resources/software.html + * A compiler + * MinGW: http://www.mingw.org/ + * or Visual Studio: http://msdn.microsoft.com/en-us/vstudio/default + * Irrlicht SDK 1.7: + http://irrlicht.sourceforge.net/downloads.html + * Zlib headers (zlib125.zip) + http://www.winimage.com/zLibDll/index.html + * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip): + http://www.winimage.com/zLibDll/index.html + * SQLite3 headers and library + https://www.sqlite.org/download.html + * Optional: gettext library and tools: + http://gnuwin32.sourceforge.net/downlinks/gettext.php + * This is used for other UI languages. Feel free to leave it out. + * And, of course, Minetest: + http://minetest.net/download +* Steps: + * Select a directory called DIR hereafter in which you will operate. + * Make sure you have CMake and a compiler installed. + * Download all the other stuff to DIR and extract them into there. + ("extract here", not "extract to packagename/") + * NOTE: zlib125dll.zip needs to be extracted into zlib125dll + * NOTE: You need to extract sqlite3.h & sqlite3ext.h from sqlite3 source + and sqlite3.dll & sqlite3.def from sqlite3 precompiled binaries + into "sqlite3" directory, and generate sqlite3.lib using command + "LIB /DEF:sqlite3.def /OUT:sqlite3.lib" + * All those packages contain a nice base directory in them, which + should end up being the direct subdirectories of DIR. + * You will end up with a directory structure like this (+=dir, -=file): + ----------------- + + DIR + * zlib-1.2.5.tar.gz + * zlib125dll.zip + * irrlicht-1.8.3.zip + * sqlite-amalgamation-3130000.zip (SQLite3 headers) + * sqlite-dll-win32-x86-3130000.zip (SQLite3 library for 32bit system) + * 110214175330.zip (or whatever, this is the minetest source) + + zlib-1.2.5 + * zlib.h + + win32 + ... + + zlib125dll + * readme.txt + + dll32 + ... + + irrlicht-1.8.3 + + lib + + include + ... + + sqlite3 + sqlite3.h + sqlite3ext.h + sqlite3.lib + sqlite3.dll + + gettext (optional) + +bin + +include + +lib + + minetest + + src + + doc + * CMakeLists.txt + ... + ----------------- + * Start up the CMake GUI + * Select "Browse Source..." and select DIR/minetest + * Now, if using MSVC: + * Select "Browse Build..." and select DIR/minetest-build + * Else if using MinGW: + * Select "Browse Build..." and select DIR/minetest + * Select "Configure" + * Select your compiler + * It will warn about missing stuff, ignore that at this point. (later don't) + * Make sure the configuration is as follows + (note that the versions may differ for you): + + BUILD_CLIENT [X] + BUILD_SERVER [ ] + CMAKE_BUILD_TYPE Release + CMAKE_INSTALL_PREFIX DIR/minetest-install + IRRLICHT_SOURCE_DIR DIR/irrlicht-1.8.3 + RUN_IN_PLACE [X] + WARN_ALL [ ] + ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll + ZLIB_INCLUDE_DIR DIR/zlib-1.2.5 + ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib + GETTEXT_BIN_DIR DIR/gettext/bin + GETTEXT_INCLUDE_DIR DIR/gettext/include + GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib + GETTEXT_MSGFMT DIR/gettext/bin/msgfmt + + * If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the + right top corner, then specify the location of SQLITE3_INCLUDE_DIR and + SQLITE3_LIBRARY manually. + * If you want to build 64-bit minetest, you will need to build 64-bit version + of irrlicht engine manually, as only 32-bit pre-built library is provided. + * Hit "Configure" + * Hit "Configure" once again 8) + * If something is still coloured red, you have a problem. + * Hit "Generate" + If using MSVC: + * Open the generated minetest.sln + * The project defaults to the "Debug" configuration. Make very sure to + select "Release", unless you want to debug some stuff (it's slower + and might not even work at all) + * Build the ALL_BUILD project + * Build the INSTALL project + * You should now have a working game with the executable in + DIR/minetest-install/bin/minetest.exe + * Additionally you may create a zip package by building the PACKAGE + project. + If using MinGW: + * Using the command line, browse to the build directory and run 'make' + (or mingw32-make or whatever it happens to be) + * You may need to copy some of the downloaded DLLs into bin/, see what + running the produced executable tells you it doesn't have. + * You should now have a working game with the executable in + DIR/minetest/bin/minetest.exe + +### Bat script to build Windows releases of Minetest + +This is how we build Windows releases. + + set sourcedir=%CD% + set installpath="C:\tmp\minetest_install" + set irrlichtpath="C:\tmp\irrlicht-1.7.2" + + set builddir=%sourcedir%\bvc10 + mkdir %builddir% + pushd %builddir% + cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath% + if %errorlevel% neq 0 goto fail + "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release + if %errorlevel% neq 0 goto fail + "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release + if %errorlevel% neq 0 goto fail + "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release + if %errorlevel% neq 0 goto fail + popd + echo Finished. + exit /b 0 + + :fail + popd + echo Failed. + exit /b 1 diff --git a/README.txt b/README.txt deleted file mode 100644 index ee1558897..000000000 --- a/README.txt +++ /dev/null @@ -1,561 +0,0 @@ -Minetest -======== - -An InfiniMiner/Minecraft inspired game. - -Copyright (c) 2010-2017 Perttu Ahola <celeron55@gmail.com> -and contributors (see source file comments and the version control log) - -In case you downloaded the source code: ---------------------------------------- -If you downloaded the Minetest Engine source code in which this file is -contained, you probably want to download the minetest_game project too: - https://github.com/minetest/minetest_game/ -See the README.txt in it. - -Further documentation ----------------------- -- Website: http://minetest.net/ -- Wiki: http://wiki.minetest.net/ -- Developer wiki: http://dev.minetest.net/ -- Forum: http://forum.minetest.net/ -- Github: https://github.com/minetest/minetest/ -- doc/ directory of source distribution - -This game is not finished --------------------------- -- Don't expect it to work as well as a finished game will. -- Please report any bugs. When doing that, debug.txt is useful. - -Default controls ------------------ -- Move mouse: Look around -- W, A, S, D: Move -- Space: Jump/move up -- Shift: Sneak/move down -- Q: Drop itemstack -- Shift + Q: Drop single item -- Left mouse button: Dig/punch/take item -- Right mouse button: Place/use -- Shift + right mouse button: Build (without using) -- I: Inventory menu -- Mouse wheel: Select item -- 0-9: Select item -- Z: Zoom (needs zoom privilege) -- T: Chat -- /: Command - -- Esc: Pause menu/abort/exit (pauses only singleplayer game) -- R: Enable/disable full range view -- +: Increase view range -- -: Decrease view range -- K: Enable/disable fly mode (needs fly privilege) -- J: Enable/disable fast mode (needs fast privilege) -- E: Move fast in fast mode -- H: Enable/disable noclip mode (needs noclip privilege) - -- F1: Hide/show HUD -- F2: Hide/show chat -- F3: Disable/enable fog -- F4: Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds) -- F5: Cycle through debug info screens -- F6: Cycle through profiler info screens -- F7: Cycle through camera modes -- F8: Toggle cinematic mode -- F9: Cycle through minimap modes -- Shift + F9: Change minimap orientation -- F10: Show/hide console -- F12: Take screenshot -- P: Write stack traces into debug.txt - -Most controls are settable in the configuration file, see the section below. - -Paths ------- -$bin - Compiled binaries -$share - Distributed read-only data -$user - User-created modifiable data - -Windows .zip / RUN_IN_PLACE source: -$bin = bin -$share = . -$user = . - -Linux installed: -$bin = /usr/bin -$share = /usr/share/minetest -$user = ~/.minetest - -macOS: -$bin = Contents/MacOS -$share = Contents/Resources -$user = Contents/User OR ~/Library/Application Support/minetest - -World directory ----------------- -- Worlds can be found as separate folders in: - $user/worlds/ - -Configuration file: -------------------- -- Default location: - $user/minetest.conf -- It is created by Minetest when it is ran the first time. -- A specific file can be specified on the command line: - --config <path-to-file> -- A run-in-place build will look for the configuration file in - $location_of_exe/../minetest.conf and also $location_of_exe/../../minetest.conf - -Command-line options: ---------------------- -- Use --help - -Compiling on GNU/Linux: ------------------------ - -Install dependencies. Here's an example for Debian/Ubuntu: -$ sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev - -For Fedora users: -$ sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl* openal* libvorbis* libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel - -You can install git for easily keeping your copy up to date. -If you don’t want git, read below on how to get the source without git. -This is an example for installing git on Debian/Ubuntu: -$ sudo apt-get install git - -For Fedora users: -$ sudo dnf install git - -Download source (this is the URL to the latest of source repository, which might not work at all times) using git: -$ git clone --depth 1 https://github.com/minetest/minetest.git -$ cd minetest - -Download minetest_game (otherwise only the "Minimal development test" game is available) using git: -$ git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game - -Download source, without using git: -$ wget https://github.com/minetest/minetest/archive/master.tar.gz -$ tar xf master.tar.gz -$ cd minetest-master - -Download minetest_game, without using git: -$ cd games/ -$ wget https://github.com/minetest/minetest_game/archive/master.tar.gz -$ tar xf master.tar.gz -$ mv