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-rw-r--r--.gitignore5
-rw-r--r--builtin/chatcommands.lua32
-rw-r--r--builtin/deprecated.lua22
-rw-r--r--builtin/falling.lua28
-rw-r--r--builtin/item.lua22
-rw-r--r--builtin/item_entity.lua4
-rw-r--r--builtin/misc.lua2
-rw-r--r--doc/lua_api.txt268
-rw-r--r--games/minimal/mods/bucket/init.lua10
-rw-r--r--games/minimal/mods/default/init.lua40
-rw-r--r--games/minimal/mods/default/mapgen.lua16
-rw-r--r--games/minimal/mods/experimental/init.lua52
-rw-r--r--games/minimal/mods/legacy/init.lua4
-rw-r--r--src/CMakeLists.txt29
-rw-r--r--src/content_sao.cpp24
-rw-r--r--src/emerge.cpp5
-rw-r--r--src/environment.cpp30
-rw-r--r--src/environment.h10
-rw-r--r--src/hud.h2
-rw-r--r--src/inventorymanager.cpp84
-rw-r--r--src/jthread/jmutex.h9
-rw-r--r--src/script.cpp126
-rw-r--r--src/script/CMakeLists.txt9
-rw-r--r--src/script/common/CMakeLists.txt6
-rw-r--r--src/script/common/c_content.cpp923
-rw-r--r--src/script/common/c_content.h146
-rw-r--r--src/script/common/c_converter.cpp (renamed from src/scriptapi_types.cpp)53
-rw-r--r--src/script/common/c_converter.h (renamed from src/scriptapi_types.h)58
-rw-r--r--src/script/common/c_internal.cpp65
-rw-r--r--src/script/common/c_internal.h60
-rw-r--r--src/script/common/c_types.cpp (renamed from src/scriptapi_content.h)35
-rw-r--r--src/script/common/c_types.h90
-rw-r--r--src/script/cpp_api/CMakeLists.txt11
-rw-r--r--src/script/cpp_api/s_base.cpp264
-rw-r--r--src/script/cpp_api/s_base.h167
-rw-r--r--src/script/cpp_api/s_entity.cpp (renamed from src/scriptapi_entity.cpp)114
-rw-r--r--src/script/cpp_api/s_entity.h50
-rw-r--r--src/script/cpp_api/s_env.cpp132
-rw-r--r--src/script/cpp_api/s_env.h (renamed from src/script.h)37
-rw-r--r--src/script/cpp_api/s_inventory.cpp260
-rw-r--r--src/script/cpp_api/s_inventory.h71
-rw-r--r--src/script/cpp_api/s_item.cpp164
-rw-r--r--src/script/cpp_api/s_item.h55
-rw-r--r--src/script/cpp_api/s_node.cpp233
-rw-r--r--src/script/cpp_api/s_node.h62
-rw-r--r--src/script/cpp_api/s_nodemeta.cpp261
-rw-r--r--src/script/cpp_api/s_nodemeta.h67
-rw-r--r--src/script/cpp_api/s_player.cpp113
-rw-r--r--src/script/cpp_api/s_player.h44
-rw-r--r--src/script/cpp_api/scriptapi.cpp291
-rw-r--r--src/script/cpp_api/scriptapi.h82
-rw-r--r--src/script/lua_api/CMakeLists.txt13
-rw-r--r--src/script/lua_api/l_base.cpp63
-rw-r--r--src/script/lua_api/l_base.h63
-rw-r--r--src/script/lua_api/l_craft.cpp (renamed from src/scriptapi_craft.cpp)80
-rw-r--r--src/script/lua_api/l_craft.h52
-rw-r--r--src/script/lua_api/l_env.cpp687
-rw-r--r--src/script/lua_api/l_env.h (renamed from src/scriptapi_env.h)146
-rw-r--r--src/script/lua_api/l_inventory.cpp (renamed from src/scriptapi_inventory.cpp)409
-rw-r--r--src/script/lua_api/l_inventory.h (renamed from src/scriptapi_inventory.h)74
-rw-r--r--src/script/lua_api/l_item.cpp (renamed from src/scriptapi_item.cpp)480
-rw-r--r--src/script/lua_api/l_item.h (renamed from src/scriptapi_item.h)55
-rw-r--r--src/script/lua_api/l_nodemeta.cpp (renamed from src/scriptapi_nodemeta.cpp)257
-rw-r--r--src/script/lua_api/l_nodemeta.h (renamed from src/scriptapi_nodemeta.h)38
-rw-r--r--src/script/lua_api/l_nodetimer.cpp (renamed from src/scriptapi_nodetimer.cpp)7
-rw-r--r--src/script/lua_api/l_nodetimer.h (renamed from src/scriptapi_nodetimer.h)8
-rw-r--r--src/script/lua_api/l_noise.cpp (renamed from src/scriptapi_noise.cpp)45
-rw-r--r--src/script/lua_api/l_noise.h (renamed from src/scriptapi_noise.h)9
-rw-r--r--src/script/lua_api/l_object.cpp (renamed from src/scriptapi_object.cpp)307
-rw-r--r--src/script/lua_api/l_object.h (renamed from src/scriptapi_object.h)32
-rw-r--r--src/script/lua_api/l_particles.cpp (renamed from src/scriptapi_particles.cpp)46
-rw-r--r--src/script/lua_api/l_particles.h (renamed from src/scriptapi_particles.h)21
-rw-r--r--src/script/lua_api/luaapi.cpp653
-rw-r--r--src/script/lua_api/luaapi.h140
-rw-r--r--src/scriptapi.cpp1181
-rw-r--r--src/scriptapi.h75
-rw-r--r--src/scriptapi_common.cpp311
-rw-r--r--src/scriptapi_common.h112
-rw-r--r--src/scriptapi_content.cpp327
-rw-r--r--src/scriptapi_craft.h51
-rw-r--r--src/scriptapi_entity.h54
-rw-r--r--src/scriptapi_env.cpp975
-rw-r--r--src/scriptapi_node.cpp244
-rw-r--r--src/scriptapi_node.h55
-rw-r--r--src/server.cpp144
-rw-r--r--src/server.h14
-rw-r--r--src/util/CMakeLists.txt8
87 files changed, 6400 insertions, 5583 deletions
diff --git a/.gitignore b/.gitignore
index 50d7c43e0..c8f21e504 100644
--- a/.gitignore
+++ b/.gitignore
@@ -32,6 +32,11 @@ src/CMakeFiles/*
src/Makefile
src/cmake_config.h
src/cmake_install.cmake
+src/script/CMakeFiles/*
+src/script/common/CMakeFiles/*
+src/script/cpp_api/CMakeFiles/*
+src/script/lua_api/CMakeFiles/*
+src/util/CMakeFiles/*
src/jthread/CMakeFiles/*
src/jthread/Makefile
src/jthread/cmake_config.h
diff --git a/builtin/chatcommands.lua b/builtin/chatcommands.lua
index f548fb01d..6a3b29e7c 100644
--- a/builtin/chatcommands.lua
+++ b/builtin/chatcommands.lua
@@ -261,7 +261,7 @@ minetest.register_chatcommand("teleport", {
}
for _, d in ipairs(tries) do
local p = {x = pos.x+d.x, y = pos.y+d.y, z = pos.z+d.z}
- local n = minetest.env:get_node(p)
+ local n = minetest.get_node(p)
if not minetest.registered_nodes[n.name].walkable then
return p, true
end
@@ -272,7 +272,7 @@ minetest.register_chatcommand("teleport", {
local teleportee = nil
local p = {}
p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
- teleportee = minetest.env:get_player_by_name(name)
+ teleportee = minetest.get_player_by_name(name)
if teleportee and p.x and p.y and p.z then
minetest.chat_send_player(name, "Teleporting to ("..p.x..", "..p.y..", "..p.z..")")
teleportee:setpos(p)
@@ -283,9 +283,9 @@ minetest.register_chatcommand("teleport", {
local p = nil
local target_name = nil
target_name = string.match(param, "^([^ ]+)$")
- teleportee = minetest.env:get_player_by_name(name)
+ teleportee = minetest.get_player_by_name(name)
if target_name then
- local target = minetest.env:get_player_by_name(target_name)
+ local target = minetest.get_player_by_name(target_name)
if target then
p = target:getpos()
end
@@ -303,7 +303,7 @@ minetest.register_chatcommand("teleport", {
local teleportee_name = nil
teleportee_name, p.x, p.y, p.z = string.match(param, "^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
if teleportee_name then
- teleportee = minetest.env:get_player_by_name(teleportee_name)
+ teleportee = minetest.get_player_by_name(teleportee_name)
end
if teleportee and p.x and p.y and p.z then
minetest.chat_send_player(name, "Teleporting "..teleportee_name.." to ("..p.x..", "..p.y..", "..p.z..")")
@@ -317,10 +317,10 @@ minetest.register_chatcommand("teleport", {
local target_name = nil
teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$")
if teleportee_name then
- teleportee = minetest.env:get_player_by_name(teleportee_name)
+ teleportee = minetest.get_player_by_name(teleportee_name)
end
if target_name then
- local target = minetest.env:get_player_by_name(target_name)
+ local target = minetest.get_player_by_name(target_name)
if target then
p = target:getpos()
end
@@ -402,7 +402,7 @@ local function handle_give_command(cmd, giver, receiver, stackstring)
minetest.chat_send_player(giver, 'error: cannot give an unknown item')
return
end
- local receiverref = minetest.env:get_player_by_name(receiver)
+ local receiverref = minetest.get_player_by_name(receiver)
if receiverref == nil then
minetest.chat_send_player(giver, receiver..' is not a known player')
return
@@ -466,14 +466,14 @@ minetest.register_chatcommand("spawnentity", {
return
end
print('/spawnentity invoked, entityname="'..entityname..'"')
- local player = minetest.env:get_player_by_name(name)
+ local player = minetest.get_player_by_name(name)
if player == nil then
print("Unable to spawn entity, player is nil")
return true -- Handled chat message
end
local p = player:getpos()
p.y = p.y + 1
- minetest.env:add_entity(p, entityname)
+ minetest.add_entity(p, entityname)
minetest.chat_send_player(name, '"'..entityname
..'" spawned.');
end,
@@ -483,7 +483,7 @@ minetest.register_chatcommand("pulverize", {
description = "delete item in hand",
privs = {},
func = function(name, param)
- local player = minetest.env:get_player_by_name(name)
+ local player = minetest.get_player_by_name(name)
if player == nil then
print("Unable to pulverize, player is nil")
return true -- Handled chat message
@@ -533,7 +533,7 @@ minetest.register_chatcommand("rollback_check", {
if act_p.x ~= pos.x or act_p.y ~= pos.y or act_p.z ~= pos.z then
nodedesc = minetest.pos_to_string(act_p)
end
- local nodename = minetest.env:get_node(act_p).name
+ local nodename = minetest.get_node(act_p).name
minetest.chat_send_player(name, "Last actor on "..nodedesc..
" was "..actor..", "..dump(act_seconds)..
"s ago (node is now "..nodename..")")
@@ -598,7 +598,7 @@ minetest.register_chatcommand("time", {
if newtime == nil then
minetest.chat_send_player(name, "Invalid time")
else
- minetest.env:set_timeofday((newtime % 24000) / 24000)
+ minetest.set_timeofday((newtime % 24000) / 24000)
minetest.chat_send_player(name, "Time of day changed.")
minetest.log("action", name .. " sets time " .. newtime)
end
@@ -625,7 +625,7 @@ minetest.register_chatcommand("ban", {
minetest.chat_send_player(name, "Ban list: " .. minetest.get_ban_list())
return
end
- if not minetest.env:get_player_by_name(param) then
+ if not minetest.get_player_by_name(param) then
minetest.chat_send_player(name, "No such player")
return
end
@@ -660,7 +660,7 @@ minetest.register_chatcommand("clearobjects", {
func = function(name, param)
minetest.log("action", name .. " clears all objects")
minetest.chat_send_all("Clearing all objects. This may take long. You may experience a timeout. (by " .. name .. ")")
- minetest.env:clear_objects()
+ minetest.clear_objects()
minetest.log("action", "object clearing done")
minetest.chat_send_all("*** Cleared all objects.")
end,
@@ -673,7 +673,7 @@ minetest.register_chatcommand("msg", {
func = function(name, param)
local found, _, sendto, message = param:find("^([^%s]+)%s(.+)$")
if found then
- if minetest.env:get_player_by_name(sendto) then
+ if minetest.get_player_by_name(sendto) then
minetest.log("action", "PM from "..name.." to "..sendto..": "..message)
minetest.chat_send_player(sendto, "PM from "..name..": "..message, false)
minetest.chat_send_player(name, "Message sent")
diff --git a/builtin/deprecated.lua b/builtin/deprecated.lua
index 405ce3b09..23ab38675 100644
--- a/builtin/deprecated.lua
+++ b/builtin/deprecated.lua
@@ -24,3 +24,25 @@ minetest.add_to_creative_inventory = function(itemstring)
minetest.log('info', "WARNING: minetest.add_to_creative_inventory: This function is deprecated and does nothing.")
end
+--
+-- EnvRef
+--
+minetest.env = {}
+local envref_deprecation_message_printed = false
+setmetatable(minetest.env, {
+ __index = function(table, key)
+ if not envref_deprecation_message_printed then
+ minetest.log("info", "WARNING: minetest.env:[...] is deprecated and should be replaced with minetest.[...]")
+ envref_deprecation_message_printed = true
+ end
+ local func = minetest[key]
+ if type(func) == "function" then
+ rawset(table, key, function(self, ...)
+ return func(unpack({...}))
+ end)
+ else
+ rawset(table, key, nil)
+ end
+ return rawget(table, key)
+ end
+})
diff --git a/builtin/falling.lua b/builtin/falling.lua
index f6491991b..5ee693298 100644
--- a/builtin/falling.lua
+++ b/builtin/falling.lua
@@ -53,27 +53,27 @@ minetest.register_entity("__builtin:falling_node", {
-- Turn to actual sand when collides to ground or just move
local pos = self.object:getpos()
local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
- local bcn = minetest.env:get_node(bcp)
+ local bcn = minetest.get_node(bcp)
-- Note: walkable is in the node definition, not in item groups
if minetest.registered_nodes[bcn.name] and
minetest.registered_nodes[bcn.name].walkable then
if minetest.registered_nodes[bcn.name].buildable_to then
- minetest.env:remove_node(bcp)
+ minetest.remove_node(bcp)
return
end
local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
-- Check what's here
- local n2 = minetest.env:get_node(np)
+ local n2 = minetest.get_node(np)
-- If it's not air or liquid, remove node and replace it with
-- it's drops
if n2.name ~= "air" and (not minetest.registered_nodes[n2.name] or
minetest.registered_nodes[n2.name].liquidtype == "none") then
local drops = minetest.get_node_drops(n2.name, "")
- minetest.env:remove_node(np)
+ minetest.remove_node(np)
-- Add dropped items
local _, dropped_item
for _, dropped_item in ipairs(drops) do
- minetest.env:add_item(np, dropped_item)
+ minetest.add_item(np, dropped_item)
end
-- Run script hook
local _, callback
@@ -82,7 +82,7 @@ minetest.register_entity("__builtin:falling_node", {
end
end
-- Create node and remove entity
- minetest.env:add_node(np, {name=self.nodename})
+ minetest.add_node(np, {name=self.nodename})
self.object:remove()
nodeupdate(np)
else
@@ -92,20 +92,20 @@ minetest.register_entity("__builtin:falling_node", {
})
function spawn_falling_node(p, nodename)
- obj = minetest.env:add_entity(p, "__builtin:falling_node")
+ obj = minetest.add_entity(p, "__builtin:falling_node")
obj:get_luaentity():set_node(nodename)
end
function drop_attached_node(p)
- local nn = minetest.env:get_node(p).name
- minetest.env:remove_node(p)
+ local nn = minetest.get_node(p).name
+ minetest.remove_node(p)
for _,item in ipairs(minetest.get_node_drops(nn, "")) do
local pos = {
x = p.x + math.random()/2 - 0.25,
y = p.y + math.random()/2 - 0.25,
z = p.z + math.random()/2 - 0.25,
}
- minetest.env:add_item(pos, item)
+ minetest.add_item(pos, item)
end
end
@@ -130,7 +130,7 @@ function check_attached_node(p, n)
d.y = -1
end
local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
- local nn = minetest.env:get_node(p2).name
+ local nn = minetest.get_node(p2).name
local def2 = minetest.registered_nodes[nn]
if def2 and not def2.walkable then
return false
@@ -143,10 +143,10 @@ end
--
function nodeupdate_single(p, delay)
- n = minetest.env:get_node(p)
+ n = minetest.get_node(p)
if minetest.get_node_group(n.name, "falling_node") ~= 0 then
p_bottom = {x=p.x, y=p.y-1, z=p.z}
- n_bottom = minetest.env:get_node(p_bottom)
+ n_bottom = minetest.get_node(p_bottom)
-- Note: walkable is in the node definition, not in item groups
if minetest.registered_nodes[n_bottom.name] and
(not minetest.registered_nodes[n_bottom.name].walkable or
@@ -154,7 +154,7 @@ function nodeupdate_single(p, delay)
if delay then
minetest.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false)
else
- minetest.env:remove_node(p)
+ minetest.remove_node(p)
spawn_falling_node(p, n.name)
nodeupdate(p)
end
diff --git a/builtin/item.lua b/builtin/item.lua
index 51a17106a..85b4cc0e4 100644
--- a/builtin/item.lua
+++ b/builtin/item.lua
@@ -129,9 +129,9 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
end
local under = pointed_thing.under
- local oldnode_under = minetest.env:get_node_or_nil(under)
+ local oldnode_under = minetest.get_node_or_nil(under)
local above = pointed_thing.above
- local oldnode_above = minetest.env:get_node_or_nil(above)
+ local oldnode_above = minetest.get_node_or_nil(above)
if not oldnode_under or not oldnode_above then
minetest.log("info", placer:get_player_name() .. " tried to place"
@@ -163,7 +163,7 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
minetest.log("action", placer:get_player_name() .. " places node "
.. def.name .. " at " .. minetest.pos_to_string(place_to))
- local oldnode = minetest.env:get_node(place_to)
+ local oldnode = minetest.get_node(place_to)
local newnode = {name = def.name, param1 = 0, param2 = 0}
-- Calculate direction for wall mounted stuff like torches and signs
@@ -197,7 +197,7 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
end
-- Add node and update
- minetest.env:add_node(place_to, newnode)
+ minetest.add_node(place_to, newnode)
local take_item = true
@@ -232,7 +232,7 @@ function minetest.item_place_object(itemstack, placer, pointed_thing)
local pos = minetest.get_pointed_thing_position(pointed_thing, true)
if pos ~= nil then
local item = itemstack:take_item()
- minetest.env:add_item(pos, item)
+ minetest.add_item(pos, item)
end
return itemstack
end
@@ -241,7 +241,7 @@ function minetest.item_place(itemstack, placer, pointed_thing)
-- Call on_rightclick if the pointed node defines it
if pointed_thing.type == "node" and placer and
not placer:get_player_control().sneak then
- local n = minetest.env:get_node(pointed_thing.under)
+ local n = minetest.get_node(pointed_thing.under)
local nn = n.name
if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, n, placer, itemstack) or itemstack
@@ -258,7 +258,7 @@ function minetest.item_drop(itemstack, dropper, pos)
if dropper.get_player_name then
local v = dropper:get_look_dir()
local p = {x=pos.x+v.x, y=pos.y+1.5+v.y, z=pos.z+v.z}
- local obj = minetest.env:add_item(p, itemstack)
+ local obj = minetest.add_item(p, itemstack)
if obj then
v.x = v.x*2
v.y = v.y*2 + 1
@@ -266,7 +266,7 @@ function minetest.item_drop(itemstack, dropper, pos)
obj:setvelocity(v)
end
else
- minetest.env:add_item(pos, itemstack)
+ minetest.add_item(pos, itemstack)
end
return ItemStack("")
end
@@ -304,7 +304,7 @@ function minetest.handle_node_drops(pos, drops, digger)
y = pos.y + math.random()/2-0.25,
z = pos.z + math.random()/2-0.25,
}
- minetest.env:add_item(p, left)
+ minetest.add_item(p, left)
end
end
end
@@ -340,11 +340,11 @@ function minetest.node_dig(pos, node, digger)
local oldmetadata = nil
if def.after_dig_node then
- oldmetadata = minetest.env:get_meta(pos):to_table()
+ oldmetadata = minetest.get_meta(pos):to_table()
end
-- Remove node and update
- minetest.env:remove_node(pos)
+ minetest.remove_node(pos)
-- Run callback
if def.after_dig_node then
diff --git a/builtin/item_entity.lua b/builtin/item_entity.lua
index 50ce7eafe..c682db2fa 100644
--- a/builtin/item_entity.lua
+++ b/builtin/item_entity.lua
@@ -3,7 +3,7 @@
function minetest.spawn_item(pos, item)
-- Take item in any format
local stack = ItemStack(item)
- local obj = minetest.env:add_entity(pos, "__builtin:item")
+ local obj = minetest.add_entity(pos, "__builtin:item")
obj:get_luaentity():set_item(stack:to_string())
return obj
end
@@ -83,7 +83,7 @@ minetest.register_entity("__builtin:item", {
on_step = function(self, dtime)
local p = self.object:getpos()
p.y = p.y - 0.3
- local nn = minetest.env:get_node(p).name
+ local nn = minetest.get_node(p).name
-- If node is not registered or node is walkably solid and resting on nodebox
local v = self.object:getvelocity()
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then
diff --git a/builtin/misc.lua b/builtin/misc.lua
index 8308b3d6b..f4e7dbca6 100644
--- a/builtin/misc.lua
+++ b/builtin/misc.lua
@@ -43,7 +43,7 @@ end
function minetest.get_connected_players()
-- This could be optimized a bit, but leave that for later
local list = {}
- for _, obj in pairs(minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do
+ for _, obj in pairs(minetest.get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do
if obj:is_player() then
table.insert(list, obj)
end
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index bee247ca9..260a62763 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -768,7 +768,7 @@ Some of the values in the key-value store are handled specially:
Example stuff:
-local meta = minetest.env:get_meta(pos)
+local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"list[context;main;0,0;8,4;]"..
@@ -914,6 +914,7 @@ minetest.formspec_escape(string) -> string
minetest namespace reference
-----------------------------
+Utilities:
minetest.get_current_modname() -> string
minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname"
^ Useful for loading additional .lua modules or static data from mod
@@ -928,6 +929,7 @@ minetest.has_feature(arg) -> bool, missing_features
^ arg: string or table in format {foo=true, bar=true}
^ missing_features: {foo=true, bar=true}
+Logging:
minetest.debug(line)
^ Always printed to stderr and logfile (print() is redirected here)
minetest.log(line)
@@ -955,10 +957,12 @@ minetest.register_on_shutdown(func())
minetest.register_on_placenode(func(pos, newnode, placer, oldnode, itemstack))
^ Called when a node has been placed
^ If return true no item is taken from itemstack
-^ Deprecated: Use on_construct or after_place_node in node definition instead
+^ Not recommended; use on_construct or after_place_node in node definition
+^ whenever possible
minetest.register_on_dignode(func(pos, oldnode, digger))
^ Called when a node has been dug.
-^ Deprecated: Use on_destruct or after_dig_node in node definition instead
+^ Not recommended: Use on_destruct or after_dig_node in node definition
+^ whenever possible
minetest.register_on_punchnode(func(pos, node, puncher))
^ Called when a node is punched
minetest.register_on_generated(func(minp, maxp, blockseed))
@@ -1025,6 +1029,64 @@ minetest.chat_send_all(text)
minetest.chat_send_player(name, text, prepend)
^ prepend: optional, if it is set to false "Server -!- " will not be prepended to the message
+Environment access:
+
+minetest.set_node(pos, node)
+minetest.add_node(pos, node): alias set_node(pos, node)
+^ Set node at position (node = {name="foo", param1=0, param2=0})
+minetest.remove_node(pos)
+^ Equivalent to set_node(pos, "air")
+minetest.get_node(pos)
+^ Returns {name="ignore", ...} for unloaded area
+minetest.get_node_or_nil(pos)
+^ Returns nil for unloaded area
+minetest.get_node_light(pos, timeofday) -> 0...15 or nil
+^ timeofday: nil = current time, 0 = night, 0.5 = day
+
+minetest.place_node(pos, node)
+^ Place node with the same effects that a player would cause
+minetest.dig_node(pos)
+^ Dig node with the same effects that a player would cause
+minetest.punch_node(pos)
+^ Punch node with the same effects that a player would cause
+
+minetest.get_meta(pos) -- Get a NodeMetaRef at that position
+minetest.get_node_timer(pos) -- Get NodeTimerRef
+
+minetest.add_entity(pos, name): Spawn Lua-defined entity at position
+^ Returns ObjectRef, or nil if failed
+minetest.add_item(pos, item): Spawn item
+^ Returns ObjectRef, or nil if failed
+minetest.get_player_by_name(name) -- Get an ObjectRef to a player
+minetest.get_objects_inside_radius(pos, radius)
+minetest.set_timeofday(val): val: 0...1; 0 = midnight, 0.5 = midday
+minetest.get_timeofday()
+minetest.find_node_near(pos, radius, nodenames) -> pos or nil
+^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+minetest.find_nodes_in_area(minp, maxp, nodenames) -> list of positions
+^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+minetest.get_perlin(seeddiff, octaves, persistence, scale)
+^ Return world-specific perlin noise (int(worldseed)+seeddiff)
+minetest.clear_objects()
+^ clear all objects in the environments
+minetest.line_of_sight(pos1,pos2,stepsize) ->true/false
+^ checkif there is a direct line of sight between pos1 and pos2
+^ pos1 First position
+^ pos2 Second position
+^ stepsize smaller gives more accurate results but requires more computing
+ time. Default is 1.
+minetest.find_path(pos1,pos2,searchdistance,max_jump,max_drop,algorithm)
+^ -> table containing path
+^ returns a table of 3d points representing a path from pos1 to pos2 or nil
+^ pos1: start position
+^ pos2: end position
+^ searchdistance: number of blocks to search in each direction
+^ max_jump: maximum height difference to consider walkable
+^ max_drop: maximum height difference to consider droppable
+^ algorithm: A*_noprefetch(default), A*, Dijkstra
+minetest.spawn_tree (pos, {treedef})
+^ spawns L-System tree at given pos with definition in treedef table
+
Inventory:
minetest.get_inventory(location) -> InvRef
^ location = eg. {type="player", name="celeron55"}
@@ -1195,7 +1257,11 @@ minetest.deserialize(string) -> table
Global objects:
minetest.env - EnvRef of the server environment and world.
-^ Using this you can access nodes and entities
+^ Any function in the minetest namespace can be called using the syntax
+ minetest.env:somefunction(somearguments)
+ instead of
+ minetest.somefunction(somearguments)
+^ Deprecated, but support is not to be dropped soon
Global tables:
minetest.registered_items
@@ -1224,129 +1290,9 @@ minetest.digprop_glasslike(toughness)
Class reference
----------------
-EnvRef: basically ServerEnvironment and ServerMap combined.
-methods:
-- set_node(pos, node)
-- add_node(pos, node): alias set_node(pos, node)
- ^ Set node at position (node = {name="foo", param1=0, param2=0})
-- remove_node(pos)
- ^ Equivalent to set_node(pos, "air")
-- get_node(pos)
- ^ Returns {name="ignore", ...} for unloaded area
-- get_node_or_nil(pos)
- ^ Returns nil for unloaded area
-- get_node_light(pos, timeofday) -> 0...15 or nil
- ^ timeofday: nil = current time, 0 = night, 0.5 = day
-
-- place_node(pos, node)
- ^ Place node with the same effects that a player would cause
-- dig_node(pos)
- ^ Dig node with the same effects that a player would cause
-- punch_node(pos)
- ^ Punch node with the same effects that a player would cause
-
-- get_meta(pos) -- Get a NodeMetaRef at that position
-- get_node_timer(pos) -- Get NodeTimerRef
-
-- add_entity(pos, name): Spawn Lua-defined entity at position
- ^ Returns ObjectRef, or nil if failed
-- add_item(pos, item): Spawn item
- ^ Returns ObjectRef, or nil if failed
-- get_player_by_name(name) -- Get an ObjectRef to a player
-- get_objects_inside_radius(pos, radius)
-- set_timeofday(val): val: 0...1; 0 = midnight, 0.5 = midday
-- get_timeofday()
-- find_node_near(pos, radius, nodenames) -> pos or nil
- ^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
-- find_nodes_in_area(minp, maxp, nodenames) -> list of positions
- ^ nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
-- get_perlin(seeddiff, octaves, persistence, scale)
- ^ Return world-specific perlin noise (int(worldseed)+seeddiff)
-- clear_objects()
- ^ clear all objects in the environments
-- line_of_sight(pos1,pos2,stepsize) ->true/false
- ^ checkif there is a direct line of sight between pos1 and pos2
- ^ pos1 First position
- ^ pos2 Second position
- ^ stepsize smaller gives more accurate results but requires more computing
- time. Default is 1.
--find_path(pos1,pos2,searchdistance,max_jump,max_drop,algorithm) -> table containing path
- ^ returns a table of 3d points representing a path from pos1 to pos2 or nil
- ^ pos1: start position
- ^ pos2: end position
- ^ searchdistance: number of blocks to search in each direction
- ^ max_jump: maximum height difference to consider walkable
- ^ max_drop: maximum height difference to consider droppable
- ^ algorithm: A*_noprefetch(default), A*, Dijkstra
-- spawn_tree (pos, {treedef})
- ^ spawns L-System tree at given pos with definition in treedef table
-treedef={
- axiom, - string initial tree axiom
- rules_a, - string rules set A
- rules_b, - string rules set B
- rules_c, - string rules set C
- rules_d, - string rules set D
- trunk, - string trunk node name
- leaves, - string leaves node name
- leaves2, - string secondary leaves node name
- leaves2_chance,- num chance (0-100) to replace leaves with leaves2
- angle, - num angle in deg
- iterations, - num max # of iterations, usually 2 -5
- random_level, - num factor to lower nr of iterations, usually 0 - 3
- trunk_type, - string single/double/crossed) type of trunk: 1 node, 2x2 nodes or 3x3 in cross shape
- thin_branches, - boolean true -> use thin (1 node) branches
- fruit, - string fruit node name
- fruit_chance, - num chance (0-100) to replace leaves with fruit node
- seed, - num random seed
- }
-
-Key for Special L-System Symbols used in Axioms
- G - move forward one unit with the pen up
- F - move forward one unit with the pen down drawing trunks and branches
- f - move forward one unit with the pen down drawing leaves (100% chance)
- T - move forward one unit with the pen down drawing trunks only
- R - move forward one unit with the pen down placing fruit
- A - replace with rules set A
- B - replace with rules set B
- C - replace with rules set C
- D - replace with rules set D
- a - replace with rules set A, chance 90%
- b - replace with rules set B, chance 80%
- c - replace with rules set C, chance 70%
- d - replace with rules set D, chance 60%
- + - yaw the turtle right by angle parameter
- - - yaw the turtle left by angle parameter
- & - pitch the turtle down by angle parameter
- ^ - pitch the turtle up by angle parameter
- / - roll the turtle to the right by angle parameter
- * - roll the turtle to the left by angle parameter
- [ - save in stack current state info
- ] - recover from stack state info
-
-Example usage: spawn small apple tree
-apple_tree={
- axiom="FFFFFAFFBF",
- rules_a="[&&&FFFFF&&FFFF][&&&++++FFFFF&&FFFF][&&&----FFFFF&&FFFF]",
- rules_b="[&&&++FFFFF&&FFFF][&&&--FFFFF&&FFFF][&&&------FFFFF&&FFFF]",
- trunk="default:tree",
- leaves="default:leaves",
- angle=30,
- iterations=2,
- random_level=0,
- trunk_type="single",
- thin_branches=true,
- fruit_chance=10,
- fruit="default:apple"
- }
-minetest.env:spawn_tree(pos,apple_tree)
-
-Deprecated:
-- add_rat(pos): Add C++ rat object (no-op)
-- add_firefly(pos): Add C++ firefly object (no-op)
-
NodeMetaRef: Node metadata - reference extra data and functionality stored
in a node
-- Can be gotten via minetest.env:get_nodemeta(pos)
+- Can be gotten via minetest.get_nodemeta(pos)
methods:
- set_string(name, value)
- get_string(name)
@@ -1360,7 +1306,7 @@ methods:
^ See "Node Metadata"
NodeTimerRef: Node Timers - a high resolution persistent per-node timer
-- Can be gotten via minetest.env:get_node_timer(pos)
+- Can be gotten via minetest.get_node_timer(pos)
methods:
- set(timeout,elapsed)
^ set a timer's state
@@ -1515,7 +1461,7 @@ methods:
PerlinNoise: A perlin noise generator
- Can be created via PerlinNoise(seed, octaves, persistence, scale)
-- Also minetest.env:get_perlin(seeddiff, octaves, persistence, scale)
+- Also minetest.get_perlin(seeddiff, octaves, persistence, scale)
methods:
- get2d(pos) -> 2d noise value at pos={x=,y=}
- get3d(pos) -> 3d noise value at pos={x=,y=,z=}
@@ -1545,6 +1491,68 @@ Registered entities
^ Should return a string that will be passed to on_activate when
the object is instantiated the next time.
+L-system trees
+---------------
+treedef={
+ axiom, - string initial tree axiom
+ rules_a, - string rules set A
+ rules_b, - string rules set B
+ rules_c, - string rules set C
+ rules_d, - string rules set D
+ trunk, - string trunk node name
+ leaves, - string leaves node name
+ leaves2, - string secondary leaves node name
+ leaves2_chance,- num chance (0-100) to replace leaves with leaves2
+ angle, - num angle in deg
+ iterations, - num max # of iterations, usually 2 -5
+ random_level, - num factor to lower nr of iterations, usually 0 - 3
+ trunk_type, - string single/double/crossed) type of trunk: 1 node, 2x2 nodes or 3x3 in cross shape
+ thin_branches, - boolean true -> use thin (1 node) branches
+ fruit, - string fruit node name
+ fruit_chance, - num chance (0-100) to replace leaves with fruit node
+ seed, - num random seed
+ }
+
+Key for Special L-System Symbols used in Axioms
+ G - move forward one unit with the pen up
+ F - move forward one unit with the pen down drawing trunks and branches
+ f - move forward one unit with the pen down drawing leaves (100% chance)
+ T - move forward one unit with the pen down drawing trunks only
+ R - move forward one unit with the pen down placing fruit
+ A - replace with rules set A
+ B - replace with rules set B
+ C - replace with rules set C
+ D - replace with rules set D
+ a - replace with rules set A, chance 90%
+ b - replace with rules set B, chance 80%
+ c - replace with rules set C, chance 70%
+ d - replace with rules set D, chance 60%
+ + - yaw the turtle right by angle parameter
+ - - yaw the turtle left by angle parameter
+ & - pitch the turtle down by angle parameter
+ ^ - pitch the turtle up by angle parameter
+ / - roll the turtle to the right by angle parameter
+ * - roll the turtle to the left by angle parameter
+ [ - save in stack current state info
+ ] - recover from stack state info
+
+Example usage: spawn small apple tree
+apple_tree={
+ axiom="FFFFFAFFBF",
+ rules_a="[&&&FFFFF&&FFFF][&&&++++FFFFF&&FFFF][&&&----FFFFF&&FFFF]",
+ rules_b="[&&&++FFFFF&&FFFF][&&&--FFFFF&&FFFF][&&&------FFFFF&&FFFF]",
+ trunk="default:tree",
+ leaves="default:leaves",
+ angle=30,
+ iterations=2,
+ random_level=0,
+ trunk_type="single",
+ thin_branches=true,
+ fruit_chance=10,
+ fruit="default:apple"
+ }
+minetest.spawn_tree(pos,apple_tree)
+
Definition tables
------------------
@@ -1714,13 +1722,13 @@ Node definition (register_node)
after_place_node = func(pos, placer, itemstack),
^ Called after constructing node when node was placed using
- minetest.item_place_node / minetest.env:place_node
+ minetest.item_place_node / minetest.place_node
^ If return true no item is taken from itemstack
^ default: nil
after_dig_node = func(pos, oldnode, oldmetadata, digger),
^ oldmetadata is in table format
^ Called after destructing node when node was dug using
- minetest.node_dig / minetest.env:dig_node
+ minetest.node_dig / minetest.dig_node
^ default: nil
can_dig = function(pos,player)
^ returns true if node can be dug, or false if not
@@ -1739,7 +1747,7 @@ Node definition (register_node)
on_timer = function(pos,elapsed),
^ default: nil
- ^ called by NodeTimers, see EnvRef and NodeTimerRef
+ ^ called by NodeTimers, see minetest.get_node_timer and NodeTimerRef
^ elapsed is the total time passed since the timer was started
^ return true to run the timer for another cycle with the same timeout value
diff --git a/games/minimal/mods/bucket/init.lua b/games/minimal/mods/bucket/init.lua
index 6aa0921d5..dcd59ed38 100644
--- a/games/minimal/mods/bucket/init.lua
+++ b/games/minimal/mods/bucket/init.lua
@@ -41,13 +41,13 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image)
return
end
-- Check if pointing to a liquid
- n = minetest.env:get_node(pointed_thing.under)
+ n = minetest.get_node(pointed_thing.under)
if bucket.liquids[n.name] == nil then
-- Not a liquid
- minetest.env:add_node(pointed_thing.above, {name=source})
+ minetest.add_node(pointed_thing.above, {name=source})
elseif n.name ~= source then
-- It's a liquid
- minetest.env:add_node(pointed_thing.under, {name=source})
+ minetest.add_node(pointed_thing.under, {name=source})
end
return {name="bucket:bucket_empty"}
end
@@ -65,10 +65,10 @@ minetest.register_craftitem("bucket:bucket_empty", {
return
end
-- Check if pointing to a liquid source
- n = minetest.env:get_node(pointed_thing.under)
+ n = minetest.get_node(pointed_thing.under)
liquiddef = bucket.liquids[n.name]
if liquiddef ~= nil and liquiddef.source == n.name and liquiddef.itemname ~= nil then
- minetest.env:add_node(pointed_thing.under, {name="air"})
+ minetest.add_node(pointed_thing.under, {name="air"})
return {name=liquiddef.itemname}
end
end,
diff --git a/games/minimal/mods/default/init.lua b/games/minimal/mods/default/init.lua
index b375cda1e..9f9db5ac7 100644
--- a/games/minimal/mods/default/init.lua
+++ b/games/minimal/mods/default/init.lua
@@ -1133,14 +1133,14 @@ minetest.register_node("default:sign_wall", {
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
on_construct = function(pos)
- --local n = minetest.env:get_node(pos)
- local meta = minetest.env:get_meta(pos)
+ --local n = minetest.get_node(pos)
+ local meta = minetest.get_meta(pos)
meta:set_string("formspec", "field[text;;${text}]")
meta:set_string("infotext", "\"\"")
end,
on_receive_fields = function(pos, formname, fields, sender)
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
fields.text = fields.text or ""
print((sender:get_player_name() or "").." wrote \""..fields.text..
"\" to sign at "..minetest.pos_to_string(pos))
@@ -1158,7 +1158,7 @@ minetest.register_node("default:chest", {
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;8,4;]"..
@@ -1168,7 +1168,7 @@ minetest.register_node("default:chest", {
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
+ local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
@@ -1190,13 +1190,13 @@ minetest.register_node("default:chest_locked", {
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Locked Chest (owned by "..
meta:get_string("owner")..")")
end,
on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"size[8,9]"..
"list[current_name;main;0,0;8,4;]"..
@@ -1207,12 +1207,12 @@ minetest.register_node("default:chest_locked", {
inv:set_size("main", 8*4)
end,
can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
+ local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
@@ -1223,7 +1223,7 @@ minetest.register_node("default:chest_locked", {
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
@@ -1234,7 +1234,7 @@ minetest.register_node("default:chest_locked", {
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
if not has_locked_chest_privilege(meta, player) then
minetest.log("action", player:get_player_name()..
" tried to access a locked chest belonging to "..
@@ -1275,7 +1275,7 @@ minetest.register_node("default:furnace", {
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
meta:set_string("formspec", default.furnace_inactive_formspec)
meta:set_string("infotext", "Furnace")
local inv = meta:get_inventory()
@@ -1284,7 +1284,7 @@ minetest.register_node("default:furnace", {
inv:set_size("dst", 4)
end,
can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
+ local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("fuel") then
return false
@@ -1308,7 +1308,7 @@ minetest.register_node("default:furnace_active", {
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
meta:set_string("formspec", default.furnace_inactive_formspec)
meta:set_string("infotext", "Furnace");
local inv = meta:get_inventory()
@@ -1317,7 +1317,7 @@ minetest.register_node("default:furnace_active", {
inv:set_size("dst", 4)
end,
can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
+ local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("fuel") then
return false
@@ -1331,16 +1331,16 @@ minetest.register_node("default:furnace_active", {
})
function hacky_swap_node(pos,name)
- local node = minetest.env:get_node(pos)
- local meta = minetest.env:get_meta(pos)
+ local node = minetest.get_node(pos)
+ local meta = minetest.get_meta(pos)
local meta0 = meta:to_table()
if node.name == name then
return
end
node.name = name
local meta0 = meta:to_table()
- minetest.env:set_node(pos,node)
- meta = minetest.env:get_meta(pos)
+ minetest.set_node(pos,node)
+ meta = minetest.get_meta(pos)
meta:from_table(meta0)
end
@@ -1349,7 +1349,7 @@ minetest.register_abm({
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
for i, name in ipairs({
"fuel_totaltime",
"fuel_time",
diff --git a/games/minimal/mods/default/mapgen.lua b/games/minimal/mods/default/mapgen.lua
index 478567d0a..7209cb6b3 100644
--- a/games/minimal/mods/default/mapgen.lua
+++ b/games/minimal/mods/default/mapgen.lua
@@ -104,17 +104,17 @@ minetest.register_on_generated(function(minp, maxp, seed)
for divz=0+1,divs-1-1 do
local cx = minp.x + math.floor((divx+0.5)*divlen)
local cz = minp.z + math.floor((divz+0.5)*divlen)
- if minetest.env:get_node({x=cx,y=1,z=cz}).name == "default:water_source" and
- minetest.env:get_node({x=cx,y=0,z=cz}).name == "default:sand" then
+ if minetest.get_node({x=cx,y=1,z=cz}).name == "default:water_source" and
+ minetest.get_node({x=cx,y=0,z=cz}).name == "default:sand" then
local is_shallow = true
local num_water_around = 0
- if minetest.env:get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then
+ if minetest.get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then
num_water_around = num_water_around + 1 end
- if minetest.env:get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then
+ if minetest.get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then
num_water_around = num_water_around + 1 end
- if minetest.env:get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then
+ if minetest.get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then
num_water_around = num_water_around + 1 end
- if minetest.env:get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then
+ if minetest.get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then
num_water_around = num_water_around + 1 end
if num_water_around >= 2 then
is_shallow = false
@@ -122,8 +122,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
if is_shallow then
for x1=-divlen,divlen do
for z1=-divlen,divlen do
- if minetest.env:get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then
- minetest.env:set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"})
+ if minetest.get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then
+ minetest.set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"})
end
end
end
diff --git a/games/minimal/mods/experimental/init.lua b/games/minimal/mods/experimental/init.lua
index 6fce9698a..3e2e7787b 100644
--- a/games/minimal/mods/experimental/init.lua
+++ b/games/minimal/mods/experimental/init.lua
@@ -66,7 +66,7 @@ test_sound()
function on_step(dtime)
-- print("experimental on_step")
--[[
- objs = minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 10)
+ objs = minetest.get_objects_inside_radius({x=0,y=0,z=0}, 10)
for k, obj in pairs(objs) do
name = obj:get_player_name()
if name then
@@ -86,17 +86,17 @@ function on_step(dtime)
experimental.t1 = experimental.t1 + dtime
if experimental.t1 >= 2 then
experimental.t1 = experimental.t1 - 2
- minetest.log("time of day is "..minetest.env:get_timeofday())
+ minetest.log("time of day is "..minetest.get_timeofday())
if experimental.day then
minetest.log("forcing day->night")
experimental.day = false
- minetest.env:set_timeofday(0.0)
+ minetest.set_timeofday(0.0)
else
minetest.log("forcing night->day")
experimental.day = true
- minetest.env:set_timeofday(0.5)
+ minetest.set_timeofday(0.5)
end
- minetest.log("time of day is "..minetest.env:get_timeofday())
+ minetest.log("time of day is "..minetest.get_timeofday())
end
--]]
end
@@ -133,8 +133,8 @@ minetest.register_node("experimental:tnt", {
minetest.register_on_punchnode(function(p, node)
if node.name == "experimental:tnt" then
- minetest.env:remove_node(p)
- minetest.env:add_entity(p, "experimental:tnt")
+ minetest.remove_node(p)
+ minetest.add_entity(p, "experimental:tnt")
nodeupdate(p)
end
end)
@@ -262,7 +262,7 @@ minetest.register_on_chat_message(function(name, message)
minetest.chat_send_player(name, "you don't have permission to interact")
return true -- Handled chat message
end
- local player = minetest.env:get_player_by_name(name)
+ local player = minetest.get_player_by_name(name)
if player == nil then
print("Unable to spawn entity, player is nil")
return true -- Handled chat message
@@ -270,7 +270,7 @@ minetest.register_on_chat_message(function(name, message)
local entityname = "experimental:dummyball"
local p = player:getpos()
p.y = p.y + 1
- minetest.env:add_entity(p, entityname)
+ minetest.add_entity(p, entityname)
minetest.chat_send_player(name, '"'..entityname
..'" spawned.');
return true -- Handled chat message
@@ -323,7 +323,7 @@ end)
minetest.register_on_generated(function(minp, maxp)
--print("on_generated: minp="..dump(minp).." maxp="..dump(maxp))
--cp = {x=(minp.x+maxp.x)/2, y=(minp.y+maxp.y)/2, z=(minp.z+maxp.z)/2}
- --minetest.env:add_node(cp, {name="sand"})
+ --minetest.add_node(cp, {name="sand"})
end)
-- Example setting get
@@ -353,7 +353,7 @@ end)
action = function(pos, node, active_object_count, active_object_count_wider)
print("TNT ABM action")
pos.y = pos.y + 1
- minetest.env:add_node(pos, {name="papyrus"})
+ minetest.add_node(pos, {name="papyrus"})
end,
})]]
@@ -364,7 +364,7 @@ end)
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
print("ABM: Sign text changed")
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
meta:set_text("foo")
end,
})]]
@@ -395,7 +395,7 @@ minetest.register_abm({
end
pos.y = pos.y + 1
- n = minetest.env:get_node(pos)
+ n = minetest.get_node(pos)
print(dump(n))
if n.name ~= "air" then
return
@@ -404,7 +404,7 @@ minetest.register_abm({
pos.y = pos.y + 2
ncpos = pos
nctime = os.clock()
- minetest.env:add_node(ncpos, {name="nyancat"})
+ minetest.add_node(ncpos, {name="nyancat"})
end
})
@@ -431,12 +431,12 @@ minetest.register_abm({
p2 = {x = p1.x + s1[2], y = p1.y, z = p1.z + s1[3]}
table.insert(ncold, 1, p0)
while #ncold >= 10 do
- minetest.env:add_node(ncold[#ncold], {name="air"})
+ minetest.add_node(ncold[#ncold], {name="air"})
table.remove(ncold, #ncold)
end
- minetest.env:add_node(p0, {name="nyancat_rainbow"})
- minetest.env:add_node(p1, {name="nyancat", param1=s0[4]})
- minetest.env:add_node(p2, {name="air"})
+ minetest.add_node(p0, {name="nyancat_rainbow"})
+ minetest.add_node(p1, {name="nyancat", param1=s0[4]})
+ minetest.add_node(p2, {name="air"})
ncpos = p1
end
end,
@@ -448,20 +448,20 @@ minetest.register_node("experimental:tester_node_1", {
groups = {oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
-- This was known to cause a bug in minetest.item_place_node() when used
- -- via minetest.env:place_node(), causing a placer with no position
+ -- via minetest.place_node(), causing a placer with no position
paramtype2 = "facedir",
on_construct = function(pos)
experimental.print_to_everything("experimental:tester_node_1:on_construct("..minetest.pos_to_string(pos)..")")
