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-rw-r--r--builtin/game/register.lua38
-rw-r--r--doc/lua_api.txt15
-rw-r--r--src/itemdef.cpp10
-rw-r--r--src/itemdef.h1
-rw-r--r--src/nodedef.cpp35
-rw-r--r--src/nodedef.h2
-rw-r--r--src/script/lua_api/l_item.cpp22
-rw-r--r--src/script/lua_api/l_item.h1
8 files changed, 121 insertions, 3 deletions
diff --git a/builtin/game/register.lua b/builtin/game/register.lua
index f330491a2..05dc5fef8 100644
--- a/builtin/game/register.lua
+++ b/builtin/game/register.lua
@@ -7,6 +7,9 @@
local register_item_raw = core.register_item_raw
core.register_item_raw = nil
+local unregister_item_raw = core.unregister_item_raw
+core.unregister_item_raw = nil
+
local register_alias_raw = core.register_alias_raw
core.register_alias_raw = nil
@@ -172,6 +175,27 @@ function core.register_item(name, itemdef)
register_item_raw(itemdef)
end
+function core.unregister_item(name)
+ if not core.registered_items[name] then
+ core.log("warning", "Not unregistering item " ..name..
+ " because it doesn't exist.")
+ return
+ end
+ -- Erase from registered_* table
+ local type = core.registered_items[name].type
+ if type == "node" then
+ core.registered_nodes[name] = nil
+ elseif type == "craft" then
+ core.registered_craftitems[name] = nil
+ elseif type == "tool" then
+ core.registered_tools[name] = nil
+ end
+ core.registered_items[name] = nil
+
+
+ unregister_item_raw(name)
+end
+
function core.register_node(name, nodedef)
nodedef.type = "node"
core.register_item(name, nodedef)
@@ -242,6 +266,20 @@ function core.register_alias(name, convert_to)
end
end
+function core.register_alias_force(name, convert_to)
+ if forbidden_item_names[name] then
+ error("Unable to register alias: Name is forbidden: " .. name)
+ end
+ if core.registered_items[name] ~= nil then
+ core.unregister_item(name)
+ core.log("info", "Removed item " ..name..
+ " while attempting to force add an alias")
+ end
+ --core.log("Registering alias: " .. name .. " -> " .. convert_to)
+ core.registered_aliases[name] = convert_to
+ register_alias_raw(name, convert_to)
+end
+
function core.on_craft(itemstack, player, old_craft_list, craft_inv)
for _, func in ipairs(core.registered_on_crafts) do
itemstack = func(itemstack, player, old_craft_list, craft_inv) or itemstack
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 579fe796e..da9ebb9f1 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -208,11 +208,17 @@ when registering it.
The `:` prefix can also be used for maintaining backwards compatibility.
### Aliases
-Aliases can be added by using `minetest.register_alias(name, convert_to)`.
+Aliases can be added by using `minetest.register_alias(name, convert_to)` or
+`minetest.register_alias_force(name, convert_to).
This will make Minetest to convert things called name to things called
`convert_to`.
+The only difference between `minetest.register_alias` and
+`minetest.register_alias_force` is that if an item called `name` exists,
+`minetest.register_alias` will do nothing while
+`minetest.register_alias_force` will unregister it.
+
This can be used for maintaining backwards compatibility.
This can be also used for setting quick access names for things, e.g. if
@@ -464,6 +470,11 @@ the global `minetest.registered_*` tables.
* `minetest.register_craftitem(name, item definition)`
* added to `minetest.registered_items[name]`
+* `minetest.unregister_item(name)`
+ * Unregisters the item name from engine, and deletes the entry with key
+ * `name` from `minetest.registered_items` and from the associated item
+ * table according to its nature: minetest.registered_nodes[] etc
+
* `minetest.register_biome(biome definition)`
* returns an integer uniquely identifying the registered biome
* added to `minetest.registered_biome` with the key of `biome.name`
@@ -1883,7 +1894,9 @@ Call these functions only at load time!
* `minetest.register_node(name, node definition)`
* `minetest.register_tool(name, item definition)`
* `minetest.register_craftitem(name, item definition)`
+* `minetest.unregister_item(name)`
* `minetest.register_alias(name, convert_to)`
+* `minetest.register_alias_force(name, convert_to)`
* `minetest.register_craft(recipe)`
* Check recipe table syntax for different types below.