minetest_game-master minetest_game -$ cd .. - -Build a version that runs directly from the source directory: -$ cmake . -DRUN_IN_PLACE=TRUE -$ make -j <number of processors> - -Run it: -$ ./bin/minetest - -- Use cmake . -LH to see all CMake options and their current state -- If you want to install it system-wide (or are making a distribution package), - you will want to use -DRUN_IN_PLACE=FALSE -- You can build a bare server by specifying -DBUILD_SERVER=TRUE -- You can disable the client build by specifying -DBUILD_CLIENT=FALSE -- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release> - - Debug build is slower, but gives much more useful output in a debugger -- If you build a bare server, you don't need to have Irrlicht installed. - In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source - -CMake options -------------- -General options: - -BUILD_CLIENT - Build Minetest client -BUILD_SERVER - Build Minetest server -CMAKE_BUILD_TYPE - Type of build (Release vs. Debug) - Release - Release build - Debug - Debug build - SemiDebug - Partially optimized debug build - RelWithDebInfo - Release build with Debug information - MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible -ENABLE_CURL - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http -ENABLE_CURSES - Build with (n)curses; Enables a server side terminal (command line option: --terminal) -ENABLE_FREETYPE - Build with FreeType2; Allows using TTF fonts -ENABLE_GETTEXT - Build with Gettext; Allows using translations -ENABLE_GLES - Search for Open GLES headers & libraries and use them -ENABLE_LEVELDB - Build with LevelDB; Enables use of LevelDB map backend -ENABLE_POSTGRESQL - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended) -ENABLE_REDIS - Build with libhiredis; Enables use of Redis map backend -ENABLE_SPATIAL - Build with LibSpatial; Speeds up AreaStores -ENABLE_SOUND - Build with OpenAL, libogg & libvorbis; in-game Sounds -ENABLE_LUAJIT - Build with LuaJIT (much faster than non-JIT Lua) -ENABLE_SYSTEM_GMP - Use GMP from system (much faster than bundled mini-gmp) -RUN_IN_PLACE - Create a portable install (worlds, settings etc. in current directory) -USE_GPROF - Enable profiling using GProf -VERSION_EXTRA - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar) - -Library specific options: - -BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located -BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so -CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll -CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located -CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib -EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h -EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so -FREETYPE_INCLUDE_DIR_freetype2 - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it -FREETYPE_INCLUDE_DIR_ft2build - Only if building with Freetype2; directory that contains ft2build.h -FREETYPE_LIBRARY - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib -FREETYPE_DLL - Only if building with Freetype2 on Windows; path to libfreetype.dll -GETTEXT_DLL - Only when building with Gettext on Windows; path to libintl3.dll -GETTEXT_ICONV_DLL - Only when building with Gettext on Windows; path to libiconv2.dll -GETTEXT_INCLUDE_DIR - Only when building with Gettext; directory that contains iconv.h -GETTEXT_LIBRARY - Only when building with Gettext on Windows; path to libintl.dll.a -GETTEXT_MSGFMT - Only when building with Gettext; path to msgfmt/msgfmt.exe -IRRLICHT_DLL - Only on Windows; path to Irrlicht.dll -IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h -IRRLICHT_LIBRARY - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib -LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h -LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a -LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll -PostgreSQL_INCLUDE_DIR - Only when building with PostgreSQL; directory that contains libpq-fe.h -POSTGRESQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so -REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h -REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so -SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h -SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib -LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located -LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so -MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll -OGG_DLL - Only if building with sound on Windows; path to libogg.dll -OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h -OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a -OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll -OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located -OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib -OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h -OPENGLES2_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so -SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h -SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib -VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll -VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a -VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll -VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside -VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a -XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so -ZLIB_DLL - Only on Windows; path to zlib1.dll -ZLIBWAPI_DLL - Only on Windows; path to zlibwapi.dll -ZLIB_INCLUDE_DIR - Directory that contains zlib.h -ZLIB_LIBRARY - Path to libz.a/libz.so/zlibwapi.lib - -Compiling on Windows: ---------------------- -- This section is outdated. In addition to what is described here: - - In addition to minetest, you need to download minetest_game. - - If you wish to have sound support, you need libogg, libvorbis and libopenal - -- You need: - * CMake: - http://www.cmake.org/cmake/resources/software.html - * MinGW or Visual Studio - http://www.mingw.org/ - http://msdn.microsoft.com/en-us/vstudio/default - * Irrlicht SDK 1.7: - http://irrlicht.sourceforge.net/downloads.html - * Zlib headers (zlib125.zip) - http://www.winimage.com/zLibDll/index.html - * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip): - http://www.winimage.com/zLibDll/index.html - * SQLite3 headers and library - https://www.sqlite.org/download.html - * Optional: gettext library and tools: - http://gnuwin32.sourceforge.net/downlinks/gettext.php - - This is used for other UI languages. Feel free to leave it out. - * And, of course, Minetest: - http://minetest.net/download -- Steps: - - Select a directory called DIR hereafter in which you will operate. - - Make sure you have CMake and a compiler installed. - - Download all the other stuff to DIR and extract them into there. - ("extract here", not "extract to packagename/") - NOTE: zlib125dll.zip needs to be extracted into zlib125dll - NOTE: You need to extract sqlite3.h & sqlite3ext.h from sqlite3 source - and sqlite3.dll & sqlite3.def from sqlite3 precompiled binaries - into "sqlite3" directory, and generate sqlite3.lib using command - "LIB /DEF:sqlite3.def /OUT:sqlite3.lib" - - All those packages contain a nice base directory in them, which - should end up being the direct subdirectories of DIR. - - You will end up with a directory structure like this (+=dir, -=file): - ----------------- - + DIR - - zlib-1.2.5.tar.gz - - zlib125dll.zip - - irrlicht-1.8.3.zip - - sqlite-amalgamation-3130000.zip (SQLite3 headers) - - sqlite-dll-win32-x86-3130000.zip (SQLite3 library for 32bit system) - - 110214175330.zip (or whatever, this is the minetest source) - + zlib-1.2.5 - - zlib.h - + win32 - ... - + zlib125dll - - readme.txt - + dll32 - ... - + irrlicht-1.8.3 - + lib - + include - ... - + sqlite3 - sqlite3.h - sqlite3ext.h - sqlite3.lib - sqlite3.dll - + gettext (optional) - +bin - +include - +lib - + minetest - + src - + doc - - CMakeLists.txt - ... - ----------------- - - Start up the CMake GUI - - Select "Browse Source..." and select DIR/minetest - - Now, if using MSVC: - - Select "Browse Build..." and select DIR/minetest-build - - Else if using MinGW: - - Select "Browse Build..." and select DIR/minetest - - Select "Configure" - - Select your compiler - - It will warn about missing stuff, ignore that at this point. (later don't) - - Make sure the configuration is as follows - (note that the versions may differ for you): - ----------------- - BUILD_CLIENT [X] - BUILD_SERVER [ ] - CMAKE_BUILD_TYPE Release - CMAKE_INSTALL_PREFIX DIR/minetest-install - IRRLICHT_SOURCE_DIR DIR/irrlicht-1.8.3 - RUN_IN_PLACE [X] - WARN_ALL [ ] - ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll - ZLIB_INCLUDE_DIR DIR/zlib-1.2.5 - ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib - GETTEXT_BIN_DIR DIR/gettext/bin - GETTEXT_INCLUDE_DIR DIR/gettext/include - GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib - GETTEXT_MSGFMT DIR/gettext/bin/msgfmt - ----------------- - - If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the - right top corner, then specify the location of SQLITE3_INCLUDE_DIR and - SQLITE3_LIBRARY manually. - - If you want to build 64-bit minetest, you will need to build 64-bit version - of irrlicht engine manually, as only 32-bit pre-built library is provided. - - Hit "Configure" - - Hit "Configure" once again 8) - - If something is still coloured red, you have a problem. - - Hit "Generate" - If using MSVC: - - Open the generated minetest.sln - - The project defaults to the "Debug" configuration. Make very sure to - select "Release", unless you want to debug some stuff (it's slower - and might not even work at all) - - Build the ALL_BUILD project - - Build the INSTALL project - - You should now have a working game with the executable