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
meta:set_string("mine", "test")
- local timer = minetest.env:get_node_timer(pos)
+ local timer = minetest.get_node_timer(pos)
timer:start(4, 3)
end,
after_place_node = function(pos, placer)
experimental.print_to_everything("experimental:tester_node_1:after_place_node("..minetest.pos_to_string(pos)..")")
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
if meta:get_string("mine") == "test" then
experimental.print_to_everything("correct metadata found")
else
@@ -493,14 +493,14 @@ minetest.register_craftitem("experimental:tester_tool_1", {
on_use = function(itemstack, user, pointed_thing)
--print(dump(pointed_thing))
if pointed_thing.type == "node" then
- if minetest.env:get_node(pointed_thing.under).name == "experimental:tester_node_1" then
+ if minetest.get_node(pointed_thing.under).name == "experimental:tester_node_1" then
local p = pointed_thing.under
minetest.log("action", "Tester tool used at "..minetest.pos_to_string(p))
- minetest.env:dig_node(p)
+ minetest.dig_node(p)
else
local p = pointed_thing.above
minetest.log("action", "Tester tool used at "..minetest.pos_to_string(p))
- minetest.env:place_node(p, {name="experimental:tester_node_1"})
+ minetest.place_node(p, {name="experimental:tester_node_1"})
end
end
end,
@@ -556,7 +556,7 @@ minetest.register_chatcommand("test1", {
params = "",
description = "Test 1: Modify player's inventory view",
func = function(name, param)
- local player = minetest.env:get_player_by_name(name)
+ local player = minetest.get_player_by_name(name)
if not player then
return
end
diff --git a/games/minimal/mods/legacy/init.lua b/games/minimal/mods/legacy/init.lua
index 7f9088ce0..98ad69be0 100644
--- a/games/minimal/mods/legacy/init.lua
+++ b/games/minimal/mods/legacy/init.lua
@@ -79,14 +79,12 @@ minetest.register_craftitem(":rat", {
description = "Rat",
inventory_image = "rat.png",
on_drop = function(item, dropper, pos)
- minetest.env:add_rat(pos)
item:take_item()
return item
end,
on_place = function(item, dropped, pointed)
pos = minetest.get_pointed_thing_position(pointed, true)
if pos ~= nil then
- minetest.env:add_rat(pos)
item:take_item()
return item
end
@@ -103,14 +101,12 @@ minetest.register_craftitem(":firefly", {
description = "Firefly",
inventory_image = "firefly.png",
on_drop = function(item, dropper, pos)
- minetest.env:add_firefly(pos)
item:take_item()
return item
end,
on_place = function(item, dropped, pointed)
pos = minetest.get_pointed_thing_position(pointed, true)
if pos ~= nil then
- minetest.env:add_firefly(pos)
item:take_item()
return item
end
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 74c5fabb8..51ed27837 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -206,6 +206,9 @@ configure_file(
"${PROJECT_BINARY_DIR}/cmake_config.h"
)
+add_subdirectory(script)
+add_subdirectory(util)
+
set(common_SRCS
rollback_interface.cpp
rollback.cpp
@@ -222,22 +225,6 @@ set(common_SRCS
itemdef.cpp
nodedef.cpp
object_properties.cpp
- scriptapi_types.cpp
- scriptapi_common.cpp
- scriptapi_content.cpp
- scriptapi_craft.cpp
- scriptapi_node.cpp
- scriptapi_item.cpp
- scriptapi_env.cpp
- scriptapi_nodetimer.cpp
- scriptapi_noise.cpp
- scriptapi_entity.cpp
- scriptapi_object.cpp
- scriptapi_nodemeta.cpp
- scriptapi_inventory.cpp
- scriptapi_particles.cpp
- scriptapi.cpp
- script.cpp
log.cpp
content_sao.cpp
emerge.cpp
@@ -283,12 +270,8 @@ set(common_SRCS
staticobject.cpp
serverlist.cpp
pathfinder.cpp
- util/serialize.cpp
- util/directiontables.cpp
- util/numeric.cpp
- util/pointedthing.cpp
- util/string.cpp
- util/timetaker.cpp
+ ${SCRIPT_SRCS}
+ ${UTIL_SRCS}
)
# This gives us the icon
@@ -365,6 +348,7 @@ set(minetestserver_SRCS
include_directories(
${PROJECT_BINARY_DIR}
+ ${PROJECT_SOURCE_DIR}
${IRRLICHT_INCLUDE_DIR}
${ZLIB_INCLUDE_DIR}
${CMAKE_BUILD_TYPE}
@@ -375,6 +359,7 @@ include_directories(
${SQLITE3_INCLUDE_DIR}
${LUA_INCLUDE_DIR}
${JSON_INCLUDE_DIR}
+ ${PROJECT_SOURCE_DIR}/script
)
if(USE_FREETYPE)
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index 47b94a5d9..cc02a7431 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "tool.h" // For ToolCapabilities
#include "gamedef.h"
#include "player.h"
-#include "scriptapi.h"
+#include "cpp_api/scriptapi.h"
#include "genericobject.h"
#include "util/serialize.h"
@@ -387,8 +387,7 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
LuaEntitySAO::~LuaEntitySAO()
{
if(m_registered){
- lua_State *L = m_env->getLua();
- scriptapi_luaentity_rm(L, m_id);
+ ENV_TO_SA(m_env)->luaentity_Remove(m_id);
}
}
@@ -397,16 +396,15 @@ void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
ServerActiveObject::addedToEnvironment(dtime_s);
// Create entity from name
- lua_State *L = m_env->getLua();
- m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str());
+ m_registered = ENV_TO_SA(m_env)->luaentity_Add(m_id, m_init_name.c_str());
if(m_registered){
// Get properties
- scriptapi_luaentity_get_properties(L, m_id, &m_prop);
+ ENV_TO_SA(m_env)->luaentity_GetProperties(m_id, &m_prop);
// Initialize HP from properties
m_hp = m_prop.hp_max;
// Activate entity, supplying serialized state
- scriptapi_luaentity_activate(L, m_id, m_init_state.c_str(), dtime_s);
+ ENV_TO_SA(m_env)->luaentity_Activate(m_id, m_init_state.c_str(), dtime_s);
}
}
@@ -515,8 +513,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
}
if(m_registered){
- lua_State *L = m_env->getLua();
- scriptapi_luaentity_step(L, m_id, dtime);
+ ENV_TO_SA(m_env)->luaentity_Step(m_id, dtime);
}
if(send_recommended == false)
@@ -626,8 +623,7 @@ std::string LuaEntitySAO::getStaticData()
os<<serializeString(m_init_name);
// state
if(m_registered){
- lua_State *L = m_env->getLua();
- std::string state = scriptapi_luaentity_get_staticdata(L, m_id);
+ std::string state = ENV_TO_SA(m_env)->luaentity_GetStaticdata(m_id);
os<<serializeLongString(state);
} else {
os<<serializeLongString(m_init_state);
@@ -694,8 +690,7 @@ int LuaEntitySAO::punch(v3f dir,
m_removed = true;
}
- lua_State *L = m_env->getLua();
- scriptapi_luaentity_punch(L, m_id, puncher,
+ ENV_TO_SA(m_env)->luaentity_Punch(m_id, puncher,
time_from_last_punch, toolcap, dir);
return result.wear;
@@ -708,8 +703,7 @@ void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
// It's best that attachments cannot be clicked
if(isAttached())
return;
- lua_State *L = m_env->getLua();
- scriptapi_luaentity_rightclick(L, m_id, clicker);
+ ENV_TO_SA(m_env)->luaentity_Rightclick(m_id, clicker);
}
void LuaEntitySAO::setPos(v3f pos)
diff --git a/src/emerge.cpp b/src/emerge.cpp
index b31a942e3..fd6c0e91f 100644
--- a/src/emerge.cpp
+++ b/src/emerge.cpp
@@ -32,8 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapblock.h"
#include "serverobject.h"
#include "settings.h"
-#include "script.h"
-#include "scriptapi.h"
+#include "cpp_api/scriptapi.h"
#include "profiler.h"
#include "log.h"
#include "nodedef.h"
@@ -418,7 +417,7 @@ void *EmergeThread::Thread() {
ign(&m_server->m_ignore_map_edit_events_area,
VoxelArea(minp, maxp));
{ // takes about 90ms with -O1 on an e3-1230v2
- scriptapi_environment_on_generated(m_server->m_lua,
+ SERVER_TO_SA(m_server)->environment_OnGenerated(
minp, maxp, emerge->getBlockSeed(minp));
}
diff --git a/src/environment.cpp b/src/environment.cpp
index 9f87b8c91..83ae59014 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -32,7 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h"
#include "log.h"
#include "profiler.h"
-#include "scriptapi.h"
+#include "cpp_api/scriptapi.h"
#include "nodedef.h"
#include "nodemetadata.h"
#include "main.h" // For g_settings, g_profiler
@@ -320,10 +320,10 @@ void ActiveBlockList::update(std::list<v3s16> &active_positions,
ServerEnvironment
*/
-ServerEnvironment::ServerEnvironment(ServerMap *map, lua_State *L,
+ServerEnvironment::ServerEnvironment(ServerMap *map, ScriptApi *scriptIface,
IGameDef *gamedef, IBackgroundBlockEmerger *emerger):
m_map(map),
- m_lua(L),
+ m_script(scriptIface),
m_gamedef(gamedef),
m_emerger(emerger),
m_random_spawn_timer(3),
@@ -826,7 +826,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
i != elapsed_timers.end(); i++){
n = block->getNodeNoEx(i->first);
v3s16 p = i->first + block->getPosRelative();
- if(scriptapi_node_on_timer(m_lua,p,n,i->second.elapsed))
+ if(m_script->node_on_timer(p,n,i->second.elapsed))
block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0));
}
}
@@ -847,17 +847,17 @@ bool ServerEnvironment::setNode(v3s16 p, const MapNode &n)
MapNode n_old = m_map->getNodeNoEx(p);
// Call destructor
if(ndef->get(n_old).has_on_destruct)
- scriptapi_node_on_destruct(m_lua, p, n_old);
+ m_script->node_on_destruct(p, n_old);
// Replace node
bool succeeded = m_map->addNodeWithEvent(p, n);
if(!succeeded)
return false;
// Call post-destructor
if(ndef->get(n_old).has_after_destruct)
- scriptapi_node_after_destruct(m_lua, p, n_old);
+ m_script->node_after_destruct(p, n_old);
// Call constructor
if(ndef->get(n).has_on_construct)
- scriptapi_node_on_construct(m_lua, p, n);
+ m_script->node_on_construct(p, n);
return true;
}
@@ -867,7 +867,7 @@ bool ServerEnvironment::removeNode(v3s16 p)
MapNode n_old = m_map->getNodeNoEx(p);
// Call destructor
if(ndef->get(n_old).has_on_destruct)
- scriptapi_node_on_destruct(m_lua, p, n_old);
+ m_script->node_on_destruct(p, n_old);
// Replace with air
// This is slightly optimized compared to addNodeWithEvent(air)
bool succeeded = m_map->removeNodeWithEvent(p);
@@ -875,7 +875,7 @@ bool ServerEnvironment::removeNode(v3s16 p)
return false;
// Call post-destructor
if(ndef->get(n_old).has_after_destruct)
- scriptapi_node_after_destruct(m_lua, p, n_old);
+ m_script->node_after_destruct(p, n_old);
// Air doesn't require constructor
return true;
}
@@ -930,7 +930,7 @@ void ServerEnvironment::clearAllObjects()
// Tell the object about removal
obj->removingFromEnvironment();
// Deregister in scripting api
- scriptapi_rm_object_reference(m_lua, obj);
+ m_script->removeObjectReference(obj);
// Delete active object
if(obj->environmentDeletes())
@@ -1159,7 +1159,7 @@ void ServerEnvironment::step(float dtime)
i != elapsed_timers.end(); i++){
n = block->getNodeNoEx(i->first);
p = i->first + block->getPosRelative();
- if(scriptapi_node_on_timer(m_lua,p,n,i->second.elapsed))
+ if(m_script->node_on_timer(p,n,i->second.elapsed))
block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0));
}
}
@@ -1213,7 +1213,7 @@ void ServerEnvironment::step(float dtime)
/*
Step script environment (run global on_step())
*/
- scriptapi_environment_step(m_lua, dtime);
+ m_script->environment_Step(dtime);
/*
Step active objects
@@ -1507,7 +1507,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
<<std::endl;
// Register reference in scripting api (must be done before post-init)
- scriptapi_add_object_reference(m_lua, object);
+ m_script->addObjectReference(object);
// Post-initialize object
object->addedToEnvironment(dtime_s);
@@ -1595,7 +1595,7 @@ void ServerEnvironment::removeRemovedObjects()
// Tell the object about removal
obj->removingFromEnvironment();
// Deregister in scripting api
- scriptapi_rm_object_reference(m_lua, obj);
+ m_script->removeObjectReference(obj);
// Delete
if(obj->environmentDeletes())
@@ -1901,7 +1901,7 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
// Tell the object about removal
obj->removingFromEnvironment();
// Deregister in scripting api
- scriptapi_rm_object_reference(m_lua, obj);
+ m_script->removeObjectReference(obj);
// Delete active object
if(obj->environmentDeletes())
diff --git a/src/environment.h b/src/environment.h
index a3e43dbb4..a62173a11 100644
--- a/src/environment.h
+++ b/src/environment.h
@@ -50,6 +50,7 @@ class IGameDef;
class Map;
class ServerMap;
class ClientMap;
+class ScriptApi;
class Environment
{
@@ -190,7 +191,7 @@ public:
class ServerEnvironment : public Environment
{
public:
- ServerEnvironment(ServerMap *map, lua_State *L, IGameDef *gamedef,
+ ServerEnvironment(ServerMap *map, ScriptApi *iface, IGameDef *gamedef,
IBackgroundBlockEmerger *emerger);
~ServerEnvironment();
@@ -198,8 +199,9 @@ public:
ServerMap & getServerMap();
- lua_State* getLua()
- { return m_lua; }
+ //TODO find way to remove this fct!
+ ScriptApi* getScriptIface()
+ { return m_script; }
IGameDef *getGameDef()
{ return m_gamedef; }
@@ -348,7 +350,7 @@ private:
// The map
ServerMap *m_map;
// Lua state
- lua_State *m_lua;
+ ScriptApi* m_script;
// Game definition
IGameDef *m_gamedef;
// Background block emerger (the server, in practice)
diff --git a/src/hud.h b/src/hud.h
index 00e44dd80..54b7e7f36 100644
--- a/src/hud.h
+++ b/src/hud.h
@@ -46,7 +46,7 @@ enum HudElementType {
};
enum HudElementStat {
- HUD_STAT_POS,
+ HUD_STAT_POS = 0,
HUD_STAT_NAME,
HUD_STAT_SCALE,
HUD_STAT_TEXT,
diff --git a/src/inventorymanager.cpp b/src/inventorymanager.cpp
index 08cae6d40..6187675d4 100644
--- a/src/inventorymanager.cpp
+++ b/src/inventorymanager.cpp
@@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "inventorymanager.h"
#include "log.h"
#include "environment.h"
-#include "scriptapi.h"
+#include "cpp_api/scriptapi.h"
#include "serverobject.h"
#include "main.h" // for g_settings
#include "settings.h"
@@ -226,9 +226,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
to_inv.type == InventoryLocation::DETACHED &&
from_inv.name == to_inv.name)
{
- lua_State *L = player->getEnv()->getLua();
- src_can_take_count = scriptapi_detached_inventory_allow_move(
- L, from_inv.name, from_list, from_i,
+ src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowMove(
+ from_inv.name, from_list, from_i,
to_list, to_i, try_take_count, player);
dst_can_put_count = src_can_take_count;
}
@@ -237,20 +236,18 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Destination is detached
if(to_inv.type == InventoryLocation::DETACHED)
{
- lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count;
- dst_can_put_count = scriptapi_detached_inventory_allow_put(
- L, to_inv.name, to_list, to_i, src_item, player);
+ dst_can_put_count = PLAYER_TO_SA(player)->detached_inventory_AllowPut(
+ to_inv.name, to_list, to_i, src_item, player);
}
// Source is detached
if(from_inv.type == InventoryLocation::DETACHED)
{
- lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count;
- src_can_take_count = scriptapi_detached_inventory_allow_take(
- L, from_inv.name, from_list, from_i, src_item, player);
+ src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
+ from_inv.name, from_list, from_i, src_item, player);
}
}
@@ -262,9 +259,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
to_inv.type == InventoryLocation::NODEMETA &&
from_inv.p == to_inv.p)
{
- lua_State *L = player->getEnv()->getLua();
- src_can_take_count = scriptapi_nodemeta_inventory_allow_move(
- L, from_inv.p, from_list, from_i,
+ src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowMove(
+ from_inv.p, from_list, from_i,
to_list, to_i, try_take_count, player);
dst_can_put_count = src_can_take_count;
}
@@ -273,20 +269,18 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Destination is nodemeta
if(to_inv.type == InventoryLocation::NODEMETA)
{
- lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count;
- dst_can_put_count = scriptapi_nodemeta_inventory_allow_put(
- L, to_inv.p, to_list, to_i, src_item, player);
+ dst_can_put_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowPut(
+ to_inv.p, to_list, to_i, src_item, player);
}
// Source is nodemeta
if(from_inv.type == InventoryLocation::NODEMETA)
{
- lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = try_take_count;
- src_can_take_count = scriptapi_nodemeta_inventory_allow_take(
- L, from_inv.p, from_list, from_i, src_item, player);
+ src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake(
+ from_inv.p, from_list, from_i, src_item, player);
}
}
@@ -412,9 +406,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
to_inv.type == InventoryLocation::DETACHED &&
from_inv.name == to_inv.name)
{
- lua_State *L = player->getEnv()->getLua();
- scriptapi_detached_inventory_on_move(
- L, from_inv.name, from_list, from_i,
+ PLAYER_TO_SA(player)->detached_inventory_OnMove(
+ from_inv.name, from_list, from_i,
to_list, to_i, count, player);
}
else
@@ -422,16 +415,14 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Destination is detached
if(to_inv.type == InventoryLocation::DETACHED)
{
- lua_State *L = player->getEnv()->getLua();
- scriptapi_detached_inventory_on_put(
- L, to_inv.name, to_list, to_i, src_item, player);
+ PLAYER_TO_SA(player)->detached_inventory_OnPut(
+ to_inv.name, to_list, to_i, src_item, player);
}
// Source is detached
if(from_inv.type == InventoryLocation::DETACHED)
{
- lua_State *L = player->getEnv()->getLua();
- scriptapi_detached_inventory_on_take(
- L, from_inv.name, from_list, from_i, src_item, player);
+ PLAYER_TO_SA(player)->detached_inventory_OnTake(
+ from_inv.name, from_list, from_i, src_item, player);
}
}
@@ -442,25 +433,22 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
to_inv.type == InventoryLocation::NODEMETA &&
from_inv.p == to_inv.p)
{
- lua_State *L = player->getEnv()->getLua();
- scriptapi_nodemeta_inventory_on_move(
- L, from_inv.p, from_list, from_i,
+ PLAYER_TO_SA(player)->nodemeta_inventory_OnMove(
+ from_inv.p, from_list, from_i,
to_list, to_i, count, player);
}
else{
// Destination is nodemeta
if(to_inv.type == InventoryLocation::NODEMETA)
{
- lua_State *L = player->getEnv()->getLua();
- scriptapi_nodemeta_inventory_on_put(
- L, to_inv.p, to_list, to_i, src_item, player);
+ PLAYER_TO_SA(player)->nodemeta_inventory_OnPut(
+ to_inv.p, to_list, to_i, src_item, player);
}
// Source is nodemeta
else if(from_inv.type == InventoryLocation::NODEMETA)
{
- lua_State *L = player->getEnv()->getLua();
- scriptapi_nodemeta_inventory_on_take(
- L, from_inv.p, from_list, from_i, src_item, player);
+ PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
+ from_inv.p, from_list, from_i, src_item, player);
}
}
@@ -563,21 +551,19 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Source is detached
if(from_inv.type == InventoryLocation::DETACHED)
{
- lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = take_count;
- src_can_take_count = scriptapi_detached_inventory_allow_take(
- L, from_inv.name, from_list, from_i, src_item, player);
+ src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
+ from_inv.name, from_list, from_i, src_item, player);
}
// Source is nodemeta
if(from_inv.type == InventoryLocation::NODEMETA)
{
- lua_State *L = player->getEnv()->getLua();
ItemStack src_item = list_from->getItem(from_i);
src_item.count = take_count;
- src_can_take_count = scriptapi_nodemeta_inventory_allow_take(
- L, from_inv.p, from_list, from_i, src_item, player);
+ src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake(
+ from_inv.p, from_list, from_i, src_item, player);
}
if(src_can_take_count != -1 && src_can_take_count < take_count)
@@ -590,7 +576,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Drop the item
ItemStack item1 = list_from->getItem(from_i);
item1.count = take_count;
- if(scriptapi_item_on_drop(player->getEnv()->getLua(), item1, player,
+ if(PLAYER_TO_SA(player)->item_OnDrop(item1, player,
player->getBasePosition() + v3f(0,1,0)))
{
actually_dropped_count = take_count - item1.count;
@@ -627,17 +613,15 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Source is detached
if(from_inv.type == InventoryLocation::DETACHED)
{
- lua_State *L = player->getEnv()->getLua();
- scriptapi_detached_inventory_on_take(
- L, from_inv.name, from_list, from_i, src_item, player);
+ PLAYER_TO_SA(player)->detached_inventory_OnTake(
+ from_inv.name, from_list, from_i, src_item, player);
}
// Source is nodemeta
if(from_inv.type == InventoryLocation::NODEMETA)
{
- lua_State *L = player->getEnv()->getLua();
- scriptapi_nodemeta_inventory_on_take(
- L, from_inv.p, from_list, from_i, src_item, player);
+ PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
+ from_inv.p, from_list, from_i, src_item, player);
}
/*
diff --git a/src/jthread/jmutex.h b/src/jthread/jmutex.h
index e528aeb4a..383150f3f 100644
--- a/src/jthread/jmutex.h
+++ b/src/jthread/jmutex.h
@@ -57,6 +57,7 @@ public:
int Lock();
int Unlock();
bool IsInitialized() { return initialized; }
+
private:
#if (defined(WIN32) || defined(_WIN32_WCE))
#ifdef JMUTEX_CRITICALSECTION
@@ -66,6 +67,14 @@ private:
#endif // JMUTEX_CRITICALSECTION
#else // pthread mutex
pthread_mutex_t mutex;
+
+ bool IsLocked() {
+ if (pthread_mutex_trylock(&mutex)) {
+ pthread_mutex_unlock(&mutex);
+ return true;
+ }
+ return false;
+ }
#endif // WIN32
bool initialized;
};
diff --git a/src/script.cpp b/src/script.cpp
deleted file mode 100644
index 4619fa636..000000000
--- a/src/script.cpp
+++ /dev/null
@@ -1,126 +0,0 @@
-/*
-Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "script.h"
-#include <cstdarg>
-#include <cstring>
-#include <cstdio>
-#include <cstdlib>
-#include "log.h"
-#include <iostream>
-
-extern "C" {
-#include <lua.h>
-#include <lualib.h>
-#include <lauxlib.h>
-}
-
-LuaError::LuaError(lua_State *L, const std::string &s)
-{
- m_s = "LuaError: ";
- m_s += s + "\n";
- m_s += script_get_backtrace(L);
-}
-
-std::string script_get_backtrace(lua_State *L)
-{
- std::string s;
- lua_getfield(L, LUA_GLOBALSINDEX, "debug");
- if(lua_istable(L, -1)){
- lua_getfield(L, -1, "traceback");
- if(lua_isfunction(L, -1)){
- lua_call(L, 0, 1);
- if(lua_isstring(L, -1)){
- s += lua_tostring(L, -1);
- }
- lua_pop(L, 1);
- }
- else{
- lua_pop(L, 1);
- }
- }
- lua_pop(L, 1);
- return s;
-}
-
-void script_error(lua_State *L, const char *fmt, ...)
-{
- va_list argp;
- va_start(argp, fmt);
- char buf[10000];
- vsnprintf(buf, 10000, fmt, argp);
- va_end(argp);
- //errorstream<<"SCRIPT ERROR: "<<buf;
- throw LuaError(L, buf);
-}
-
-int luaErrorHandler(lua_State *L) {
- lua_getfield(L, LUA_GLOBALSINDEX, "debug");
- if (!lua_istable(L, -1)) {
- lua_pop(L, 1);
- return 1;
- }
- lua_getfield(L, -1, "traceback");
- if (!lua_isfunction(L, -1)) {
- lua_pop(L, 2);
- return 1;
- }
- lua_pushvalue(L, 1);
- lua_pushinteger(L, 2);
- lua_call(L, 2, 1);
- return 1;
-}
-
-bool script_load(lua_State *L, const char *path)
-{
- verbosestream<<"Loading and running script from "<<path<<std::endl;
-
- lua_pushcfunction(L, luaErrorHandler);
- int errorhandler = lua_gettop(L);
-
- int ret = luaL_loadfile(L, path) || lua_pcall(L, 0, 0, errorhandler);
- if(ret){
- errorstream<<"========== ERROR FROM LUA ==========="<<std::endl;
- errorstream<<"Failed to load and run script from "<<std::endl;
- errorstream<<path<<":"<<std::endl;
- errorstream<<std::endl;
- errorstream<<lua_tostring(L, -1)<<std::endl;
- errorstream<<std::endl;
- errorstream<<"=======END OF ERROR FROM LUA ========"<<std::endl;
- lua_pop(L, 1); // Pop error message from stack
- lua_pop(L, 1); // Pop the error handler from stack
- return false;
- }
- lua_pop(L, 1); // Pop the error handler from stack
- return true;
-}
-
-lua_State* script_init()
-{
- lua_State *L = luaL_newstate();
- luaL_openlibs(L);
- return L;
-}
-
-void script_deinit(lua_State *L)
-{
- lua_close(L);
-}
-
-
diff --git a/src/script/CMakeLists.txt b/src/script/CMakeLists.txt
new file mode 100644
index 000000000..e1a03b95a
--- /dev/null
+++ b/src/script/CMakeLists.txt
@@ -0,0 +1,9 @@
+add_subdirectory(common)
+add_subdirectory(cpp_api)
+add_subdirectory(lua_api)
+
+set(SCRIPT_SRCS
+ ${SCRIPT_COMMON_SRCS}
+ ${SCRIPT_CPP_API_SRCS}
+ ${SCRIPT_LUA_API_SRCS}
+ PARENT_SCOPE)
diff --git a/src/script/common/CMakeLists.txt b/src/script/common/CMakeLists.txt
new file mode 100644
index 000000000..c8f7ef783
--- /dev/null
+++ b/src/script/common/CMakeLists.txt
@@ -0,0 +1,6 @@
+set(SCRIPT_COMMON_SRCS
+ ${CMAKE_CURRENT_SOURCE_DIR}/c_content.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/c_converter.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/c_types.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/c_internal.cpp
+ PARENT_SCOPE)
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
new file mode 100644
index 000000000..c7966a0be
--- /dev/null
+++ b/src/script/common/c_content.cpp
@@ -0,0 +1,923 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+#include "common/c_content.h"
+#include "common/c_converter.h"
+#include "common/c_types.h"
+#include "nodedef.h"
+#include "itemdef.h"
+#include "object_properties.h"
+#include "cpp_api/s_node.h"
+#include "lua_api/l_object.h"
+#include "lua_api/l_item.h"
+#include "common/c_internal.h"
+#include "server.h"
+#include "log.h"
+#include "tool.h"
+#include "server.h"
+
+struct EnumString es_TileAnimationType[] =
+{
+ {TAT_NONE, "none"},
+ {TAT_VERTICAL_FRAMES, "vertical_frames"},
+ {0, NULL},
+};
+
+/******************************************************************************/
+ItemDefinition read_item_definition(lua_State* L,int index,
+ ItemDefinition default_def)
+{
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
+
+ // Read the item definition
+ ItemDefinition def = default_def;
+
+ def.type = (ItemType)getenumfield(L, index, "type",
+ es_ItemType, ITEM_NONE);
+ getstringfield(L, index, "name", def.name);
+ getstringfield(L, index, "description", def.description);
+ getstringfield(L, index, "inventory_image", def.inventory_image);
+ getstringfield(L, index, "wield_image", def.wield_image);
+
+ lua_getfield(L, index, "wield_scale");
+ if(lua_istable(L, -1)){
+ def.wield_scale = check_v3f(L, -1);
+ }
+ lua_pop(L, 1);
+
+ def.stack_max = getintfield_default(L, index, "stack_max", def.stack_max);
+ if(def.stack_max == 0)
+ def.stack_max = 1;
+
+ lua_getfield(L, index, "on_use");
+ def.usable = lua_isfunction(L, -1);
+ lua_pop(L, 1);
+
+ getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
+
+ warn_if_field_exists(L, index, "tool_digging_properties",
+ "deprecated: use tool_capabilities");
+
+ lua_getfield(L, index, "tool_capabilities");
+ if(lua_istable(L, -1)){
+ def.tool_capabilities = new ToolCapabilities(
+ read_tool_capabilities(L, -1));
+ }
+
+ // If name is "" (hand), ensure there are ToolCapabilities
+ // because it will be looked up there whenever any other item has
+ // no ToolCapabilities
+ if(def.name == "" && def.tool_capabilities == NULL){
+ def.tool_capabilities = new ToolCapabilities();
+ }
+
+ lua_getfield(L, index, "groups");
+ read_groups(L, -1, def.groups);
+ lua_pop(L, 1);
+
+ lua_getfield(L, index, "sounds");
+ if(lua_istable(L, -1)){
+ lua_getfield(L, -1, "place");
+ read_soundspec(L, -1, def.sound_place);
+ lua_pop(L, 1);
+ }
+ lua_pop(L, 1);
+
+ // Client shall immediately place this node when player places the item.
+ // Server will update the precise end result a moment later.
+ // "" = no prediction
+ getstringfield(L, index, "node_placement_prediction",
+ def.node_placement_prediction);
+
+ return def;
+}
+
+/******************************************************************************/
+void read_object_properties(lua_State *L, int index,
+ ObjectProperties *prop)
+{
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
+ if(!lua_istable(L, index))
+ return;
+
+ prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
+
+ getboolfield(L, -1, "physical", prop->physical);
+
+ getfloatfield(L, -1, "weight", prop->weight);
+
+ lua_getfield(L, -1, "collisionbox");
+ if(lua_istable(L, -1))
+ prop->collisionbox = read_aabb3f(L, -1, 1.0);
+ lua_pop(L, 1);
+
+ getstringfield(L, -1, "visual", prop->visual);
+
+ getstringfield(L, -1, "mesh", prop->mesh);
+
+ lua_getfield(L, -1, "visual_size");
+ if(lua_istable(L, -1))
+ prop->visual_size = read_v2f(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "textures");
+ if(lua_istable(L, -1)){
+ prop->textures.clear();
+ int table = lua_gettop(L);
+ lua_pushnil(L);
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ if(lua_isstring(L, -1))
+ prop->textures.push_back(lua_tostring(L, -1));
+ else
+ prop->textures.push_back("");
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ }
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "colors");
+ if(lua_istable(L, -1)){
+ prop->colors.clear();
+ int table = lua_gettop(L);
+ lua_pushnil(L);
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ if(lua_isstring(L, -1))
+ prop->colors.push_back(readARGB8(L, -1));
+ else
+ prop->colors.push_back(video::SColor(255, 255, 255, 255));
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ }
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "spritediv");
+ if(lua_istable(L, -1))
+ prop->spritediv = read_v2s16(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, -1, "initial_sprite_basepos");
+ if(lua_istable(L, -1))
+ prop->initial_sprite_basepos = read_v2s16(L, -1);
+ lua_pop(L, 1);
+
+ getboolfield(L, -1, "is_visible", prop->is_visible);
+ getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
+ getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
+}
+
+/******************************************************************************/
+TileDef read_tiledef(lua_State *L, int index)
+{
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
+
+ TileDef tiledef;
+
+ // key at index -2 and value at index
+ if(lua_isstring(L, index)){
+ // "default_lava.png"
+ tiledef.name = lua_tostring(L, index);
+ }
+ else if(lua_istable(L, index))
+ {
+ // {name="default_lava.png", animation={}}
+ tiledef.name = "";
+ getstringfield(L, index, "name", tiledef.name);
+ getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat.
+ tiledef.backface_culling = getboolfield_default(
+ L, index, "backface_culling", true);
+ // animation = {}
+ lua_getfield(L, index, "animation");
+ if(lua_istable(L, -1)){
+ // {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
+ tiledef.animation.type = (TileAnimationType)
+ getenumfield(L, -1, "type", es_TileAnimationType,
+ TAT_NONE);
+ tiledef.animation.aspect_w =
+ getintfield_default(L, -1, "aspect_w", 16);
+ tiledef.animation.aspect_h =
+ getintfield_default(L, -1, "aspect_h", 16);
+ tiledef.animation.length =
+ getfloatfield_default(L, -1, "length", 1.0);
+ }
+ lua_pop(L, 1);
+ }
+
+ return tiledef;
+}
+
+/******************************************************************************/
+ContentFeatures read_content_features(lua_State *L, int index)
+{
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
+
+ ContentFeatures f;
+
+ /* Cache existence of some callbacks */
+ lua_getfield(L, index, "on_construct");
+ if(!lua_isnil(L, -1)) f.has_on_construct = true;
+ lua_pop(L, 1);
+ lua_getfield(L, index, "on_destruct");
+ if(!lua_isnil(L, -1)) f.has_on_destruct = true;
+ lua_pop(L, 1);
+ lua_getfield(L, index, "after_destruct");
+ if(!lua_isnil(L, -1)) f.has_after_destruct = true;
+ lua_pop(L, 1);
+
+ lua_getfield(L, index, "on_rightclick");
+ f.rightclickable = lua_isfunction(L, -1);
+ lua_pop(L, 1);
+
+ /* Name */
+ getstringfield(L, index, "name", f.name);
+
+ /* Groups */
+ lua_getfield(L, index, "groups");
+ read_groups(L, -1, f.groups);
+ lua_pop(L, 1);
+
+ /* Visual definition */
+
+ f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype",
+ ScriptApiNode::es_DrawType,NDT_NORMAL);
+ getfloatfield(L, index, "visual_scale", f.visual_scale);
+
+ // tiles = {}
+ lua_getfield(L, index, "tiles");
+ // If nil, try the deprecated name "tile_images" instead
+ if(lua_isnil(L, -1)){
+ lua_pop(L, 1);
+ warn_if_field_exists(L, index, "tile_images",
+ "Deprecated; new name is \"tiles\".");
+ lua_getfield(L, index, "tile_images");
+ }
+ if(lua_istable(L, -1)){
+ int table = lua_gettop(L);
+ lua_pushnil(L);
+ int i = 0;
+ while(lua_next(L, table) != 0){
+ // Read tiledef from value
+ f.tiledef[i] = read_tiledef(L, -1);
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ i++;
+ if(i==6){
+ lua_pop(L, 1);
+ break;
+ }
+ }
+ // Copy last value to all remaining textures
+ if(i >= 1){
+ TileDef lasttile = f.tiledef[i-1];
+ while(i < 6){
+ f.tiledef[i] = lasttile;
+ i++;
+ }
+ }
+ }
+ lua_pop(L, 1);
+
+ // special_tiles = {}
+ lua_getfield(L, index, "special_tiles");
+ // If nil, try the deprecated name "special_materials" instead
+ if(lua_isnil(L, -1)){
+ lua_pop(L, 1);
+ warn_if_field_exists(L, index, "special_materials",
+ "Deprecated; new name is \"special_tiles\".");
+ lua_getfield(L, index, "special_materials");
+ }
+ if(lua_istable(L, -1)){
+ int table = lua_gettop(L);
+ lua_pushnil(L);
+ int i = 0;
+ while(lua_next(L, table) != 0){
+ // Read tiledef from value
+ f.tiledef_special[i] = read_tiledef(L, -1);
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ i++;
+ if(i==6){
+ lua_pop(L, 1);
+ break;
+ }
+ }
+ }
+ lua_pop(L, 1);
+
+ f.alpha = getintfield_default(L, index, "alpha", 255);
+
+ bool usealpha = getboolfield_default(L, index,
+ "use_texture_alpha", false);
+ if (usealpha)
+ f.alpha = 0;
+
+ /* Other stuff */
+
+ lua_getfield(L, index, "post_effect_color");
+ if(!lua_isnil(L, -1))
+ f.post_effect_color = readARGB8(L, -1);
+ lua_pop(L, 1);
+
+ f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
+ ScriptApiNode::es_ContentParamType, CPT_NONE);
+ f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
+ ScriptApiNode::es_ContentParamType2, CPT2_NONE);
+
+ // Warn about some deprecated fields
+ warn_if_field_exists(L, index, "wall_mounted",
+ "deprecated: use paramtype2 = 'wallmounted'");
+ warn_if_field_exists(L, index, "light_propagates",
+ "deprecated: determined from paramtype");
+ warn_if_field_exists(L, index, "dug_item",
+ "deprecated: use 'drop' field");
+ warn_if_field_exists(L, index, "extra_dug_item",
+ "deprecated: use 'drop' field");
+ warn_if_field_exists(L, index, "extra_dug_item_rarity",
+ "deprecated: use 'drop' field");
+ warn_if_field_exists(L, index, "metadata_name",
+ "deprecated: use on_add and metadata callbacks");
+
+ // True for all ground-like things like stone and mud, false for eg. trees
+ getboolfield(L, index, "is_ground_content", f.is_ground_content);
+ f.light_propagates = (f.param_type == CPT_LIGHT);
+ getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates);
+ // This is used for collision detection.
+ // Also for general solidness queries.
+ getboolfield(L, index, "walkable", f.walkable);
+ // Player can point to these
+ getboolfield(L, index, "pointable", f.pointable);
+ // Player can dig these
+ getboolfield(L, index, "diggable", f.diggable);
+ // Player can climb these
+ getboolfield(L, index, "climbable", f.climbable);
+ // Player can build on these
+ getboolfield(L, index, "buildable_to", f.buildable_to);
+ // Whether the node is non-liquid, source liquid or flowing liquid
+ f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
+ ScriptApiNode::es_LiquidType, LIQUID_NONE);
+ // If the content is liquid, this is the flowing version of the liquid.
+ getstringfield(L, index, "liquid_alternative_flowing",
+ f.liquid_alternative_flowing);
+ // If the content is liquid, this is the source version of the liquid.