* `minetest.clear_craft(recipe)`
diff --git a/src/itemdef.cpp b/src/itemdef.cpp
index a618ad631..a6c627a03 100644
--- a/src/itemdef.cpp
+++ b/src/itemdef.cpp
@@ -466,11 +466,17 @@ public:
infostream<<"ItemDefManager: erased alias "<<def.name
<<" because item was defined"<<std::endl;
}
+ virtual void unregisterItem(const std::string &name)
+ {
+ verbosestream<<"ItemDefManager: unregistering \""<<name<<"\""<<std::endl;
+
+ delete m_item_definitions[name];
+ m_item_definitions.erase(name);
+ }
virtual void registerAlias(const std::string &name,
const std::string &convert_to)
{
- if(m_item_definitions.find(name) == m_item_definitions.end())
- {
+ if (m_item_definitions.find(name) == m_item_definitions.end()) {
verbosestream<<"ItemDefManager: setting alias "<<name
<<" -> "<<convert_to<<std::endl;
m_aliases[name] = convert_to;
diff --git a/src/itemdef.h b/src/itemdef.h
index 805b4aa5d..b14ed41f7 100644
--- a/src/itemdef.h
+++ b/src/itemdef.h
@@ -144,6 +144,7 @@ public:
virtual void clear()=0;
// Register item definition
virtual void registerItem(const ItemDefinition &def)=0;
+ virtual void unregisterItem(const std::string &name)=0;
// Set an alias so that items named <name> will load as <convert_to>.
// Alias is not set if <name> has already been defined.
// Alias will be removed if <name> is defined at a later point of time.
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index 646375575..bfb2999bd 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -778,6 +778,7 @@ public:
content_t allocateId();
virtual content_t set(const std::string &name, const ContentFeatures &def);
virtual content_t allocateDummy(const std::string &name);
+ virtual void removeNode(const std::string &name);
virtual void updateAliases(IItemDefManager *idef);
virtual void applyTextureOverrides(const std::string &override_filepath);
virtual void updateTextures(IGameDef *gamedef,
@@ -1072,6 +1073,40 @@ content_t CNodeDefManager::allocateDummy(const std::string &name)
}
+void CNodeDefManager::removeNode(const std::string &name)
+{
+ // Pre-condition
+ assert(name != "");
+
+ // Erase name from name ID mapping
+ content_t id = CONTENT_IGNORE;
+ if (m_name_id_mapping.getId(name, id)) {
+ m_name_id_mapping.eraseName(name);
+ m_name_id_mapping_with_aliases.erase(name);
+ }
+
+ // Erase node content from all groups it belongs to
+ for (std::map<std::string, GroupItems>::iterator iter_groups =
+ m_group_to_items.begin();
+ iter_groups != m_group_to_items.end();) {
+ GroupItems &items = iter_groups->second;
+ for (GroupItems::iterator iter_groupitems = items.begin();
+ iter_groupitems != items.end();) {
+ if (iter_groupitems->first == id)
+ items.erase(iter_groupitems++);
+ else
+ iter_groupitems++;
+ }
+
+ // Check if group is empty
+ if (items.size() == 0)
+ m_group_to_items.erase(iter_groups++);
+ else
+ iter_groups++;
+ }
+}
+
+
void CNodeDefManager::updateAliases(IItemDefManager *idef)
{
std::set<std::string> all = idef->getAll();
diff --git a/src/nodedef.h b/src/nodedef.h
index f17c53727..80396f992 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -384,6 +384,8 @@ public:
const ContentFeatures &def)=0;
// If returns CONTENT_IGNORE, could not allocate id
virtual content_t allocateDummy(const std::string &name)=0;
+ // Remove a node
+ virtual void removeNode(const std::string &name)=0;
/*
Update item alias mapping.
diff --git a/src/script/lua_api/l_item.cpp b/src/script/lua_api/l_item.cpp
index 5381cba76..ff0baea14 100644
--- a/src/script/lua_api/l_item.cpp
+++ b/src/script/lua_api/l_item.cpp
@@ -525,6 +525,27 @@ int ModApiItemMod::l_register_item_raw(lua_State *L)
return 0; /* number of results */
}
+// unregister_item(name)
+int ModApiItemMod::l_unregister_item_raw(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ std::string name = luaL_checkstring(L, 1);
+
+ IWritableItemDefManager *idef =
+ getServer(L)->getWritableItemDefManager();
+
+ // Unregister the node
+ if (idef->get(name).type == ITEM_NODE) {
+ IWritableNodeDefManager *ndef =
+ getServer(L)->getWritableNodeDefManager();
+ ndef->removeNode(name);
+ }
+
+ idef->unregisterItem(name);
+
+ return 0; /* number of results */
+}
+
// register_alias_raw(name, convert_to_name)
int ModApiItemMod::l_register_alias_raw(lua_State *L)
{
@@ -570,6 +591,7 @@ int ModApiItemMod::l_get_name_from_content_id(lua_State *L)
void ModApiItemMod::Initialize(lua_State *L, int top)
{
API_FCT(register_item_raw);
+ API_FCT(unregister_item_raw);
API_FCT(register_alias_raw);
API_FCT(get_content_id);
API_FCT(get_name_from_content_id);
diff --git a/src/script/lua_api/l_item.h b/src/script/lua_api/l_item.h
index 0f9e4ba9b..be919b701 100644
--- a/src/script/lua_api/l_item.h
+++ b/src/script/lua_api/l_item.h
@@ -135,6 +135,7 @@ public:
class ModApiItemMod : public ModApiBase {
private:
static int l_register_item_raw(lua_State *L);
+ static int l_unregister_item_raw(lua_State *L);
static int l_register_alias_raw(lua_State *L);
static int l_get_content_id(lua_State *L);
static int l_get_name_from_content_id(lua_State *L);