in - DIR/minetest-install/bin/minetest.exe - - Additionally you may create a zip package by building the PACKAGE - project. - If using MinGW: - - Using the command line, browse to the build directory and run 'make' - (or mingw32-make or whatever it happens to be) - - You may need to copy some of the downloaded DLLs into bin/, see what - running the produced executable tells you it doesn't have. - - You should now have a working game with the executable in - DIR/minetest/bin/minetest.exe - -Windows releases of minetest are built using a bat script like this: --------------------------------------------------------------------- - -set sourcedir=%CD% -set installpath="C:\tmp\minetest_install" -set irrlichtpath="C:\tmp\irrlicht-1.7.2" - -set builddir=%sourcedir%\bvc10 -mkdir %builddir% -pushd %builddir% -cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath% -if %errorlevel% neq 0 goto fail -"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release -if %errorlevel% neq 0 goto fail -"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release -if %errorlevel% neq 0 goto fail -"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release -if %errorlevel% neq 0 goto fail -popd -echo Finished. -exit /b 0 - -:fail -popd -echo Failed. -exit /b 1 - -License of Minetest textures and sounds ---------------------------------------- - -This applies to textures and sounds contained in the main Minetest -distribution. - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -http://creativecommons.org/licenses/by-sa/3.0/ - -Authors of media files ------------------------ -Everything not listed in here: -Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com> - -ShadowNinja: - textures/base/pack/smoke_puff.png - -paramat: - textures/base/pack/menu_header.png - -erlehmann: - misc/minetest-icon-24x24.png - misc/minetest-icon.ico - misc/minetest.svg - textures/base/pack/logo.png - -JRottm - textures/base/pack/player_marker.png - -License of Minetest source code -------------------------------- - -Minetest -Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com> - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - -Irrlicht ---------------- - -This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/ - - The Irrlicht Engine License - -Copyright © 2002-2005 Nikolaus Gebhardt - -This software is provided 'as-is', without any express or implied -warranty. In no event will the authors be held liable for any damages -arising from the use of this software. - -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute -it freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you - must not claim that you wrote the original software. If you use - this software in a product, an acknowledgment in the product - documentation would be appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must - not be misrepresented as being the original software. - 3. This notice may not be removed or altered from any source - distribution. - - -JThread ---------------- - -This program uses the JThread library. License for JThread follows: - -Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com) - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -the rights to use, copy, modify, merge, publish, distribute, sublicense, -and/or sell copies of the Software, and to permit persons to whom the -Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included -in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING -FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS -IN THE SOFTWARE. - -Lua ---------------- - -Lua is licensed under the terms of the MIT license reproduced below. -This means that Lua is free software and can be used for both academic -and commercial purposes at absolutely no cost. - -For details and rationale, see https://www.lua.org/license.html . - -Copyright (C) 1994-2008 Lua.org, PUC-Rio. - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. - -Fonts ---------------- - -Bitstream Vera Fonts Copyright: - - Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is - a trademark of Bitstream, Inc. - -Arimo - Apache License, version 2.0 - Digitized data copyright (c) 2010-2012 Google Corporation. - -Cousine - Apache License, version 2.0 - Digitized data copyright (c) 2010-2012 Google Corporation. - -DroidSansFallBackFull: - - Copyright (C) 2008 The Android Open Source Project - - Licensed under the Apache License, Version 2.0 (the "License"); - you may not use this file except in compliance with the License. - You may obtain a copy of the License at - - http://www.apache.org/licenses/LICENSE-2.0 - - Unless required by applicable law or agreed to in writing, software - distributed under the License is distributed on an "AS IS" BASIS, - WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - See the License for the specific language governing permissions and - limitations under the License. |