+ getstringfield(L, index, "liquid_alternative_source",
+ f.liquid_alternative_source);
+ // Viscosity for fluid flow, ranging from 1 to 7, with
+ // 1 giving almost instantaneous propagation and 7 being
+ // the slowest possible
+ f.liquid_viscosity = getintfield_default(L, index,
+ "liquid_viscosity", f.liquid_viscosity);
+ getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
+ // Amount of light the node emits
+ f.light_source = getintfield_default(L, index,
+ "light_source", f.light_source);
+ f.damage_per_second = getintfield_default(L, index,
+ "damage_per_second", f.damage_per_second);
+
+ lua_getfield(L, index, "node_box");
+ if(lua_istable(L, -1))
+ f.node_box = read_nodebox(L, -1);
+ lua_pop(L, 1);
+
+ lua_getfield(L, index, "selection_box");
+ if(lua_istable(L, -1))
+ f.selection_box = read_nodebox(L, -1);
+ lua_pop(L, 1);
+
+ // Set to true if paramtype used to be 'facedir_simple'
+ getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
+ // Set to true if wall_mounted used to be set to true
+ getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);
+
+ // Sound table
+ lua_getfield(L, index, "sounds");
+ if(lua_istable(L, -1)){
+ lua_getfield(L, -1, "footstep");
+ read_soundspec(L, -1, f.sound_footstep);
+ lua_pop(L, 1);
+ lua_getfield(L, -1, "dig");
+ read_soundspec(L, -1, f.sound_dig);
+ lua_pop(L, 1);
+ lua_getfield(L, -1, "dug");
+ read_soundspec(L, -1, f.sound_dug);
+ lua_pop(L, 1);
+ }
+ lua_pop(L, 1);
+
+ return f;
+}
+
+/******************************************************************************/
+void read_server_sound_params(lua_State *L, int index,
+ ServerSoundParams &params)
+{
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
+ // Clear
+ params = ServerSoundParams();
+ if(lua_istable(L, index)){
+ getfloatfield(L, index, "gain", params.gain);
+ getstringfield(L, index, "to_player", params.to_player);
+ lua_getfield(L, index, "pos");
+ if(!lua_isnil(L, -1)){
+ v3f p = read_v3f(L, -1)*BS;
+ params.pos = p;
+ params.type = ServerSoundParams::SSP_POSITIONAL;
+ }
+ lua_pop(L, 1);
+ lua_getfield(L, index, "object");
+ if(!lua_isnil(L, -1)){
+ ObjectRef *ref = ObjectRef::checkobject(L, -1);
+ ServerActiveObject *sao = ObjectRef::getobject(ref);
+ if(sao){
+ params.object = sao->getId();
+ params.type = ServerSoundParams::SSP_OBJECT;
+ }
+ }
+ lua_pop(L, 1);
+ params.max_hear_distance = BS*getfloatfield_default(L, index,
+ "max_hear_distance", params.max_hear_distance/BS);
+ getboolfield(L, index, "loop", params.loop);
+ }
+}
+
+/******************************************************************************/
+void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
+{
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
+ if(lua_isnil(L, index)){
+ } else if(lua_istable(L, index)){
+ getstringfield(L, index, "name", spec.name);
+ getfloatfield(L, index, "gain", spec.gain);
+ } else if(lua_isstring(L, index)){
+ spec.name = lua_tostring(L, index);
+ }
+}
+
+/******************************************************************************/
+NodeBox read_nodebox(lua_State *L, int index)
+{
+ NodeBox nodebox;
+ if(lua_istable(L, -1)){
+ nodebox.type = (NodeBoxType)getenumfield(L, index, "type",
+ ScriptApiNode::es_NodeBoxType, NODEBOX_REGULAR);
+
+ lua_getfield(L, index, "fixed");
+ if(lua_istable(L, -1))
+ nodebox.fixed = read_aabb3f_vector(L, -1, BS);
+ lua_pop(L, 1);
+
+ lua_getfield(L, index, "wall_top");
+ if(lua_istable(L, -1))
+ nodebox.wall_top = read_aabb3f(L, -1, BS);
+ lua_pop(L, 1);
+
+ lua_getfield(L, index, "wall_bottom");
+ if(lua_istable(L, -1))
+ nodebox.wall_bottom = read_aabb3f(L, -1, BS);
+ lua_pop(L, 1);
+
+ lua_getfield(L, index, "wall_side");
+ if(lua_istable(L, -1))
+ nodebox.wall_side = read_aabb3f(L, -1, BS);
+ lua_pop(L, 1);
+ }
+ return nodebox;
+}
+
+/******************************************************************************/
+MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
+{
+ lua_getfield(L, index, "name");
+ const char *name = luaL_checkstring(L, -1);
+ lua_pop(L, 1);
+ u8 param1;
+ lua_getfield(L, index, "param1");
+ if(lua_isnil(L, -1))
+ param1 = 0;
+ else
+ param1 = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ u8 param2;
+ lua_getfield(L, index, "param2");
+ if(lua_isnil(L, -1))
+ param2 = 0;
+ else
+ param2 = lua_tonumber(L, -1);
+ lua_pop(L, 1);
+ return MapNode(ndef, name, param1, param2);
+}
+
+/******************************************************************************/
+void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef)
+{
+ lua_newtable(L);
+ lua_pushstring(L, ndef->get(n).name.c_str());
+ lua_setfield(L, -2, "name");
+ lua_pushnumber(L, n.getParam1());
+ lua_setfield(L, -2, "param1");
+ lua_pushnumber(L, n.getParam2());
+ lua_setfield(L, -2, "param2");
+}
+
+/******************************************************************************/
+void warn_if_field_exists(lua_State *L, int table,
+ const char *fieldname, const std::string &message)
+{
+ lua_getfield(L, table, fieldname);
+ if(!lua_isnil(L, -1)){
+//TODO find way to access backtrace fct from here
+ // infostream<<script_get_backtrace(L)<<std::endl;
+ infostream<<"WARNING: field \""<<fieldname<<"\": "
+ <<message<<std::endl;
+ }
+ lua_pop(L, 1);
+}
+
+/******************************************************************************/
+int getenumfield(lua_State *L, int table,
+ const char *fieldname, const EnumString *spec, int default_)
+{
+ int result = default_;
+ string_to_enum(spec, result,
+ getstringfield_default(L, table, fieldname, ""));
+ return result;
+}
+
+/******************************************************************************/
+bool string_to_enum(const EnumString *spec, int &result,
+ const std::string &str)
+{
+ const EnumString *esp = spec;
+ while(esp->str){
+ if(str == std::string(esp->str)){
+ result = esp->num;
+ return true;
+ }
+ esp++;
+ }
+ return false;
+}
+
+/******************************************************************************/
+ItemStack read_item(lua_State* L, int index,Server* srv)
+{
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
+
+ if(lua_isnil(L, index))
+ {
+ return ItemStack();
+ }
+ else if(lua_isuserdata(L, index))
+ {
+ // Convert from LuaItemStack
+ LuaItemStack *o = LuaItemStack::checkobject(L, index);
+ return o->getItem();
+ }
+ else if(lua_isstring(L, index))
+ {
+ // Convert from itemstring
+ std::string itemstring = lua_tostring(L, index);
+ IItemDefManager *idef = srv->idef();
+ try
+ {
+ ItemStack item;
+ item.deSerialize(itemstring, idef);
+ return item;
+ }
+ catch(SerializationError &e)
+ {
+ infostream<<"WARNING: unable to create item from itemstring"
+ <<": "<<itemstring<<std::endl;
+ return ItemStack();
+ }
+ }
+ else if(lua_istable(L, index))
+ {
+ // Convert from table
+ IItemDefManager *idef = srv->idef();
+ std::string name = getstringfield_default(L, index, "name", "");
+ int count = getintfield_default(L, index, "count", 1);
+ int wear = getintfield_default(L, index, "wear", 0);
+ std::string metadata = getstringfield_default(L, index, "metadata", "");
+ return ItemStack(name, count, wear, metadata, idef);
+ }
+ else
+ {
+ throw LuaError(L, "Expecting itemstack, itemstring, table or nil");
+ }
+}
+
+/******************************************************************************/
+void push_tool_capabilities(lua_State *L,
+ const ToolCapabilities &toolcap)
+{
+ lua_newtable(L);
+ setfloatfield(L, -1, "full_punch_interval", toolcap.full_punch_interval);
+ setintfield(L, -1, "max_drop_level", toolcap.max_drop_level);
+ // Create groupcaps table
+ lua_newtable(L);
+ // For each groupcap
+ for(std::map<std::string, ToolGroupCap>::const_iterator
+ i = toolcap.groupcaps.begin(); i != toolcap.groupcaps.end(); i++){
+ // Create groupcap table
+ lua_newtable(L);
+ const std::string &name = i->first;
+ const ToolGroupCap &groupcap = i->second;
+ // Create subtable "times"
+ lua_newtable(L);
+ for(std::map<int, float>::const_iterator
+ i = groupcap.times.begin(); i != groupcap.times.end(); i++){
+ int rating = i->first;
+ float time = i->second;
+ lua_pushinteger(L, rating);
+ lua_pushnumber(L, time);
+ lua_settable(L, -3);
+ }
+ // Set subtable "times"
+ lua_setfield(L, -2, "times");
+ // Set simple parameters
+ setintfield(L, -1, "maxlevel", groupcap.maxlevel);
+ setintfield(L, -1, "uses", groupcap.uses);
+ // Insert groupcap table into groupcaps table
+ lua_setfield(L, -2, name.c_str());
+ }
+ // Set groupcaps table
+ lua_setfield(L, -2, "groupcaps");
+ //Create damage_groups table
+ lua_newtable(L);
+ // For each damage group
+ for(std::map<std::string, s16>::const_iterator
+ i = toolcap.damageGroups.begin(); i != toolcap.damageGroups.end(); i++){
+ // Create damage group table
+ lua_pushinteger(L, i->second);
+ lua_setfield(L, -2, i->first.c_str());
+ }
+ lua_setfield(L, -2, "damage_groups");
+}
+
+/******************************************************************************/
+void push_inventory_list(Inventory *inv, const char *name,
+ lua_State *L)
+{
+ InventoryList *invlist = inv->getList(name);
+ if(invlist == NULL){
+ lua_pushnil(L);
+ return;
+ }
+ std::vector<ItemStack> items;
+ for(u32 i=0; i<invlist->getSize(); i++)
+ items.push_back(invlist->getItem(i));
+ push_items(L, items);
+}
+
+/******************************************************************************/
+void read_inventory_list(Inventory *inv, const char *name,
+ lua_State *L, int tableindex, Server* srv,int forcesize)
+{
+ if(tableindex < 0)
+ tableindex = lua_gettop(L) + 1 + tableindex;
+ // If nil, delete list
+ if(lua_isnil(L, tableindex)){
+ inv->deleteList(name);
+ return;
+ }
+ // Otherwise set list
+ std::vector<ItemStack> items = read_items(L, tableindex,srv);
+ int listsize = (forcesize != -1) ? forcesize : items.size();
+ InventoryList *invlist = inv->addList(name, listsize);
+ int index = 0;
+ for(std::vector<ItemStack>::const_iterator
+ i = items.begin(); i != items.end(); i++){
+ if(forcesize != -1 && index == forcesize)
+ break;
+ invlist->changeItem(index, *i);
+ index++;
+ }
+ while(forcesize != -1 && index < forcesize){
+ invlist->deleteItem(index);
+ index++;
+ }
+}
+
+/******************************************************************************/
+ToolCapabilities read_tool_capabilities(
+ lua_State *L, int table)
+{
+ ToolCapabilities toolcap;
+ getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
+ getintfield(L, table, "max_drop_level", toolcap.max_drop_level);
+ lua_getfield(L, table, "groupcaps");
+ if(lua_istable(L, -1)){
+ int table_groupcaps = lua_gettop(L);
+ lua_pushnil(L);
+ while(lua_next(L, table_groupcaps) != 0){
+ // key at index -2 and value at index -1
+ std::string groupname = luaL_checkstring(L, -2);
+ if(lua_istable(L, -1)){
+ int table_groupcap = lua_gettop(L);
+ // This will be created
+ ToolGroupCap groupcap;
+ // Read simple parameters
+ getintfield(L, table_groupcap, "maxlevel", groupcap.maxlevel);
+ getintfield(L, table_groupcap, "uses", groupcap.uses);
+ // DEPRECATED: maxwear
+ float maxwear = 0;
+ if(getfloatfield(L, table_groupcap, "maxwear", maxwear)){
+ if(maxwear != 0)
+ groupcap.uses = 1.0/maxwear;
+ else
+ groupcap.uses = 0;
+ infostream<<script_get_backtrace(L)<<std::endl;
+ infostream<<"WARNING: field \"maxwear\" is deprecated; "
+ <<"should replace with uses=1/maxwear"<<std::endl;
+ }
+ // Read "times" table
+ lua_getfield(L, table_groupcap, "times");
+ if(lua_istable(L, -1)){
+ int table_times = lua_gettop(L);
+ lua_pushnil(L);
+ while(lua_next(L, table_times) != 0){
+ // key at index -2 and value at index -1
+ int rating = luaL_checkinteger(L, -2);
+ float time = luaL_checknumber(L, -1);
+ groupcap.times[rating] = time;
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ }
+ lua_pop(L, 1);
+ // Insert groupcap into toolcap
+ toolcap.groupcaps[groupname] = groupcap;
+ }
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ }
+ lua_pop(L, 1);
+
+ lua_getfield(L, table, "damage_groups");
+ if(lua_istable(L, -1)){
+ int table_damage_groups = lua_gettop(L);
+ lua_pushnil(L);
+ while(lua_next(L, table_damage_groups) != 0){
+ // key at index -2 and value at index -1
+ std::string groupname = luaL_checkstring(L, -2);
+ u16 value = luaL_checkinteger(L, -1);
+ toolcap.damageGroups[groupname] = value;
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ }
+ lua_pop(L, 1);
+ return toolcap;
+}
+
+/******************************************************************************/
+void push_dig_params(lua_State *L,const DigParams &params)
+{
+ lua_newtable(L);
+ setboolfield(L, -1, "diggable", params.diggable);
+ setfloatfield(L, -1, "time", params.time);
+ setintfield(L, -1, "wear", params.wear);
+}
+
+/******************************************************************************/
+void push_hit_params(lua_State *L,const HitParams &params)
+{
+ lua_newtable(L);
+ setintfield(L, -1, "hp", params.hp);
+ setintfield(L, -1, "wear", params.wear);
+}
+
+/******************************************************************************/
+u32 getflagsfield(lua_State *L, int table,
+ const char *fieldname, FlagDesc *flagdesc) {
+ std::string flagstring;
+
+ flagstring = getstringfield_default(L, table, fieldname, "");
+ return readFlagString(flagstring, flagdesc);
+}
+
+/******************************************************************************/
+/* Lua Stored data! */
+/******************************************************************************/
+
+/******************************************************************************/
+void read_groups(lua_State *L, int index,
+ std::map<std::string, int> &result)
+{
+ if (!lua_istable(L,index))
+ return;
+ result.clear();
+ lua_pushnil(L);
+ if(index < 0)
+ index -= 1;
+ while(lua_next(L, index) != 0){
+ // key at index -2 and value at index -1
+ std::string name = luaL_checkstring(L, -2);
+ int rating = luaL_checkinteger(L, -1);
+ result[name] = rating;
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+}
+
+/******************************************************************************/
+void push_items(lua_State *L, const std::vector<ItemStack> &items)
+{
+ // Get the table insert function
+ lua_getglobal(L, "table");
+ lua_getfield(L, -1, "insert");
+ int table_insert = lua_gettop(L);
+ // Create and fill table
+ lua_newtable(L);
+ int table = lua_gettop(L);
+ for(u32 i=0; i<items.size(); i++){
+ ItemStack item = items[i];
+ lua_pushvalue(L, table_insert);
+ lua_pushvalue(L, table);
+ LuaItemStack::create(L, item);
+ if(lua_pcall(L, 2, 0, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ }
+ lua_remove(L, -2); // Remove table
+ lua_remove(L, -2); // Remove insert
+}
+
+/******************************************************************************/
+std::vector<ItemStack> read_items(lua_State *L, int index,Server* srv)
+{
+ if(index < 0)
+ index = lua_gettop(L) + 1 + index;
+
+ std::vector<ItemStack> items;
+ luaL_checktype(L, index, LUA_TTABLE);
+ lua_pushnil(L);
+ while(lua_next(L, index) != 0){
+ // key at index -2 and value at index -1
+ items.push_back(read_item(L, -1, srv));
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ return items;
+}
+
+/******************************************************************************/
+void luaentity_get(lua_State *L, u16 id)
+{
+ // Get minetest.luaentities[i]
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "luaentities");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ lua_pushnumber(L, id);
+ lua_gettable(L, -2);
+ lua_remove(L, -2); // luaentities
+ lua_remove(L, -2); // minetest
+}
+
+/******************************************************************************/
+NoiseParams *read_noiseparams(lua_State *L, int index)
+{
+ if (index < 0)
+ index = lua_gettop(L) + 1 + index;
+
+ if (!lua_istable(L, index))
+ return NULL;
+
+ NoiseParams *np = new NoiseParams;
+
+ np->offset = getfloatfield_default(L, index, "offset", 0.0);
+ np->scale = getfloatfield_default(L, index, "scale", 0.0);
+ lua_getfield(L, index, "spread");
+ np->spread = read_v3f(L, -1);
+ lua_pop(L, 1);
+ np->seed = getintfield_default(L, index, "seed", 0);
+ np->octaves = getintfield_default(L, index, "octaves", 0);
+ np->persist = getfloatfield_default(L, index, "persist", 0.0);
+
+ return np;
+}
diff --git a/src/script/common/c_content.h b/src/script/common/c_content.h
new file mode 100644
index 000000000..251a72e27
--- /dev/null
+++ b/src/script/common/c_content.h
@@ -0,0 +1,146 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+
+/******************************************************************************/
+/******************************************************************************/
+/* WARNING!!!! do NOT add this header in any include file or any code file */
+/* not being a script/modapi file!!!!!!!! */
+/******************************************************************************/
+/******************************************************************************/
+
+#ifndef C_CONTENT_H_
+#define C_CONTENT_H_
+
+extern "C" {
+#include <lua.h>
+}
+
+#include <iostream>
+#include <map>
+#include <vector>
+
+#include "irrlichttypes_bloated.h"
+#include "util/string.h"
+
+class MapNode;
+class INodeDefManager;
+class PointedThing;
+class ItemStack;
+class ItemDefinition;
+class ToolCapabilities;
+class ObjectProperties;
+class SimpleSoundSpec;
+class ServerSoundParams;
+class Inventory;
+class NodeBox;
+class ContentFeatures;
+class TileDef;
+class Server;
+struct DigParams;
+struct HitParams;
+struct EnumString;
+struct NoiseParams;
+
+
+ContentFeatures read_content_features (lua_State *L, int index);
+TileDef read_tiledef (lua_State *L, int index);
+void read_soundspec (lua_State *L, int index,
+ SimpleSoundSpec &spec);
+NodeBox read_nodebox (lua_State *L, int index);
+
+void read_server_sound_params (lua_State *L, int index,
+ ServerSoundParams &params);
+
+void push_dig_params (lua_State *L,const DigParams &params);
+void push_hit_params (lua_State *L,const HitParams &params);
+
+ItemStack read_item (lua_State *L, int index, Server* srv);
+
+
+ToolCapabilities read_tool_capabilities (lua_State *L,
+ int table);
+void push_tool_capabilities (lua_State *L,
+ const ToolCapabilities &prop);
+
+ItemDefinition read_item_definition (lua_State *L,
+ int index,
+ ItemDefinition default_def);
+void read_object_properties (lua_State *L,
+ int index,
+ ObjectProperties *prop);
+
+//TODO fix parameter oreder!
+void push_inventory_list (Inventory *inv,
+ const char *name,
+ lua_State *L);
+void read_inventory_list (Inventory *inv,
+ const char *name,
+ lua_State *L,
+ int tableindex,
+ Server* srv,
+ int forcesize=-1);
+
+MapNode readnode (lua_State *L,
+ int index,
+ INodeDefManager *ndef);
+void pushnode (lua_State *L,
+ const MapNode &n,
+ INodeDefManager *ndef);
+
+NodeBox read_nodebox (lua_State *L, int index);
+
+void read_groups (lua_State *L,
+ int index,
+ std::map<std::string, int> &result);
+
+//TODO rename to "read_enum_field"
+int getenumfield (lua_State *L,
+ int table,
+ const char *fieldname,
+ const EnumString *spec,
+ int default_);
+
+u32 getflagsfield (lua_State *L, int table,
+ const char *fieldname,
+ FlagDesc *flagdesc);
+
+void push_items (lua_State *L,
+ const std::vector<ItemStack> &items);
+
+std::vector<ItemStack> read_items (lua_State *L,
+ int index,
+ Server* srv);
+
+void read_soundspec (lua_State *L,
+ int index,
+ SimpleSoundSpec &spec);
+
+
+bool string_to_enum (const EnumString *spec,
+ int &result,
+ const std::string &str);
+
+NoiseParams* read_noiseparams (lua_State *L, int index);
+
+void luaentity_get (lua_State *L,u16 id);
+
+extern struct EnumString es_TileAnimationType[];
+
+#endif /* C_CONTENT_H_ */
diff --git a/src/scriptapi_types.cpp b/src/script/common/c_converter.cpp
index f2f6b6bd8..65c3654ae 100644
--- a/src/scriptapi_types.cpp
+++ b/src/script/common/c_converter.cpp
@@ -17,19 +17,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#include "scriptapi.h"
-#include "scriptapi_types.h"
-
extern "C" {
-#include <lauxlib.h>
+#include "lua.h"
+#include "lauxlib.h"
}
#include "util/numeric.h"
-#include "nodedef.h"
-
-/*
- C struct <-> Lua table converter functions
-*/
+#include "common/c_converter.h"
+#include "constants.h"
void push_v3f(lua_State *L, v3f p)
{
@@ -345,44 +340,4 @@ void setboolfield(lua_State *L, int table,
lua_setfield(L, table, fieldname);
}
-u32 getflagsfield(lua_State *L, int table,
- const char *fieldname, FlagDesc *flagdesc) {
- std::string flagstring;
-
- flagstring = getstringfield_default(L, table, fieldname, "");
- return readFlagString(flagstring, flagdesc);
-}
-
-/* minetest specific types */
-MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
-{
- lua_getfield(L, index, "name");
- const char *name = luaL_checkstring(L, -1);
- lua_pop(L, 1);
- u8 param1;
- lua_getfield(L, index, "param1");
- if(lua_isnil(L, -1))
- param1 = 0;
- else
- param1 = lua_tonumber(L, -1);
- lua_pop(L, 1);
- u8 param2;
- lua_getfield(L, index, "param2");
- if(lua_isnil(L, -1))
- param2 = 0;
- else
- param2 = lua_tonumber(L, -1);
- lua_pop(L, 1);
- return MapNode(ndef, name, param1, param2);
-}
-void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef)
-{
- lua_newtable(L);
- lua_pushstring(L, ndef->get(n).name.c_str());
- lua_setfield(L, -2, "name");
- lua_pushnumber(L, n.getParam1());
- lua_setfield(L, -2, "param1");
- lua_pushnumber(L, n.getParam2());
- lua_setfield(L, -2, "param2");
-}
diff --git a/src/scriptapi_types.h b/src/script/common/c_converter.h
index dd0b125e6..ab0083124 100644
--- a/src/scriptapi_types.h
+++ b/src/script/common/c_converter.h
@@ -1,5 +1,5 @@
/*
-Minetest-c55
+Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
@@ -17,16 +17,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef LUA_TYPES_H_
-#define LUA_TYPES_H_
-#include <iostream>
-#include <map>
+/******************************************************************************/
+/******************************************************************************/
+/* WARNING!!!! do NOT add this header in any include file or any code file */
+/* not being a script/modapi file!!!!!!!! */
+/******************************************************************************/
+/******************************************************************************/
+#ifndef C_CONVERTER_H_
+#define C_CONVERTER_H_
+
#include <vector>
+#include <map>
#include "irrlichttypes_bloated.h"
-#include "porting.h"
-#include "map.h"
+#include "common/c_types.h"
extern "C" {
#include <lua.h>
@@ -51,8 +56,6 @@ bool getboolfield(lua_State *L, int table,
const char *fieldname, bool &result);
bool getfloatfield(lua_State *L, int table,
const char *fieldname, float &result);
-u32 getflagsfield(lua_State *L, int table,
- const char *fieldname, FlagDesc *flagdesc);
std::string checkstringfield(lua_State *L, int table,
const char *fieldname);
@@ -65,26 +68,29 @@ void setboolfield(lua_State *L, int table,
const char *fieldname, bool value);
-v3f checkFloatPos (lua_State *L, int index);
-v3f check_v3f (lua_State *L, int index);
-v3s16 check_v3s16 (lua_State *L, int index);
+v3f checkFloatPos (lua_State *L, int index);
+v3f check_v3f (lua_State *L, int index);
+v3s16 check_v3s16 (lua_State *L, int index);
-v3f read_v3f (lua_State *L, int index);
-v2f read_v2f (lua_State *L, int index);
-v2s16 read_v2s16 (lua_State *L, int index);
-video::SColor readARGB8 (lua_State *L, int index);
-aabb3f read_aabb3f (lua_State *L, int index, f32 scale);
-v3s16 read_v3s16 (lua_State *L, int index);
+v3f read_v3f (lua_State *L, int index);
+v2f read_v2f (lua_State *L, int index);
+v2s16 read_v2s16 (lua_State *L, int index);
+video::SColor readARGB8 (lua_State *L, int index);
+aabb3f read_aabb3f (lua_State *L, int index, f32 scale);
+v3s16 read_v3s16 (lua_State *L, int index);
std::vector<aabb3f>
- read_aabb3f_vector (lua_State *L, int index, f32 scale);
+ read_aabb3f_vector (lua_State *L, int index, f32 scale);
+
+void push_v3s16 (lua_State *L, v3s16 p);
+void pushFloatPos (lua_State *L, v3f p);
+void push_v3f (lua_State *L, v3f p);
+void push_v2f (lua_State *L, v2f p);
-void push_v3s16 (lua_State *L, v3s16 p);
-void pushFloatPos (lua_State *L, v3f p);
-void push_v3f (lua_State *L, v3f p);
-void push_v2f (lua_State *L, v2f p);
-MapNode readnode(lua_State *L, int index, INodeDefManager *ndef);
-void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef);
+void warn_if_field_exists (lua_State *L,
+ int table,
+ const char *fieldname,
+ const std::string &message);
-#endif /* LUA_TYPES_H_ */
+#endif /* C_CONVERTER_H_ */
diff --git a/src/script/common/c_internal.cpp b/src/script/common/c_internal.cpp
new file mode 100644
index 000000000..42e9fb3e1
--- /dev/null
+++ b/src/script/common/c_internal.cpp
@@ -0,0 +1,65 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "common/c_internal.h"
+#include "server.h"
+#include "cpp_api/scriptapi.h"
+
+ScriptApi* get_scriptapi(lua_State *L)
+{
+ // Get server from registry
+ lua_getfield(L, LUA_REGISTRYINDEX, "scriptapi");
+ ScriptApi* sapi_ptr = (ScriptApi*) lua_touserdata(L, -1);
+ lua_pop(L, 1);
+ return sapi_ptr;
+}
+
+std::string script_get_backtrace(lua_State *L)
+{
+ std::string s;
+ lua_getfield(L, LUA_GLOBALSINDEX, "debug");
+ if(lua_istable(L, -1)){
+ lua_getfield(L, -1, "traceback");
+ if(lua_isfunction(L, -1)){
+ lua_call(L, 0, 1);
+ if(lua_isstring(L, -1)){
+ s += lua_tostring(L, -1);
+ }
+ lua_pop(L, 1);
+ }
+ else{
+ lua_pop(L, 1);
+ }
+ }
+ lua_pop(L, 1);
+ return s;
+}
+
+void script_error(lua_State* L,const char *fmt, ...)
+{
+ va_list argp;
+ va_start(argp, fmt);
+ char buf[10000];
+ vsnprintf(buf, 10000, fmt, argp);
+ va_end(argp);
+ //errorstream<<"SCRIPT ERROR: "<<buf;
+ throw LuaError(L, buf);
+}
+
+
diff --git a/src/script/common/c_internal.h b/src/script/common/c_internal.h
new file mode 100644
index 000000000..dafde5843
--- /dev/null
+++ b/src/script/common/c_internal.h
@@ -0,0 +1,60 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+/******************************************************************************/
+/******************************************************************************/
+/* WARNING!!!! do NOT add this header in any include file or any code file */
+/* not being a modapi file!!!!!!!! */
+/******************************************************************************/
+/******************************************************************************/
+
+#ifndef C_INTERNAL_H_
+#define C_INTERNAL_H_
+
+class Server;
+class ScriptApi;
+#include <iostream>
+
+#include "lua_api/l_base.h"
+
+extern "C" {
+#include "lua.h"
+}
+
+#define luamethod(class, name) {#name, class::l_##name}
+#define STACK_TO_SERVER(L) get_scriptapi(L)->getServer()
+#define API_FCT(name) registerFunction(L,#name,l_##name,top)
+
+#define REGISTER_LUA_REF(cln) \
+class ModApi_##cln : public ModApiBase { \
+ public: \
+ ModApi_##cln() : ModApiBase() {}; \
+ bool Initialize(lua_State* L, int top) { \
+ cln::Register(L); \
+ return true; \
+ }; \
+}; \
+ModApi_##cln macro_generated_prototype__##cln;
+
+
+ScriptApi* get_scriptapi (lua_State *L);
+std::string script_get_backtrace (lua_State *L);
+void script_error (lua_State *L, const char *fmt, ...);
+
+#endif /* C_INTERNAL_H_ */
diff --git a/src/scriptapi_content.h b/src/script/common/c_types.cpp
index 801f3856e..ac724c42c 100644
--- a/src/scriptapi_content.h
+++ b/src/script/common/c_types.cpp
@@ -1,5 +1,5 @@
/*
-Minetest-c55
+Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
@@ -17,21 +17,24 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef LUA_CONTENT_H_
-#define LUA_CONTENT_H_
+#include <iostream>
-extern "C" {
-#include <lua.h>
-}
-
-#include "nodedef.h"
+#include "common/c_types.h"
+#include "common/c_internal.h"
+#include "itemdef.h"
-ContentFeatures read_content_features (lua_State *L, int index);
-TileDef read_tiledef (lua_State *L, int index);
-void read_soundspec (lua_State *L, int index,
- SimpleSoundSpec &spec);
-NodeBox read_nodebox (lua_State *L, int index);
-
-extern struct EnumString es_TileAnimationType[];
+LuaError::LuaError(lua_State *L, const std::string &s)
+{
+ m_s = "LuaError: ";
+ m_s += s + "\n";
+ m_s += script_get_backtrace(L);
+}
-#endif /* LUA_CONTENT_H_ */
+struct EnumString es_ItemType[] =
+ {
+ {ITEM_NONE, "none"},
+ {ITEM_NODE, "node"},
+ {ITEM_CRAFT, "craft"},
+ {ITEM_TOOL, "tool"},
+ {0, NULL},
+ };
diff --git a/src/script/common/c_types.h b/src/script/common/c_types.h
new file mode 100644
index 000000000..7df869432
--- /dev/null
+++ b/src/script/common/c_types.h
@@ -0,0 +1,90 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef C_TYPES_H_
+#define C_TYPES_H_
+
+extern "C" {
+#include "lua.h"
+}
+
+#include <iostream>
+
+struct EnumString
+{
+ int num;
+ const char *str;
+};
+
+class StackUnroller
+{
+private:
+ lua_State *m_lua;
+ int m_original_top;
+public:
+ StackUnroller(lua_State *L):
+ m_lua(L),
+ m_original_top(-1)
+ {
+ m_original_top = lua_gettop(m_lua); // store stack height
+ }
+ ~StackUnroller()
+ {
+ lua_settop(m_lua, m_original_top); // restore stack height
+ }
+};
+
+class ModNameStorer
+{
+private:
+ lua_State *L;
+public:
+ ModNameStorer(lua_State *L_, const std::string modname):
+ L(L_)
+ {
+ // Store current modname in registry
+ lua_pushstring(L, modname.c_str());
+ lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
+ }
+ ~ModNameStorer()
+ {
+ // Clear current modname in registry
+ lua_pushnil(L);
+ lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
+ }
+};
+
+class LuaError : public std::exception
+{
+public:
+ LuaError(lua_State *L, const std::string &s);
+
+ virtual ~LuaError() throw()
+ {}
+ virtual const char * what() const throw()
+ {
+ return m_s.c_str();
+ }
+ std::string m_s;
+};
+
+
+extern EnumString es_ItemType[];
+
+#endif /* C_TYPES_H_ */
diff --git a/src/script/cpp_api/CMakeLists.txt b/src/script/cpp_api/CMakeLists.txt
new file mode 100644
index 000000000..6f5b51a49
--- /dev/null
+++ b/src/script/cpp_api/CMakeLists.txt
@@ -0,0 +1,11 @@
+set(SCRIPT_CPP_API_SRCS
+ ${CMAKE_CURRENT_SOURCE_DIR}/s_base.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/s_entity.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/s_env.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/s_inventory.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/s_item.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/s_node.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/s_nodemeta.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/s_player.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/scriptapi.cpp
+ PARENT_SCOPE)
diff --git a/src/script/cpp_api/s_base.cpp b/src/script/cpp_api/s_base.cpp
new file mode 100644
index 000000000..e2e586357
--- /dev/null
+++ b/src/script/cpp_api/s_base.cpp
@@ -0,0 +1,264 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include <stdio.h>
+#include <cstdarg>
+
+extern "C" {
+#include "lua.h"
+#include "lauxlib.h"
+}
+
+#include "cpp_api/s_base.h"
+#include "lua_api/l_object.h"
+#include "serverobject.h"
+
+ScriptApiBase::ScriptApiBase() :
+ m_luastackmutex(),
+#ifdef LOCK_DEBUG
+ m_locked(false),
+#endif
+ m_luastack(0),
+ m_server(0),
+ m_environment(0)
+{
+
+}
+
+
+void ScriptApiBase::realityCheck()
+{
+ int top = lua_gettop(m_luastack);
+ if(top >= 30){
+ dstream<<"Stack is over 30:"<<std::endl;
+ stackDump(dstream);
+ scriptError("Stack is over 30 (reality check)");
+ }
+}
+
+void ScriptApiBase::scriptError(const char *fmt, ...)
+{
+ va_list argp;
+ va_start(argp, fmt);
+ char buf[10000];
+ vsnprintf(buf, 10000, fmt, argp);
+ va_end(argp);
+ //errorstream<<"SCRIPT ERROR: "<<buf;
+ throw LuaError(m_luastack, buf);
+}
+
+void ScriptApiBase::stackDump(std::ostream &o)
+{
+ int i;
+ int top = lua_gettop(m_luastack);
+ for (i = 1; i <= top; i++) { /* repeat for each level */
+ int t = lua_type(m_luastack, i);
+ switch (t) {
+
+ case LUA_TSTRING: /* strings */
+ o<<"\""<<lua_tostring(m_luastack, i)<<"\"";
+ break;
+
+ case LUA_TBOOLEAN: /* booleans */
+ o<<(lua_toboolean(m_luastack, i) ? "true" : "false");
+ break;
+
+ case LUA_TNUMBER: /* numbers */ {
+ char buf[10];
+ snprintf(buf, 10, "%g", lua_tonumber(m_luastack, i));
+ o<<buf;
+ break; }
+
+ default: /* other values */
+ o<<lua_typename(m_luastack, t);
+ break;
+
+ }
+ o<<" ";
+ }
+ o<<std::endl;
+}
+
+// Push the list of callbacks (a lua table).
+// Then push nargs arguments.
+// Then call this function, which
+// - runs the callbacks
+// - removes the table and arguments from the lua stack
+// - pushes the return value, computed depending on mode
+void ScriptApiBase::runCallbacks(int nargs,RunCallbacksMode mode)
+{
+ lua_State *L = getStack();
+
+ // Insert the return value into the lua stack, below the table
+ assert(lua_gettop(L) >= nargs + 1);
+ lua_pushnil(L);
+ lua_insert(L, -(nargs + 1) - 1);
+ // Stack now looks like this:
+ // ... <return value = nil> <table> <arg#1> <arg#2> ... <arg#n>
+
+ int rv = lua_gettop(L) - nargs - 1;
+ int table = rv + 1;
+ int arg = table + 1;
+
+ luaL_checktype(L, table, LUA_TTABLE);
+
+ // Foreach
+ lua_pushnil(L);
+ bool first_loop = true;
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ luaL_checktype(L, -1, LUA_TFUNCTION);
+ // Call function
+ for(int i = 0; i < nargs; i++)
+ lua_pushvalue(L, arg+i);
+ if(lua_pcall(L, nargs, 1, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+
+ // Move return value to designated space in stack
+ // Or pop it
+ if(first_loop){
+ // Result of first callback is always moved
+ lua_replace(L, rv);
+ first_loop = false;
+ } else {
+ // Otherwise, what happens depends on the mode
+ if(mode == RUN_CALLBACKS_MODE_FIRST)
+ lua_pop(L, 1);
+ else if(mode == RUN_CALLBACKS_MODE_LAST)
+ lua_replace(L, rv);
+ else if(mode == RUN_CALLBACKS_MODE_AND ||
+ mode == RUN_CALLBACKS_MODE_AND_SC){
+ if((bool)lua_toboolean(L, rv) == true &&
+ (bool)lua_toboolean(L, -1) == false)
+ lua_replace(L, rv);
+ else
+ lua_pop(L, 1);
+ }
+ else if(mode == RUN_CALLBACKS_MODE_OR ||
+ mode == RUN_CALLBACKS_MODE_OR_SC){
+ if((bool)lua_toboolean(L, rv) == false &&
+ (bool)lua_toboolean(L, -1) == true)
+ lua_replace(L, rv);
+ else
+ lua_pop(L, 1);
+ }
+ else
+ assert(0);
+ }
+
+ // Handle short circuit modes
+ if(mode == RUN_CALLBACKS_MODE_AND_SC &&
+ (bool)lua_toboolean(L, rv) == false)
+ break;
+ else if(mode == RUN_CALLBACKS_MODE_OR_SC &&
+ (bool)lua_toboolean(L, rv) == true)
+ break;
+
+ // value removed, keep key for next iteration
+ }
+
+ // Remove stuff from stack, leaving only the return value
+ lua_settop(L, rv);
+
+ // Fix return value in case no callbacks were called
+ if(first_loop){
+ if(mode == RUN_CALLBACKS_MODE_AND ||
+ mode == RUN_CALLBACKS_MODE_AND_SC){
+ lua_pop(L, 1);
+ lua_pushboolean(L, true);
+ }
+ else if(mode == RUN_CALLBACKS_MODE_OR ||
+ mode == RUN_CALLBACKS_MODE_OR_SC){
+ lua_pop(L, 1);
+ lua_pushboolean(L, false);
+ }
+ }
+}
+
+void ScriptApiBase::addObjectReference(ServerActiveObject *cobj)
+{
+ SCRIPTAPI_PRECHECKHEADER
+ //infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
+
+ // Create object on stack
+ ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack
+ int object = lua_gettop(L);
+
+ // Get minetest.object_refs table
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "object_refs");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ int objectstable = lua_gettop(L);
+
+ // object_refs[id] = object
+ lua_pushnumber(L, cobj->getId()); // Push id
+ lua_pushvalue(L, object); // Copy object to top of stack
+ lua_settable(L, objectstable);
+}
+
+void ScriptApiBase::removeObjectReference(ServerActiveObject *cobj)
+{
+ SCRIPTAPI_PRECHECKHEADER
+ //infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
+
+ // Get minetest.object_refs table
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "object_refs");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ int objectstable = lua_gettop(L);
+
+ // Get object_refs[id]
+ lua_pushnumber(L, cobj->getId()); // Push id
+ lua_gettable(L, objectstable);
+ // Set object reference to NULL
+ ObjectRef::set_null(L);
+ lua_pop(L, 1); // pop object
+
+ // Set object_refs[id] = nil
+ lua_pushnumber(L, cobj->getId()); // Push id
+ lua_pushnil(L);
+ lua_settable(L, objectstable);
+}
+
+// Creates a new anonymous reference if cobj=NULL or id=0
+void ScriptApiBase::objectrefGetOrCreate(
+ ServerActiveObject *cobj)
+{
+ lua_State *L = getStack();
+
+ if(cobj == NULL || cobj->getId() == 0){
+ ObjectRef::create(L, cobj);
+ } else {
+ objectrefGet(cobj->getId());
+ }
+}
+
+void ScriptApiBase::objectrefGet(u16 id)
+{
+ lua_State *L = getStack();
+
+ // Get minetest.object_refs[i]
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "object_refs");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ lua_pushnumber(L, id);
+ lua_gettable(L, -2);
+ lua_remove(L, -2); // object_refs
+ lua_remove(L, -2); // minetest
+}
diff --git a/src/script/cpp_api/s_base.h b/src/script/cpp_api/s_base.h
new file mode 100644
index 000000000..da4e17d89
--- /dev/null
+++ b/src/script/cpp_api/s_base.h
@@ -0,0 +1,167 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef S_BASE_H_
+#define S_BASE_H_
+
+#include <iostream>
+
+#include "irrlichttypes.h"
+#include "jmutex.h"
+#include "jmutexautolock.h"
+#include "common/c_types.h"
+#include "debug.h"
+
+#define LOCK_DEBUG
+
+class Server;
+class Environment;
+class ServerActiveObject;
+class LuaABM;
+class InvRef;
+class ModApiBase;
+class ModApiEnvMod;
+class ObjectRef;
+class NodeMetaRef;
+
+
+/* definitions */
+// What scriptapi_run_callbacks does with the return values of callbacks.
+// Regardless of the mode, if only one callback is defined,
+// its return value is the total return value.
+// Modes only affect the case where 0 or >= 2 callbacks are defined.
+enum RunCallbacksMode
+{
+ // Returns the return value of the first callback
+ // Returns nil if list of callbacks is empty
+ RUN_CALLBACKS_MODE_FIRST,
+ // Returns the return value of the last callback
+ // Returns nil if list of callbacks is empty
+ RUN_CALLBACKS_MODE_LAST,
+ // If any callback returns a false value, the first such is returned
+ // Otherwise, the first callback's return value (trueish) is returned
+ // Returns true if list of callbacks is empty
+ RUN_CALLBACKS_MODE_AND,
+ // Like above, but stops calling callbacks (short circuit)
+ // after seeing the first false value
+ RUN_CALLBACKS_MODE_AND_SC,
+ // If any callback returns a true value, the first such is returned
+ // Otherwise, the first callback's return value (falseish) is returned
+ // Returns false if list of callbacks is empty
+ RUN_CALLBACKS_MODE_OR,
+ // Like above, but stops calling callbacks (short circuit)
+ // after seeing the first true value
+ RUN_CALLBACKS_MODE_OR_SC,
+ // Note: "a true value" and "a false value" refer to values that
+ // are converted by lua_toboolean to true or false, respectively.
