diff options
-rw-r--r-- | src/camera.cpp | 4 | ||||
-rw-r--r-- | src/camera.h | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/camera.cpp b/src/camera.cpp index f75d6018d..dd4e3963b 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -194,7 +194,7 @@ void Camera::step(f32 dtime) } } -void Camera::add_arm_inertia(f32 player_yaw, f32 frametime) +void Camera::addArmInertia(f32 player_yaw, f32 frametime) { m_cam_vel.X = std::fabs((m_last_cam_pos.X - player_yaw) / m_timer.X) * 0.01f; m_cam_vel.Y = std::fabs((m_last_cam_pos.Y - m_camera_direction.Y) / m_timer.Y); @@ -458,7 +458,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, m_cameranode->setFOV(m_fov_y); if (m_arm_inertia) - add_arm_inertia(player->getYaw(), frametime); + addArmInertia(player->getYaw(), frametime); // Position the wielded item //v3f wield_position = v3f(45, -35, 65); diff --git a/src/camera.h b/src/camera.h index 9ed4b7277..4b2d9d45e 100644 --- a/src/camera.h +++ b/src/camera.h @@ -166,7 +166,7 @@ public: void drawNametags(); - inline void add_arm_inertia(f32 player_yaw, f32 frametime); + inline void addArmInertia(f32 player_yaw, f32 frametime); private: // Nodes |