+};
+
+
+class ScriptApiBase {
+public:
+
+ /* object */
+ void addObjectReference(ServerActiveObject *cobj);
+ void removeObjectReference(ServerActiveObject *cobj);
+
+ ScriptApiBase();
+
+protected:
+ friend class LuaABM;
+ friend class InvRef;
+ friend class ObjectRef;
+ friend class NodeMetaRef;
+ friend class ModApiBase;
+ friend class ModApiEnvMod;
+
+
+ inline lua_State* getStack()
+ { return m_luastack; }
+
+ bool setStack(lua_State* stack) {
+ if (m_luastack == 0) {
+ m_luastack = stack;
+ return true;
+ }
+ return false;
+ }
+
+ void realityCheck();
+ void scriptError(const char *fmt, ...);
+ void stackDump(std::ostream &o);
+ void runCallbacks(int nargs,RunCallbacksMode mode);
+
+ inline Server* getServer() { return m_server; }
+ void setServer(Server* server) { m_server = server; }
+
+ Environment* getEnv() { return m_environment; }
+ void setEnv(Environment* env) { m_environment = env; }
+
+ void objectrefGetOrCreate(ServerActiveObject *cobj);
+ void objectrefGet(u16 id);
+
+ JMutex m_luastackmutex;
+#ifdef LOCK_DEBUG
+ bool m_locked;
+#endif
+private:
+ lua_State* m_luastack;
+
+ Server* m_server;
+ Environment* m_environment;
+
+
+};
+
+#ifdef LOCK_DEBUG
+class LockChecker {
+public:
+ LockChecker(bool* variable) {
+ assert(*variable == false);
+
+ m_variable = variable;
+ *m_variable = true;
+ }
+ ~LockChecker() {
+ *m_variable = false;
+ }
+private:
+bool* m_variable;
+};
+
+#define LOCK_CHECK LockChecker(&(this->m_locked))
+#else
+#define LOCK_CHECK while(0)
+#endif
+
+#define LUA_STACK_AUTOLOCK JMutexAutoLock(this->m_luastackmutex)
+
+#define SCRIPTAPI_PRECHECKHEADER \
+ LUA_STACK_AUTOLOCK; \
+ LOCK_CHECK; \
+ realityCheck(); \
+ lua_State *L = getStack(); \
+ assert(lua_checkstack(L, 20)); \
+ StackUnroller stack_unroller(L);
+
+#define PLAYER_TO_SA(p) p->getEnv()->getScriptIface()
+#define ENV_TO_SA(env) env->getScriptIface()
+#define SERVER_TO_SA(srv) srv->getScriptIface()
+
+#endif /* S_BASE_H_ */
diff --git a/src/scriptapi_entity.cpp b/src/script/cpp_api/s_entity.cpp
index c15f801a6..2a5a6066d 100644
--- a/src/scriptapi_entity.cpp
+++ b/src/script/cpp_api/s_entity.cpp
@@ -17,43 +17,22 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#include "scriptapi.h"
-#include "scriptapi_entity.h"
+#include "cpp_api/s_entity.h"
+#include "log.h"
+#include "object_properties.h"
+#include "common/c_converter.h"
+#include "common/c_content.h"
extern "C" {
-#include <lauxlib.h>
+#include "lauxlib.h"
}
-#include "log.h"
-#include "script.h"
-#include "scriptapi_types.h"
-#include "scriptapi_object.h"
-#include "scriptapi_common.h"
-
-
-void luaentity_get(lua_State *L, u16 id)
+bool ScriptApiEntity::luaentity_Add(u16 id, const char *name)
{
- // Get minetest.luaentities[i]
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "luaentities");
- luaL_checktype(L, -1, LUA_TTABLE);
- lua_pushnumber(L, id);
- lua_gettable(L, -2);
- lua_remove(L, -2); // luaentities
- lua_remove(L, -2); // minetest
-}
+ SCRIPTAPI_PRECHECKHEADER
-/*
- luaentity
-*/
-
-bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
verbosestream<<"scriptapi_luaentity_add: id="<<id<<" name=\""
<<name<<"\""<<std::endl;
- StackUnroller stack_unroller(L);
// Get minetest.registered_entities[name]
lua_getglobal(L, "minetest");
@@ -80,7 +59,7 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
// Add object reference
// This should be userdata with metatable ObjectRef
- objectref_get(L, id);
+ objectrefGet(id);
luaL_checktype(L, -1, LUA_TUSERDATA);
if(!luaL_checkudata(L, -1, "ObjectRef"))
luaL_typerror(L, -1, "ObjectRef");
@@ -97,16 +76,15 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
return true;
}
-void scriptapi_luaentity_activate(lua_State *L, u16 id,
+void ScriptApiEntity::luaentity_Activate(u16 id,
const std::string &staticdata, u32 dtime_s)
{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
+ SCRIPTAPI_PRECHECKHEADER
+
verbosestream<<"scriptapi_luaentity_activate: id="<<id<<std::endl;
- StackUnroller stack_unroller(L);
// Get minetest.luaentities[id]
- luaentity_get(L, id);
+ luaentity_get(L,id);
int object = lua_gettop(L);
// Get on_activate function
@@ -119,15 +97,15 @@ void scriptapi_luaentity_activate(lua_State *L, u16 id,
lua_pushinteger(L, dtime_s);
// Call with 3 arguments, 0 results
if(lua_pcall(L, 3, 0, 0))
- script_error(L, "error running function on_activate: %s\n",
+ scriptError("error running function on_activate: %s\n",
lua_tostring(L, -1));
}
}
-void scriptapi_luaentity_rm(lua_State *L, u16 id)
+void ScriptApiEntity::luaentity_Remove(u16 id)
{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
+ SCRIPTAPI_PRECHECKHEADER
+
verbosestream<<"scriptapi_luaentity_rm: id="<<id<<std::endl;
// Get minetest.luaentities table
@@ -144,15 +122,14 @@ void scriptapi_luaentity_rm(lua_State *L, u16 id)
lua_pop(L, 2); // pop luaentities, minetest
}
-std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id)
+std::string ScriptApiEntity::luaentity_GetStaticdata(u16 id)
{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
+ SCRIPTAPI_PRECHECKHEADER
+
//infostream<<"scriptapi_luaentity_get_staticdata: id="<<id<<std::endl;
- StackUnroller stack_unroller(L);
// Get minetest.luaentities[id]
- luaentity_get(L, id);
+ luaentity_get(L,id);
int object = lua_gettop(L);
// Get get_staticdata function
@@ -165,7 +142,7 @@ std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id)
lua_pushvalue(L, object); // self
// Call with 1 arguments, 1 results
if(lua_pcall(L, 1, 1, 0))
- script_error(L, "error running function get_staticdata: %s\n",
+ scriptError("error running function get_staticdata: %s\n",
lua_tostring(L, -1));
size_t len=0;
@@ -173,16 +150,15 @@ std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id)
return std::string(s, len);
}
-void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
+void ScriptApiEntity::luaentity_GetProperties(u16 id,
ObjectProperties *prop)
{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
+ SCRIPTAPI_PRECHECKHEADER
+
//infostream<<"scriptapi_luaentity_get_properties: id="<<id<<std::endl;
- StackUnroller stack_unroller(L);
// Get minetest.luaentities[id]
- luaentity_get(L, id);
+ luaentity_get(L,id);
//int object = lua_gettop(L);
// Set default values that differ from ObjectProperties defaults
@@ -214,15 +190,14 @@ void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
lua_pop(L, 1);
}
-void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)
+void ScriptApiEntity::luaentity_Step(u16 id, float dtime)
{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
+ SCRIPTAPI_PRECHECKHEADER
+
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
- StackUnroller stack_unroller(L);
// Get minetest.luaentities[id]
- luaentity_get(L, id);
+ luaentity_get(L,id);
int object = lua_gettop(L);
// State: object is at top of stack
// Get step function
@@ -234,22 +209,21 @@ void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)
lua_pushnumber(L, dtime); // dtime
// Call with 2 arguments, 0 results
if(lua_pcall(L, 2, 0, 0))
- script_error(L, "error running function 'on_step': %s\n", lua_tostring(L, -1));
+ scriptError("error running function 'on_step': %s\n", lua_tostring(L, -1));
}
// Calls entity:on_punch(ObjectRef puncher, time_from_last_punch,
// tool_capabilities, direction)
-void scriptapi_luaentity_punch(lua_State *L, u16 id,
+void ScriptApiEntity::luaentity_Punch(u16 id,
ServerActiveObject *puncher, float time_from_last_punch,
const ToolCapabilities *toolcap, v3f dir)
{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
+ SCRIPTAPI_PRECHECKHEADER
+
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
- StackUnroller stack_unroller(L);
// Get minetest.luaentities[id]
- luaentity_get(L, id);
+ luaentity_get(L,id);
int object = lua_gettop(L);
// State: object is at top of stack
// Get function
@@ -258,26 +232,25 @@ void scriptapi_luaentity_punch(lua_State *L, u16 id,
return;
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self
- objectref_get_or_create(L, puncher); // Clicker reference
+ objectrefGetOrCreate(puncher); // Clicker reference
lua_pushnumber(L, time_from_last_punch);
push_tool_capabilities(L, *toolcap);
push_v3f(L, dir);
// Call with 5 arguments, 0 results
if(lua_pcall(L, 5, 0, 0))
- script_error(L, "error running function 'on_punch': %s\n", lua_tostring(L, -1));
+ scriptError("error running function 'on_punch': %s\n", lua_tostring(L, -1));
}
// Calls entity:on_rightclick(ObjectRef clicker)
-void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
+void ScriptApiEntity::luaentity_Rightclick(u16 id,
ServerActiveObject *clicker)
{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
+ SCRIPTAPI_PRECHECKHEADER
+
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
- StackUnroller stack_unroller(L);
// Get minetest.luaentities[id]
- luaentity_get(L, id);
+ luaentity_get(L,id);
int object = lua_gettop(L);
// State: object is at top of stack
// Get function
@@ -286,8 +259,9 @@ void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
return;
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self
- objectref_get_or_create(L, clicker); // Clicker reference
+ objectrefGetOrCreate(clicker); // Clicker reference
// Call with 2 arguments, 0 results
if(lua_pcall(L, 2, 0, 0))
- script_error(L, "error running function 'on_rightclick': %s\n", lua_tostring(L, -1));
+ scriptError("error running function 'on_rightclick': %s\n", lua_tostring(L, -1));
}
+
diff --git a/src/script/cpp_api/s_entity.h b/src/script/cpp_api/s_entity.h
new file mode 100644
index 000000000..b95b6b4b4
--- /dev/null
+++ b/src/script/cpp_api/s_entity.h
@@ -0,0 +1,50 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef S_ENTITY_H_
+#define S_ENTITY_H_
+
+#include "cpp_api/s_base.h"
+#include "irr_v3d.h"
+
+class ObjectProperties;
+class ToolCapabilities;
+
+class ScriptApiEntity
+ : virtual public ScriptApiBase
+{
+public:
+ bool luaentity_Add(u16 id, const char *name);
+ void luaentity_Activate(u16 id,
+ const std::string &staticdata, u32 dtime_s);
+ void luaentity_Remove(u16 id);
+ std::string luaentity_GetStaticdata(u16 id);
+ void luaentity_GetProperties(u16 id,
+ ObjectProperties *prop);
+ void luaentity_Step(u16 id, float dtime);
+ void luaentity_Punch(u16 id,
+ ServerActiveObject *puncher, float time_from_last_punch,
+ const ToolCapabilities *toolcap, v3f dir);
+ void luaentity_Rightclick(u16 id,
+ ServerActiveObject *clicker);
+};
+
+
+
+#endif /* S_ENTITY_H_ */
diff --git a/src/script/cpp_api/s_env.cpp b/src/script/cpp_api/s_env.cpp
new file mode 100644
index 000000000..334d196bc
--- /dev/null
+++ b/src/script/cpp_api/s_env.cpp
@@ -0,0 +1,132 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/s_env.h"
+#include "common/c_converter.h"
+#include "log.h"
+#include "environment.h"
+#include "lua_api/l_env.h"
+
+extern "C" {
+#include "lauxlib.h"
+}
+
+void ScriptApiEnv::environment_OnGenerated(v3s16 minp, v3s16 maxp,
+ u32 blockseed)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Get minetest.registered_on_generateds
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_generateds");
+ // Call callbacks
+ push_v3s16(L, minp);
+ push_v3s16(L, maxp);
+ lua_pushnumber(L, blockseed);
+ runCallbacks(3, RUN_CALLBACKS_MODE_FIRST);
+}
+
+void ScriptApiEnv::environment_Step(float dtime)
+{
+ SCRIPTAPI_PRECHECKHEADER
+ //infostream<<"scriptapi_environment_step"<<std::endl;
+
+ // Get minetest.registered_globalsteps
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_globalsteps");
+ // Call callbacks
+ lua_pushnumber(L, dtime);
+ runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
+}
+
+void ScriptApiEnv::initializeEnvironment(ServerEnvironment *env)
+{
+ SCRIPTAPI_PRECHECKHEADER
+ verbosestream<<"scriptapi_add_environment"<<std::endl;
+ setEnv(env);
+
+ /*
+ Add ActiveBlockModifiers to environment
+ */
+
+ // Get minetest.registered_abms
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_abms");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ int registered_abms = lua_gettop(L);
+
+ if(lua_istable(L, registered_abms)){
+ int table = lua_gettop(L);
+ lua_pushnil(L);
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ int id = lua_tonumber(L, -2);
+ int current_abm = lua_gettop(L);
+
+ std::set<std::string> trigger_contents;
+ lua_getfield(L, current_abm, "nodenames");
+ if(lua_istable(L, -1)){
+ int table = lua_gettop(L);
+ lua_pushnil(L);
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ luaL_checktype(L, -1, LUA_TSTRING);
+ trigger_contents.insert(lua_tostring(L, -1));
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ } else if(lua_isstring(L, -1)){
+ trigger_contents.insert(lua_tostring(L, -1));
+ }
+ lua_pop(L, 1);
+
+ std::set<std::string> required_neighbors;
+ lua_getfield(L, current_abm, "neighbors");
+ if(lua_istable(L, -1)){
+ int table = lua_gettop(L);
+ lua_pushnil(L);
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ luaL_checktype(L, -1, LUA_TSTRING);
+ required_neighbors.insert(lua_tostring(L, -1));
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ } else if(lua_isstring(L, -1)){
+ required_neighbors.insert(lua_tostring(L, -1));
+ }
+ lua_pop(L, 1);
+
+ float trigger_interval = 10.0;
+ getfloatfield(L, current_abm, "interval", trigger_interval);
+
+ int trigger_chance = 50;
+ getintfield(L, current_abm, "chance", trigger_chance);
+
+ LuaABM *abm = new LuaABM(L, id, trigger_contents,
+ required_neighbors, trigger_interval, trigger_chance);
+
+ env->addActiveBlockModifier(abm);
+
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ }
+ lua_pop(L, 1);
+}
diff --git a/src/script.h b/src/script/cpp_api/s_env.h
index dbacae5ae..c5b739eb4 100644
--- a/src/script.h
+++ b/src/script/cpp_api/s_env.h
@@ -17,33 +17,24 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef SCRIPT_HEADER
-#define SCRIPT_HEADER
+#ifndef S_ENV_H_
+#define S_ENV_H_
-#include <exception>
-#include <string>
+#include "cpp_api/s_base.h"
+#include "irr_v3d.h"
-typedef struct lua_State lua_State;
+class ServerEnvironment;
-class LuaError : public std::exception
+class ScriptApiEnv
+ : virtual public ScriptApiBase
{
public:
- LuaError(lua_State *L, const std::string &s);
-
- virtual ~LuaError() throw()
- {}
- virtual const char * what() const throw()
- {
- return m_s.c_str();
- }
- std::string m_s;
-};
-
-lua_State* script_init();
-void script_deinit(lua_State *L);
-std::string script_get_backtrace(lua_State *L);
-void script_error(lua_State *L, const char *fmt, ...);
-bool script_load(lua_State *L, const char *path);
+ // On environment step
+ void environment_Step(float dtime);
+ // After generating a piece of map
+ void environment_OnGenerated(v3s16 minp, v3s16 maxp,u32 blockseed);
-#endif
+ void initializeEnvironment(ServerEnvironment *env);
+};
+#endif /* S_ENV_H_ */
diff --git a/src/script/cpp_api/s_inventory.cpp b/src/script/cpp_api/s_inventory.cpp
new file mode 100644
index 000000000..2402d198c
--- /dev/null
+++ b/src/script/cpp_api/s_inventory.cpp
@@ -0,0 +1,260 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/s_inventory.h"
+#include "inventorymanager.h"
+#include "lua_api/l_inventory.h"
+#include "lua_api/l_item.h"
+#include "log.h"
+
+// Return number of accepted items to be moved
+int ScriptApiDetached::detached_inventory_AllowMove(
+ const std::string &name,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Push callback function on stack
+ if(!getDetachedInventoryCallback(name, "allow_move"))
+ return count;
+
+ // function(inv, from_list, from_index, to_list, to_index, count, player)
+ // inv
+ InventoryLocation loc;
+ loc.setDetached(name);
+ InvRef::create(L, loc);
+ // from_list
+ lua_pushstring(L, from_list.c_str());
+ // from_index
+ lua_pushinteger(L, from_index + 1);
+ // to_list
+ lua_pushstring(L, to_list.c_str());
+ // to_index
+ lua_pushinteger(L, to_index + 1);
+ // count
+ lua_pushinteger(L, count);
+ // player
+ objectrefGetOrCreate(player);
+ if(lua_pcall(L, 7, 1, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+ if(!lua_isnumber(L, -1))
+ throw LuaError(L, "allow_move should return a number");
+ return luaL_checkinteger(L, -1);
+}
+
+// Return number of accepted items to be put
+int ScriptApiDetached::detached_inventory_AllowPut(
+ const std::string &name,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Push callback function on stack
+ if(!getDetachedInventoryCallback(name, "allow_put"))
+ return stack.count; // All will be accepted
+
+ // Call function(inv, listname, index, stack, player)
+ // inv
+ InventoryLocation loc;
+ loc.setDetached(name);
+ InvRef::create(L, loc);
+ // listname
+ lua_pushstring(L, listname.c_str());
+ // index
+ lua_pushinteger(L, index + 1);
+ // stack
+ LuaItemStack::create(L, stack);
+ // player
+ objectrefGetOrCreate(player);
+ if(lua_pcall(L, 5, 1, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+ if(!lua_isnumber(L, -1))
+ throw LuaError(L, "allow_put should return a number");
+ return luaL_checkinteger(L, -1);
+}
+
+// Return number of accepted items to be taken
+int ScriptApiDetached::detached_inventory_AllowTake(
+ const std::string &name,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Push callback function on stack
+ if(!getDetachedInventoryCallback(name, "allow_take"))
+ return stack.count; // All will be accepted
+
+ // Call function(inv, listname, index, stack, player)
+ // inv
+ InventoryLocation loc;
+ loc.setDetached(name);
+ InvRef::create(L, loc);
+ // listname
+ lua_pushstring(L, listname.c_str());
+ // index
+ lua_pushinteger(L, index + 1);
+ // stack
+ LuaItemStack::create(L, stack);
+ // player
+ objectrefGetOrCreate(player);
+ if(lua_pcall(L, 5, 1, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+ if(!lua_isnumber(L, -1))
+ throw LuaError(L, "allow_take should return a number");
+ return luaL_checkinteger(L, -1);
+}
+
+// Report moved items
+void ScriptApiDetached::detached_inventory_OnMove(
+ const std::string &name,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Push callback function on stack
+ if(!getDetachedInventoryCallback(name, "on_move"))
+ return;
+
+ // function(inv, from_list, from_index, to_list, to_index, count, player)
+ // inv
+ InventoryLocation loc;
+ loc.setDetached(name);
+ InvRef::create(L, loc);
+ // from_list
+ lua_pushstring(L, from_list.c_str());
+ // from_index
+ lua_pushinteger(L, from_index + 1);
+ // to_list
+ lua_pushstring(L, to_list.c_str());
+ // to_index
+ lua_pushinteger(L, to_index + 1);
+ // count
+ lua_pushinteger(L, count);
+ // player
+ objectrefGetOrCreate(player);
+ if(lua_pcall(L, 7, 0, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+}
+
+// Report put items
+void ScriptApiDetached::detached_inventory_OnPut(
+ const std::string &name,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Push callback function on stack
+ if(!getDetachedInventoryCallback(name, "on_put"))
+ return;
+
+ // Call function(inv, listname, index, stack, player)
+ // inv
+ InventoryLocation loc;
+ loc.setDetached(name);
+ InvRef::create(L, loc);
+ // listname
+ lua_pushstring(L, listname.c_str());
+ // index
+ lua_pushinteger(L, index + 1);
+ // stack
+ LuaItemStack::create(L, stack);
+ // player
+ objectrefGetOrCreate(player);
+ if(lua_pcall(L, 5, 0, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+}
+
+// Report taken items
+void ScriptApiDetached::detached_inventory_OnTake(
+ const std::string &name,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Push callback function on stack
+ if(!getDetachedInventoryCallback(name, "on_take"))
+ return;
+
+ // Call function(inv, listname, index, stack, player)
+ // inv
+ InventoryLocation loc;
+ loc.setDetached(name);
+ InvRef::create(L, loc);
+ // listname
+ lua_pushstring(L, listname.c_str());
+ // index
+ lua_pushinteger(L, index + 1);
+ // stack
+ LuaItemStack::create(L, stack);
+ // player
+ objectrefGetOrCreate(player);
+ if(lua_pcall(L, 5, 0, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+}
+
+// Retrieves minetest.detached_inventories[name][callbackname]
+// If that is nil or on error, return false and stack is unchanged
+// If that is a function, returns true and pushes the
+// function onto the stack
+bool ScriptApiDetached::getDetachedInventoryCallback(
+ const std::string &name, const char *callbackname)
+{
+ lua_State *L = getStack();
+
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "detached_inventories");
+ lua_remove(L, -2);
+ luaL_checktype(L, -1, LUA_TTABLE);
+ lua_getfield(L, -1, name.c_str());
+ lua_remove(L, -2);
+ // Should be a table
+ if(lua_type(L, -1) != LUA_TTABLE)
+ {
+ errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
+ lua_pop(L, 1);
+ return false;
+ }
+ lua_getfield(L, -1, callbackname);
+ lua_remove(L, -2);
+ // Should be a function or nil
+ if(lua_type(L, -1) == LUA_TFUNCTION)
+ {
+ return true;
+ }
+ else if(lua_isnil(L, -1))
+ {
+ lua_pop(L, 1);
+ return false;
+ }
+ else
+ {
+ errorstream<<"Detached inventory \""<<name<<"\" callback \""
+ <<callbackname<<"\" is not a function"<<std::endl;
+ lua_pop(L, 1);
+ return false;
+ }
+}
diff --git a/src/script/cpp_api/s_inventory.h b/src/script/cpp_api/s_inventory.h
new file mode 100644
index 000000000..bf3b5de85
--- /dev/null
+++ b/src/script/cpp_api/s_inventory.h
@@ -0,0 +1,71 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef S_INVENTORY_H_
+#define S_INVENTORY_H_
+
+#include "cpp_api/s_base.h"
+
+class ItemStack;
+
+class ScriptApiDetached
+ : virtual public ScriptApiBase
+{
+public:
+ /* Detached inventory callbacks */
+ // Return number of accepted items to be moved
+ int detached_inventory_AllowMove(
+ const std::string &name,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player);
+ // Return number of accepted items to be put
+ int detached_inventory_AllowPut(
+ const std::string &name,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player);
+ // Return number of accepted items to be taken
+ int detached_inventory_AllowTake(
+ const std::string &name,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player);
+ // Report moved items
+ void detached_inventory_OnMove(
+ const std::string &name,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player);
+ // Report put items
+ void detached_inventory_OnPut(
+ const std::string &name,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player);
+ // Report taken items
+ void detached_inventory_OnTake(
+ const std::string &name,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player);
+private:
+ bool getDetachedInventoryCallback(
+ const std::string &name, const char *callbackname);
+};
+
+
+
+#endif /* S_INVENTORY_H_ */
diff --git a/src/script/cpp_api/s_item.cpp b/src/script/cpp_api/s_item.cpp
new file mode 100644
index 000000000..6937ebbeb
--- /dev/null
+++ b/src/script/cpp_api/s_item.cpp
@@ -0,0 +1,164 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/s_item.h"
+#include "common/c_converter.h"
+#include "common/c_content.h"
+#include "lua_api/l_item.h"
+#include "server.h"
+
+bool ScriptApiItem::item_OnDrop(ItemStack &item,
+ ServerActiveObject *dropper, v3f pos)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Push callback function on stack
+ if(!getItemCallback(item.name.c_str(), "on_drop"))
+ return false;
+
+ // Call function
+ LuaItemStack::create(L, item);
+ objectrefGetOrCreate(dropper);
+ pushFloatPos(L, pos);
+ if(lua_pcall(L, 3, 1, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+ if(!lua_isnil(L, -1))
+ item = read_item(L,-1, getServer());
+ return true;
+}
+
+bool ScriptApiItem::item_OnPlace(ItemStack &item,
+ ServerActiveObject *placer, const PointedThing &pointed)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Push callback function on stack
+ if(!getItemCallback(item.name.c_str(), "on_place"))
+ return false;
+
+ // Call function
+ LuaItemStack::create(L, item);
+ objectrefGetOrCreate(placer);
+ pushPointedThing(pointed);
+ if(lua_pcall(L, 3, 1, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+ if(!lua_isnil(L, -1))
+ item = read_item(L,-1, getServer());
+ return true;
+}
+
+bool ScriptApiItem::item_OnUse(ItemStack &item,
+ ServerActiveObject *user, const PointedThing &pointed)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Push callback function on stack
+ if(!getItemCallback(item.name.c_str(), "on_use"))
+ return false;
+
+ // Call function
+ LuaItemStack::create(L, item);
+ objectrefGetOrCreate(user);
+ pushPointedThing(pointed);
+ if(lua_pcall(L, 3, 1, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+ if(!lua_isnil(L, -1))
+ item = read_item(L,-1, getServer());
+ return true;
+}
+
+// Retrieves minetest.registered_items[name][callbackname]
+// If that is nil or on error, return false and stack is unchanged
+// If that is a function, returns true and pushes the
+// function onto the stack
+// If minetest.registered_items[name] doesn't exist, minetest.nodedef_default
+// is tried instead so unknown items can still be manipulated to some degree
+bool ScriptApiItem::getItemCallback(const char *name, const char *callbackname)
+{
+ lua_State* L = getStack();
+
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_items");
+ lua_remove(L, -2);
+ luaL_checktype(L, -1, LUA_TTABLE);
+ lua_getfield(L, -1, name);
+ lua_remove(L, -2);
+ // Should be a table
+ if(lua_type(L, -1) != LUA_TTABLE)
+ {
+ // Report error and clean up
+ errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
+ lua_pop(L, 1);
+
+ // Try minetest.nodedef_default instead
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "nodedef_default");
+ lua_remove(L, -2);
+ luaL_checktype(L, -1, LUA_TTABLE);
+ }
+ lua_getfield(L, -1, callbackname);
+ lua_remove(L, -2);
+ // Should be a function or nil
+ if(lua_type(L, -1) == LUA_TFUNCTION)
+ {
+ return true;
+ }
+ else if(lua_isnil(L, -1))
+ {
+ lua_pop(L, 1);
+ return false;
+ }
+ else
+ {
+ errorstream<<"Item \""<<name<<"\" callback \""
+ <<callbackname<<" is not a function"<<std::endl;
+ lua_pop(L, 1);
+ return false;
+ }
+}
+
+void ScriptApiItem::pushPointedThing(const PointedThing& pointed)
+{
+ lua_State* L = getStack();
+
+ lua_newtable(L);
+ if(pointed.type == POINTEDTHING_NODE)
+ {
+ lua_pushstring(L, "node");
+ lua_setfield(L, -2, "type");
+ push_v3s16(L, pointed.node_undersurface);
+ lua_setfield(L, -2, "under");
+ push_v3s16(L, pointed.node_abovesurface);
+ lua_setfield(L, -2, "above");
+ }
+ else if(pointed.type == POINTEDTHING_OBJECT)
+ {
+ lua_pushstring(L, "object");
+ lua_setfield(L, -2, "type");
+ objectrefGet(pointed.object_id);
+ lua_setfield(L, -2, "ref");
+ }
+ else
+ {
+ lua_pushstring(L, "nothing");
+ lua_setfield(L, -2, "type");
+ }
+}
+
+
diff --git a/src/script/cpp_api/s_item.h b/src/script/cpp_api/s_item.h
new file mode 100644
index 000000000..28ac444f6
--- /dev/null
+++ b/src/script/cpp_api/s_item.h
@@ -0,0 +1,55 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef S_ITEM_H_
+#define S_ITEM_H_
+
+#include "cpp_api/s_base.h"
+#include "irr_v3d.h"
+
+class PointedThing;
+class ItemStack;
+class ServerActiveObject;
+class ItemDefinition;
+class LuaItemStack;
+class ModApiItemMod;
+
+class ScriptApiItem
+: virtual public ScriptApiBase
+{
+public:
+ bool item_OnDrop(ItemStack &item,
+ ServerActiveObject *dropper, v3f pos);
+ bool item_OnPlace(ItemStack &item,
+ ServerActiveObject *placer, const PointedThing &pointed);
+ bool item_OnUse(ItemStack &item,
+ ServerActiveObject *user, const PointedThing &pointed);
+
+protected:
+ friend class LuaItemStack;
+ friend class ModApiItemMod;
+
+ bool getItemCallback(const char *name, const char *callbackname);
+private:
+ void pushPointedThing(const PointedThing& pointed);
+
+};
+
+
+#endif /* S_ITEM_H_ */
diff --git a/src/script/cpp_api/s_node.cpp b/src/script/cpp_api/s_node.cpp
new file mode 100644
index 000000000..969e2f4d9
--- /dev/null
+++ b/src/script/cpp_api/s_node.cpp
@@ -0,0 +1,233 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/s_node.h"
+#include "common/c_converter.h"
+#include "common/c_content.h"
+#include "nodedef.h"
+#include "server.h"
+
+
+struct EnumString ScriptApiNode::es_DrawType[] =
+ {
+ {NDT_NORMAL, "normal"},
+ {NDT_AIRLIKE, "airlike"},
+ {NDT_LIQUID, "liquid"},
+ {NDT_FLOWINGLIQUID, "flowingliquid"},
+ {NDT_GLASSLIKE, "glasslike"},
+ {NDT_GLASSLIKE_FRAMED, "glasslike_framed"},
+ {NDT_ALLFACES, "allfaces"},
+ {NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
+ {NDT_TORCHLIKE, "torchlike"},
+ {NDT_SIGNLIKE, "signlike"},
+ {NDT_PLANTLIKE, "plantlike"},
+ {NDT_FENCELIKE, "fencelike"},
+ {NDT_RAILLIKE, "raillike"},
+ {NDT_NODEBOX, "nodebox"},
+ {0, NULL},
+ };
+
+struct EnumString ScriptApiNode::es_ContentParamType2[] =
+ {
+ {CPT2_NONE, "none"},
+ {CPT2_FULL, "full"},
+ {CPT2_FLOWINGLIQUID, "flowingliquid"},
+ {CPT2_FACEDIR, "facedir"},
+ {CPT2_WALLMOUNTED, "wallmounted"},
+ {0, NULL},
+ };
+
+struct EnumString ScriptApiNode::es_LiquidType[] =
+ {
+ {LIQUID_NONE, "none"},
+ {LIQUID_FLOWING, "flowing"},
+ {LIQUID_SOURCE, "source"},
+ {0, NULL},
+ };
+
+struct EnumString ScriptApiNode::es_ContentParamType[] =
+ {
+ {CPT_NONE, "none"},
+ {CPT_LIGHT, "light"},
+ {0, NULL},
+ };
+
+struct EnumString ScriptApiNode::es_NodeBoxType[] =
+ {
+ {NODEBOX_REGULAR, "regular"},
+ {NODEBOX_FIXED, "fixed"},
+ {NODEBOX_WALLMOUNTED, "wallmounted"},
+ {0, NULL},
+ };
+
+ScriptApiNode::ScriptApiNode() {
+}
+
+ScriptApiNode::~ScriptApiNode() {
+}
+
+bool ScriptApiNode::node_on_punch(v3s16 p, MapNode node,
+ ServerActiveObject *puncher)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ INodeDefManager *ndef = getServer()->ndef();
+
+ // Push callback function on stack
+ if(!getItemCallback(ndef->get(node).name.c_str(), "on_punch"))
+ return false;
+
+ // Call function
+ push_v3s16(L, p);
+ pushnode(L, node, ndef);
+ objectrefGetOrCreate(puncher);
+ if(lua_pcall(L, 3, 0, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+ return true;
+}
+
+bool ScriptApiNode::node_on_dig(v3s16 p, MapNode node,
+ ServerActiveObject *digger)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ INodeDefManager *ndef = getServer()->ndef();
+
+ // Push callback function on stack
+ if(!getItemCallback(ndef->get(node).name.c_str(), "on_dig"))
+ return false;
+
+ // Call function
+ push_v3s16(L, p);
+ pushnode(L, node, ndef);
+ objectrefGetOrCreate(digger);
+ if(lua_pcall(L, 3, 0, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+ return true;
+}
+
+void ScriptApiNode::node_on_construct(v3s16 p, MapNode node)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ INodeDefManager *ndef = getServer()->ndef();
+
+ // Push callback function on stack
+ if(!getItemCallback(ndef->get(node).name.c_str(), "on_construct"))
+ return;
+
+ // Call function
+ push_v3s16(L, p);
+ if(lua_pcall(L, 1, 0, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+}
+
+void ScriptApiNode::node_on_destruct(v3s16 p, MapNode node)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ INodeDefManager *ndef = getServer()->ndef();
+
+ // Push callback function on stack
+ if(!getItemCallback(ndef->get(node).name.c_str(), "on_destruct"))
+ return;
+
+ // Call function
+ push_v3s16(L, p);
+ if(lua_pcall(L, 1, 0, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+}
+
+void ScriptApiNode::node_after_destruct(v3s16 p, MapNode node)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ INodeDefManager *ndef = getServer()->ndef();
+
+ // Push callback function on stack
+ if(!getItemCallback(ndef->get(node).name.c_str(), "after_destruct"))
+ return;
+
+ // Call function
+ push_v3s16(L, p);
+ pushnode(L, node, ndef);
+ if(lua_pcall(L, 2, 0, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+}
+
+bool ScriptApiNode::node_on_timer(v3s16 p, MapNode node, f32 dtime)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ INodeDefManager *ndef = getServer()->ndef();
+
+ // Push callback function on stack
+ if(!getItemCallback(ndef->get(node).name.c_str(), "on_timer"))
+ return false;
+
+ // Call function
+ push_v3s16(L, p);
+ lua_pushnumber(L,dtime);
+ if(lua_pcall(L, 2, 1, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+ if((bool)lua_isboolean(L,-1) && (bool)lua_toboolean(L,-1) == true)
+ return true;
+
+ return false;
+}
+
+void ScriptApiNode::node_on_receive_fields(v3s16 p,
+ const std::string &formname,
+ const std::map<std::string, std::string> &fields,
+ ServerActiveObject *sender)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ INodeDefManager *ndef = getServer()->ndef();
+
+ // If node doesn't exist, we don't know what callback to call
+ MapNode node = getEnv()->getMap().getNodeNoEx(p);
+ if(node.getContent() == CONTENT_IGNORE)
+ return;
+
+ // Push callback function on stack
+ if(!getItemCallback(ndef->get(node).name.c_str(), "on_receive_fields"))
+ return;
+
+ // Call function
+ // param 1
+ push_v3s16(L, p);
+ // param 2
+ lua_pushstring(L, formname.c_str());
+ // param 3
+ lua_newtable(L);
+ for(std::map<std::string, std::string>::const_iterator
+ i = fields.begin(); i != fields.end(); i++){
+ const std::string &name = i->first;
+ const std::string &value = i->second;
+ lua_pushstring(L, name.c_str());
+ lua_pushlstring(L, value.c_str(), value.size());
+ lua_settable(L, -3);
+ }
+ // param 4
+ objectrefGetOrCreate(sender);
+ if(lua_pcall(L, 4, 0, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+}
+
diff --git a/src/script/cpp_api/s_node.h b/src/script/cpp_api/s_node.h
new file mode 100644
index 000000000..bff6072b9
--- /dev/null
+++ b/src/script/cpp_api/s_node.h
@@ -0,0 +1,62 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef S_NODE_H_
+#define S_NODE_H_
+
+#include <map>
+
+#include "irr_v3d.h"
+#include "cpp_api/s_base.h"
+#include "cpp_api/s_nodemeta.h"
+
+class MapNode;
+class ServerActiveObject;
+
+class ScriptApiNode
+ : virtual public ScriptApiBase,
+ public ScriptApiNodemeta
+{
+public:
+ ScriptApiNode();
+ virtual ~ScriptApiNode();
+
+ bool node_on_punch(v3s16 p, MapNode node,
+ ServerActiveObject *puncher);
+ bool node_on_dig(v3s16 p, MapNode node,
+ ServerActiveObject *digger);
+ void node_on_construct(v3s16 p, MapNode node);
+ void node_on_destruct(v3s16 p, MapNode node);
+ void node_after_destruct(v3s16 p, MapNode node);
+ bool node_on_timer(v3s16 p, MapNode node, f32 dtime);
+ void node_on_receive_fields(v3s16 p,
+ const std::string &formname,
+ const std::map<std::string, std::string> &fields,
+ ServerActiveObject *sender);
+public:
+ static struct EnumString es_DrawType[];
+ static struct EnumString es_ContentParamType[];
+ static struct EnumString es_ContentParamType2[];
+ static struct EnumString es_LiquidType[];
+ static struct EnumString es_NodeBoxType[];
+};
+
+
+
+#endif /* S_NODE_H_ */
diff --git a/src/script/cpp_api/s_nodemeta.cpp b/src/script/cpp_api/s_nodemeta.cpp
new file mode 100644
index 000000000..56cea8e5f
--- /dev/null
+++ b/src/script/cpp_api/s_nodemeta.cpp
@@ -0,0 +1,261 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/s_nodemeta.h"
+#include "common/c_converter.h"
+#include "nodedef.h"
+#include "mapnode.h"
+#include "server.h"
+#include "lua_api/l_item.h"
+
+extern "C" {
+#include "lauxlib.h"
+}
+
+// Return number of accepted items to be moved
+int ScriptApiNodemeta::nodemeta_inventory_AllowMove(v3s16 p,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ INodeDefManager *ndef = getServer()->ndef();
+
+ // If node doesn't exist, we don't know what callback to call
+ MapNode node = getEnv()->getMap().getNodeNoEx(p);
+ if(node.getContent() == CONTENT_IGNORE)
+ return 0;
+
+ // Push callback function on stack
+ if(!getItemCallback(ndef->get(node).name.c_str(),
+ "allow_metadata_inventory_move"))
+ return count;
+
+ // function(pos, from_list, from_index, to_list, to_index, count, player)
+ // pos
+ push_v3s16(L, p);
+ // from_list
+ lua_pushstring(L, from_list.c_str());
+ // from_index
+ lua_pushinteger(L, from_index + 1);
+ // to_list
+ lua_pushstring(L, to_list.c_str());
+ // to_index
+ lua_pushinteger(L, to_index + 1);
+ // count
+ lua_pushinteger(L, count);
+ // player
+ objectrefGetOrCreate(player);
+ if(lua_pcall(L, 7, 1, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+ if(!lua_isnumber(L, -1))
+ throw LuaError(L, "allow_metadata_inventory_move should return a number");
+ return luaL_checkinteger(L, -1);
+}
+
+// Return number of accepted items to be put
+int ScriptApiNodemeta::nodemeta_inventory_AllowPut(v3s16 p,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ INodeDefManager *ndef = getServer()->ndef();
+
+ // If node doesn't exist, we don't know what callback to call
+ MapNode node = getEnv()->getMap().getNodeNoEx(p);
+ if(node.getContent() == CONTENT_IGNORE)
+ return 0;
+
+ // Push callback function on stack
+ if(!getItemCallback(ndef->get(node).name.c_str(),
+ "allow_metadata_inventory_put"))
+ return stack.count;
+
+ // Call function(pos, listname, index, stack, player)
+ // pos
+ push_v3s16(L, p);
+ // listname
+ lua_pushstring(L, listname.c_str());
+ // index
+ lua_pushinteger(L, index + 1);
+ // stack
+ LuaItemStack::create(L, stack);
+ // player
+ objectrefGetOrCreate(player);
+ if(lua_pcall(L, 5, 1, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+ if(!lua_isnumber(L, -1))
+ throw LuaError(L, "allow_metadata_inventory_put should return a number");
+ return luaL_checkinteger(L, -1);
+}
+
+// Return number of accepted items to be taken
+int ScriptApiNodemeta::nodemeta_inventory_AllowTake(v3s16 p,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ INodeDefManager *ndef = getServer()->ndef();
+
+ // If node doesn't exist, we don't know what callback to call
+ MapNode node = getEnv()->getMap().getNodeNoEx(p);
+ if(node.getContent() == CONTENT_IGNORE)
+ return 0;
+
+ // Push callback function on stack
+ if(!getItemCallback(ndef->get(node).name.c_str(),
+ "allow_metadata_inventory_take"))
+ return stack.count;
+
+ // Call function(pos, listname, index, count, player)
+ // pos
+ push_v3s16(L, p);
+ // listname
+ lua_pushstring(L, listname.c_str());
+ // index
+ lua_pushinteger(L, index + 1);
+ // stack
+ LuaItemStack::create(L, stack);
+ // player
+ objectrefGetOrCreate(player);
+ if(lua_pcall(L, 5, 1, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+ if(!lua_isnumber(L, -1))
+ throw LuaError(L, "allow_metadata_inventory_take should return a number");
+ return luaL_checkinteger(L, -1);
+}
+
+// Report moved items
+void ScriptApiNodemeta::nodemeta_inventory_OnMove(v3s16 p,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ INodeDefManager *ndef = getServer()->ndef();
+
+ // If node doesn't exist, we don't know what callback to call
+ MapNode node = getEnv()->getMap().getNodeNoEx(p);
+ if(node.getContent() == CONTENT_IGNORE)
+ return;
+
+ // Push callback function on stack
+ if(!getItemCallback(ndef->get(node).name.c_str(),
+ "on_metadata_inventory_move"))
+ return;
+
+ // function(pos, from_list, from_index, to_list, to_index, count, player)
+ // pos
+ push_v3s16(L, p);
+ // from_list
+ lua_pushstring(L, from_list.c_str());
+ // from_index
+ lua_pushinteger(L, from_index + 1);
+ // to_list
+ lua_pushstring(L, to_list.c_str());
+ // to_index
+ lua_pushinteger(L, to_index + 1);
+ // count
+ lua_pushinteger(L, count);
+ // player
+ objectrefGetOrCreate(player);
+ if(lua_pcall(L, 7, 0, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+}
+
+// Report put items
+void ScriptApiNodemeta::nodemeta_inventory_OnPut(v3s16 p,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ INodeDefManager *ndef = getServer()->ndef();
+
+ // If node doesn't exist, we don't know what callback to call
+ MapNode node = getEnv()->getMap().getNodeNoEx(p);
+ if(node.getContent() == CONTENT_IGNORE)
+ return;
+
+ // Push callback function on stack
+ if(!getItemCallback(ndef->get(node).name.c_str(),
+ "on_metadata_inventory_put"))
+ return;
+
+ // Call function(pos, listname, index, stack, player)
+ // pos
+ push_v3s16(L, p);
+ // listname
+ lua_pushstring(L, listname.c_str());
+ // index
+ lua_pushinteger(L, index + 1);
+ // stack
+ LuaItemStack::create(L, stack);
+ // player
+ objectrefGetOrCreate(player);
+ if(lua_pcall(L, 5, 0, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+}
+
+// Report taken items
+void ScriptApiNodemeta::nodemeta_inventory_OnTake(v3s16 p,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ INodeDefManager *ndef = getServer()->ndef();
+
+ // If node doesn't exist, we don't know what callback to call
+ MapNode node = getEnv()->getMap().getNodeNoEx(p);
+ if(node.getContent() == CONTENT_IGNORE)
+ return;
+
+ // Push callback function on stack
+ if(!getItemCallback(ndef->get(node).name.c_str(),
+ "on_metadata_inventory_take"))
+ return;
+
+ // Call function(pos, listname, index, stack, player)
+ // pos
+ push_v3s16(L, p);
+ // listname
+ lua_pushstring(L, listname.c_str());
+ // index
+ lua_pushinteger(L, index + 1);
+ // stack
+ LuaItemStack::create(L, stack);
+ // player
+ objectrefGetOrCreate(player);
+ if(lua_pcall(L, 5, 0, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+}
+
+ScriptApiNodemeta::ScriptApiNodemeta() {
+}
+
+ScriptApiNodemeta::~ScriptApiNodemeta() {
+}
+
+
+
diff --git a/src/script/cpp_api/s_nodemeta.h b/src/script/cpp_api/s_nodemeta.h
new file mode 100644
index 000000000..9be126c62
--- /dev/null
+++ b/src/script/cpp_api/s_nodemeta.h
@@ -0,0 +1,67 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef S_NODEMETA_H_
+#define S_NODEMETA_H_
+
+#include "cpp_api/s_base.h"
+#include "cpp_api/s_item.h"
+#include "irr_v3d.h"
+
+class ItemStack;
+
+class ScriptApiNodemeta
+ : virtual public ScriptApiBase,
+ public ScriptApiItem
+{
+public:
+ ScriptApiNodemeta();
+ virtual ~ScriptApiNodemeta();
+
+ // Return number of accepted items to be moved
+ int nodemeta_inventory_AllowMove(v3s16 p,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player);
+ // Return number of accepted items to be put
+ int nodemeta_inventory_AllowPut(v3s16 p,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player);
+ // Return number of accepted items to be taken
+ int nodemeta_inventory_AllowTake(v3s16 p,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player);
+ // Report moved items
+ void nodemeta_inventory_OnMove(v3s16 p,
+ const std::string &from_list, int from_index,
+ const std::string &to_list, int to_index,
+ int count, ServerActiveObject *player);
+ // Report put items
+ void nodemeta_inventory_OnPut(v3s16 p,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player);
+ // Report taken items
+ void nodemeta_inventory_OnTake(v3s16 p,
+ const std::string &listname, int index, ItemStack &stack,
+ ServerActiveObject *player);
+private:
+
+};
+
+#endif /* S_NODEMETA_H_ */
diff --git a/src/script/cpp_api/s_player.cpp b/src/script/cpp_api/s_player.cpp
new file mode 100644
index 000000000..e736d745d
--- /dev/null
+++ b/src/script/cpp_api/s_player.cpp
@@ -0,0 +1,113 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/s_player.h"
+
+void ScriptApiPlayer::on_newplayer(ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Get minetest.registered_on_newplayers
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_newplayers");
+ // Call callbacks
+ objectrefGetOrCreate(player);
+ runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
+}
+
+void ScriptApiPlayer::on_dieplayer(ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Get minetest.registered_on_dieplayers
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_dieplayers");
+ // Call callbacks
+ objectrefGetOrCreate(player);
+ runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
+}
+
+bool ScriptApiPlayer::on_respawnplayer(ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Get minetest.registered_on_respawnplayers
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_respawnplayers");
+ // Call callbacks
+ objectrefGetOrCreate(player);
+ runCallbacks(1, RUN_CALLBACKS_MODE_OR);
+ bool positioning_handled_by_some = lua_toboolean(L, -1);
+ return positioning_handled_by_some;
+}
+
+void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Get minetest.registered_on_joinplayers
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_joinplayers");
+ // Call callbacks
+ objectrefGetOrCreate(player);
+ runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
+}
+
+void ScriptApiPlayer::on_leaveplayer(ServerActiveObject *player)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Get minetest.registered_on_leaveplayers
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_leaveplayers");
+ // Call callbacks
+ objectrefGetOrCreate(player);
+ runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
+}
+
+void ScriptApiPlayer::on_playerReceiveFields(ServerActiveObject *player,
+ const std::string &formname,
+ const std::map<std::string, std::string> &fields)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Get minetest.registered_on_chat_messages
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_player_receive_fields");
+ // Call callbacks
+ // param 1
+ objectrefGetOrCreate(player);
+ // param 2
+ lua_pushstring(L, formname.c_str());
+ // param 3
+ lua_newtable(L);
+ for(std::map<std::string, std::string>::const_iterator
+ i = fields.begin(); i != fields.end(); i++){
+ const std::string &name = i->first;
+ const std::string &value = i->second;
+ lua_pushstring(L, name.c_str());
+ lua_pushlstring(L, value.c_str(), value.size());
+ lua_settable(L, -3);
+ }
+ runCallbacks(3, RUN_CALLBACKS_MODE_OR_SC);
+}
+ScriptApiPlayer::~ScriptApiPlayer() {
+}
+
+
diff --git a/src/script/cpp_api/s_player.h b/src/script/cpp_api/s_player.h
new file mode 100644
index 000000000..663e3c2ab
--- /dev/null
+++ b/src/script/cpp_api/s_player.h
@@ -0,0 +1,44 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef S_PLAYER_H_
+#define S_PLAYER_H_
+
+#include "cpp_api/s_base.h"
+
+
+class ScriptApiPlayer
+ : virtual public ScriptApiBase
+{
+public:
+ virtual ~ScriptApiPlayer();
+
+ void on_newplayer(ServerActiveObject *player);
+ void on_dieplayer(ServerActiveObject *player);
+ bool on_respawnplayer(ServerActiveObject *player);
+ void on_joinplayer(ServerActiveObject *player);
+ void on_leaveplayer(ServerActiveObject *player);
+
+ void on_playerReceiveFields(ServerActiveObject *player,
+ const std::string &formname,
+ const std::map<std::string, std::string> &fields);
+};
+
+
+#endif /* S_PLAYER_H_ */
diff --git a/src/script/cpp_api/scriptapi.cpp b/src/script/cpp_api/scriptapi.cpp
new file mode 100644
index 000000000..b6d376b1f
--- /dev/null
+++ b/src/script/cpp_api/scriptapi.cpp
@@ -0,0 +1,291 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+extern "C" {
+#include "lua.h"
+#include "lauxlib.h"
+#include "lualib.h"
+}
+
+
+#include "scriptapi.h"
+#include "common/c_converter.h"
+#include "lua_api/l_base.h"
+#include "log.h"
+#include "mods.h"
+
+int script_ErrorHandler(lua_State *L) {
+ lua_getfield(L, LUA_GLOBALSINDEX, "debug");
+ if (!lua_istable(L, -1)) {
+ lua_pop(L, 1);
+ return 1;
+ }
+ lua_getfield(L, -1, "traceback");
+ if (!lua_isfunction(L, -1)) {
+ lua_pop(L, 2);
+ return 1;
+ }
+ lua_pushvalue(L, 1);
+ lua_pushinteger(L, 2);
+ lua_call(L, 2, 1);
+ return 1;
+}
+
+
+bool ScriptApi::getAuth(const std::string &playername,
+ std::string *dst_password, std::set<std::string> *dst_privs)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ getAuthHandler();
+ lua_getfield(L, -1, "get_auth");
+ if(lua_type(L, -1) != LUA_TFUNCTION)
+ throw LuaError(L, "Authentication handler missing get_auth");
+ lua_pushstring(L, playername.c_str());
+ if(lua_pcall(L, 1, 1, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+
+ // nil = login not allowed
+ if(lua_isnil(L, -1))
+ return false;
+ luaL_checktype(L, -1, LUA_TTABLE);
+
+ std::string password;
+ bool found = getstringfield(L, -1, "password", password);
+ if(!found)
+ throw LuaError(L, "Authentication handler didn't return password");
+ if(dst_password)
+ *dst_password = password;
+
+ lua_getfield(L, -1, "privileges");
+ if(!lua_istable(L, -1))
+ throw LuaError(L,
+ "Authentication handler didn't return privilege table");
+ if(dst_privs)
+ readPrivileges(-1, *dst_privs);
+ lua_pop(L, 1);
+
+ return true;
+}
+
+void ScriptApi::getAuthHandler()
+{
+ lua_State *L = getStack();
+
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_auth_handler");
+ if(lua_isnil(L, -1)){
+ lua_pop(L, 1);
+ lua_getfield(L, -1, "builtin_auth_handler");
+ }
+ if(lua_type(L, -1) != LUA_TTABLE)
+ throw LuaError(L, "Authentication handler table not valid");
+}
+
+void ScriptApi::readPrivileges(int index,std::set<std::string> &result)
+{
+ lua_State *L = getStack();
+
+ result.clear();
+ lua_pushnil(L);
+ if(index < 0)
+ index -= 1;
+ while(lua_next(L, index) != 0){
+ // key at index -2 and value at index -1
+ std::string key = luaL_checkstring(L, -2);
+ bool value = lua_toboolean(L, -1);
+ if(value)
+ result.insert(key);
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+}
+
+void ScriptApi::createAuth(const std::string &playername,
+ const std::string &password)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ getAuthHandler();
+ lua_getfield(L, -1, "create_auth");
+ if(lua_type(L, -1) != LUA_TFUNCTION)
+ throw LuaError(L, "Authentication handler missing create_auth");
+ lua_pushstring(L, playername.c_str());
+ lua_pushstring(L, password.c_str());
+ if(lua_pcall(L, 2, 0, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+}
+
+bool ScriptApi::setPassword(const std::string &playername,
+ const std::string &password)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ getAuthHandler();
+ lua_getfield(L, -1, "set_password");
+ if(lua_type(L, -1) != LUA_TFUNCTION)
+ throw LuaError(L, "Authentication handler missing set_password");
+ lua_pushstring(L, playername.c_str());
+ lua_pushstring(L, password.c_str());
+ if(lua_pcall(L, 2, 1, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+ return lua_toboolean(L, -1);
+}
+
+bool ScriptApi::on_chat_message(const std::string &name,
+ const std::string &message)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Get minetest.registered_on_chat_messages
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_chat_messages");
+ // Call callbacks
+ lua_pushstring(L, name.c_str());
+ lua_pushstring(L, message.c_str());
+ runCallbacks(2, RUN_CALLBACKS_MODE_OR_SC);
+ bool ate = lua_toboolean(L, -1);
+ return ate;
+}
+
+void ScriptApi::on_shutdown()
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Get registered shutdown hooks
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_on_shutdown");
+ // Call callbacks
+ runCallbacks(0, RUN_CALLBACKS_MODE_FIRST);
+}
+
+bool ScriptApi::loadMod(const std::string &scriptpath,const std::string &modname)
+{
+ ModNameStorer modnamestorer(getStack(), modname);
+
+ if(!string_allowed(modname, MODNAME_ALLOWED_CHARS)){
+ errorstream<<"Error loading mod \""<<modname
+ <<"\": modname does not follow naming conventions: "
+ <<"Only chararacters [a-z0-9_] are allowed."<<std::endl;
+ return false;
+ }
+
+ bool success = false;
+
+ try{
+ success = scriptLoad(scriptpath.c_str());
+ }
+ catch(LuaError &e){
+ errorstream<<"Error loading mod \""<<modname
+ <<"\": "<<e.what()<<std::endl;
+ }
+
+ return success;
+}
+
+ScriptApi::ScriptApi() {
+ assert("Invalid call to default constructor of scriptapi!" == 0);
+}
+
+ScriptApi::ScriptApi(Server* server)
+{
+
+ setServer(server);
+ setStack(luaL_newstate());
+ assert(getStack());
+
+ //TODO add security
+
+ luaL_openlibs(getStack());
+
+ SCRIPTAPI_PRECHECKHEADER
+
+ lua_pushlightuserdata(L, this);
+ lua_setfield(L, LUA_REGISTRYINDEX, "scriptapi");
+
+ lua_newtable(L);
+ lua_setglobal(L, "minetest");
+
+
+ for (std::vector<ModApiBase*>::iterator i = m_mod_api_modules->begin();
+ i != m_mod_api_modules->end(); i++) {
+ //initializers are called within minetest global table!
+ lua_getglobal(L, "minetest");
+ int top = lua_gettop(L);
+ bool ModInitializedSuccessfull = (*i)->Initialize(L,top);
+ assert(ModInitializedSuccessfull);
+ }
+
+ infostream << "SCRIPTAPI: initialized " << m_mod_api_modules->size()
+ << " modules" << std::endl;
+
+ // Get the main minetest table
+ lua_getglobal(L, "minetest");
+
+ // Add tables to minetest
+ lua_newtable(L);
+ lua_setfield(L, -2, "object_refs");
+
+ lua_newtable(L);
+ lua_setfield(L, -2, "luaentities");
+}
+
+ScriptApi::~ScriptApi() {
+ lua_close(getStack());
+}
+
+bool ScriptApi::scriptLoad(const char *path)
+{
+ lua_State* L = getStack();
+ setStack(0);
+
+ verbosestream<<"Loading and running script from "<<path<<std::endl;
+
+ lua_pushcfunction(L, script_ErrorHandler);
+ int errorhandler = lua_gettop(L);
+
+ int ret = luaL_loadfile(L, path) || lua_pcall(L, 0, 0, errorhandler);
+ if(ret){
+ errorstream<<"========== ERROR FROM LUA ==========="<<std::endl;
+ errorstream<<"Failed to load and run script from "<<std::endl;
+ errorstream<<path<<":"<<std::endl;
+ errorstream<<std::endl;
+ errorstream<<lua_tostring(L, -1)<<std::endl;
+ errorstream<<std::endl;
+ errorstream<<"=======END OF ERROR FROM LUA ========"<<std::endl;
+ lua_pop(L, 1); // Pop error message from stack
+ lua_pop(L, 1); // Pop the error handler from stack
+ return false;
+ }
+ lua_pop(L, 1); // Pop the error handler from stack
+ return true;
+}
+
+bool ScriptApi::registerModApiModule(ModApiBase* ptr) {
+ if (ScriptApi::m_mod_api_modules == 0)
+ ScriptApi::m_mod_api_modules = new std::vector<ModApiBase*>();
+
+ assert(ScriptApi::m_mod_api_modules != 0);
+
+ ScriptApi::m_mod_api_modules->push_back(ptr);
+
+ return true;
+}
+
+std::vector<ModApiBase*>* ScriptApi::m_mod_api_modules = 0;
diff --git a/src/script/cpp_api/scriptapi.h b/src/script/cpp_api/scriptapi.h
new file mode 100644
index 000000000..bbd0bdda7
--- /dev/null
+++ b/src/script/cpp_api/scriptapi.h
@@ -0,0 +1,82 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef SCRIPTAPI_H_
+#define SCRIPTAPI_H_
+
+#include <map>
+#include <set>
+#include <vector>
+
+#include "cpp_api/s_base.h"
+#include "cpp_api/s_player.h"
+#include "cpp_api/s_env.h"
+#include "cpp_api/s_node.h"
+#include "cpp_api/s_inventory.h"
+#include "cpp_api/s_entity.h"
+
+class ModApiBase;
+
+/*****************************************************************************/
+/* Scriptapi <-> Core Interface */
+/*****************************************************************************/
+
+class ScriptApi
+ : virtual public ScriptApiBase,
+ public ScriptApiPlayer,
+ public ScriptApiEnv,
+ public ScriptApiNode,
+ public ScriptApiDetached,
+ public ScriptApiEntity
+{
+public:
+ ScriptApi();
+ ScriptApi(Server* server);
+ ~ScriptApi();
+
+ // Returns true if script handled message
+ bool on_chat_message(const std::string &name, const std::string &message);
+
+ /* server */
+ void on_shutdown();
+
+ /* auth */
+ bool getAuth(const std::string &playername,
+ std::string *dst_password, std::set<std::string> *dst_privs);
+ void createAuth(const std::string &playername,
+ const std::string &password);
+ bool setPassword(const std::string &playername,
+ const std::string &password);
+
+ /** register a lua api module to scriptapi */
+ static bool registerModApiModule(ModApiBase* prototype);
+ /** load a mod **/
+ bool loadMod(const std::string &scriptpath,const std::string &modname);
+
+private:
+ void getAuthHandler();
+ void readPrivileges(int index,std::set<std::string> &result);
+
+ bool scriptLoad(const char *path);
+
+ static std::vector<ModApiBase*>* m_mod_api_modules;
+
+};
+
+#endif /* SCRIPTAPI_H_ */
diff --git a/src/script/lua_api/CMakeLists.txt b/src/script/lua_api/CMakeLists.txt
new file mode 100644
index 000000000..7610ce8f1
--- /dev/null
+++ b/src/script/lua_api/CMakeLists.txt
@@ -0,0 +1,13 @@
+set(SCRIPT_LUA_API_SRCS
+ ${CMAKE_CURRENT_SOURCE_DIR}/l_base.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/l_craft.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/l_env.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/l_inventory.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/l_item.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/luaapi.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/l_nodemeta.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/l_nodetimer.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/l_noise.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/l_object.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/l_particles.cpp
+ PARENT_SCOPE)
diff --git a/src/script/lua_api/l_base.cpp b/src/script/lua_api/l_base.cpp
new file mode 100644
index 000000000..b1766e6df
--- /dev/null
+++ b/src/script/lua_api/l_base.cpp
@@ -0,0 +1,63 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/scriptapi.h"
+#include "lua_api/l_base.h"
+#include "common/c_internal.h"
+#include "log.h"
+
+extern "C" {
+#include "lua.h"
+}
+
+ModApiBase::ModApiBase() {
+ ScriptApi::registerModApiModule(this);
+}
+
+Server* ModApiBase::getServer(lua_State* L) {
+ return get_scriptapi(L)->getServer();
+}
+
+Environment* ModApiBase::getEnv(lua_State* L) {
+ return get_scriptapi(L)->getEnv();
+}
+
+bool ModApiBase::registerFunction( lua_State* L,
+ const char* name,
+ lua_CFunction fct,
+ int top
+ ) {
+ //TODO check presence first!
+
+ lua_pushstring(L,name);
+ lua_pushcfunction(L,fct);
+ lua_settable(L, top);
+
+ return true;
+}
+
+struct EnumString es_BiomeTerrainType[] =
+{
+ {BIOME_TERRAIN_NORMAL, "normal"},
+ {BIOME_TERRAIN_LIQUID, "liquid"},
+ {BIOME_TERRAIN_NETHER, "nether"},
+ {BIOME_TERRAIN_AETHER, "aether"},
+ {BIOME_TERRAIN_FLAT, "flat"},
+ {0, NULL},
+};
diff --git a/src/script/lua_api/l_base.h b/src/script/lua_api/l_base.h
new file mode 100644
index 000000000..f2e0d59a9
--- /dev/null
+++ b/src/script/lua_api/l_base.h
@@ -0,0 +1,63 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef L_BASE_H_
+#define L_BASE_H_
+
+#include "biome.h"
+#include "common/c_types.h"
+
+extern "C" {
+#include "lua.h"
+}
+
+extern struct EnumString es_BiomeTerrainType[];
+
+class ScriptApi;
+class Server;
+class Environment;
+
+typedef class ModApiBase {
+
+public:
+ ModApiBase();
+
+ virtual bool Initialize(lua_State* L, int top) = 0;
+ virtual ~ModApiBase() {};
+
+protected:
+ static Server* getServer( lua_State* L);
+ static Environment* getEnv( lua_State* L);
+ static bool registerFunction( lua_State* L,
+ const char* name,
+ lua_CFunction fct,
+ int top
+ );
+} ModApiBase;
+
+#if (defined(WIN32) || defined(_WIN32_WCE))
+#define NO_MAP_LOCK_REQUIRED
+#else
+#include "main.h"
+#include "profiler.h"
+#define NO_MAP_LOCK_REQUIRED ScopeProfiler nolocktime(g_profiler,"Scriptapi: unlockable time",SPT_ADD)
+//#define NO_ENVLOCK_REQUIRED assert(getServer(L).m_env_mutex.IsLocked() == false)
+#endif
+
+#endif /* L_BASE_H_ */
diff --git a/src/scriptapi_craft.cpp b/src/script/lua_api/l_craft.cpp
index 459908237..a32fb9dff 100644
--- a/src/scriptapi_craft.cpp
+++ b/src/script/lua_api/l_craft.cpp
@@ -17,20 +17,24 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#include "scriptapi.h"
-#include "scriptapi_craft.h"
+
+#include "lua_api/l_craft.h"
+#include "common/c_internal.h"
+#include "common/c_converter.h"
+#include "common/c_content.h"
+#include "server.h"
+#include "lua_api/l_item.h"
extern "C" {
-#include <lauxlib.h>
+#include "lauxlib.h"
}
-#include "script.h"
-#include "scriptapi_types.h"
-#include "scriptapi_common.h"
-#include "scriptapi_item.h"
+ModApiCraft::ModApiCraft()
+ : ModApiBase() {
+}
-struct EnumString es_CraftMethod[] =
+struct EnumString ModApiCraft::es_CraftMethod[] =
{
{CRAFT_METHOD_NORMAL, "normal"},
{CRAFT_METHOD_COOKING, "cooking"},
@@ -40,7 +44,7 @@ struct EnumString es_CraftMethod[] =
// helper for register_craft
-bool read_craft_recipe_shaped(lua_State *L, int index,
+bool ModApiCraft::readCraftRecipeShaped(lua_State *L, int index,
int &width, std::vector<std::string> &recipe)
{
if(index < 0)
@@ -81,7 +85,7 @@ bool read_craft_recipe_shaped(lua_State *L, int index,
}
// helper for register_craft
-bool read_craft_recipe_shapeless(lua_State *L, int index,
+bool ModApiCraft::readCraftRecipeShapeless(lua_State *L, int index,
std::vector<std::string> &recipe)
{
if(index < 0)
@@ -103,7 +107,7 @@ bool read_craft_recipe_shapeless(lua_State *L, int index,
}
// helper for register_craft
-bool read_craft_replacements(lua_State *L, int index,
+bool ModApiCraft::readCraftReplacements(lua_State *L, int index,
CraftReplacements &replacements)
{
if(index < 0)
@@ -135,15 +139,16 @@ bool read_craft_replacements(lua_State *L, int index,
return true;
}
// register_craft({output=item, recipe={{item00,item10},{item01,item11}})
-int l_register_craft(lua_State *L)
+int ModApiCraft::l_register_craft(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
//infostream<<"register_craft"<<std::endl;
luaL_checktype(L, 1, LUA_TTABLE);
int table = 1;
// Get the writable craft definition manager from the server
IWritableCraftDefManager *craftdef =
- get_server(L)->getWritableCraftDefManager();
+ getServer(L)->getWritableCraftDefManager();
std::string type = getstringfield_default(L, table, "type", "shaped");
@@ -161,7 +166,7 @@ int l_register_craft(lua_State *L)
if(lua_isnil(L, -1))
throw LuaError(L, "Crafting definition is missing a recipe"
" (output=\"" + output + "\")");
- if(!read_craft_recipe_shaped(L, -1, width, recipe))
+ if(!readCraftRecipeShaped(L, -1, width, recipe))
throw LuaError(L, "Invalid crafting recipe"
" (output=\"" + output + "\")");
@@ -169,7 +174,7 @@ int l_register_craft(lua_State *L)
lua_getfield(L, table, "replacements");
if(!lua_isnil(L, -1))
{
- if(!read_craft_replacements(L, -1, replacements))
+ if(!readCraftReplacements(L, -1, replacements))
throw LuaError(L, "Invalid replacements"
" (output=\"" + output + "\")");
}
@@ -193,7 +198,7 @@ int l_register_craft(lua_State *L)
throw LuaError(L, "Crafting definition (shapeless)"
" is missing a recipe"
" (output=\"" + output + "\")");
- if(!read_craft_recipe_shapeless(L, -1, recipe))
+ if(!readCraftRecipeShapeless(L, -1, recipe))
throw LuaError(L, "Invalid crafting recipe"
" (output=\"" + output + "\")");
@@ -201,7 +206,7 @@ int l_register_craft(lua_State *L)
lua_getfield(L, table, "replacements");
if(!lua_isnil(L, -1))
{
- if(!read_craft_replacements(L, -1, replacements))
+ if(!readCraftReplacements(L, -1, replacements))
throw LuaError(L, "Invalid replacements"
" (output=\"" + output + "\")");
}
@@ -242,7 +247,7 @@ int l_register_craft(lua_State *L)
lua_getfield(L, table, "replacements");
if(!lua_isnil(L, -1))
{
- if(!read_craft_replacements(L, -1, replacements))
+ if(!readCraftReplacements(L, -1, replacements))
throw LuaError(L, "Invalid replacements"
" (cooking output=\"" + output + "\")");
}
@@ -266,7 +271,7 @@ int l_register_craft(lua_State *L)
lua_getfield(L, table, "replacements");
if(!lua_isnil(L, -1))
{
- if(!read_craft_replacements(L, -1, replacements))
+ if(!readCraftReplacements(L, -1, replacements))
throw LuaError(L, "Invalid replacements"
" (fuel recipe=\"" + recipe + "\")");
}
@@ -285,8 +290,10 @@ int l_register_craft(lua_State *L)
}
// get_craft_result(input)
-int l_get_craft_result(lua_State *L)
+int ModApiCraft::l_get_craft_result(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
+
int input_i = 1;
std::string method_s = getstringfield_default(L, input_i, "method", "normal");
enum CraftMethod method = (CraftMethod)getenumfield(L, input_i, "method",
@@ -297,10 +304,10 @@ int l_get_craft_result(lua_State *L)
width = luaL_checkinteger(L, -1);
lua_pop(L, 1);
lua_getfield(L, input_i, "items");
- std::vector<ItemStack> items = read_items(L, -1);
+ std::vector<ItemStack> items = read_items(L, -1,getServer(L));
lua_pop(L, 1); // items
- IGameDef *gdef = get_server(L);
+ IGameDef *gdef = getServer(L);
ICraftDefManager *cdef = gdef->cdef();
CraftInput input(method, width, items);
CraftOutput output;
@@ -328,13 +335,15 @@ int l_get_craft_result(lua_State *L)
}
// get_craft_recipe(result item)
-int l_get_craft_recipe(lua_State *L)
+int ModApiCraft::l_get_craft_recipe(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
+
int k = 1;
int input_i = 1;
std::string o_item = luaL_checkstring(L,input_i);
- IGameDef *gdef = get_server(L);
+ IGameDef *gdef = getServer(L);
ICraftDefManager *cdef = gdef->cdef();
CraftInput input;
CraftOutput output(o_item,0);
@@ -379,10 +388,12 @@ int l_get_craft_recipe(lua_State *L)
}
// get_all_craft_recipes(result item)
-int l_get_all_craft_recipes(lua_State *L)
+int ModApiCraft::l_get_all_craft_recipes(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
+
std::string o_item = luaL_checkstring(L,1);
- IGameDef *gdef = get_server(L);
+ IGameDef *gdef = getServer(L);
ICraftDefManager *cdef = gdef->cdef();
CraftInput input;
CraftOutput output(o_item,0);
@@ -423,8 +434,8 @@ int l_get_all_craft_recipes(lua_State *L)
{
if (i->empty())
continue;
- lua_pushinteger(L, k);
- lua_pushstring(L, i->name.c_str());
+ lua_pushinteger(L,k);
+ lua_pushstring(L,i->name.c_str());
lua_settable(L, -3);
}
lua_setfield(L, -2, "items");
@@ -451,3 +462,16 @@ int l_get_all_craft_recipes(lua_State *L)
}
return 1;
}
+
+bool ModApiCraft::Initialize(lua_State* L, int top) {
+ bool retval = true;
+
+ retval &= API_FCT(get_all_craft_recipes);
+ retval &= API_FCT(get_craft_recipe);
+ retval &= API_FCT(get_craft_result);
+ retval &= API_FCT(register_craft);
+
+ return retval;
+}
+
+ModApiCraft modapicraft_prototype;
diff --git a/src/script/lua_api/l_craft.h b/src/script/lua_api/l_craft.h
new file mode 100644
index 000000000..d8319199d
--- /dev/null
+++ b/src/script/lua_api/l_craft.h
@@ -0,0 +1,52 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef L_CRAFT_H_
+#define L_CRAFT_H_
+
+#include <vector>
+
+extern "C" {
+#include <lua.h>
+}
+
+#include "lua_api/l_base.h"
+#include "craftdef.h"
+
+class ModApiCraft : public ModApiBase {
+public:
+ ModApiCraft();
+ bool Initialize(lua_State* L, int top);
+private:
+ static int l_register_craft(lua_State *L);
+ static int l_get_craft_recipe(lua_State *L);
+ static int l_get_all_craft_recipes(lua_State *L);
+ static int l_get_craft_result(lua_State *L);
+
+ static bool readCraftReplacements(lua_State *L, int index,
+ CraftReplacements &replacements);
+ static bool readCraftRecipeShapeless(lua_State *L, int index,
+ std::vector<std::string> &recipe);
+ static bool readCraftRecipeShaped(lua_State *L, int index,
+ int &width, std::vector<std::string> &recipe);
+
+ static struct EnumString es_CraftMethod[];
+};
+
+#endif /* L_CRAFT_H_ */
diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp
new file mode 100644
index 000000000..58cf337ed
--- /dev/null
+++ b/src/script/lua_api/l_env.cpp
@@ -0,0 +1,687 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "cpp_api/scriptapi.h"
+#include "lua_api/l_base.h"
+#include "lua_api/l_env.h"
+#include "environment.h"
+#include "server.h"
+#include "daynightratio.h"
+#include "util/pointedthing.h"
+#include "content_sao.h"
+
+#include "common/c_converter.h"
+#include "common/c_content.h"
+#include "common/c_internal.h"
+#include "lua_api/l_nodemeta.h"
+#include "lua_api/l_nodetimer.h"
+#include "lua_api/l_noise.h"
+#include "treegen.h"
+#include "pathfinder.h"
+
+
+#define GET_ENV_PTR ServerEnvironment* env = \
+ dynamic_cast<ServerEnvironment*>(getEnv(L)); \
+ if( env == NULL) return 0
+
+void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
+ u32 active_object_count, u32 active_object_count_wider)
+{
+ ScriptApi* scriptIface = SERVER_TO_SA(env);
+ scriptIface->realityCheck();
+
+ lua_State* L = scriptIface->getStack();
+ assert(lua_checkstack(L, 20));
+ StackUnroller stack_unroller(L);
+
+ // Get minetest.registered_abms
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "registered_abms");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ int registered_abms = lua_gettop(L);
+
+ // Get minetest.registered_abms[m_id]
+ lua_pushnumber(L, m_id);
+ lua_gettable(L, registered_abms);
+ if(lua_isnil(L, -1))
+ assert(0);
+
+ // Call action
+ luaL_checktype(L, -1, LUA_TTABLE);
+ lua_getfield(L, -1, "action");
+ luaL_checktype(L, -1, LUA_TFUNCTION);
+ push_v3s16(L, p);
+ pushnode(L, n, env->getGameDef()->ndef());
+ lua_pushnumber(L, active_object_count);
+ lua_pushnumber(L, active_object_count_wider);
+ if(lua_pcall(L, 4, 0, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+}
+
+// Exported functions
+
+// minetest.set_node(pos, node)
+// pos = {x=num, y=num, z=num}
+int ModApiEnvMod::l_set_node(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ INodeDefManager *ndef = env->getGameDef()->ndef();
+ // parameters
+ v3s16 pos = read_v3s16(L, 1);
+ MapNode n = readnode(L, 2, ndef);
+ // Do it
+ bool succeeded = env->setNode(pos, n);
+ lua_pushboolean(L, succeeded);
+ return 1;
+}
+
+int ModApiEnvMod::l_add_node(lua_State *L)
+{
+ return l_set_node(L);
+}
+
+// minetest.remove_node(pos)
+// pos = {x=num, y=num, z=num}
+int ModApiEnvMod::l_remove_node(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ // parameters
+ v3s16 pos = read_v3s16(L, 1);
+ // Do it
+ bool succeeded = env->removeNode(pos);
+ lua_pushboolean(L, succeeded);
+ return 1;
+}
+
+// minetest.get_node(pos)
+// pos = {x=num, y=num, z=num}
+int ModApiEnvMod::l_get_node(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ // pos
+ v3s16 pos = read_v3s16(L, 1);
+ // Do it
+ MapNode n = env->getMap().getNodeNoEx(pos);
+ // Return node
+ pushnode(L, n, env->getGameDef()->ndef());
+ return 1;
+}
+
+// minetest.get_node_or_nil(pos)
+// pos = {x=num, y=num, z=num}
+int ModApiEnvMod::l_get_node_or_nil(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ // pos
+ v3s16 pos = read_v3s16(L, 1);
+ // Do it
+ try{
+ MapNode n = env->getMap().getNode(pos);
+ // Return node
+ pushnode(L, n, env->getGameDef()->ndef());
+ return 1;
+ } catch(InvalidPositionException &e)
+ {
+ lua_pushnil(L);
+ return 1;
+ }
+}
+
+// minetest.get_node_light(pos, timeofday)
+// pos = {x=num, y=num, z=num}
+// timeofday: nil = current time, 0 = night, 0.5 = day
+int ModApiEnvMod::l_get_node_light(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ // Do it
+ v3s16 pos = read_v3s16(L, 1);
+ u32 time_of_day = env->getTimeOfDay();
+ if(lua_isnumber(L, 2))
+ time_of_day = 24000.0 * lua_tonumber(L, 2);
+ time_of_day %= 24000;
+ u32 dnr = time_to_daynight_ratio(time_of_day, true);
+ try{
+ MapNode n = env->getMap().getNode(pos);
+ INodeDefManager *ndef = env->getGameDef()->ndef();
+ lua_pushinteger(L, n.getLightBlend(dnr, ndef));
+ return 1;
+ } catch(InvalidPositionException &e)
+ {
+ lua_pushnil(L);
+ return 1;
+ }
+}
+
+// minetest.place_node(pos, node)
+// pos = {x=num, y=num, z=num}
+int ModApiEnvMod::l_place_node(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ v3s16 pos = read_v3s16(L, 1);
+ MapNode n = readnode(L, 2, env->getGameDef()->ndef());
+
+ // Don't attempt to load non-loaded area as of now
+ MapNode n_old = env->getMap().getNodeNoEx(pos);
+ if(n_old.getContent() == CONTENT_IGNORE){
+ lua_pushboolean(L, false);
+ return 1;
+ }
+ // Create item to place
+ INodeDefManager *ndef = getServer(L)->ndef();
+ IItemDefManager *idef = getServer(L)->idef();
+ ItemStack item(ndef->get(n).name, 1, 0, "", idef);
+ // Make pointed position
+ PointedThing pointed;
+ pointed.type = POINTEDTHING_NODE;
+ pointed.node_abovesurface = pos;
+ pointed.node_undersurface = pos + v3s16(0,-1,0);
+ // Place it with a NULL placer (appears in Lua as a non-functional
+ // ObjectRef)
+ bool success = get_scriptapi(L)->item_OnPlace(item, NULL, pointed);
+ lua_pushboolean(L, success);
+ return 1;
+}
+
+// minetest.dig_node(pos)
+// pos = {x=num, y=num, z=num}
+int ModApiEnvMod::l_dig_node(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ v3s16 pos = read_v3s16(L, 1);
+
+ // Don't attempt to load non-loaded area as of now
+ MapNode n = env->getMap().getNodeNoEx(pos);
+ if(n.getContent() == CONTENT_IGNORE){
+ lua_pushboolean(L, false);
+ return 1;
+ }
+ // Dig it out with a NULL digger (appears in Lua as a
+ // non-functional ObjectRef)
+ bool success = get_scriptapi(L)->node_on_dig(pos, n, NULL);
+ lua_pushboolean(L, success);
+ return 1;
+}
+
+// minetest.punch_node(pos)
+// pos = {x=num, y=num, z=num}
+int ModApiEnvMod::l_punch_node(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ v3s16 pos = read_v3s16(L, 1);
+
+ // Don't attempt to load non-loaded area as of now
+ MapNode n = env->getMap().getNodeNoEx(pos);
+ if(n.getContent() == CONTENT_IGNORE){
+ lua_pushboolean(L, false);
+ return 1;
+ }
+ // Punch it with a NULL puncher (appears in Lua as a non-functional
+ // ObjectRef)
+ bool success = get_scriptapi(L)->node_on_punch(pos, n, NULL);
+ lua_pushboolean(L, success);
+ return 1;
+}
+
+// minetest.get_meta(pos)
+int ModApiEnvMod::l_get_meta(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ // Do it
+ v3s16 p = read_v3s16(L, 1);
+ NodeMetaRef::create(L, p, env);
+ return 1;
+}
+
+// minetest.get_node_timer(pos)
+int ModApiEnvMod::l_get_node_timer(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ // Do it
+ v3s16 p = read_v3s16(L, 1);
+ NodeTimerRef::create(L, p, env);
+ return 1;
+}
+
+// minetest.add_entity(pos, entityname) -> ObjectRef or nil
+// pos = {x=num, y=num, z=num}
+int ModApiEnvMod::l_add_entity(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ // pos
+ v3f pos = checkFloatPos(L, 1);
+ // content
+ const char *name = luaL_checkstring(L, 2);
+ // Do it
+ ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
+ int objectid = env->addActiveObject(obj);
+ // If failed to add, return nothing (reads as nil)
+ if(objectid == 0)
+ return 0;
+ // Return ObjectRef
+ get_scriptapi(L)->objectrefGetOrCreate(obj);
+ return 1;
+}
+
+// minetest.add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
+// pos = {x=num, y=num, z=num}
+int ModApiEnvMod::l_add_item(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ // pos
+ //v3f pos = checkFloatPos(L, 1);
+ // item
+ ItemStack item = read_item(L, 2,getServer(L));
+ if(item.empty() || !item.isKnown(getServer(L)->idef()))
+ return 0;
+ // Use minetest.spawn_item to spawn a __builtin:item
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "spawn_item");
+ if(lua_isnil(L, -1))
+ return 0;
+ lua_pushvalue(L, 1);
+ lua_pushstring(L, item.getItemString().c_str());
+ if(lua_pcall(L, 2, 1, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ return 1;
+ /*lua_pushvalue(L, 1);
+ lua_pushstring(L, "__builtin:item");
+ lua_pushstring(L, item.getItemString().c_str());
+ return l_add_entity(L);*/
+ /*// Do it
+ ServerActiveObject *obj = createItemSAO(env, pos, item.getItemString());
+ int objectid = env->addActiveObject(obj);
+ // If failed to add, return nothing (reads as nil)
+ if(objectid == 0)
+ return 0;
+ // Return ObjectRef
+ objectrefGetOrCreate(L, obj);
+ return 1;*/
+}
+
+// minetest.get_player_by_name(name)
+int ModApiEnvMod::l_get_player_by_name(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ // Do it
+ const char *name = luaL_checkstring(L, 1);
+ Player *player = env->getPlayer(name);
+ if(player == NULL){
+ lua_pushnil(L);
+ return 1;
+ }
+ PlayerSAO *sao = player->getPlayerSAO();
+ if(sao == NULL){
+ lua_pushnil(L);
+ return 1;
+ }
+ // Put player on stack
+ get_scriptapi(L)->objectrefGetOrCreate(sao);
+ return 1;
+}
+
+// minetest.get_objects_inside_radius(pos, radius)
+int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L)
+{
+ // Get the table insert function
+ lua_getglobal(L, "table");
+ lua_getfield(L, -1, "insert");
+ int table_insert = lua_gettop(L);
+
+ GET_ENV_PTR;
+
+ // Do it
+ v3f pos = checkFloatPos(L, 1);
+ float radius = luaL_checknumber(L, 2) * BS;
+ std::set<u16> ids = env->getObjectsInsideRadius(pos, radius);
+ lua_newtable(L);
+ int table = lua_gettop(L);
+ for(std::set<u16>::const_iterator
+ i = ids.begin(); i != ids.end(); i++){
+ ServerActiveObject *obj = env->getActiveObject(*i);
+ // Insert object reference into table
+ lua_pushvalue(L, table_insert);
+ lua_pushvalue(L, table);
+ get_scriptapi(L)->objectrefGetOrCreate(obj);
+ if(lua_pcall(L, 2, 0, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ }
+ return 1;
+}
+
+// minetest.set_timeofday(val)
+// val = 0...1
+int ModApiEnvMod::l_set_timeofday(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ // Do it
+ float timeofday_f = luaL_checknumber(L, 1);
+ assert(timeofday_f >= 0.0 && timeofday_f <= 1.0);
+ int timeofday_mh = (int)(timeofday_f * 24000.0);
+ // This should be set directly in the environment but currently
+ // such changes aren't immediately sent to the clients, so call
+ // the server instead.
+ //env->setTimeOfDay(timeofday_mh);
+ getServer(L)->setTimeOfDay(timeofday_mh);
+ return 0;
+}
+
+// minetest.get_timeofday() -> 0...1
+int ModApiEnvMod::l_get_timeofday(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ // Do it
+ int timeofday_mh = env->getTimeOfDay();
+ float timeofday_f = (float)timeofday_mh / 24000.0;
+ lua_pushnumber(L, timeofday_f);
+ return 1;
+}
+
+
+// minetest.find_node_near(pos, radius, nodenames) -> pos or nil
+// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+int ModApiEnvMod::l_find_node_near(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ INodeDefManager *ndef = getServer(L)->ndef();
+ v3s16 pos = read_v3s16(L, 1);
+ int radius = luaL_checkinteger(L, 2);
+ std::set<content_t> filter;
+ if(lua_istable(L, 3)){
+ int table = 3;
+ lua_pushnil(L);
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ luaL_checktype(L, -1, LUA_TSTRING);
+ ndef->getIds(lua_tostring(L, -1), filter);
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ } else if(lua_isstring(L, 3)){
+ ndef->getIds(lua_tostring(L, 3), filter);
+ }
+
+ for(int d=1; d<=radius; d++){
+ std::list<v3s16> list;
+ getFacePositions(list, d);
+ for(std::list<v3s16>::iterator i = list.begin();
+ i != list.end(); ++i){
+ v3s16 p = pos + (*i);
+ content_t c = env->getMap().getNodeNoEx(p).getContent();
+ if(filter.count(c) != 0){
+ push_v3s16(L, p);
+ return 1;
+ }
+ }
+ }
+ return 0;
+}
+
+// minetest.find_nodes_in_area(minp, maxp, nodenames) -> list of positions
+// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ INodeDefManager *ndef = getServer(L)->ndef();
+ v3s16 minp = read_v3s16(L, 1);
+ v3s16 maxp = read_v3s16(L, 2);
+ std::set<content_t> filter;
+ if(lua_istable(L, 3)){
+ int table = 3;
+ lua_pushnil(L);
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ luaL_checktype(L, -1, LUA_TSTRING);
+ ndef->getIds(lua_tostring(L, -1), filter);
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ } else if(lua_isstring(L, 3)){
+ ndef->getIds(lua_tostring(L, 3), filter);
+ }
+
+ // Get the table insert function
+ lua_getglobal(L, "table");
+ lua_getfield(L, -1, "insert");
+ int table_insert = lua_gettop(L);
+
+ lua_newtable(L);
+ int table = lua_gettop(L);
+ for(s16 x=minp.X; x<=maxp.X; x++)
+ for(s16 y=minp.Y; y<=maxp.Y; y++)
+ for(s16 z=minp.Z; z<=maxp.Z; z++)
+ {
+ v3s16 p(x,y,z);
+ content_t c = env->getMap().getNodeNoEx(p).getContent();
+ if(filter.count(c) != 0){
+ lua_pushvalue(L, table_insert);
+ lua_pushvalue(L, table);
+ push_v3s16(L, p);
+ if(lua_pcall(L, 2, 0, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ }
+ }
+ return 1;
+}
+
+// minetest.get_perlin(seeddiff, octaves, persistence, scale)
+// returns world-specific PerlinNoise
+int ModApiEnvMod::l_get_perlin(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ int seeddiff = luaL_checkint(L, 1);
+ int octaves = luaL_checkint(L, 2);
+ float persistence = luaL_checknumber(L, 3);
+ float scale = luaL_checknumber(L, 4);
+
+ LuaPerlinNoise *n = new LuaPerlinNoise(seeddiff + int(env->getServerMap().getSeed()), octaves, persistence, scale);
+ *(void **)(lua_newuserdata(L, sizeof(void *))) = n;
+ luaL_getmetatable(L, "PerlinNoise");
+ lua_setmetatable(L, -2);
+ return 1;
+}
+
+// minetest.get_perlin_map(noiseparams, size)
+// returns world-specific PerlinNoiseMap
+int ModApiEnvMod::l_get_perlin_map(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ NoiseParams *np = read_noiseparams(L, 1);
+ if (!np)
+ return 0;
+ v3s16 size = read_v3s16(L, 2);
+
+ int seed = (int)(env->getServerMap().getSeed());
+ LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(np, seed, size);
+ *(void **)(lua_newuserdata(L, sizeof(void *))) = n;
+ luaL_getmetatable(L, "PerlinNoiseMap");
+ lua_setmetatable(L, -2);
+ return 1;
+}
+
+// minetest.clear_objects()
+// clear all objects in the environment
+int ModApiEnvMod::l_clear_objects(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ env->clearAllObjects();
+ return 0;
+}
+
+// minetest.line_of_sight(pos1, pos2, stepsize) -> true/false
+int ModApiEnvMod::l_line_of_sight(lua_State *L) {
+ float stepsize = 1.0;
+
+ GET_ENV_PTR;
+
+ // read position 1 from lua
+ v3f pos1 = checkFloatPos(L, 2);
+ // read position 2 from lua
+ v3f pos2 = checkFloatPos(L, 2);
+ //read step size from lua
+ if(lua_isnumber(L, 3))
+ stepsize = lua_tonumber(L, 3);
+
+ return (env->line_of_sight(pos1,pos2,stepsize));
+}
+
+// minetest.find_path(pos1, pos2, searchdistance,
+// max_jump, max_drop, algorithm) -> table containing path
+int ModApiEnvMod::l_find_path(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ v3s16 pos1 = read_v3s16(L, 2);
+ v3s16 pos2 = read_v3s16(L, 3);
+ unsigned int searchdistance = luaL_checkint(L, 4);
+ unsigned int max_jump = luaL_checkint(L, 5);
+ unsigned int max_drop = luaL_checkint(L, 6);
+ algorithm algo = A_PLAIN_NP;
+ if(! lua_isnil(L, 7)) {
+ std::string algorithm = luaL_checkstring(L,7);
+
+ if (algorithm == "A*")
+ algo = A_PLAIN;
+
+ if (algorithm == "Dijkstra")
+ algo = DIJKSTRA;
+ }
+
+ std::vector<v3s16> path =
+ get_Path(env,pos1,pos2,searchdistance,max_jump,max_drop,algo);
+
+ if (path.size() > 0)
+ {
+ lua_newtable(L);
+ int top = lua_gettop(L);
+ unsigned int index = 1;
+ for (std::vector<v3s16>::iterator i = path.begin(); i != path.end();i++)
+ {
+ lua_pushnumber(L,index);
+ push_v3s16(L, *i);
+ lua_settable(L, top);
+ index++;
+ }
+ return 1;
+ }
+
+ return 0;
+}
+
+// minetest.spawn_tree(pos, treedef)
+int ModApiEnvMod::l_spawn_tree(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ v3s16 p0 = read_v3s16(L, 1);
+
+ treegen::TreeDef tree_def;
+ std::string trunk,leaves,fruit;
+ INodeDefManager *ndef = env->getGameDef()->ndef();
+
+ if(lua_istable(L, 2))
+ {
+ getstringfield(L, 2, "axiom", tree_def.initial_axiom);
+ getstringfield(L, 2, "rules_a", tree_def.rules_a);
+ getstringfield(L, 2, "rules_b", tree_def.rules_b);
+ getstringfield(L, 2, "rules_c", tree_def.rules_c);
+ getstringfield(L, 2, "rules_d", tree_def.rules_d);
+ getstringfield(L, 2, "trunk", trunk);
+ tree_def.trunknode=ndef->getId(trunk);
+ getstringfield(L, 2, "leaves", leaves);
+ tree_def.leavesnode=ndef->getId(leaves);
+ tree_def.leaves2_chance=0;
+ getstringfield(L, 2, "leaves2", leaves);
+ if (leaves !="")
+ {
+ tree_def.leaves2node=ndef->getId(leaves);
+ getintfield(L, 2, "leaves2_chance", tree_def.leaves2_chance);
+ }
+ getintfield(L, 2, "angle", tree_def.angle);
+ getintfield(L, 2, "iterations", tree_def.iterations);
+ getintfield(L, 2, "random_level", tree_def.iterations_random_level);
+ getstringfield(L, 2, "trunk_type", tree_def.trunk_type);
+ getboolfield(L, 2, "thin_branches", tree_def.thin_branches);
+ tree_def.fruit_chance=0;
+ getstringfield(L, 2, "fruit", fruit);
+ if (fruit != "")
+ {
+ tree_def.fruitnode=ndef->getId(fruit);
+ getintfield(L, 2, "fruit_chance",tree_def.fruit_chance);
+ }
+ getintfield(L, 2, "seed", tree_def.seed);
+ }
+ else
+ return 0;
+ treegen::spawn_ltree (env, p0, ndef, tree_def);
+ return 1;
+}
+
+bool ModApiEnvMod::Initialize(lua_State *L,int top)
+{
+
+ bool retval = true;
+
+ retval &= API_FCT(set_node);
+ retval &= API_FCT(add_node);
+ retval &= API_FCT(add_item);
+ retval &= API_FCT(remove_node);
+ retval &= API_FCT(get_node);
+ retval &= API_FCT(get_node_or_nil);
+ retval &= API_FCT(get_node_light);
+ retval &= API_FCT(place_node);
+ retval &= API_FCT(dig_node);
+ retval &= API_FCT(punch_node);
+ retval &= API_FCT(add_entity);
+ retval &= API_FCT(get_meta);
+ retval &= API_FCT(get_node_timer);
+ retval &= API_FCT(get_player_by_name);
+ retval &= API_FCT(get_objects_inside_radius);
+ retval &= API_FCT(set_timeofday);
+ retval &= API_FCT(get_timeofday);
+ retval &= API_FCT(find_node_near);
+ retval &= API_FCT(find_nodes_in_area);
+ retval &= API_FCT(get_perlin);
+ retval &= API_FCT(get_perlin_map);
+ retval &= API_FCT(clear_objects);
+ retval &= API_FCT(spawn_tree);
+
+ return retval;
+}
+
+ModApiEnvMod modapienv_prototype;
diff --git a/src/scriptapi_env.h b/src/script/lua_api/l_env.h
index 2b7ea9573..61ecaecc8 100644
--- a/src/scriptapi_env.h
+++ b/src/script/lua_api/l_env.h
@@ -1,5 +1,5 @@
/*
-Minetest-c55
+Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
@@ -17,8 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef LUA_ENVIRONMENT_H_
-#define LUA_ENVIRONMENT_H_
+#ifndef L_ENV_H_
+#define L_ENV_H_
extern "C" {
#include <lua.h>
@@ -26,145 +26,147 @@ extern "C" {
}
#include "environment.h"
+#include "lua_api/l_base.h"
-/*
- EnvRef
-*/
-
-class EnvRef
+class ModApiEnvMod
+ :public ModApiBase
{
private:
- ServerEnvironment *m_env;
-
- static const char className[];
- static const luaL_reg methods[];
-
- static int gc_object(lua_State *L) ;
-
- static EnvRef *checkobject(lua_State *L, int narg);
-
- // Exported functions
-
- // EnvRef:set_node(pos, node)
+ // minetest.set_node(pos, node)
// pos = {x=num, y=num, z=num}
static int l_set_node(lua_State *L);
static int l_add_node(lua_State *L);
- // EnvRef:remove_node(pos)
+ // minetest.remove_node(pos)
// pos = {x=num, y=num, z=num}
static int l_remove_node(lua_State *L);
- // EnvRef:get_node(pos)
+ // minetest.get_node(pos)
// pos = {x=num, y=num, z=num}
static int l_get_node(lua_State *L);
- // EnvRef:get_node_or_nil(pos)
+ // minetest.get_node_or_nil(pos)
// pos = {x=num, y=num, z=num}
static int l_get_node_or_nil(lua_State *L);
- // EnvRef:get_node_light(pos, timeofday)
+ // minetest.get_node_light(pos, timeofday)
// pos = {x=num, y=num, z=num}
// timeofday: nil = current time, 0 = night, 0.5 = day
static int l_get_node_light(lua_State *L);
- // EnvRef:place_node(pos, node)
+ // minetest.place_node(pos, node)
// pos = {x=num, y=num, z=num}
static int l_place_node(lua_State *L);
- // EnvRef:dig_node(pos)
+ // minetest.dig_node(pos)
// pos = {x=num, y=num, z=num}
static int l_dig_node(lua_State *L);
- // EnvRef:punch_node(pos)
+ // minetest.punch_node(pos)
// pos = {x=num, y=num, z=num}
static int l_punch_node(lua_State *L);
- // EnvRef:get_meta(pos)
+ // minetest.get_meta(pos)
static int l_get_meta(lua_State *L);
- // EnvRef:get_node_timer(pos)
+ // minetest.get_node_timer(pos)
static int l_get_node_timer(lua_State *L);
- // EnvRef:add_entity(pos, entityname) -> ObjectRef or nil
+ // minetest.add_entity(pos, entityname) -> ObjectRef or nil
// pos = {x=num, y=num, z=num}
static int l_add_entity(lua_State *L);
- // EnvRef:add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
+ // minetest.add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
// pos = {x=num, y=num, z=num}
static int l_add_item(lua_State *L);
- // EnvRef:add_rat(pos)
- // pos = {x=num, y=num, z=num}
- static int l_add_rat(lua_State *L);
-
- // EnvRef:add_firefly(pos)
- // pos = {x=num, y=num, z=num}
- static int l_add_firefly(lua_State *L);
-
- // EnvRef:get_player_by_name(name)
+ // minetest.get_player_by_name(name)
static int l_get_player_by_name(lua_State *L);
- // EnvRef:get_objects_inside_radius(pos, radius)
+ // minetest.get_objects_inside_radius(pos, radius)
static int l_get_objects_inside_radius(lua_State *L);
- // EnvRef:set_timeofday(val)
+ // minetest.set_timeofday(val)
// val = 0...1
static int l_set_timeofday(lua_State *L);
- // EnvRef:get_timeofday() -> 0...1
+ // minetest.get_timeofday() -> 0...1
static int l_get_timeofday(lua_State *L);
- // EnvRef:find_node_near(pos, radius, nodenames) -> pos or nil
+ // minetest.find_node_near(pos, radius, nodenames) -> pos or nil
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
static int l_find_node_near(lua_State *L);
- // EnvRef:find_nodes_in_area(minp, maxp, nodenames) -> list of positions
+ // minetest.find_nodes_in_area(minp, maxp, nodenames) -> list of positions
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
static int l_find_nodes_in_area(lua_State *L);
- // EnvRef:get_perlin(seeddiff, octaves, persistence, scale)
- // returns world-specific PerlinNoise
+ // minetest.get_perlin(seeddiff, octaves, persistence, scale)
+ // returns world-specific PerlinNoise
static int l_get_perlin(lua_State *L);
- // EnvRef:get_perlin_map(noiseparams, size)
- // returns world-specific PerlinNoiseMap
+ // minetest.get_perlin_map(noiseparams, size)
+ // returns world-specific PerlinNoiseMap
static int l_get_perlin_map(lua_State *L);
- // EnvRef:clear_objects()
+ // minetest.clear_objects()
// clear all objects in the environment
static int l_clear_objects(lua_State *L);
+ // minetest.spawn_tree(pos, treedef)
static int l_spawn_tree(lua_State *L);
-
+ // minetest.line_of_sight(pos1, pos2, stepsize) -> true/false
static int l_line_of_sight(lua_State *L);
- //find a path between two positions
+ // minetest.find_path(pos1, pos2, searchdistance,
+ // max_jump, max_drop, algorithm) -> table containing path
static int l_find_path(lua_State *L);
public:
- EnvRef(ServerEnvironment *env);
-
- ~EnvRef();
-
- // Creates an EnvRef and leaves it on top of stack
- // Not callable from Lua; all references are created on the C side.
- static void create(lua_State *L, ServerEnvironment *env);
+ bool Initialize(lua_State *L, int top);
+};
- static void set_null(lua_State *L);
+class LuaABM : public ActiveBlockModifier
+{
+private:
+ int m_id;
- static void Register(lua_State *L);
+ std::set<std::string> m_trigger_contents;
+ std::set<std::string> m_required_neighbors;
+ float m_trigger_interval;
+ u32 m_trigger_chance;
+public:
+ LuaABM(lua_State *L, int id,
+ const std::set<std::string> &trigger_contents,
+ const std::set<std::string> &required_neighbors,
+ float trigger_interval, u32 trigger_chance):
+ m_id(id),
+ m_trigger_contents(trigger_contents),
+ m_required_neighbors(required_neighbors),
+ m_trigger_interval(trigger_interval),
+ m_trigger_chance(trigger_chance)
+ {
+ }
+ virtual std::set<std::string> getTriggerContents()
+ {
+ return m_trigger_contents;
+ }
+ virtual std::set<std::string> getRequiredNeighbors()
+ {
+ return m_required_neighbors;
+ }
+ virtual float getTriggerInterval()
+ {
+ return m_trigger_interval;
+ }
+ virtual u32 getTriggerChance()
+ {
+ return m_trigger_chance;
+ }
+ virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
+ u32 active_object_count, u32 active_object_count_wider);
};
-/*****************************************************************************/
-/* Minetest interface */
-/*****************************************************************************/
-// On environment step
-void scriptapi_environment_step(lua_State *L, float dtime);
-// After generating a piece of map
-void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp,
- u32 blockseed);
-void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
-
-#endif /* LUA_ENVIRONMENT_H_ */
+#endif /* L_ENV_H_ */
diff --git a/src/scriptapi_inventory.cpp b/src/script/lua_api/l_inventory.cpp
index bb40748db..884b33e67 100644
--- a/src/scriptapi_inventory.cpp
+++ b/src/script/lua_api/l_inventory.cpp
@@ -17,17 +17,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#include "scriptapi.h"
-#include "scriptapi_inventory.h"
+#include "cpp_api/scriptapi.h"
+#include "common/c_converter.h"
+#include "common/c_content.h"
+#include "lua_api/l_inventory.h"
+#include "lua_api/l_item.h"
+#include "common/c_internal.h"
#include "server.h"
-#include "script.h"
#include "log.h"
-#include "scriptapi_types.h"
-#include "scriptapi_common.h"
-#include "scriptapi_inventory.h"
-#include "scriptapi_item.h"
-#include "scriptapi_object.h"
-
+#include "inventorymanager.h"
/*
InvRef
@@ -42,12 +40,13 @@ InvRef* InvRef::checkobject(lua_State *L, int narg)
Inventory* InvRef::getinv(lua_State *L, InvRef *ref)
{
- return get_server(L)->getInventory(ref->m_loc);
+ return STACK_TO_SERVER(L)->getInventory(ref->m_loc);
}
InventoryList* InvRef::getlist(lua_State *L, InvRef *ref,
const char *listname)
{
+ NO_MAP_LOCK_REQUIRED;
Inventory *inv = getinv(L, ref);
if(!inv)
return NULL;
@@ -57,7 +56,7 @@ InventoryList* InvRef::getlist(lua_State *L, InvRef *ref,
void InvRef::reportInventoryChange(lua_State *L, InvRef *ref)
{
// Inform other things that the inventory has changed
- get_server(L)->setInventoryModified(ref->m_loc);
+ STACK_TO_SERVER(L)->setInventoryModified(ref->m_loc);
}
// Exported functions
@@ -72,6 +71,7 @@ int InvRef::gc_object(lua_State *L) {
// is_empty(self, listname) -> true/false
int InvRef::l_is_empty(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
InventoryList *list = getlist(L, ref, listname);
@@ -86,6 +86,7 @@ int InvRef::l_is_empty(lua_State *L)
// get_size(self, listname)
int InvRef::l_get_size(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
InventoryList *list = getlist(L, ref, listname);
@@ -100,6 +101,7 @@ int InvRef::l_get_size(lua_State *L)
// get_width(self, listname)
int InvRef::l_get_width(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
InventoryList *list = getlist(L, ref, listname);
@@ -114,6 +116,7 @@ int InvRef::l_get_width(lua_State *L)
// set_size(self, listname, size)
int InvRef::l_set_size(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
int newsize = luaL_checknumber(L, 3);
@@ -136,6 +139,7 @@ int InvRef::l_set_size(lua_State *L)
// set_width(self, listname, size)
int InvRef::l_set_width(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
int newwidth = luaL_checknumber(L, 3);
@@ -153,6 +157,7 @@ int InvRef::l_set_width(lua_State *L)
// get_stack(self, listname, i) -> itemstack
int InvRef::l_get_stack(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
int i = luaL_checknumber(L, 3) - 1;
@@ -167,10 +172,11 @@ int InvRef::l_get_stack(lua_State *L)
// set_stack(self, listname, i, stack) -> true/false
int InvRef::l_set_stack(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
int i = luaL_checknumber(L, 3) - 1;
- ItemStack newitem = read_item(L, 4);
+ ItemStack newitem = read_item(L, 4,STACK_TO_SERVER(L));
InventoryList *list = getlist(L, ref, listname);
if(list != NULL && i >= 0 && i < (int) list->getSize()){
list->changeItem(i, newitem);
@@ -185,25 +191,27 @@ int InvRef::l_set_stack(lua_State *L)
// get_list(self, listname) -> list or nil
int InvRef::l_get_list(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
Inventory *inv = getinv(L, ref);
- inventory_get_list_to_lua(inv, listname, L);
+ push_inventory_list(inv, listname, L);
return 1;
}
// set_list(self, listname, list)
int InvRef::l_set_list(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
Inventory *inv = getinv(L, ref);
InventoryList *list = inv->getList(listname);
if(list)
- inventory_set_list_from_lua(inv, listname, L, 3,
- list->getSize());
+ read_inventory_list(inv, listname, L, 3,
+ STACK_TO_SERVER(L),list->getSize());
else
- inventory_set_list_from_lua(inv, listname, L, 3);
+ read_inventory_list(inv, listname, L, 3,STACK_TO_SERVER(L));
reportInventoryChange(L, ref);
return 0;
}
@@ -212,9 +220,10 @@ int InvRef::l_set_list(lua_State *L)
// Returns the leftover stack
int InvRef::l_add_item(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
- ItemStack item = read_item(L, 3);
+ ItemStack item = read_item(L, 3,STACK_TO_SERVER(L));
InventoryList *list = getlist(L, ref, listname);
if(list){
ItemStack leftover = list->addItem(item);
@@ -231,9 +240,10 @@ int InvRef::l_add_item(lua_State *L)
// Returns true if the item completely fits into the list
int InvRef::l_room_for_item(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
- ItemStack item = read_item(L, 3);
+ ItemStack item = read_item(L, 3,STACK_TO_SERVER(L));
InventoryList *list = getlist(L, ref, listname);
if(list){
lua_pushboolean(L, list->roomForItem(item));
@@ -247,9 +257,10 @@ int InvRef::l_room_for_item(lua_State *L)
// Returns true if the list contains the given count of the given item name
int InvRef::l_contains_item(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
- ItemStack item = read_item(L, 3);
+ ItemStack item = read_item(L, 3, STACK_TO_SERVER(L));
InventoryList *list = getlist(L, ref, listname);
if(list){
lua_pushboolean(L, list->containsItem(item));
@@ -263,9 +274,10 @@ int InvRef::l_contains_item(lua_State *L)
// Returns the items that were actually removed
int InvRef::l_remove_item(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const char *listname = luaL_checkstring(L, 2);
- ItemStack item = read_item(L, 3);
+ ItemStack item = read_item(L, 3,STACK_TO_SERVER(L));
InventoryList *list = getlist(L, ref, listname);
if(list){
ItemStack removed = list->removeItem(item);
@@ -281,6 +293,7 @@ int InvRef::l_remove_item(lua_State *L)
// get_location() -> location (like minetest.get_inventory(location))
int InvRef::l_get_location(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
InvRef *ref = checkobject(L, 1);
const InventoryLocation &loc = ref->m_loc;
switch(loc.type){
@@ -329,6 +342,7 @@ InvRef::~InvRef()
// Not callable from Lua; all references are created on the C side.
void InvRef::create(lua_State *L, const InventoryLocation &loc)
{
+ NO_MAP_LOCK_REQUIRED;
InvRef *o = new InvRef(loc);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
@@ -336,6 +350,7 @@ void InvRef::create(lua_State *L, const InventoryLocation &loc)
}
void InvRef::createPlayer(lua_State *L, Player *player)
{
+ NO_MAP_LOCK_REQUIRED;
InventoryLocation loc;
loc.setPlayer(player->getName());
create(L, loc);
@@ -394,328 +409,52 @@ const luaL_reg InvRef::methods[] = {
{0,0}
};
-void inventory_get_list_to_lua(Inventory *inv, const char *name,
- lua_State *L)
-{
- InventoryList *invlist = inv->getList(name);
- if(invlist == NULL){
- lua_pushnil(L);
- return;
- }
- std::vector<ItemStack> items;
- for(u32 i=0; i<invlist->getSize(); i++)
- items.push_back(invlist->getItem(i));
- push_items(L, items);
-}
-
-void inventory_set_list_from_lua(Inventory *inv, const char *name,
- lua_State *L, int tableindex, int forcesize)
-{
- if(tableindex < 0)
- tableindex = lua_gettop(L) + 1 + tableindex;
- // If nil, delete list
- if(lua_isnil(L, tableindex)){
- inv->deleteList(name);
- return;
- }
- // Otherwise set list
- std::vector<ItemStack> items = read_items(L, tableindex);
- int listsize = (forcesize != -1) ? forcesize : items.size();
- InventoryList *invlist = inv->addList(name, listsize);
- int index = 0;
- for(std::vector<ItemStack>::const_iterator
- i = items.begin(); i != items.end(); i++){
- if(forcesize != -1 && index == forcesize)
- break;
- invlist->changeItem(index, *i);
- index++;
- }
- while(forcesize != -1 && index < forcesize){
- invlist->deleteItem(index);
- index++;
- }
-}
-
// get_inventory(location)
-int l_get_inventory(lua_State *L)
+int ModApiInventory::l_get_inventory(lua_State *L)
{
InventoryLocation loc;
std::string type = checkstringfield(L, 1, "type");
- if(type == "player"){
- std::string name = checkstringfield(L, 1, "name");
- loc.setPlayer(name);
- } else if(type == "node"){
- lua_getfield(L, 1, "pos");
- v3s16 pos = check_v3s16(L, -1);
- loc.setNodeMeta(pos);
- } else if(type == "detached"){
- std::string name = checkstringfield(L, 1, "name");
- loc.setDetached(name);
- }
- if(get_server(L)->getInventory(loc) != NULL)
- InvRef::create(L, loc);
- else
- lua_pushnil(L);
- return 1;
-}
+ if(type != "pos"){
+ NO_MAP_LOCK_REQUIRED;
-/*
- Detached inventory callbacks
-*/
+ if(type == "player"){
+ std::string name = checkstringfield(L, 1, "name");
+ loc.setPlayer(name);
+ } else if(type == "detached"){
+ std::string name = checkstringfield(L, 1, "name");
+ loc.setDetached(name);
+ }
-// Retrieves minetest.detached_inventories[name][callbackname]
-// If that is nil or on error, return false and stack is unchanged
-// If that is a function, returns true and pushes the
-// function onto the stack
-static bool get_detached_inventory_callback(lua_State *L,
- const std::string &name, const char *callbackname)
-{
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "detached_inventories");
- lua_remove(L, -2);
- luaL_checktype(L, -1, LUA_TTABLE);
- lua_getfield(L, -1, name.c_str());
- lua_remove(L, -2);
- // Should be a table
- if(lua_type(L, -1) != LUA_TTABLE)
- {
- errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
- lua_pop(L, 1);
- return false;
- }
- lua_getfield(L, -1, callbackname);
- lua_remove(L, -2);
- // Should be a function or nil
- if(lua_type(L, -1) == LUA_TFUNCTION)
- {
- return true;
- }
- else if(lua_isnil(L, -1))
- {
- lua_pop(L, 1);
- return false;
+ if(getServer(L)->getInventory(loc) != NULL)
+ InvRef::create(L, loc);
+ else
+ lua_pushnil(L);
+
+ return 1;
}
- else
- {
- errorstream<<"Detached inventory \""<<name<<"\" callback \""
- <<callbackname<<"\" is not a function"<<std::endl;
- lua_pop(L, 1);
- return false;
+ else {
+ if(type == "node"){
+ lua_getfield(L, 1, "pos");
+ v3s16 pos = check_v3s16(L, -1);
+ loc.setNodeMeta(pos);
+ }
+ if(getServer(L)->getInventory(loc) != NULL)
+ InvRef::create(L, loc);
+ else
+ lua_pushnil(L);
+ return 1;
}
-}
-
-// Return number of accepted items to be moved
-int scriptapi_detached_inventory_allow_move(lua_State *L,
- const std::string &name,
- const std::string &from_list, int from_index,
- const std::string &to_list, int to_index,
- int count, ServerActiveObject *player)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Push callback function on stack
- if(!get_detached_inventory_callback(L, name, "allow_move"))
- return count;
-
- // function(inv, from_list, from_index, to_list, to_index, count, player)
- // inv
- InventoryLocation loc;
- loc.setDetached(name);
- InvRef::create(L, loc);
- // from_list
- lua_pushstring(L, from_list.c_str());
- // from_index
- lua_pushinteger(L, from_index + 1);
- // to_list
- lua_pushstring(L, to_list.c_str());
- // to_index
- lua_pushinteger(L, to_index + 1);
- // count
- lua_pushinteger(L, count);
- // player
- objectref_get_or_create(L, player);
- if(lua_pcall(L, 7, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- if(!lua_isnumber(L, -1))
- throw LuaError(L, "allow_move should return a number");
- return luaL_checkinteger(L, -1);
-}
-
-// Return number of accepted items to be put
-int scriptapi_detached_inventory_allow_put(lua_State *L,
- const std::string &name,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Push callback function on stack
- if(!get_detached_inventory_callback(L, name, "allow_put"))
- return stack.count; // All will be accepted
-
- // Call function(inv, listname, index, stack, player)
- // inv
- InventoryLocation loc;
- loc.setDetached(name);
- InvRef::create(L, loc);
- // listname
- lua_pushstring(L, listname.c_str());
- // index
- lua_pushinteger(L, index + 1);
- // stack
- LuaItemStack::create(L, stack);
- // player
- objectref_get_or_create(L, player);
- if(lua_pcall(L, 5, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- if(!lua_isnumber(L, -1))
- throw LuaError(L, "allow_put should return a number");
- return luaL_checkinteger(L, -1);
-}
-
-// Return number of accepted items to be taken
-int scriptapi_detached_inventory_allow_take(lua_State *L,
- const std::string &name,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Push callback function on stack
- if(!get_detached_inventory_callback(L, name, "allow_take"))
- return stack.count; // All will be accepted
-
- // Call function(inv, listname, index, stack, player)
- // inv
- InventoryLocation loc;
- loc.setDetached(name);
- InvRef::create(L, loc);
- // listname
- lua_pushstring(L, listname.c_str());
- // index
- lua_pushinteger(L, index + 1);
- // stack
- LuaItemStack::create(L, stack);
- // player
- objectref_get_or_create(L, player);
- if(lua_pcall(L, 5, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- if(!lua_isnumber(L, -1))
- throw LuaError(L, "allow_take should return a number");
- return luaL_checkinteger(L, -1);
-}
-
-// Report moved items
-void scriptapi_detached_inventory_on_move(lua_State *L,
- const std::string &name,
- const std::string &from_list, int from_index,
- const std::string &to_list, int to_index,
- int count, ServerActiveObject *player)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Push callback function on stack
- if(!get_detached_inventory_callback(L, name, "on_move"))
- return;
-
- // function(inv, from_list, from_index, to_list, to_index, count, player)
- // inv
- InventoryLocation loc;
- loc.setDetached(name);
- InvRef::create(L, loc);
- // from_list
- lua_pushstring(L, from_list.c_str());
- // from_index
- lua_pushinteger(L, from_index + 1);
- // to_list
- lua_pushstring(L, to_list.c_str());
- // to_index
- lua_pushinteger(L, to_index + 1);
- // count
- lua_pushinteger(L, count);
- // player
- objectref_get_or_create(L, player);
- if(lua_pcall(L, 7, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
-}
-
-// Report put items
-void scriptapi_detached_inventory_on_put(lua_State *L,
- const std::string &name,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Push callback function on stack
- if(!get_detached_inventory_callback(L, name, "on_put"))
- return;
-
- // Call function(inv, listname, index, stack, player)
- // inv
- InventoryLocation loc;
- loc.setDetached(name);
- InvRef::create(L, loc);
- // listname
- lua_pushstring(L, listname.c_str());
- // index
- lua_pushinteger(L, index + 1);
- // stack
- LuaItemStack::create(L, stack);
- // player
- objectref_get_or_create(L, player);
- if(lua_pcall(L, 5, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
-}
-// Report taken items
-void scriptapi_detached_inventory_on_take(lua_State *L,
- const std::string &name,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Push callback function on stack
- if(!get_detached_inventory_callback(L, name, "on_take"))
- return;
-
- // Call function(inv, listname, index, stack, player)
- // inv
- InventoryLocation loc;
- loc.setDetached(name);
- InvRef::create(L, loc);
- // listname
- lua_pushstring(L, listname.c_str());
- // index
- lua_pushinteger(L, index + 1);
- // stack
- LuaItemStack::create(L, stack);
- // player
- objectref_get_or_create(L, player);
- if(lua_pcall(L, 5, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
}
// create_detached_inventory_raw(name)
-int l_create_detached_inventory_raw(lua_State *L)
+int ModApiInventory::l_create_detached_inventory_raw(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
const char *name = luaL_checkstring(L, 1);
- if(get_server(L)->createDetachedInventory(name) != NULL){
+ if(getServer(L)->createDetachedInventory(name) != NULL){
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
@@ -724,3 +463,21 @@ int l_create_detached_inventory_raw(lua_State *L)
}
return 1;
}
+
+bool ModApiInventory::Initialize(lua_State *L, int top) {
+ bool retval = true;
+
+ retval &= API_FCT(create_detached_inventory_raw);
+ retval &= API_FCT(get_inventory);
+
+ InvRef::Register(L);
+
+ return retval;
+}
+
+ModApiInventory::ModApiInventory()
+ : ModApiBase() {
+
+}
+
+ModApiInventory modapiinventory_prototype;
diff --git a/src/scriptapi_inventory.h b/src/script/lua_api/l_inventory.h
index 14f4fe026..83e8039b8 100644
--- a/src/scriptapi_inventory.h
+++ b/src/script/lua_api/l_inventory.h
@@ -1,5 +1,5 @@
/*
-Minetest-c55
+Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
@@ -17,8 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef LUA_INVENTORY_H_
-#define LUA_INVENTORY_H_
+#ifndef L_INVENTORY_H_
+#define L_INVENTORY_H_
extern "C" {
#include <lua.h>
@@ -30,6 +30,7 @@ extern "C" {
#include "serverobject.h"
#include "inventory.h"
+#include "lua_api/l_base.h"
/*
InvRef
*/
@@ -115,51 +116,22 @@ public:
static void Register(lua_State *L);
};
-void inventory_get_list_to_lua(Inventory *inv, const char *name,lua_State *L);
-void inventory_set_list_from_lua(Inventory *inv, const char *name,
- lua_State *L, int tableindex, int forcesize=-1);
-
-/*****************************************************************************/
-/* Minetest interface */
-/*****************************************************************************/
-/* Detached inventory callbacks */
-// Return number of accepted items to be moved
-int scriptapi_detached_inventory_allow_move(lua_State *L,
- const std::string &name,
- const std::string &from_list, int from_index,
- const std::string &to_list, int to_index,
- int count, ServerActiveObject *player);
-// Return number of accepted items to be put
-int scriptapi_detached_inventory_allow_put(lua_State *L,
- const std::string &name,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player);
-// Return number of accepted items to be taken
-int scriptapi_detached_inventory_allow_take(lua_State *L,
- const std::string &name,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player);
-// Report moved items
-void scriptapi_detached_inventory_on_move(lua_State *L,
- const std::string &name,
- const std::string &from_list, int from_index,
- const std::string &to_list, int to_index,
- int count, ServerActiveObject *player);
-// Report put items
-void scriptapi_detached_inventory_on_put(lua_State *L,
- const std::string &name,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player);
-// Report taken items
-void scriptapi_detached_inventory_on_take(lua_State *L,
- const std::string &name,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player);
-
-/*****************************************************************************/
-/* Mod API */
-/*****************************************************************************/
-int l_create_detached_inventory_raw(lua_State *L);
-int l_get_inventory(lua_State *L);
-
-#endif /* LUA_INVENTORY_H_ */
+class ModApiInventory
+ : public ModApiBase
+{
+public:
+ ModApiInventory();
+
+ bool Initialize(lua_State *L, int top);
+
+ static int l_create_detached_inventory_raw(lua_State *L);
+ static int l_get_inventory(lua_State *L);
+private:
+ static void inventory_set_list_from_lua(Inventory *inv, const char *name,
+ lua_State *L, int tableindex, int forcesize);
+ static void inventory_get_list_to_lua(Inventory *inv, const char *name,
+ lua_State *L);
+
+};
+
+#endif /* L_INVENTORY_H_ */
diff --git a/src/scriptapi_item.cpp b/src/script/lua_api/l_item.cpp
index b266d856d..e9997d489 100644
--- a/src/scriptapi_item.cpp
+++ b/src/script/lua_api/l_item.cpp
@@ -17,284 +17,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#include "scriptapi.h"
+#include "lua_api/l_item.h"
+#include "common/c_converter.h"
+#include "common/c_content.h"
+#include "cpp_api/scriptapi.h"
#include "server.h"
-#include "script.h"
-#include "tool.h"
-#include "nodedef.h"
-#include "util/pointedthing.h"
-#include "scriptapi_item.h"
-#include "scriptapi_types.h"
-#include "scriptapi_common.h"
-#include "scriptapi_object.h"
-#include "scriptapi_content.h"
-
-
-struct EnumString es_ItemType[] =
-{
- {ITEM_NONE, "none"},
- {ITEM_NODE, "node"},
- {ITEM_CRAFT, "craft"},
- {ITEM_TOOL, "tool"},
- {0, NULL},
-};
-
-
-/*
- ItemDefinition
-*/
-
-ItemDefinition read_item_definition(lua_State *L, int index,
- ItemDefinition default_def)
-{
- if(index < 0)
- index = lua_gettop(L) + 1 + index;
-
- // Read the item definition
- ItemDefinition def = default_def;
-
- def.type = (ItemType)getenumfield(L, index, "type",
- es_ItemType, ITEM_NONE);
- getstringfield(L, index, "name", def.name);
- getstringfield(L, index, "description", def.description);
- getstringfield(L, index, "inventory_image", def.inventory_image);
- getstringfield(L, index, "wield_image", def.wield_image);
-
- lua_getfield(L, index, "wield_scale");
- if(lua_istable(L, -1)){
- def.wield_scale = check_v3f(L, -1);
- }
- lua_pop(L, 1);
-
- def.stack_max = getintfield_default(L, index, "stack_max", def.stack_max);
- if(def.stack_max == 0)
- def.stack_max = 1;
-
- lua_getfield(L, index, "on_use");
- def.usable = lua_isfunction(L, -1);
- lua_pop(L, 1);
-
- getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
-
- warn_if_field_exists(L, index, "tool_digging_properties",
- "deprecated: use tool_capabilities");
-
- lua_getfield(L, index, "tool_capabilities");
- if(lua_istable(L, -1)){
- def.tool_capabilities = new ToolCapabilities(
- read_tool_capabilities(L, -1));
- }
-
- // If name is "" (hand), ensure there are ToolCapabilities
- // because it will be looked up there whenever any other item has
- // no ToolCapabilities
- if(def.name == "" && def.tool_capabilities == NULL){
- def.tool_capabilities = new ToolCapabilities();
- }
-
- lua_getfield(L, index, "groups");
- read_groups(L, -1, def.groups);
- lua_pop(L, 1);
-
- lua_getfield(L, index, "sounds");
- if(lua_istable(L, -1)){
- lua_getfield(L, -1, "place");
- read_soundspec(L, -1, def.sound_place);
- lua_pop(L, 1);
- }
- lua_pop(L, 1);
-
- // Client shall immediately place this node when player places the item.
- // Server will update the precise end result a moment later.
- // "" = no prediction
- getstringfield(L, index, "node_placement_prediction",
- def.node_placement_prediction);
-
- return def;
-}
-
-// register_item_raw({lots of stuff})
-int l_register_item_raw(lua_State *L)
-{
- luaL_checktype(L, 1, LUA_TTABLE);
- int table = 1;
-
- // Get the writable item and node definition managers from the server
- IWritableItemDefManager *idef =
- get_server(L)->getWritableItemDefManager();
- IWritableNodeDefManager *ndef =
- get_server(L)->getWritableNodeDefManager();
-
- // Check if name is defined
- std::string name;
- lua_getfield(L, table, "name");
- if(lua_isstring(L, -1)){
- name = lua_tostring(L, -1);
- verbosestream<<"register_item_raw: "<<name<<std::endl;
- } else {
- throw LuaError(L, "register_item_raw: name is not defined or not a string");
- }
-
- // Check if on_use is defined
-
- ItemDefinition def;
- // Set a distinctive default value to check if this is set
- def.node_placement_prediction = "__default";
-
- // Read the item definition
- def = read_item_definition(L, table, def);
-
- // Default to having client-side placement prediction for nodes
- // ("" in item definition sets it off)
- if(def.node_placement_prediction == "__default"){
- if(def.type == ITEM_NODE)
- def.node_placement_prediction = name;
- else
- def.node_placement_prediction = "";
- }
-
- // Register item definition
- idef->registerItem(def);
-
- // Read the node definition (content features) and register it
- if(def.type == ITEM_NODE)
- {
- ContentFeatures f = read_content_features(L, table);
- ndef->set(f.name, f);
- }
-
- return 0; /* number of results */
-}
-
-// register_alias_raw(name, convert_to_name)
-int l_register_alias_raw(lua_State *L)
-{
- std::string name = luaL_checkstring(L, 1);
- std::string convert_to = luaL_checkstring(L, 2);
-
- // Get the writable item definition manager from the server
- IWritableItemDefManager *idef =
- get_server(L)->getWritableItemDefManager();
-
- idef->registerAlias(name, convert_to);
-
- return 0; /* number of results */
-}
-
-// Retrieves minetest.registered_items[name][callbackname]
-// If that is nil or on error, return false and stack is unchanged
-// If that is a function, returns true and pushes the
-// function onto the stack
-// If minetest.registered_items[name] doesn't exist, minetest.nodedef_default
-// is tried instead so unknown items can still be manipulated to some degree
-bool get_item_callback(lua_State *L,
- const char *name, const char *callbackname)
-{
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_items");
- lua_remove(L, -2);
- luaL_checktype(L, -1, LUA_TTABLE);
- lua_getfield(L, -1, name);
- lua_remove(L, -2);
- // Should be a table
- if(lua_type(L, -1) != LUA_TTABLE)
- {
- // Report error and clean up
- errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
- lua_pop(L, 1);
-
- // Try minetest.nodedef_default instead
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "nodedef_default");
- lua_remove(L, -2);
- luaL_checktype(L, -1, LUA_TTABLE);
- }
- lua_getfield(L, -1, callbackname);
- lua_remove(L, -2);
- // Should be a function or nil
- if(lua_type(L, -1) == LUA_TFUNCTION)
- {
- return true;
- }
- else if(lua_isnil(L, -1))
- {
- lua_pop(L, 1);
- return false;
- }
- else
- {
- errorstream<<"Item \""<<name<<"\" callback \""
- <<callbackname<<" is not a function"<<std::endl;
- lua_pop(L, 1);
- return false;
- }
-}
-
-bool scriptapi_item_on_drop(lua_State *L, ItemStack &item,
- ServerActiveObject *dropper, v3f pos)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Push callback function on stack
- if(!get_item_callback(L, item.name.c_str(), "on_drop"))
- return false;
-
- // Call function
- LuaItemStack::create(L, item);
- objectref_get_or_create(L, dropper);
- pushFloatPos(L, pos);
- if(lua_pcall(L, 3, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- if(!lua_isnil(L, -1))
- item = read_item(L, -1);
- return true;
-}
-
-bool scriptapi_item_on_place(lua_State *L, ItemStack &item,
- ServerActiveObject *placer, const PointedThing &pointed)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Push callback function on stack
- if(!get_item_callback(L, item.name.c_str(), "on_place"))
- return false;
-
- // Call function
- LuaItemStack::create(L, item);
- objectref_get_or_create(L, placer);
- push_pointed_thing(L, pointed);
- if(lua_pcall(L, 3, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- if(!lua_isnil(L, -1))
- item = read_item(L, -1);
- return true;
-}
-
-bool scriptapi_item_on_use(lua_State *L, ItemStack &item,
- ServerActiveObject *user, const PointedThing &pointed)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Push callback function on stack
- if(!get_item_callback(L, item.name.c_str(), "on_use"))
- return false;
-
- // Call function
- LuaItemStack::create(L, item);
- objectref_get_or_create(L, user);
- push_pointed_thing(L, pointed);
- if(lua_pcall(L, 3, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- if(!lua_isnil(L, -1))
- item = read_item(L, -1);
- return true;
-}
+#include "common/c_internal.h"
// garbage collector
int LuaItemStack::gc_object(lua_State *L)
@@ -307,6 +35,7 @@ int LuaItemStack::gc_object(lua_State *L)
// is_empty(self) -> true/false
int LuaItemStack::l_is_empty(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
lua_pushboolean(L, item.empty());
@@ -316,6 +45,7 @@ int LuaItemStack::l_is_empty(lua_State *L)
// get_name(self) -> string
int LuaItemStack::l_get_name(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
lua_pushstring(L, item.name.c_str());
@@ -325,6 +55,7 @@ int LuaItemStack::l_get_name(lua_State *L)
// get_count(self) -> number
int LuaItemStack::l_get_count(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
lua_pushinteger(L, item.count);
@@ -334,6 +65,7 @@ int LuaItemStack::l_get_count(lua_State *L)
// get_wear(self) -> number
int LuaItemStack::l_get_wear(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
lua_pushinteger(L, item.wear);
@@ -343,6 +75,7 @@ int LuaItemStack::l_get_wear(lua_State *L)
// get_metadata(self) -> string
int LuaItemStack::l_get_metadata(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
lua_pushlstring(L, item.metadata.c_str(), item.metadata.size());
@@ -352,6 +85,7 @@ int LuaItemStack::l_get_metadata(lua_State *L)
// clear(self) -> true
int LuaItemStack::l_clear(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
o->m_stack.clear();
lua_pushboolean(L, true);
@@ -361,8 +95,9 @@ int LuaItemStack::l_clear(lua_State *L)
// replace(self, itemstack or itemstring or table or nil) -> true
int LuaItemStack::l_replace(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
- o->m_stack = read_item(L, 2);
+ o->m_stack = read_item(L,2,STACK_TO_SERVER(L));
lua_pushboolean(L, true);
return 1;
}
@@ -370,6 +105,7 @@ int LuaItemStack::l_replace(lua_State *L)
// to_string(self) -> string
int LuaItemStack::l_to_string(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
std::string itemstring = o->m_stack.getItemString();
lua_pushstring(L, itemstring.c_str());
@@ -379,6 +115,7 @@ int LuaItemStack::l_to_string(lua_State *L)
// to_table(self) -> table or nil
int LuaItemStack::l_to_table(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
const ItemStack &item = o->m_stack;
if(item.empty())
@@ -403,18 +140,20 @@ int LuaItemStack::l_to_table(lua_State *L)
// get_stack_max(self) -> number
int LuaItemStack::l_get_stack_max(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
- lua_pushinteger(L, item.getStackMax(get_server(L)->idef()));
+ lua_pushinteger(L, item.getStackMax(STACK_TO_SERVER(L)->idef()));
return 1;
}
// get_free_space(self) -> number
int LuaItemStack::l_get_free_space(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
- lua_pushinteger(L, item.freeSpace(get_server(L)->idef()));
+ lua_pushinteger(L, item.freeSpace(STACK_TO_SERVER(L)->idef()));
return 1;
}
@@ -422,9 +161,10 @@ int LuaItemStack::l_get_free_space(lua_State *L)
// Checks if the item is defined.
int LuaItemStack::l_is_known(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
- bool is_known = item.isKnown(get_server(L)->idef());
+ bool is_known = item.isKnown(STACK_TO_SERVER(L)->idef());
lua_pushboolean(L, is_known);
return 1;
}
@@ -434,6 +174,7 @@ int LuaItemStack::l_is_known(lua_State *L)
// or a fallback one (name="unknown")
int LuaItemStack::l_get_definition(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
@@ -455,10 +196,11 @@ int LuaItemStack::l_get_definition(lua_State *L)
// Returns those of the hand ("") if this item has none associated.
int LuaItemStack::l_get_tool_capabilities(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
const ToolCapabilities &prop =
- item.getToolCapabilities(get_server(L)->idef());
+ item.getToolCapabilities(STACK_TO_SERVER(L)->idef());
push_tool_capabilities(L, prop);
return 1;
}
@@ -469,10 +211,11 @@ int LuaItemStack::l_get_tool_capabilities(lua_State *L)
// Returns true if the item is (or was) a tool.
int LuaItemStack::l_add_wear(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
int amount = lua_tointeger(L, 2);
- bool result = item.addWear(amount, get_server(L)->idef());
+ bool result = item.addWear(amount, STACK_TO_SERVER(L)->idef());
lua_pushboolean(L, result);
return 1;
}
@@ -481,10 +224,11 @@ int LuaItemStack::l_add_wear(lua_State *L)
// Returns leftover item stack
int LuaItemStack::l_add_item(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
- ItemStack newitem = read_item(L, 2);
- ItemStack leftover = item.addItem(newitem, get_server(L)->idef());
+ ItemStack newitem = read_item(L,-2, STACK_TO_SERVER(L));
+ ItemStack leftover = item.addItem(newitem, STACK_TO_SERVER(L)->idef());
create(L, leftover);
return 1;
}
@@ -494,11 +238,12 @@ int LuaItemStack::l_add_item(lua_State *L)
// Second return value is the would-be-left-over item stack
int LuaItemStack::l_item_fits(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
- ItemStack newitem = read_item(L, 2);
+ ItemStack newitem = read_item(L, 2 ,STACK_TO_SERVER(L));
ItemStack restitem;
- bool fits = item.itemFits(newitem, &restitem, get_server(L)->idef());
+ bool fits = item.itemFits(newitem, &restitem, STACK_TO_SERVER(L)->idef());
lua_pushboolean(L, fits); // first return value
create(L, restitem); // second return value
return 2;
@@ -507,6 +252,7 @@ int LuaItemStack::l_item_fits(lua_State *L)
// take_item(self, takecount=1) -> itemstack
int LuaItemStack::l_take_item(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
u32 takecount = 1;
@@ -520,6 +266,7 @@ int LuaItemStack::l_take_item(lua_State *L)
// peek_item(self, peekcount=1) -> itemstack
int LuaItemStack::l_peek_item(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
ItemStack &item = o->m_stack;
u32 peekcount = 1;
@@ -552,7 +299,8 @@ ItemStack& LuaItemStack::getItem()
// Creates an LuaItemStack and leaves it on top of stack
int LuaItemStack::create_object(lua_State *L)
{
- ItemStack item = read_item(L, 1);
+ NO_MAP_LOCK_REQUIRED;
+ ItemStack item = read_item(L,1,STACK_TO_SERVER(L));
LuaItemStack *o = new LuaItemStack(item);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
@@ -562,6 +310,7 @@ int LuaItemStack::create_object(lua_State *L)
// Not callable from Lua
int LuaItemStack::create(lua_State *L, const ItemStack &item)
{
+ NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = new LuaItemStack(item);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
@@ -629,90 +378,95 @@ const luaL_reg LuaItemStack::methods[] = {
{0,0}
};
-ItemStack read_item(lua_State *L, int index)
+ModApiItemMod::ModApiItemMod() {
+}
+
+/*
+ ItemDefinition
+*/
+
+// register_item_raw({lots of stuff})
+int ModApiItemMod::l_register_item_raw(lua_State *L)
{
- if(index < 0)
- index = lua_gettop(L) + 1 + index;
+ NO_MAP_LOCK_REQUIRED;
+ luaL_checktype(L, 1, LUA_TTABLE);
+ int table = 1;
- if(lua_isnil(L, index))
- {
- return ItemStack();
- }
- else if(lua_isuserdata(L, index))
- {
- // Convert from LuaItemStack
- LuaItemStack *o = LuaItemStack::checkobject(L, index);
- return o->getItem();
- }
- else if(lua_isstring(L, index))
- {
- // Convert from itemstring
- std::string itemstring = lua_tostring(L, index);
- IItemDefManager *idef = get_server(L)->idef();
- try
- {
- ItemStack item;
- item.deSerialize(itemstring, idef);
- return item;
- }
- catch(SerializationError &e)
- {
- infostream<<"WARNING: unable to create item from itemstring"
- <<": "<<itemstring<<std::endl;
- return ItemStack();
- }
+ ScriptApi* scriptIface = get_scriptapi(L);
+
+ // Get the writable item and node definition managers from the server
+ IWritableItemDefManager *idef =
+ scriptIface->getServer()->getWritableItemDefManager();
+ IWritableNodeDefManager *ndef =
+ scriptIface->getServer()->getWritableNodeDefManager();
+
+ // Check if name is defined
+ std::string name;
+ lua_getfield(L, table, "name");
+ if(lua_isstring(L, -1)){
+ name = lua_tostring(L, -1);
+ verbosestream<<"register_item_raw: "<<name<<std::endl;
+ } else {
+ throw LuaError(L, "register_item_raw: name is not defined or not a string");
}
- else if(lua_istable(L, index))
- {
- // Convert from table
- IItemDefManager *idef = get_server(L)->idef();
- std::string name = getstringfield_default(L, index, "name", "");
- int count = getintfield_default(L, index, "count", 1);
- int wear = getintfield_default(L, index, "wear", 0);
- std::string metadata = getstringfield_default(L, index, "metadata", "");
- return ItemStack(name, count, wear, metadata, idef);
+
+ // Check if on_use is defined
+
+ ItemDefinition def;
+ // Set a distinctive default value to check if this is set
+ def.node_placement_prediction = "__default";
+
+ // Read the item definition
+ def = read_item_definition(L, table, def);
+
+ // Default to having client-side placement prediction for nodes
+ // ("" in item definition sets it off)
+ if(def.node_placement_prediction == "__default"){
+ if(def.type == ITEM_NODE)
+ def.node_placement_prediction = name;
+ else
+ def.node_placement_prediction = "";
}
- else
+
+ // Register item definition
+ idef->registerItem(def);
+
+ // Read the node definition (content features) and register it
+ if(def.type == ITEM_NODE)
{
- throw LuaError(L, "Expecting itemstack, itemstring, table or nil");
+ ContentFeatures f = read_content_features(L, table);
+ ndef->set(f.name, f);
}
+
+ return 0; /* number of results */
}
-std::vector<ItemStack> read_items(lua_State *L, int index)
+// register_alias_raw(name, convert_to_name)
+int ModApiItemMod::l_register_alias_raw(lua_State *L)
{
- if(index < 0)
- index = lua_gettop(L) + 1 + index;
-
- std::vector<ItemStack> items;
- luaL_checktype(L, index, LUA_TTABLE);
- lua_pushnil(L);
- while(lua_next(L, index) != 0){
- // key at index -2 and value at index -1
- items.push_back(read_item(L, -1));
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- return items;
+ NO_MAP_LOCK_REQUIRED;
+ std::string name = luaL_checkstring(L, 1);
+ std::string convert_to = luaL_checkstring(L, 2);
+
+ // Get the writable item definition manager from the server
+ IWritableItemDefManager *idef =
+ STACK_TO_SERVER(L)->getWritableItemDefManager();
+
+ idef->registerAlias(name, convert_to);
+
+ return 0; /* number of results */
}
-// creates a table of ItemStacks
-void push_items(lua_State *L, const std::vector<ItemStack> &items)
-{
- // Get the table insert function
- lua_getglobal(L, "table");
- lua_getfield(L, -1, "insert");
- int table_insert = lua_gettop(L);
- // Create and fill table
- lua_newtable(L);
- int table = lua_gettop(L);
- for(u32 i=0; i<items.size(); i++){
- ItemStack item = items[i];
- lua_pushvalue(L, table_insert);
- lua_pushvalue(L, table);
- LuaItemStack::create(L, item);
- if(lua_pcall(L, 2, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- }
- lua_remove(L, -2); // Remove table
- lua_remove(L, -2); // Remove insert
+bool ModApiItemMod::Initialize(lua_State *L,int top) {
+
+ bool retval = true;
+
+ retval &= API_FCT(register_item_raw);
+ retval &= API_FCT(register_alias_raw);
+
+ LuaItemStack::Register(L);
+
+ return retval;
}
+
+ModApiItemMod modapi_item_prototyp;
diff --git a/src/scriptapi_item.h b/src/script/lua_api/l_item.h
index e0f213990..cbed4ae0b 100644
--- a/src/scriptapi_item.h
+++ b/src/script/lua_api/l_item.h
@@ -1,5 +1,5 @@
/*
-Minetest-c55
+Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
@@ -17,8 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef LUA_ITEM_H_
-#define LUA_ITEM_H_
+#ifndef L_ITEM_H_
+#define L_ITEM_H_
extern "C" {
#include <lua.h>
@@ -32,11 +32,9 @@ extern "C" {
#include "util/pointedthing.h"
#include "inventory.h"
-#include "inventory.h"
+#include "lua_api/l_base.h"
-ItemStack read_item(lua_State *L, int index);
-std::vector<ItemStack> read_items(lua_State *L, int index);
-void push_items(lua_State *L, const std::vector<ItemStack> &items);
+class ModApiInventory;
class LuaItemStack
{
@@ -136,31 +134,18 @@ public:
};
-/*****************************************************************************/
-/* Mod API */
-/*****************************************************************************/
-int l_register_item_raw(lua_State *L);
-int l_register_alias_raw(lua_State *L);
-
-/*****************************************************************************/
-/* scriptapi internal */
-/*****************************************************************************/
-bool get_item_callback(lua_State *L,
- const char *name, const char *callbackname);
-ItemDefinition read_item_definition(lua_State *L, int index,
- ItemDefinition default_def = ItemDefinition());
-
-extern struct EnumString es_ItemType[];
-
-/*****************************************************************************/
-/* Minetest interface */
-/*****************************************************************************/
-bool scriptapi_item_on_drop(lua_State *L, ItemStack &item,
- ServerActiveObject *dropper, v3f pos);
-bool scriptapi_item_on_place(lua_State *L, ItemStack &item,
- ServerActiveObject *placer, const PointedThing &pointed);
-bool scriptapi_item_on_use(lua_State *L, ItemStack &item,
- ServerActiveObject *user, const PointedThing &pointed);
-
-
-#endif /* LUA_ITEM_H_ */
+class ModApiItemMod
+ :virtual public ModApiBase
+{
+public:
+ ModApiItemMod();
+
+ bool Initialize(lua_State *L,int top);
+
+ static int l_register_item_raw(lua_State *L);
+ static int l_register_alias_raw(lua_State *L);
+};
+
+
+
+#endif /* L_ITEM_H_ */
diff --git a/src/scriptapi_nodemeta.cpp b/src/script/lua_api/l_nodemeta.cpp
index b66c9a023..511fb38ce 100644
--- a/src/scriptapi_nodemeta.cpp
+++ b/src/script/lua_api/l_nodemeta.cpp
@@ -17,15 +17,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#include "scriptapi.h"
-#include "scriptapi_nodemeta.h"
+#include "cpp_api/scriptapi.h"
+#include "common/c_converter.h"
+#include "common/c_content.h"
#include "map.h"
-#include "script.h"
-#include "scriptapi_types.h"
-#include "scriptapi_inventory.h"
-#include "scriptapi_common.h"
-#include "scriptapi_item.h"
-#include "scriptapi_object.h"
+#include "lua_api/l_nodemeta.h"
+#include "common/c_internal.h"
+#include "lua_api/l_inventory.h"
/*
@@ -213,7 +211,7 @@ int NodeMetaRef::l_to_table(lua_State *L)
std::vector<const InventoryList*> lists = inv->getLists();
for(std::vector<const InventoryList*>::const_iterator
i = lists.begin(); i != lists.end(); i++){
- inventory_get_list_to_lua(inv, (*i)->getName().c_str(), L);
+ push_inventory_list(inv, (*i)->getName().c_str(), L);
lua_setfield(L, -2, (*i)->getName().c_str());
}
}
@@ -259,7 +257,7 @@ int NodeMetaRef::l_from_table(lua_State *L)
while(lua_next(L, inventorytable) != 0){
// key at index -2 and value at index -1
std::string name = lua_tostring(L, -2);
- inventory_set_list_from_lua(inv, name.c_str(), L, -1);
+ read_inventory_list(inv, name.c_str(), L, -1,STACK_TO_SERVER(L));
lua_pop(L, 1); // removes value, keeps key for next iteration
}
reportMetadataChange(ref);
@@ -331,241 +329,4 @@ const luaL_reg NodeMetaRef::methods[] = {
{0,0}
};
-/*
- Node metadata inventory callbacks
-*/
-
-// Return number of accepted items to be moved
-int scriptapi_nodemeta_inventory_allow_move(lua_State *L, v3s16 p,
- const std::string &from_list, int from_index,
- const std::string &to_list, int to_index,
- int count, ServerActiveObject *player)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- INodeDefManager *ndef = get_server(L)->ndef();
-
- // If node doesn't exist, we don't know what callback to call
- MapNode node = get_env(L)->getMap().getNodeNoEx(p);
- if(node.getContent() == CONTENT_IGNORE)
- return 0;
-
- // Push callback function on stack
- if(!get_item_callback(L, ndef->get(node).name.c_str(),
- "allow_metadata_inventory_move"))
- return count;
-
- // function(pos, from_list, from_index, to_list, to_index, count, player)
- // pos
- push_v3s16(L, p);
- // from_list
- lua_pushstring(L, from_list.c_str());
- // from_index
- lua_pushinteger(L, from_index + 1);
- // to_list
- lua_pushstring(L, to_list.c_str());
- // to_index
- lua_pushinteger(L, to_index + 1);
- // count
- lua_pushinteger(L, count);
- // player
- objectref_get_or_create(L, player);
- if(lua_pcall(L, 7, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- if(!lua_isnumber(L, -1))
- throw LuaError(L, "allow_metadata_inventory_move should return a number");
- return luaL_checkinteger(L, -1);
-}
-
-// Return number of accepted items to be put
-int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- INodeDefManager *ndef = get_server(L)->ndef();
-
- // If node doesn't exist, we don't know what callback to call
- MapNode node = get_env(L)->getMap().getNodeNoEx(p);
- if(node.getContent() == CONTENT_IGNORE)
- return 0;
-
- // Push callback function on stack
- if(!get_item_callback(L, ndef->get(node).name.c_str(),
- "allow_metadata_inventory_put"))
- return stack.count;
-
- // Call function(pos, listname, index, stack, player)
- // pos
- push_v3s16(L, p);
- // listname
- lua_pushstring(L, listname.c_str());
- // index
- lua_pushinteger(L, index + 1);
- // stack
- LuaItemStack::create(L, stack);
- // player
- objectref_get_or_create(L, player);
- if(lua_pcall(L, 5, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- if(!lua_isnumber(L, -1))
- throw LuaError(L, "allow_metadata_inventory_put should return a number");
- return luaL_checkinteger(L, -1);
-}
-
-// Return number of accepted items to be taken
-int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- INodeDefManager *ndef = get_server(L)->ndef();
-
- // If node doesn't exist, we don't know what callback to call
- MapNode node = get_env(L)->getMap().getNodeNoEx(p);
- if(node.getContent() == CONTENT_IGNORE)
- return 0;
-
- // Push callback function on stack
- if(!get_item_callback(L, ndef->get(node).name.c_str(),
- "allow_metadata_inventory_take"))
- return stack.count;
-
- // Call function(pos, listname, index, count, player)
- // pos
- push_v3s16(L, p);
- // listname
- lua_pushstring(L, listname.c_str());
- // index
- lua_pushinteger(L, index + 1);
- // stack
- LuaItemStack::create(L, stack);
- // player
- objectref_get_or_create(L, player);
- if(lua_pcall(L, 5, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- if(!lua_isnumber(L, -1))
- throw LuaError(L, "allow_metadata_inventory_take should return a number");
- return luaL_checkinteger(L, -1);
-}
-
-// Report moved items
-void scriptapi_nodemeta_inventory_on_move(lua_State *L, v3s16 p,
- const std::string &from_list, int from_index,
- const std::string &to_list, int to_index,
- int count, ServerActiveObject *player)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- INodeDefManager *ndef = get_server(L)->ndef();
-
- // If node doesn't exist, we don't know what callback to call
- MapNode node = get_env(L)->getMap().getNodeNoEx(p);
- if(node.getContent() == CONTENT_IGNORE)
- return;
-
- // Push callback function on stack
- if(!get_item_callback(L, ndef->get(node).name.c_str(),
- "on_metadata_inventory_move"))
- return;
-
- // function(pos, from_list, from_index, to_list, to_index, count, player)
- // pos
- push_v3s16(L, p);
- // from_list
- lua_pushstring(L, from_list.c_str());
- // from_index
- lua_pushinteger(L, from_index + 1);
- // to_list
- lua_pushstring(L, to_list.c_str());
- // to_index
- lua_pushinteger(L, to_index + 1);
- // count
- lua_pushinteger(L, count);
- // player
- objectref_get_or_create(L, player);
- if(lua_pcall(L, 7, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
-}
-
-// Report put items
-void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- INodeDefManager *ndef = get_server(L)->ndef();
-
- // If node doesn't exist, we don't know what callback to call
- MapNode node = get_env(L)->getMap().getNodeNoEx(p);
- if(node.getContent() == CONTENT_IGNORE)
- return;
-
- // Push callback function on stack
- if(!get_item_callback(L, ndef->get(node).name.c_str(),
- "on_metadata_inventory_put"))
- return;
-
- // Call function(pos, listname, index, stack, player)
- // pos
- push_v3s16(L, p);
- // listname
- lua_pushstring(L, listname.c_str());
- // index
- lua_pushinteger(L, index + 1);
- // stack
- LuaItemStack::create(L, stack);
- // player
- objectref_get_or_create(L, player);
- if(lua_pcall(L, 5, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
-}
-
-// Report taken items
-void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- INodeDefManager *ndef = get_server(L)->ndef();
-
- // If node doesn't exist, we don't know what callback to call
- MapNode node = get_env(L)->getMap().getNodeNoEx(p);
- if(node.getContent() == CONTENT_IGNORE)
- return;
-
- // Push callback function on stack
- if(!get_item_callback(L, ndef->get(node).name.c_str(),
- "on_metadata_inventory_take"))
- return;
-
- // Call function(pos, listname, index, stack, player)
- // pos
- push_v3s16(L, p);
- // listname
- lua_pushstring(L, listname.c_str());
- // index
- lua_pushinteger(L, index + 1);
- // stack
- LuaItemStack::create(L, stack);
- // player
- objectref_get_or_create(L, player);
- if(lua_pcall(L, 5, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
-}
+REGISTER_LUA_REF(NodeMetaRef);
diff --git a/src/scriptapi_nodemeta.h b/src/script/lua_api/l_nodemeta.h
index 017abe181..23404a084 100644
--- a/src/scriptapi_nodemeta.h
+++ b/src/script/lua_api/l_nodemeta.h
@@ -1,5 +1,5 @@
/*
-Minetest-c55
+Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
@@ -16,8 +16,8 @@ You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef LUA_NODEMETA_H_
-#define LUA_NODEMETA_H_
+#ifndef L_NODEMETA_H_
+#define L_NODEMETA_H_
extern "C" {
#include <lua.h>
@@ -90,34 +90,4 @@ public:
static void Register(lua_State *L);
};
-/*****************************************************************************/
-/* Minetest interface */
-/*****************************************************************************/
-// Return number of accepted items to be moved
-int scriptapi_nodemeta_inventory_allow_move(lua_State *L, v3s16 p,
- const std::string &from_list, int from_index,
- const std::string &to_list, int to_index,
- int count, ServerActiveObject *player);
-// Return number of accepted items to be put
-int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player);
-// Return number of accepted items to be taken
-int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player);
-// Report moved items
-void scriptapi_nodemeta_inventory_on_move(lua_State *L, v3s16 p,
- const std::string &from_list, int from_index,
- const std::string &to_list, int to_index,
- int count, ServerActiveObject *player);
-// Report put items
-void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player);
-// Report taken items
-void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p,
- const std::string &listname, int index, ItemStack &stack,
- ServerActiveObject *player);
-
-#endif //LUA_NODEMETA_H_
+#endif //L_NODEMETA_H_
diff --git a/src/scriptapi_nodetimer.cpp b/src/script/lua_api/l_nodetimer.cpp
index 5e3289aee..60e4ec061 100644
--- a/src/scriptapi_nodetimer.cpp
+++ b/src/script/lua_api/l_nodetimer.cpp
@@ -17,8 +17,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#include "scriptapi.h"
-#include "scriptapi_nodetimer.h"
+#include "cpp_api/scriptapi.h"
+#include "lua_api/l_nodetimer.h"
+#include "common/c_internal.h"
#include "map.h"
@@ -164,3 +165,5 @@ const luaL_reg NodeTimerRef::methods[] = {
luamethod(NodeTimerRef, get_elapsed),
{0,0}
};
+
+REGISTER_LUA_REF(NodeTimerRef);
diff --git a/src/scriptapi_nodetimer.h b/src/script/lua_api/l_nodetimer.h
index a4536d947..f652b4900 100644
--- a/src/scriptapi_nodetimer.h
+++ b/src/script/lua_api/l_nodetimer.h
@@ -1,5 +1,5 @@
/*
-Minetest-c55
+Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
@@ -17,8 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef LUA_NODETIMER_H_
-#define LUA_NODETIMER_H_
+#ifndef L_NODETIMER_H_
+#define L_NODETIMER_H_
extern "C" {
#include <lua.h>
@@ -67,4 +67,4 @@ public:
-#endif /* LUA_NODETIMER_H_ */
+#endif /* L_NODETIMER_H_ */
diff --git a/src/scriptapi_noise.cpp b/src/script/lua_api/l_noise.cpp
index 2c1a83c4c..e0abeae94 100644
--- a/src/scriptapi_noise.cpp
+++ b/src/script/lua_api/l_noise.cpp
@@ -17,10 +17,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#include "scriptapi.h"
-#include "scriptapi_noise.h"
-#include "scriptapi_types.h"
-#include "script.h"
+#include "lua_api/l_noise.h"
+#include "common/c_internal.h"
+#include "common/c_converter.h"
+#include "log.h"
// garbage collector
int LuaPerlinNoise::gc_object(lua_State *L)
@@ -32,6 +32,7 @@ int LuaPerlinNoise::gc_object(lua_State *L)
int LuaPerlinNoise::l_get2d(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaPerlinNoise *o = checkobject(L, 1);
v2f pos2d = read_v2f(L,2);
lua_Number val = noise2d_perlin(pos2d.X/o->scale, pos2d.Y/o->scale, o->seed, o->octaves, o->persistence);
@@ -40,6 +41,7 @@ int LuaPerlinNoise::l_get2d(lua_State *L)
}
int LuaPerlinNoise::l_get3d(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaPerlinNoise *o = checkobject(L, 1);
v3f pos3d = read_v3f(L,2);
lua_Number val = noise3d_perlin(pos3d.X/o->scale, pos3d.Y/o->scale, pos3d.Z/o->scale, o->seed, o->octaves, o->persistence);
@@ -65,6 +67,7 @@ LuaPerlinNoise::~LuaPerlinNoise()
// Creates an LuaPerlinNoise and leaves it on top of stack
int LuaPerlinNoise::create_object(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
int seed = luaL_checkint(L, 1);
int octaves = luaL_checkint(L, 2);
float persistence = luaL_checknumber(L, 3);
@@ -78,6 +81,7 @@ int LuaPerlinNoise::create_object(lua_State *L)
LuaPerlinNoise* LuaPerlinNoise::checkobject(lua_State *L, int narg)
{
+ NO_MAP_LOCK_REQUIRED;
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if(!ud) luaL_typerror(L, narg, className);
@@ -133,6 +137,7 @@ int LuaPerlinNoiseMap::gc_object(lua_State *L)
int LuaPerlinNoiseMap::l_get2dMap(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
int i = 0;
LuaPerlinNoiseMap *o = checkobject(L, 1);
@@ -156,6 +161,7 @@ int LuaPerlinNoiseMap::l_get2dMap(lua_State *L)
int LuaPerlinNoiseMap::l_get3dMap(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
int i = 0;
LuaPerlinNoiseMap *o = checkobject(L, 1);
@@ -253,32 +259,6 @@ const luaL_reg LuaPerlinNoiseMap::methods[] = {
};
/*
- NoiseParams
-*/
-NoiseParams *read_noiseparams(lua_State *L, int index)
-{
- if (index < 0)
- index = lua_gettop(L) + 1 + index;
-
- if (!lua_istable(L, index))
- return NULL;
-
- NoiseParams *np = new NoiseParams;
-
- np->offset = getfloatfield_default(L, index, "offset", 0.0);
- np->scale = getfloatfield_default(L, index, "scale", 0.0);
- lua_getfield(L, index, "spread");
- np->spread = read_v3f(L, -1);
- lua_pop(L, 1);
- np->seed = getintfield_default(L, index, "seed", 0);
- np->octaves = getintfield_default(L, index, "octaves", 0);
- np->persist = getfloatfield_default(L, index, "persist", 0.0);
-
- return np;
-}
-
-
-/*
LuaPseudoRandom
*/
@@ -293,6 +273,7 @@ int LuaPseudoRandom::gc_object(lua_State *L)
// next(self, min=0, max=32767) -> get next value
int LuaPseudoRandom::l_next(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
LuaPseudoRandom *o = checkobject(L, 1);
int min = 0;
int max = 32767;
@@ -386,3 +367,7 @@ const luaL_reg LuaPseudoRandom::methods[] = {
luamethod(LuaPseudoRandom, next),
{0,0}
};
+
+REGISTER_LUA_REF(LuaPseudoRandom);
+REGISTER_LUA_REF(LuaPerlinNoiseMap);
+REGISTER_LUA_REF(LuaPerlinNoise);
diff --git a/src/scriptapi_noise.h b/src/script/lua_api/l_noise.h
index a02383fde..d0b51d756 100644
--- a/src/scriptapi_noise.h
+++ b/src/script/lua_api/l_noise.h
@@ -1,5 +1,5 @@
/*
-Minetest-c55
+Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
@@ -17,14 +17,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef LUA_PERLIN_H_
-#define LUA_PERLIN_H_
+#ifndef L_NOISE_H_
+#define L_NOISE_H_
extern "C" {
#include <lua.h>
#include <lauxlib.h>
}
+#include "irr_v3d.h"
#include "noise.h"
class LuaPerlinNoise
@@ -130,4 +131,4 @@ public:
NoiseParams *read_noiseparams(lua_State *L, int index);
-#endif /* LUA_PERLIN_H_ */
+#endif /* L_NOISE_H_ */
diff --git a/src/scriptapi_object.cpp b/src/script/lua_api/l_object.cpp
index 851f1761f..6dec3db85 100644
--- a/src/scriptapi_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -17,15 +17,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#include "scriptapi.h"
-#include "scriptapi_object.h"
+#include "cpp_api/scriptapi.h"
+#include "common/c_converter.h"
+#include "common/c_content.h"
+#include "lua_api/l_object.h"
+#include "common/c_internal.h"
+#include "lua_api/l_inventory.h"
+#include "lua_api/l_item.h"
#include "log.h"
#include "tool.h"
-#include "scriptapi_types.h"
-#include "scriptapi_inventory.h"
-#include "scriptapi_item.h"
-#include "scriptapi_entity.h"
-#include "scriptapi_common.h"
+#include "serverobject.h"
+#include "content_object.h"
+#include "content_sao.h"
+#include "server.h"
#include "hud.h"
@@ -35,7 +39,7 @@ struct EnumString es_HudElementType[] =
{HUD_ELEM_TEXT, "text"},
{HUD_ELEM_STATBAR, "statbar"},
{HUD_ELEM_INVENTORY, "inventory"},
- {0, NULL},
+{0, NULL},
};
struct EnumString es_HudElementStat[] =
@@ -61,7 +65,6 @@ struct EnumString es_HudBuiltinElement[] =
{0, NULL},
};
-
/*
ObjectRef
*/
@@ -122,6 +125,7 @@ int ObjectRef::gc_object(lua_State *L) {
// remove(self)
int ObjectRef::l_remove(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
@@ -134,6 +138,7 @@ int ObjectRef::l_remove(lua_State *L)
// returns: {x=num, y=num, z=num}
int ObjectRef::l_getpos(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
@@ -151,6 +156,7 @@ int ObjectRef::l_getpos(lua_State *L)
// setpos(self, pos)
int ObjectRef::l_setpos(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
//LuaEntitySAO *co = getluaobject(ref);
ServerActiveObject *co = getobject(ref);
@@ -165,6 +171,7 @@ int ObjectRef::l_setpos(lua_State *L)
// moveto(self, pos, continuous=false)
int ObjectRef::l_moveto(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
//LuaEntitySAO *co = getluaobject(ref);
ServerActiveObject *co = getobject(ref);
@@ -181,31 +188,23 @@ int ObjectRef::l_moveto(lua_State *L)
// punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
int ObjectRef::l_punch(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *puncher_ref = checkobject(L, 2);
ServerActiveObject *co = getobject(ref);
+ ServerActiveObject *puncher = getobject(puncher_ref);
if(co == NULL) return 0;
-
- ServerActiveObject *puncher = 0;
- v3f dir(0,0,0);
-
- if (!lua_isnil(L,2)) {
- ObjectRef *puncher_ref = checkobject(L, 2);
- puncher = getobject(puncher_ref);
- if(puncher == NULL) return 0;
-
+ if(puncher == NULL) return 0;
+ v3f dir;
+ if(lua_type(L, 5) != LUA_TTABLE)
dir = co->getBasePosition() - puncher->getBasePosition();
- }
-
+ else
+ dir = read_v3f(L, 5);
float time_from_last_punch = 1000000;
if(lua_isnumber(L, 3))
time_from_last_punch = lua_tonumber(L, 3);
-
ToolCapabilities toolcap = read_tool_capabilities(L, 4);
-
- if(lua_type(L, 5) == LUA_TTABLE)
- dir = read_v3f(L, 5);
dir.normalize();
-
// Do it
co->punch(dir, &toolcap, puncher, time_from_last_punch);
return 0;
@@ -214,6 +213,7 @@ int ObjectRef::l_punch(lua_State *L)
// right_click(self, clicker); clicker = an another ObjectRef
int ObjectRef::l_right_click(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *ref2 = checkobject(L, 2);
ServerActiveObject *co = getobject(ref);
@@ -230,6 +230,7 @@ int ObjectRef::l_right_click(lua_State *L)
// returns: nil
int ObjectRef::l_set_hp(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
luaL_checknumber(L, 2);
ServerActiveObject *co = getobject(ref);
@@ -248,6 +249,7 @@ int ObjectRef::l_set_hp(lua_State *L)
// 0 if not applicable to this type of object
int ObjectRef::l_get_hp(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if(co == NULL){
@@ -266,12 +268,13 @@ int ObjectRef::l_get_hp(lua_State *L)
// get_inventory(self)
int ObjectRef::l_get_inventory(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
// Do it
InventoryLocation loc = co->getInventoryLocation();
- if(get_server(L)->getInventory(loc) != NULL)
+ if(STACK_TO_SERVER(L)->getInventory(loc) != NULL)
InvRef::create(L, loc);
else
lua_pushnil(L); // An object may have no inventory (nil)
@@ -281,6 +284,7 @@ int ObjectRef::l_get_inventory(lua_State *L)
// get_wield_list(self)
int ObjectRef::l_get_wield_list(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
@@ -292,6 +296,7 @@ int ObjectRef::l_get_wield_list(lua_State *L)
// get_wield_index(self)
int ObjectRef::l_get_wield_index(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
@@ -303,6 +308,7 @@ int ObjectRef::l_get_wield_index(lua_State *L)
// get_wielded_item(self)
int ObjectRef::l_get_wielded_item(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if(co == NULL){
@@ -318,11 +324,12 @@ int ObjectRef::l_get_wielded_item(lua_State *L)
// set_wielded_item(self, itemstack or itemstring or table or nil)
int ObjectRef::l_set_wielded_item(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
// Do it
- ItemStack item = read_item(L, 2);
+ ItemStack item = read_item(L, 2,STACK_TO_SERVER(L));
bool success = co->setWieldedItem(item);
lua_pushboolean(L, success);
return 1;
@@ -331,6 +338,7 @@ int ObjectRef::l_set_wielded_item(lua_State *L)
// set_armor_groups(self, groups)
int ObjectRef::l_set_armor_groups(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
@@ -366,6 +374,7 @@ int ObjectRef::l_set_physics_override(lua_State *L)
// set_animation(self, frame_range, frame_speed, frame_blend)
int ObjectRef::l_set_animation(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
@@ -386,6 +395,7 @@ int ObjectRef::l_set_animation(lua_State *L)
// set_bone_position(self, std::string bone, v3f position, v3f rotation)
int ObjectRef::l_set_bone_position(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
@@ -406,6 +416,7 @@ int ObjectRef::l_set_bone_position(lua_State *L)
// set_attach(self, parent, bone, position, rotation)
int ObjectRef::l_set_attach(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ObjectRef *parent_ref = checkobject(L, 2);
ServerActiveObject *co = getobject(ref);
@@ -429,6 +440,7 @@ int ObjectRef::l_set_attach(lua_State *L)
// set_detach(self)
int ObjectRef::l_set_detach(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
@@ -440,6 +452,7 @@ int ObjectRef::l_set_detach(lua_State *L)
// set_properties(self, properties)
int ObjectRef::l_set_properties(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
@@ -456,6 +469,7 @@ int ObjectRef::l_set_properties(lua_State *L)
// setvelocity(self, {x=num, y=num, z=num})
int ObjectRef::l_setvelocity(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
if(co == NULL) return 0;
@@ -468,6 +482,7 @@ int ObjectRef::l_setvelocity(lua_State *L)
// getvelocity(self)
int ObjectRef::l_getvelocity(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
if(co == NULL) return 0;
@@ -480,6 +495,7 @@ int ObjectRef::l_getvelocity(lua_State *L)
// setacceleration(self, {x=num, y=num, z=num})
int ObjectRef::l_setacceleration(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
if(co == NULL) return 0;
@@ -493,6 +509,7 @@ int ObjectRef::l_setacceleration(lua_State *L)
// getacceleration(self)
int ObjectRef::l_getacceleration(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
if(co == NULL) return 0;
@@ -505,6 +522,7 @@ int ObjectRef::l_getacceleration(lua_State *L)
// setyaw(self, radians)
int ObjectRef::l_setyaw(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
if(co == NULL) return 0;
@@ -517,6 +535,7 @@ int ObjectRef::l_setyaw(lua_State *L)
// getyaw(self)
int ObjectRef::l_getyaw(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
if(co == NULL) return 0;
@@ -529,6 +548,7 @@ int ObjectRef::l_getyaw(lua_State *L)
// settexturemod(self, mod)
int ObjectRef::l_settexturemod(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
if(co == NULL) return 0;
@@ -542,6 +562,7 @@ int ObjectRef::l_settexturemod(lua_State *L)
// select_horiz_by_yawpitch=false)
int ObjectRef::l_setsprite(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
if(co == NULL) return 0;
@@ -566,6 +587,7 @@ int ObjectRef::l_setsprite(lua_State *L)
// get_entity_name(self)
int ObjectRef::l_get_entity_name(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
if(co == NULL) return 0;
@@ -578,6 +600,7 @@ int ObjectRef::l_get_entity_name(lua_State *L)
// get_luaentity(self)
int ObjectRef::l_get_luaentity(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
LuaEntitySAO *co = getluaobject(ref);
if(co == NULL) return 0;
@@ -591,6 +614,7 @@ int ObjectRef::l_get_luaentity(lua_State *L)
// is_player(self)
int ObjectRef::l_is_player(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
lua_pushboolean(L, (player != NULL));
@@ -600,6 +624,7 @@ int ObjectRef::l_is_player(lua_State *L)
// get_player_name(self)
int ObjectRef::l_get_player_name(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if(player == NULL){
@@ -614,6 +639,7 @@ int ObjectRef::l_get_player_name(lua_State *L)
// get_look_dir(self)
int ObjectRef::l_get_look_dir(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if(player == NULL) return 0;
@@ -628,6 +654,7 @@ int ObjectRef::l_get_look_dir(lua_State *L)
// get_look_pitch(self)
int ObjectRef::l_get_look_pitch(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if(player == NULL) return 0;
@@ -639,6 +666,7 @@ int ObjectRef::l_get_look_pitch(lua_State *L)
// get_look_yaw(self)
int ObjectRef::l_get_look_yaw(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if(player == NULL) return 0;
@@ -650,6 +678,7 @@ int ObjectRef::l_get_look_yaw(lua_State *L)
// set_look_pitch(self, radians)
int ObjectRef::l_set_look_pitch(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
PlayerSAO* co = getplayersao(ref);
if(co == NULL) return 0;
@@ -662,6 +691,7 @@ int ObjectRef::l_set_look_pitch(lua_State *L)
// set_look_yaw(self, radians)
int ObjectRef::l_set_look_yaw(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
PlayerSAO* co = getplayersao(ref);
if(co == NULL) return 0;
@@ -674,13 +704,14 @@ int ObjectRef::l_set_look_yaw(lua_State *L)
// set_inventory_formspec(self, formspec)
int ObjectRef::l_set_inventory_formspec(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if(player == NULL) return 0;
std::string formspec = luaL_checkstring(L, 2);
player->inventory_formspec = formspec;
- get_server(L)->reportInventoryFormspecModified(player->getName());
+ STACK_TO_SERVER(L)->reportInventoryFormspecModified(player->getName());
lua_pushboolean(L, true);
return 1;
}
@@ -688,6 +719,7 @@ int ObjectRef::l_set_inventory_formspec(lua_State *L)
// get_inventory_formspec(self) -> formspec
int ObjectRef::l_get_inventory_formspec(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if(player == NULL) return 0;
@@ -700,6 +732,7 @@ int ObjectRef::l_get_inventory_formspec(lua_State *L)
// get_player_control(self)
int ObjectRef::l_get_player_control(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if(player == NULL){
@@ -733,6 +766,7 @@ int ObjectRef::l_get_player_control(lua_State *L)
// get_player_control_bits(self)
int ObjectRef::l_get_player_control_bits(lua_State *L)
{
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if(player == NULL){
@@ -753,23 +787,23 @@ int ObjectRef::l_hud_add(lua_State *L)
return 0;
HudElement *elem = new HudElement;
-
+
elem->type = (HudElementType)getenumfield(L, 2, "hud_elem_type",
es_HudElementType, HUD_ELEM_TEXT);
-
+
lua_getfield(L, 2, "position");
elem->pos = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
lua_pop(L, 1);
-
+
lua_getfield(L, 2, "scale");
elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
lua_pop(L, 1);
-
+
elem->name = getstringfield_default(L, 2, "name", "");
elem->text = getstringfield_default(L, 2, "text", "");
elem->number = getintfield_default(L, 2, "number", 0);
elem->item = getintfield_default(L, 2, "item", 0);
- elem->dir = getintfield_default(L, 2, "direction", 0);
+ elem->dir = getintfield_default(L, 2, "dir", 0);
lua_getfield(L, 2, "alignment");
elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
@@ -779,7 +813,7 @@ int ObjectRef::l_hud_add(lua_State *L)
elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
lua_pop(L, 1);
- u32 id = get_server(L)->hudAdd(player, elem);
+ u32 id = STACK_TO_SERVER(L)->hudAdd(player, elem);
if (id == (u32)-1) {
delete elem;
return 0;
@@ -800,8 +834,8 @@ int ObjectRef::l_hud_remove(lua_State *L)
u32 id = -1;
if (!lua_isnil(L, 2))
id = lua_tonumber(L, 2);
-
- if (!get_server(L)->hudRemove(player, id))
+
+ if (!STACK_TO_SERVER(L)->hudRemove(player, id))
return 0;
lua_pushboolean(L, true);
@@ -816,23 +850,21 @@ int ObjectRef::l_hud_change(lua_State *L)
if (player == NULL)
return 0;
- u32 id = !lua_isnil(L, 2) ? lua_tonumber(L, 2) : -1;
+ u32 id = -1;
+ if (!lua_isnil(L, 2))
+ id = lua_tonumber(L, 2);
+
+ HudElementStat stat = (HudElementStat)getenumfield(L, 3, "stat",
+ es_HudElementStat, HUD_STAT_NUMBER);
+
if (id >= player->hud.size())
return 0;
-
- HudElementStat stat = HUD_STAT_NUMBER;
- if (!lua_isnil(L, 3)) {
- int statint;
- std::string statstr = lua_tostring(L, 3);
- stat = string_to_enum(es_HudElementStat, statint, statstr) ?
- (HudElementStat)statint : HUD_STAT_NUMBER;
- }
-
+
void *value = NULL;
HudElement *e = player->hud[id];
if (!e)
return 0;
-
+
switch (stat) {
case HUD_STAT_POS:
e->pos = read_v2f(L, 4);
@@ -869,7 +901,7 @@ int ObjectRef::l_hud_change(lua_State *L)
value = &e->offset;
}
- get_server(L)->hudChange(player, id, stat, value);
+ STACK_TO_SERVER(L)->hudChange(player, id, stat, value);
lua_pushboolean(L, true);
return 1;
@@ -886,34 +918,34 @@ int ObjectRef::l_hud_get(lua_State *L)
u32 id = lua_tonumber(L, -1);
if (id >= player->hud.size())
return 0;
-
+
HudElement *e = player->hud[id];
if (!e)
return 0;
-
+
lua_newtable(L);
-
+
lua_pushstring(L, es_HudElementType[(u8)e->type].str);
lua_setfield(L, -2, "type");
-
+
push_v2f(L, e->pos);
lua_setfield(L, -2, "position");
-
+
lua_pushstring(L, e->name.c_str());
lua_setfield(L, -2, "name");
-
+
push_v2f(L, e->scale);
lua_setfield(L, -2, "scale");
-
+
lua_pushstring(L, e->text.c_str());
lua_setfield(L, -2, "text");
-
+
lua_pushnumber(L, e->number);
lua_setfield(L, -2, "number");
-
+
lua_pushnumber(L, e->item);
lua_setfield(L, -2, "item");
-
+
lua_pushnumber(L, e->dir);
lua_setfield(L, -2, "dir");
@@ -939,7 +971,7 @@ int ObjectRef::l_hud_set_flags(lua_State *L)
mask |= esp[i].num;
}
}
- if (!get_server(L)->hudSetFlags(player, flags, mask))
+ if (!STACK_TO_SERVER(L)->hudSetFlags(player, flags, mask))
return 0;
lua_pushboolean(L, true);
@@ -1060,159 +1092,4 @@ const luaL_reg ObjectRef::methods[] = {
{0,0}
};
-// Creates a new anonymous reference if cobj=NULL or id=0
-void objectref_get_or_create(lua_State *L,
- ServerActiveObject *cobj)
-{
- if(cobj == NULL || cobj->getId() == 0){
- ObjectRef::create(L, cobj);
- } else {
- objectref_get(L, cobj->getId());
- }
-}
-
-void objectref_get(lua_State *L, u16 id)
-{
- // Get minetest.object_refs[i]
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "object_refs");
- luaL_checktype(L, -1, LUA_TTABLE);
- lua_pushnumber(L, id);
- lua_gettable(L, -2);
- lua_remove(L, -2); // object_refs
- lua_remove(L, -2); // minetest
-}
-
-/*
- ObjectProperties
-*/
-
-void read_object_properties(lua_State *L, int index,
- ObjectProperties *prop)
-{
- if(index < 0)
- index = lua_gettop(L) + 1 + index;
- if(!lua_istable(L, index))
- return;
-
- prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
-
- getboolfield(L, -1, "physical", prop->physical);
-
- getfloatfield(L, -1, "weight", prop->weight);
-
- lua_getfield(L, -1, "collisionbox");
- if(lua_istable(L, -1))
- prop->collisionbox = read_aabb3f(L, -1, 1.0);
- lua_pop(L, 1);
-
- getstringfield(L, -1, "visual", prop->visual);
-
- getstringfield(L, -1, "mesh", prop->mesh);
-
- lua_getfield(L, -1, "visual_size");
- if(lua_istable(L, -1))
- prop->visual_size = read_v2f(L, -1);
- lua_pop(L, 1);
-
- lua_getfield(L, -1, "textures");
- if(lua_istable(L, -1)){
- prop->textures.clear();
- int table = lua_gettop(L);
- lua_pushnil(L);
- while(lua_next(L, table) != 0){
- // key at index -2 and value at index -1
- if(lua_isstring(L, -1))
- prop->textures.push_back(lua_tostring(L, -1));
- else
- prop->textures.push_back("");
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- }
- lua_pop(L, 1);
-
- lua_getfield(L, -1, "colors");
- if(lua_istable(L, -1)){
- prop->colors.clear();
- int table = lua_gettop(L);
- lua_pushnil(L);
- while(lua_next(L, table) != 0){
- // key at index -2 and value at index -1
- if(lua_isstring(L, -1))
- prop->colors.push_back(readARGB8(L, -1));
- else
- prop->colors.push_back(video::SColor(255, 255, 255, 255));
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- }
- lua_pop(L, 1);
-
- lua_getfield(L, -1, "spritediv");
- if(lua_istable(L, -1))
- prop->spritediv = read_v2s16(L, -1);
- lua_pop(L, 1);
-
- lua_getfield(L, -1, "initial_sprite_basepos");
- if(lua_istable(L, -1))
- prop->initial_sprite_basepos = read_v2s16(L, -1);
- lua_pop(L, 1);
-
- getboolfield(L, -1, "is_visible", prop->is_visible);
- getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
- getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
-}
-
-/*
- object_reference
-*/
-
-void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- //infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
- StackUnroller stack_unroller(L);
-
- // Create object on stack
- ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack
- int object = lua_gettop(L);
-
- // Get minetest.object_refs table
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "object_refs");
- luaL_checktype(L, -1, LUA_TTABLE);
- int objectstable = lua_gettop(L);
-
- // object_refs[id] = object
- lua_pushnumber(L, cobj->getId()); // Push id
- lua_pushvalue(L, object); // Copy object to top of stack
- lua_settable(L, objectstable);
-}
-
-void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- //infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
- StackUnroller stack_unroller(L);
-
- // Get minetest.object_refs table
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "object_refs");
- luaL_checktype(L, -1, LUA_TTABLE);
- int objectstable = lua_gettop(L);
-
- // Get object_refs[id]
- lua_pushnumber(L, cobj->getId()); // Push id
- lua_gettable(L, objectstable);
- // Set object reference to NULL
- ObjectRef::set_null(L);
- lua_pop(L, 1); // pop object
-
- // Set object_refs[id] = nil
- lua_pushnumber(L, cobj->getId()); // Push id
- lua_pushnil(L);
- lua_settable(L, objectstable);
-}
+REGISTER_LUA_REF(ObjectRef)
diff --git a/src/scriptapi_object.h b/src/script/lua_api/l_object.h
index 82535ee94..88f980a27 100644
--- a/src/scriptapi_object.h
+++ b/src/script/lua_api/l_object.h
@@ -17,17 +17,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef LUA_OBJECT_H_
-#define LUA_OBJECT_H_
+#ifndef L_OBJECT_H_
+#define L_OBJECT_H_
extern "C" {
#include <lua.h>
#include <lauxlib.h>
}
-#include "serverobject.h"
-#include "content_sao.h"
-#include "player.h"
+class ServerActiveObject;
+class LuaEntitySAO;
+class PlayerSAO;
+class Player;
/*
ObjectRef
@@ -199,6 +200,9 @@ private:
// hud_change(self, id, stat, data)
static int l_hud_change(lua_State *L);
+ // hud_get_next_id(self)
+ static u32 hud_get_next_id(lua_State *L);
+
// hud_get(self, id)
static int l_hud_get(lua_State *L);
@@ -219,20 +223,4 @@ public:
static void Register(lua_State *L);
};
-/*****************************************************************************/
-/* scriptapi internal */
-/*****************************************************************************/
-// Creates a new anonymous reference if cobj=NULL or id=0
-void objectref_get_or_create(lua_State *L,
- ServerActiveObject *cobj);
-void objectref_get(lua_State *L, u16 id);
-void read_object_properties(lua_State *L, int index,
- ObjectProperties *prop);
-
-/*****************************************************************************/
-/* Minetest interface */
-/*****************************************************************************/
-void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj);
-void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj);
-
-#endif /* LUA_OBJECT_H_ */
+#endif /* L_OBJECT_H_ */
diff --git a/src/scriptapi_particles.cpp b/src/script/lua_api/l_particles.cpp
index dc9b3776e..c291cc21e 100644
--- a/src/scriptapi_particles.cpp
+++ b/src/script/lua_api/l_particles.cpp
@@ -17,12 +17,22 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#include "scriptapi.h"
-#include "scriptapi_particles.h"
+#include "cpp_api/scriptapi.h"
+#include "common/c_converter.h"
+#include "lua_api/l_base.h"
+#include "lua_api/l_particles.h"
#include "server.h"
-#include "script.h"
-#include "scriptapi_types.h"
-#include "scriptapi_common.h"
+#include "common/c_internal.h"
+
+bool ModApiParticles::Initialize(lua_State *L, int top) {
+ bool retval = true;
+
+ retval &= API_FCT(add_particle);
+ retval &= API_FCT(add_particlespawner);
+ retval &= API_FCT(delete_particlespawner);
+
+ return retval;
+}
// add_particle(pos, velocity, acceleration, expirationtime,
// size, collisiondetection, texture, player)
@@ -30,10 +40,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// expirationtime = num (seconds)
// size = num
// texture = e.g."default_wood.png"
-int l_add_particle(lua_State *L)
+int ModApiParticles::l_add_particle(lua_State *L)
{
- // Get server from registry
- Server *server = get_server(L);
// Get parameters
v3f pos = check_v3f(L, 1);
v3f vel = check_v3f(L, 2);
@@ -46,13 +54,13 @@ int l_add_particle(lua_State *L)
if (lua_gettop(L) == 8) // only spawn for a single player
{
const char *playername = luaL_checkstring(L, 8);
- server->spawnParticle(playername,
+ getServer(L)->spawnParticle(playername,
pos, vel, acc, expirationtime,
size, collisiondetection, texture);
}
else // spawn for all players
{
- server->spawnParticleAll(pos, vel, acc,
+ getServer(L)->spawnParticleAll(pos, vel, acc,
expirationtime, size, collisiondetection, texture);
}
return 1;
@@ -72,10 +80,8 @@ int l_add_particle(lua_State *L)
// minsize/maxsize = num
// collisiondetection = bool
// texture = e.g."default_wood.png"
-int l_add_particlespawner(lua_State *L)
+int ModApiParticles::l_add_particlespawner(lua_State *L)
{
- // Get server from registry
- Server *server = get_server(L);
// Get parameters
u16 amount = luaL_checknumber(L, 1);
float time = luaL_checknumber(L, 2);
@@ -95,7 +101,7 @@ int l_add_particlespawner(lua_State *L)
if (lua_gettop(L) == 15) // only spawn for a single player
{
const char *playername = luaL_checkstring(L, 15);
- u32 id = server->addParticleSpawner(playername,
+ u32 id = getServer(L)->addParticleSpawner(playername,
amount, time,
minpos, maxpos,
minvel, maxvel,
@@ -108,7 +114,7 @@ int l_add_particlespawner(lua_State *L)
}
else // spawn for all players
{
- u32 id = server->addParticleSpawnerAll( amount, time,
+ u32 id = getServer(L)->addParticleSpawnerAll( amount, time,
minpos, maxpos,
minvel, maxvel,
minacc, maxacc,
@@ -123,21 +129,21 @@ int l_add_particlespawner(lua_State *L)
// delete_particlespawner(id, player)
// player (string) is optional
-int l_delete_particlespawner(lua_State *L)
+int ModApiParticles::l_delete_particlespawner(lua_State *L)
{
- // Get server from registry
- Server *server = get_server(L);
// Get parameters
u32 id = luaL_checknumber(L, 1);
if (lua_gettop(L) == 2) // only delete for one player
{
const char *playername = luaL_checkstring(L, 2);
- server->deleteParticleSpawner(playername, id);
+ getServer(L)->deleteParticleSpawner(playername, id);
}
else // delete for all players
{
- server->deleteParticleSpawnerAll(id);
+ getServer(L)->deleteParticleSpawnerAll(id);
}
return 1;
}
+
+ModApiParticles modapiparticles_prototyp;
diff --git a/src/scriptapi_particles.h b/src/script/lua_api/l_particles.h
index 4b37d7ce1..3729f8761 100644
--- a/src/scriptapi_particles.h
+++ b/src/script/lua_api/l_particles.h
@@ -1,5 +1,5 @@
/*
-Minetest-c55
+Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
@@ -17,16 +17,23 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef LUA_PARTICLES_H_
-#define LUA_PARTICLES_H_
+#ifndef L_PARTICLES_H_
+#define L_PARTICLES_H_
extern "C" {
#include <lua.h>
#include <lauxlib.h>
}
-int l_add_particle(lua_State *L);
-int l_add_particlespawner(lua_State *L);
-int l_delete_particlespawner(lua_State *L);
+class ModApiParticles : public ModApiBase {
+public:
+ bool Initialize(lua_State *L, int top);
+private:
+ static int l_add_particle(lua_State *L);
+ static int l_add_particlespawner(lua_State *L);
+ static int l_delete_particlespawner(lua_State *L);
+};
-#endif
+
+
+#endif // L_PARTICLES_H_
diff --git a/src/script/lua_api/luaapi.cpp b/src/script/lua_api/luaapi.cpp
new file mode 100644
index 000000000..b75304b3a
--- /dev/null
+++ b/src/script/lua_api/luaapi.cpp
@@ -0,0 +1,653 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+extern "C" {
+#include "lua.h"
+#include "lauxlib.h"
+}
+
+#include "lua_api/l_base.h"
+#include "common/c_internal.h"
+#include "server.h"
+#include "common/c_converter.h"
+#include "common/c_content.h"
+#include "lua_api/luaapi.h"
+#include "settings.h"
+#include "tool.h"
+#include "rollback.h"
+#include "log.h"
+#include "emerge.h"
+#include "main.h" //required for g_settings
+
+struct EnumString ModApiBasic::es_OreType[] =
+{
+ {ORE_SCATTER, "scatter"},
+ {ORE_SHEET, "sheet"},
+ {ORE_CLAYLIKE, "claylike"},
+ {0, NULL},
+};
+
+
+ModApiBasic::ModApiBasic() : ModApiBase() {
+}
+
+bool ModApiBasic::Initialize(lua_State* L,int top) {
+
+ bool retval = true;
+
+ retval &= API_FCT(debug);
+ retval &= API_FCT(log);
+ retval &= API_FCT(request_shutdown);
+ retval &= API_FCT(get_server_status);
+
+ retval &= API_FCT(register_biome);
+
+ retval &= API_FCT(setting_set);
+ retval &= API_FCT(setting_get);
+ retval &= API_FCT(setting_getbool);
+ retval &= API_FCT(setting_save);
+
+ retval &= API_FCT(chat_send_all);
+ retval &= API_FCT(chat_send_player);
+ retval &= API_FCT(show_formspec);
+
+ retval &= API_FCT(get_player_privs);
+ retval &= API_FCT(get_player_ip);
+ retval &= API_FCT(get_ban_list);
+ retval &= API_FCT(get_ban_description);
+ retval &= API_FCT(ban_player);
+ retval &= API_FCT(unban_player_of_ip);
+ retval &= API_FCT(get_password_hash);
+ retval &= API_FCT(notify_authentication_modified);
+
+ retval &= API_FCT(get_dig_params);
+ retval &= API_FCT(get_hit_params);
+
+ retval &= API_FCT(get_current_modname);
+ retval &= API_FCT(get_modpath);
+ retval &= API_FCT(get_modnames);
+
+ retval &= API_FCT(get_worldpath);
+ retval &= API_FCT(is_singleplayer);
+ retval &= API_FCT(sound_play);
+ retval &= API_FCT(sound_stop);
+
+ retval &= API_FCT(rollback_get_last_node_actor);
+ retval &= API_FCT(rollback_revert_actions_by);
+
+ retval &= API_FCT(register_ore);
+
+ return retval;
+}
+
+// debug(text)
+// Writes a line to dstream
+int ModApiBasic::l_debug(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ std::string text = lua_tostring(L, 1);
+ dstream << text << std::endl;
+ return 0;
+}
+
+// log([level,] text)
+// Writes a line to the logger.
+// The one-argument version logs to infostream.
+// The two-argument version accept a log level: error, action, info, or verbose.
+int ModApiBasic::l_log(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ std::string text;
+ LogMessageLevel level = LMT_INFO;
+ if(lua_isnone(L, 2))
+ {
+ text = lua_tostring(L, 1);
+ }
+ else
+ {
+ std::string levelname = luaL_checkstring(L, 1);
+ text = luaL_checkstring(L, 2);
+ if(levelname == "error")
+ level = LMT_ERROR;
+ else if(levelname == "action")
+ level = LMT_ACTION;
+ else if(levelname == "verbose")
+ level = LMT_VERBOSE;
+ }
+ log_printline(level, text);
+ return 0;
+}
+
+// request_shutdown()
+int ModApiBasic::l_request_shutdown(lua_State *L)
+{
+ getServer(L)->requestShutdown();
+ return 0;
+}
+
+// get_server_status()
+int ModApiBasic::l_get_server_status(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ lua_pushstring(L, wide_to_narrow(getServer(L)->getStatusString()).c_str());
+ return 1;
+}
+
+// register_biome({lots of stuff})
+int ModApiBasic::l_register_biome(lua_State *L)
+{
+ int index = 1;
+ luaL_checktype(L, index, LUA_TTABLE);
+
+ BiomeDefManager *bmgr = getServer(L)->getEmergeManager()->biomedef;
+ if (!bmgr) {
+ verbosestream << "register_biome: BiomeDefManager not active" << std::endl;
+ return 0;
+ }
+
+ enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index,
+ "terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL);
+ Biome *b = bmgr->createBiome(terrain);
+
+ b->name = getstringfield_default(L, index, "name", "");
+ b->top_nodename = getstringfield_default(L, index, "top_node", "");
+ b->top_depth = getintfield_default(L, index, "top_depth", 0);
+ b->filler_nodename = getstringfield_default(L, index, "filler_node", "");
+ b->filler_height = getintfield_default(L, index, "filler_height", 0);
+ b->height_min = getintfield_default(L, index, "height_min", 0);
+ b->height_max = getintfield_default(L, index, "height_max", 0);
+ b->heat_point = getfloatfield_default(L, index, "heat_point", 0.);
+ b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.);
+
+ b->flags = 0; //reserved
+ b->c_top = CONTENT_IGNORE;
+ b->c_filler = CONTENT_IGNORE;
+ bmgr->addBiome(b);
+
+ verbosestream << "register_biome: " << b->name << std::endl;
+ return 0;
+}
+
+
+
+// setting_set(name, value)
+int ModApiBasic::l_setting_set(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ const char *name = luaL_checkstring(L, 1);
+ const char *value = luaL_checkstring(L, 2);
+ g_settings->set(name, value);
+ return 0;
+}
+
+// setting_get(name)
+int ModApiBasic::l_setting_get(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ const char *name = luaL_checkstring(L, 1);
+ try{
+ std::string value = g_settings->get(name);
+ lua_pushstring(L, value.c_str());
+ } catch(SettingNotFoundException &e){
+ lua_pushnil(L);
+ }
+ return 1;
+}
+
+// setting_getbool(name)
+int ModApiBasic::l_setting_getbool(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ const char *name = luaL_checkstring(L, 1);
+ try{
+ bool value = g_settings->getBool(name);
+ lua_pushboolean(L, value);
+ } catch(SettingNotFoundException &e){
+ lua_pushnil(L);
+ }
+ return 1;
+}
+
+// setting_save()
+int ModApiBasic::l_setting_save(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ getServer(L)->saveConfig();
+ return 0;
+}
+
+// chat_send_all(text)
+int ModApiBasic::l_chat_send_all(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ const char *text = luaL_checkstring(L, 1);
+ // Get server from registry
+ Server *server = getServer(L);
+ // Send
+ server->notifyPlayers(narrow_to_wide(text));
+ return 0;
+}
+
+// chat_send_player(name, text, prepend)
+int ModApiBasic::l_chat_send_player(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ const char *name = luaL_checkstring(L, 1);
+ const char *text = luaL_checkstring(L, 2);
+ bool prepend = true;
+
+ if (lua_isboolean(L, 3))
+ prepend = lua_toboolean(L, 3);
+
+ // Get server from registry
+ Server *server = getServer(L);
+ // Send
+ server->notifyPlayer(name, narrow_to_wide(text), prepend);
+ return 0;
+}
+
+// get_player_privs(name, text)
+int ModApiBasic::l_get_player_privs(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ const char *name = luaL_checkstring(L, 1);
+ // Get server from registry
+ Server *server = getServer(L);
+ // Do it
+ lua_newtable(L);
+ int table = lua_gettop(L);
+ std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name);
+ for(std::set<std::string>::const_iterator
+ i = privs_s.begin(); i != privs_s.end(); i++){
+ lua_pushboolean(L, true);
+ lua_setfield(L, table, i->c_str());
+ }
+ lua_pushvalue(L, table);
+ return 1;
+}
+
+// get_player_ip()
+int ModApiBasic::l_get_player_ip(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ const char * name = luaL_checkstring(L, 1);
+ Player *player = getEnv(L)->getPlayer(name);
+ if(player == NULL)
+ {
+ lua_pushnil(L); // no such player
+ return 1;
+ }
+ try
+ {
+ Address addr = getServer(L)->getPeerAddress(getEnv(L)->getPlayer(name)->peer_id);
+ std::string ip_str = addr.serializeString();
+ lua_pushstring(L, ip_str.c_str());
+ return 1;
+ }
+ catch(con::PeerNotFoundException) // unlikely
+ {
+ dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
+ lua_pushnil(L); // error
+ return 1;
+ }
+}
+
+// get_ban_list()
+int ModApiBasic::l_get_ban_list(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ lua_pushstring(L, getServer(L)->getBanDescription("").c_str());
+ return 1;
+}
+
+// get_ban_description()
+int ModApiBasic::l_get_ban_description(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ const char * ip_or_name = luaL_checkstring(L, 1);
+ lua_pushstring(L, getServer(L)->getBanDescription(std::string(ip_or_name)).c_str());
+ return 1;
+}
+
+// ban_player()
+int ModApiBasic::l_ban_player(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ const char * name = luaL_checkstring(L, 1);
+ Player *player = getEnv(L)->getPlayer(name);
+ if(player == NULL)
+ {
+ lua_pushboolean(L, false); // no such player
+ return 1;
+ }
+ try
+ {
+ Address addr = getServer(L)->getPeerAddress(getEnv(L)->getPlayer(name)->peer_id);
+ std::string ip_str = addr.serializeString();
+ getServer(L)->setIpBanned(ip_str, name);
+ }
+ catch(con::PeerNotFoundException) // unlikely
+ {
+ dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
+ lua_pushboolean(L, false); // error
+ return 1;
+ }
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+// unban_player_or_ip()
+int ModApiBasic::l_unban_player_of_ip(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ const char * ip_or_name = luaL_checkstring(L, 1);
+ getServer(L)->unsetIpBanned(ip_or_name);
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+// show_formspec(playername,formname,formspec)
+int ModApiBasic::l_show_formspec(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ const char *playername = luaL_checkstring(L, 1);
+ const char *formname = luaL_checkstring(L, 2);
+ const char *formspec = luaL_checkstring(L, 3);
+
+ if(getServer(L)->showFormspec(playername,formspec,formname))
+ {
+ lua_pushboolean(L, true);
+ }else{
+ lua_pushboolean(L, false);
+ }
+ return 1;
+}
+
+// get_dig_params(groups, tool_capabilities[, time_from_last_punch])
+int ModApiBasic::l_get_dig_params(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ std::map<std::string, int> groups;
+ read_groups(L, 1, groups);
+ ToolCapabilities tp = read_tool_capabilities(L, 2);
+ if(lua_isnoneornil(L, 3))
+ push_dig_params(L, getDigParams(groups, &tp));
+ else
+ push_dig_params(L, getDigParams(groups, &tp,
+ luaL_checknumber(L, 3)));
+ return 1;
+}
+
+// get_hit_params(groups, tool_capabilities[, time_from_last_punch])
+int ModApiBasic::l_get_hit_params(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ std::map<std::string, int> groups;
+ read_groups(L, 1, groups);
+ ToolCapabilities tp = read_tool_capabilities(L, 2);
+ if(lua_isnoneornil(L, 3))
+ push_hit_params(L, getHitParams(groups, &tp));
+ else
+ push_hit_params(L, getHitParams(groups, &tp,
+ luaL_checknumber(L, 3)));
+ return 1;
+}
+
+// get_current_modname()
+int ModApiBasic::l_get_current_modname(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ lua_getfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
+ return 1;
+}
+
+// get_modpath(modname)
+int ModApiBasic::l_get_modpath(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ std::string modname = luaL_checkstring(L, 1);
+ // Do it
+ if(modname == "__builtin"){
+ std::string path = getServer(L)->getBuiltinLuaPath();
+ lua_pushstring(L, path.c_str());
+ return 1;
+ }
+ const ModSpec *mod = getServer(L)->getModSpec(modname);
+ if(!mod){
+ lua_pushnil(L);
+ return 1;
+ }
+ lua_pushstring(L, mod->path.c_str());
+ return 1;
+}
+
+// get_modnames()
+// the returned list is sorted alphabetically for you
+int ModApiBasic::l_get_modnames(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ // Get a list of mods
+ std::list<std::string> mods_unsorted, mods_sorted;
+ getServer(L)->getModNames(mods_unsorted);
+
+ // Take unsorted items from mods_unsorted and sort them into
+ // mods_sorted; not great performance but the number of mods on a
+ // server will likely be small.
+ for(std::list<std::string>::iterator i = mods_unsorted.begin();
+ i != mods_unsorted.end(); ++i)
+ {
+ bool added = false;
+ for(std::list<std::string>::iterator x = mods_sorted.begin();
+ x != mods_sorted.end(); ++x)
+ {
+ // I doubt anybody using Minetest will be using
+ // anything not ASCII based :)
+ if((*i).compare(*x) <= 0)
+ {
+ mods_sorted.insert(x, *i);
+ added = true;
+ break;
+ }
+ }
+ if(!added)
+ mods_sorted.push_back(*i);
+ }
+
+ // Get the table insertion function from Lua.
+ lua_getglobal(L, "table");
+ lua_getfield(L, -1, "insert");
+ int insertion_func = lua_gettop(L);
+
+ // Package them up for Lua
+ lua_newtable(L);
+ int new_table = lua_gettop(L);
+ std::list<std::string>::iterator i = mods_sorted.begin();
+ while(i != mods_sorted.end())
+ {
+ lua_pushvalue(L, insertion_func);
+ lua_pushvalue(L, new_table);
+ lua_pushstring(L, (*i).c_str());
+ if(lua_pcall(L, 2, 0, 0) != 0)
+ {
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ }
+ ++i;
+ }
+ return 1;
+}
+
+// get_worldpath()
+int ModApiBasic::l_get_worldpath(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ std::string worldpath = getServer(L)->getWorldPath();
+ lua_pushstring(L, worldpath.c_str());
+ return 1;
+}
+
+// sound_play(spec, parameters)
+int ModApiBasic::l_sound_play(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ SimpleSoundSpec spec;
+ read_soundspec(L, 1, spec);
+ ServerSoundParams params;
+ read_server_sound_params(L, 2, params);
+ s32 handle = getServer(L)->playSound(spec, params);
+ lua_pushinteger(L, handle);
+ return 1;
+}
+
+// sound_stop(handle)
+int ModApiBasic::l_sound_stop(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ int handle = luaL_checkinteger(L, 1);
+ getServer(L)->stopSound(handle);
+ return 0;
+}
+
+// is_singleplayer()
+int ModApiBasic::l_is_singleplayer(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ lua_pushboolean(L, getServer(L)->isSingleplayer());
+ return 1;
+}
+
+// get_password_hash(name, raw_password)
+int ModApiBasic::l_get_password_hash(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ std::string name = luaL_checkstring(L, 1);
+ std::string raw_password = luaL_checkstring(L, 2);
+ std::string hash = translatePassword(name,
+ narrow_to_wide(raw_password));
+ lua_pushstring(L, hash.c_str());
+ return 1;
+}
+
+// notify_authentication_modified(name)
+int ModApiBasic::l_notify_authentication_modified(lua_State *L)
+{
+ NO_MAP_LOCK_REQUIRED;
+ std::string name = "";
+ if(lua_isstring(L, 1))
+ name = lua_tostring(L, 1);
+ getServer(L)->reportPrivsModified(name);
+ return 0;
+}
+
+// rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
+int ModApiBasic::l_rollback_get_last_node_actor(lua_State *L)
+{
+ v3s16 p = read_v3s16(L, 1);
+ int range = luaL_checknumber(L, 2);
+ int seconds = luaL_checknumber(L, 3);
+ Server *server = getServer(L);
+ IRollbackManager *rollback = server->getRollbackManager();
+ v3s16 act_p;
+ int act_seconds = 0;
+ std::string actor = rollback->getLastNodeActor(p, range, seconds, &act_p, &act_seconds);
+ lua_pushstring(L, actor.c_str());
+ push_v3s16(L, act_p);
+ lua_pushnumber(L, act_seconds);
+ return 3;
+}
+
+// rollback_revert_actions_by(actor, seconds) -> bool, log messages
+int ModApiBasic::l_rollback_revert_actions_by(lua_State *L)
+{
+ std::string actor = luaL_checkstring(L, 1);
+ int seconds = luaL_checknumber(L, 2);
+ Server *server = getServer(L);
+ IRollbackManager *rollback = server->getRollbackManager();
+ std::list<RollbackAction> actions = rollback->getRevertActions(actor, seconds);
+ std::list<std::string> log;
+ bool success = server->rollbackRevertActions(actions, &log);
+ // Push boolean result
+ lua_pushboolean(L, success);
+ // Get the table insert function and push the log table
+ lua_getglobal(L, "table");
+ lua_getfield(L, -1, "insert");
+ int table_insert = lua_gettop(L);
+ lua_newtable(L);
+ int table = lua_gettop(L);
+ for(std::list<std::string>::const_iterator i = log.begin();
+ i != log.end(); i++)
+ {
+ lua_pushvalue(L, table_insert);
+ lua_pushvalue(L, table);
+ lua_pushstring(L, i->c_str());
+ if(lua_pcall(L, 2, 0, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+ }
+ lua_remove(L, -2); // Remove table
+ lua_remove(L, -2); // Remove insert
+ return 2;
+}
+
+int ModApiBasic::l_register_ore(lua_State *L)
+{
+ int index = 1;
+ luaL_checktype(L, index, LUA_TTABLE);
+
+ EmergeManager *emerge = getServer(L)->getEmergeManager();
+
+ enum OreType oretype = (OreType)getenumfield(L, index,
+ "ore_type", es_OreType, ORE_SCATTER);
+ Ore *ore = createOre(oretype);
+ if (!ore) {
+ errorstream << "register_ore: ore_type "
+ << oretype << " not implemented";
+ return 0;
+ }
+
+ ore->ore_name = getstringfield_default(L, index, "ore", "");
+ ore->ore_param2 = (u8)getintfield_default(L, index, "ore_param2", 0);
+ ore->wherein_name = getstringfield_default(L, index, "wherein", "");
+ ore->clust_scarcity = getintfield_default(L, index, "clust_scarcity", 1);
+ ore->clust_num_ores = getintfield_default(L, index, "clust_num_ores", 1);
+ ore->clust_size = getintfield_default(L, index, "clust_size", 0);
+ ore->height_min = getintfield_default(L, index, "height_min", 0);
+ ore->height_max = getintfield_default(L, index, "height_max", 0);
+ ore->flags = getflagsfield(L, index, "flags", flagdesc_ore);
+ ore->nthresh = getfloatfield_default(L, index, "noise_threshhold", 0.);
+
+ lua_getfield(L, index, "noise_params");
+ ore->np = read_noiseparams(L, -1);
+ lua_pop(L, 1);
+
+ ore->noise = NULL;
+
+ if (ore->clust_scarcity <= 0 || ore->clust_num_ores <= 0) {
+ errorstream << "register_ore: clust_scarcity and clust_num_ores"
+ "must be greater than 0" << std::endl;
+ delete ore;
+ return 0;
+ }
+
+ emerge->ores.push_back(ore);
+
+ verbosestream << "register_ore: ore '" << ore->ore_name
+ << "' registered" << std::endl;
+ return 0;
+}
+
+ModApiBasic modapibasic_prototype;
diff --git a/src/script/lua_api/luaapi.h b/src/script/lua_api/luaapi.h
new file mode 100644
index 000000000..592046965
--- /dev/null
+++ b/src/script/lua_api/luaapi.h
@@ -0,0 +1,140 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef LUAAPI_H_
+#define LUAAPI_H_
+
+
+class ModApiBasic : public ModApiBase {
+
+public:
+ ModApiBasic();
+
+ bool Initialize(lua_State* L,int top);
+
+private:
+ // debug(text)
+ // Writes a line to dstream
+ static int l_debug(lua_State *L);
+
+ // log([level,] text)
+ // Writes a line to the logger.
+ // The one-argument version logs to infostream.
+ // The two-argument version accept a log level: error, action, info, or verbose.
+ static int l_log(lua_State *L);
+
+ // request_shutdown()
+ static int l_request_shutdown(lua_State *L);
+
+ // get_server_status()
+ static int l_get_server_status(lua_State *L);
+
+ // register_biome_groups({frequencies})
+ static int l_register_biome_groups(lua_State *L);
+
+ // register_biome({lots of stuff})
+ static int l_register_biome(lua_State *L);
+
+ // setting_set(name, value)
+ static int l_setting_set(lua_State *L);
+
+ // setting_get(name)
+ static int l_setting_get(lua_State *L);
+
+ // setting_getbool(name)
+ static int l_setting_getbool(lua_State *L);
+
+ // setting_save()
+ static int l_setting_save(lua_State *L);
+
+ // chat_send_all(text)
+ static int l_chat_send_all(lua_State *L);
+
+ // chat_send_player(name, text)
+ static int l_chat_send_player(lua_State *L);
+
+ // get_player_privs(name, text)
+ static int l_get_player_privs(lua_State *L);
+
+ // get_player_ip()
+ static int l_get_player_ip(lua_State *L);
+
+ // get_ban_list()
+ static int l_get_ban_list(lua_State *L);
+
+ // get_ban_description()
+ static int l_get_ban_description(lua_State *L);
+
+ // ban_player()
+ static int l_ban_player(lua_State *L);
+
+ // unban_player_or_ip()
+ static int l_unban_player_of_ip(lua_State *L);
+
+ // show_formspec(playername,formname,formspec)
+ static int l_show_formspec(lua_State *L);
+
+ // get_dig_params(groups, tool_capabilities[, time_from_last_punch])
+ static int l_get_dig_params(lua_State *L);
+
+ // get_hit_params(groups, tool_capabilities[, time_from_last_punch])
+ static int l_get_hit_params(lua_State *L);
+
+ // get_current_modname()
+ static int l_get_current_modname(lua_State *L);
+
+ // get_modpath(modname)
+ static int l_get_modpath(lua_State *L);
+
+ // get_modnames()
+ // the returned list is sorted alphabetically for you
+ static int l_get_modnames(lua_State *L);
+
+ // get_worldpath()
+ static int l_get_worldpath(lua_State *L);
+
+ // sound_play(spec, parameters)
+ static int l_sound_play(lua_State *L);
+
+ // sound_stop(handle)
+ static int l_sound_stop(lua_State *L);
+
+ // is_singleplayer()
+ static int l_is_singleplayer(lua_State *L);
+
+ // get_password_hash(name, raw_password)
+ static int l_get_password_hash(lua_State *L);
+
+ // notify_authentication_modified(name)
+ static int l_notify_authentication_modified(lua_State *L);
+
+ // rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
+ static int l_rollback_get_last_node_actor(lua_State *L);
+
+ // rollback_revert_actions_by(actor, seconds) -> bool, log messages
+ static int l_rollback_revert_actions_by(lua_State *L);
+
+ static int l_register_ore(lua_State *L);
+
+ static struct EnumString es_OreType[];
+};
+
+
+
+#endif /* LUAAPI_H_ */
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp
deleted file mode 100644
index 26759a059..000000000
--- a/src/scriptapi.cpp
+++ /dev/null
@@ -1,1181 +0,0 @@
-/*
-Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "scriptapi.h"
-
-#include <iostream>
-#include <list>
-extern "C" {
-#include <lua.h>
-#include <lualib.h>
-#include <lauxlib.h>
-}
-
-#include "settings.h" // For accessing g_settings
-#include "main.h" // For g_settings
-#include "biome.h"
-#include "emerge.h"
-#include "script.h"
-#include "rollback.h"
-
-#include "scriptapi_types.h"
-#include "scriptapi_env.h"
-#include "scriptapi_nodetimer.h"
-#include "scriptapi_inventory.h"
-#include "scriptapi_nodemeta.h"
-#include "scriptapi_object.h"
-#include "scriptapi_noise.h"
-#include "scriptapi_common.h"
-#include "scriptapi_item.h"
-#include "scriptapi_content.h"
-#include "scriptapi_craft.h"
-#include "scriptapi_particles.h"
-
-/*****************************************************************************/
-/* Mod related */
-/*****************************************************************************/
-
-class ModNameStorer
-{
-private:
- lua_State *L;
-public:
- ModNameStorer(lua_State *L_, const std::string modname):
- L(L_)
- {
- // Store current modname in registry
- lua_pushstring(L, modname.c_str());
- lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
- }
- ~ModNameStorer()
- {
- // Clear current modname in registry
- lua_pushnil(L);
- lua_setfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
- }
-};
-
-bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
- const std::string &modname)
-{
- ModNameStorer modnamestorer(L, modname);
-
- if(!string_allowed(modname, MODNAME_ALLOWED_CHARS)){
- errorstream<<"Error loading mod \""<<modname
- <<"\": modname does not follow naming conventions: "
- <<"Only chararacters [a-z0-9_] are allowed."<<std::endl;
- return false;
- }
-
- bool success = false;
-
- try{
- success = script_load(L, scriptpath.c_str());
- }
- catch(LuaError &e){
- errorstream<<"Error loading mod \""<<modname
- <<"\": "<<e.what()<<std::endl;
- }
-
- return success;
-}
-
-
-/*****************************************************************************/
-/* Auth */
-/*****************************************************************************/
-
-/*
- Privileges
-*/
-static void read_privileges(lua_State *L, int index,
- std::set<std::string> &result)
-{
- result.clear();
- lua_pushnil(L);
- if(index < 0)
- index -= 1;
- while(lua_next(L, index) != 0){
- // key at index -2 and value at index -1
- std::string key = luaL_checkstring(L, -2);
- bool value = lua_toboolean(L, -1);
- if(value)
- result.insert(key);
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
-}
-
-static void get_auth_handler(lua_State *L)
-{
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_auth_handler");
- if(lua_isnil(L, -1)){
- lua_pop(L, 1);
- lua_getfield(L, -1, "builtin_auth_handler");
- }
- if(lua_type(L, -1) != LUA_TTABLE)
- throw LuaError(L, "Authentication handler table not valid");
-}
-
-bool scriptapi_get_auth(lua_State *L, const std::string &playername,
- std::string *dst_password, std::set<std::string> *dst_privs)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- get_auth_handler(L);
- lua_getfield(L, -1, "get_auth");
- if(lua_type(L, -1) != LUA_TFUNCTION)
- throw LuaError(L, "Authentication handler missing get_auth");
- lua_pushstring(L, playername.c_str());
- if(lua_pcall(L, 1, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
-
- // nil = login not allowed
- if(lua_isnil(L, -1))
- return false;
- luaL_checktype(L, -1, LUA_TTABLE);
-
- std::string password;
- bool found = getstringfield(L, -1, "password", password);
- if(!found)
- throw LuaError(L, "Authentication handler didn't return password");
- if(dst_password)
- *dst_password = password;
-
- lua_getfield(L, -1, "privileges");
- if(!lua_istable(L, -1))
- throw LuaError(L,
- "Authentication handler didn't return privilege table");
- if(dst_privs)
- read_privileges(L, -1, *dst_privs);
- lua_pop(L, 1);
-
- return true;
-}
-
-void scriptapi_create_auth(lua_State *L, const std::string &playername,
- const std::string &password)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- get_auth_handler(L);
- lua_getfield(L, -1, "create_auth");
- if(lua_type(L, -1) != LUA_TFUNCTION)
- throw LuaError(L, "Authentication handler missing create_auth");
- lua_pushstring(L, playername.c_str());
- lua_pushstring(L, password.c_str());
- if(lua_pcall(L, 2, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
-}
-
-bool scriptapi_set_password(lua_State *L, const std::string &playername,
- const std::string &password)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- get_auth_handler(L);
- lua_getfield(L, -1, "set_password");
- if(lua_type(L, -1) != LUA_TFUNCTION)
- throw LuaError(L, "Authentication handler missing set_password");
- lua_pushstring(L, playername.c_str());
- lua_pushstring(L, password.c_str());
- if(lua_pcall(L, 2, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- return lua_toboolean(L, -1);
-}
-
-/*****************************************************************************/
-/* Misc */
-/*****************************************************************************/
-/*
- Groups
-*/
-void read_groups(lua_State *L, int index,
- std::map<std::string, int> &result)
-{
- if (!lua_istable(L,index))
- return;
- result.clear();
- lua_pushnil(L);
- if(index < 0)
- index -= 1;
- while(lua_next(L, index) != 0){
- // key at index -2 and value at index -1
- std::string name = luaL_checkstring(L, -2);
- int rating = luaL_checkinteger(L, -1);
- result[name] = rating;
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
-}
-
-struct EnumString es_BiomeTerrainType[] =
-{
- {BIOME_TERRAIN_NORMAL, "normal"},
- {BIOME_TERRAIN_LIQUID, "liquid"},
- {BIOME_TERRAIN_NETHER, "nether"},
- {BIOME_TERRAIN_AETHER, "aether"},
- {BIOME_TERRAIN_FLAT, "flat"},
- {0, NULL},
-};
-
-struct EnumString es_OreType[] =
-{
- {ORE_SCATTER, "scatter"},
- {ORE_SHEET, "sheet"},
- {ORE_CLAYLIKE, "claylike"},
- {0, NULL},
-};
-
-/*****************************************************************************/
-/* Parameters */
-/*****************************************************************************/
-/*
- DigParams
-*/
-
-static void set_dig_params(lua_State *L, int table,
- const DigParams &params)
-{
- setboolfield(L, table, "diggable", params.diggable);
- setfloatfield(L, table, "time", params.time);
- setintfield(L, table, "wear", params.wear);
-}
-
-static void push_dig_params(lua_State *L,
- const DigParams &params)
-{
- lua_newtable(L);
- set_dig_params(L, -1, params);
-}
-
-/*
- HitParams
-*/
-
-static void set_hit_params(lua_State *L, int table,
- const HitParams &params)
-{
- setintfield(L, table, "hp", params.hp);
- setintfield(L, table, "wear", params.wear);
-}
-
-static void push_hit_params(lua_State *L,
- const HitParams &params)
-{
- lua_newtable(L);
- set_hit_params(L, -1, params);
-}
-
-/*
- ServerSoundParams
-*/
-
-static void read_server_sound_params(lua_State *L, int index,
- ServerSoundParams &params)
-{
- if(index < 0)
- index = lua_gettop(L) + 1 + index;
- // Clear
- params = ServerSoundParams();
- if(lua_istable(L, index)){
- getfloatfield(L, index, "gain", params.gain);
- getstringfield(L, index, "to_player", params.to_player);
- lua_getfield(L, index, "pos");
- if(!lua_isnil(L, -1)){
- v3f p = read_v3f(L, -1)*BS;
- params.pos = p;
- params.type = ServerSoundParams::SSP_POSITIONAL;
- }
- lua_pop(L, 1);
- lua_getfield(L, index, "object");
- if(!lua_isnil(L, -1)){
- ObjectRef *ref = ObjectRef::checkobject(L, -1);
- ServerActiveObject *sao = ObjectRef::getobject(ref);
- if(sao){
- params.object = sao->getId();
- params.type = ServerSoundParams::SSP_OBJECT;
- }
- }
- lua_pop(L, 1);
- params.max_hear_distance = BS*getfloatfield_default(L, index,
- "max_hear_distance", params.max_hear_distance/BS);
- getboolfield(L, index, "loop", params.loop);
- }
-}
-
-/*****************************************************************************/
-/* callbacks */
-/*****************************************************************************/
-
-// Push the list of callbacks (a lua table).
-// Then push nargs arguments.
-// Then call this function, which
-// - runs the callbacks
-// - removes the table and arguments from the lua stack
-// - pushes the return value, computed depending on mode
-void scriptapi_run_callbacks(lua_State *L, int nargs,
- RunCallbacksMode mode)
-{
- // Insert the return value into the lua stack, below the table
- assert(lua_gettop(L) >= nargs + 1);
- lua_pushnil(L);
- lua_insert(L, -(nargs + 1) - 1);
- // Stack now looks like this:
- // ... <return value = nil> <table> <arg#1> <arg#2> ... <arg#n>
-
- int rv = lua_gettop(L) - nargs - 1;
- int table = rv + 1;
- int arg = table + 1;
-
- luaL_checktype(L, table, LUA_TTABLE);
-
- // Foreach
- lua_pushnil(L);
- bool first_loop = true;
- while(lua_next(L, table) != 0){
- // key at index -2 and value at index -1
- luaL_checktype(L, -1, LUA_TFUNCTION);
- // Call function
- for(int i = 0; i < nargs; i++)
- lua_pushvalue(L, arg+i);
- if(lua_pcall(L, nargs, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
-
- // Move return value to designated space in stack
- // Or pop it
- if(first_loop){
- // Result of first callback is always moved
- lua_replace(L, rv);
- first_loop = false;
- } else {
- // Otherwise, what happens depends on the mode
- if(mode == RUN_CALLBACKS_MODE_FIRST)
- lua_pop(L, 1);
- else if(mode == RUN_CALLBACKS_MODE_LAST)
- lua_replace(L, rv);
- else if(mode == RUN_CALLBACKS_MODE_AND ||
- mode == RUN_CALLBACKS_MODE_AND_SC){
- if((bool)lua_toboolean(L, rv) == true &&
- (bool)lua_toboolean(L, -1) == false)
- lua_replace(L, rv);
- else
- lua_pop(L, 1);
- }
- else if(mode == RUN_CALLBACKS_MODE_OR ||
- mode == RUN_CALLBACKS_MODE_OR_SC){
- if((bool)lua_toboolean(L, rv) == false &&
- (bool)lua_toboolean(L, -1) == true)
- lua_replace(L, rv);
- else
- lua_pop(L, 1);
- }
- else
- assert(0);
- }
-
- // Handle short circuit modes
- if(mode == RUN_CALLBACKS_MODE_AND_SC &&
- (bool)lua_toboolean(L, rv) == false)
- break;
- else if(mode == RUN_CALLBACKS_MODE_OR_SC &&
- (bool)lua_toboolean(L, rv) == true)
- break;
-
- // value removed, keep key for next iteration
- }
-
- // Remove stuff from stack, leaving only the return value
- lua_settop(L, rv);
-
- // Fix return value in case no callbacks were called
- if(first_loop){
- if(mode == RUN_CALLBACKS_MODE_AND ||
- mode == RUN_CALLBACKS_MODE_AND_SC){
- lua_pop(L, 1);
- lua_pushboolean(L, true);
- }
- else if(mode == RUN_CALLBACKS_MODE_OR ||
- mode == RUN_CALLBACKS_MODE_OR_SC){
- lua_pop(L, 1);
- lua_pushboolean(L, false);
- }
- }
-}
-
-bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
- const std::string &message)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Get minetest.registered_on_chat_messages
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_on_chat_messages");
- // Call callbacks
- lua_pushstring(L, name.c_str());
- lua_pushstring(L, message.c_str());
- scriptapi_run_callbacks(L, 2, RUN_CALLBACKS_MODE_OR_SC);
- bool ate = lua_toboolean(L, -1);
- return ate;
-}
-
-void scriptapi_on_shutdown(lua_State *L)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Get registered shutdown hooks
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_on_shutdown");
- // Call callbacks
- scriptapi_run_callbacks(L, 0, RUN_CALLBACKS_MODE_FIRST);
-}
-
-void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Get minetest.registered_on_newplayers
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_on_newplayers");
- // Call callbacks
- objectref_get_or_create(L, player);
- scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
-}
-
-void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Get minetest.registered_on_dieplayers
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_on_dieplayers");
- // Call callbacks
- objectref_get_or_create(L, player);
- scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
-}
-
-bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Get minetest.registered_on_respawnplayers
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_on_respawnplayers");
- // Call callbacks
- objectref_get_or_create(L, player);
- scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_OR);
- bool positioning_handled_by_some = lua_toboolean(L, -1);
- return positioning_handled_by_some;
-}
-
-void scriptapi_on_joinplayer(lua_State *L, ServerActiveObject *player)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Get minetest.registered_on_joinplayers
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_on_joinplayers");
- // Call callbacks
- objectref_get_or_create(L, player);
- scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
-}
-
-void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Get minetest.registered_on_leaveplayers
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_on_leaveplayers");
- // Call callbacks
- objectref_get_or_create(L, player);
- scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
-}
-
-/*
- player
-*/
-void scriptapi_on_player_receive_fields(lua_State *L,
- ServerActiveObject *player,
- const std::string &formname,
- const std::map<std::string, std::string> &fields)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Get minetest.registered_on_chat_messages
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_on_player_receive_fields");
- // Call callbacks
- // param 1
- objectref_get_or_create(L, player);
- // param 2
- lua_pushstring(L, formname.c_str());
- // param 3
- lua_newtable(L);
- for(std::map<std::string, std::string>::const_iterator
- i = fields.begin(); i != fields.end(); i++){
- const std::string &name = i->first;
- const std::string &value = i->second;
- lua_pushstring(L, name.c_str());
- lua_pushlstring(L, value.c_str(), value.size());
- lua_settable(L, -3);
- }
- scriptapi_run_callbacks(L, 3, RUN_CALLBACKS_MODE_OR_SC);
-}
-/*****************************************************************************/
-/* Api functions */
-/*****************************************************************************/
-
-// debug(text)
-// Writes a line to dstream
-static int l_debug(lua_State *L)
-{
- std::string text = lua_tostring(L, 1);
- dstream << text << std::endl;
- return 0;
-}
-
-// log([level,] text)
-// Writes a line to the logger.
-// The one-argument version logs to infostream.
-// The two-argument version accept a log level: error, action, info, or verbose.
-static int l_log(lua_State *L)
-{
- std::string text;
- LogMessageLevel level = LMT_INFO;
- if(lua_isnone(L, 2))
- {
- text = lua_tostring(L, 1);
- }
- else
- {
- std::string levelname = luaL_checkstring(L, 1);
- text = luaL_checkstring(L, 2);
- if(levelname == "error")
- level = LMT_ERROR;
- else if(levelname == "action")
- level = LMT_ACTION;
- else if(levelname == "verbose")
- level = LMT_VERBOSE;
- }
- log_printline(level, text);
- return 0;
-}
-
-// request_shutdown()
-static int l_request_shutdown(lua_State *L)
-{
- get_server(L)->requestShutdown();
- return 0;
-}
-
-// get_server_status()
-static int l_get_server_status(lua_State *L)
-{
- lua_pushstring(L, wide_to_narrow(get_server(L)->getStatusString()).c_str());
- return 1;
-}
-
-
-// register_biome({lots of stuff})
-static int l_register_biome(lua_State *L)
-{
- int index = 1;
- luaL_checktype(L, index, LUA_TTABLE);
-
- BiomeDefManager *bmgr = get_server(L)->getEmergeManager()->biomedef;
- if (!bmgr) {
- verbosestream << "register_biome: BiomeDefManager not active" << std::endl;
- return 0;
- }
-
- enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index,
- "terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL);
- Biome *b = bmgr->createBiome(terrain);
-
- b->name = getstringfield_default(L, index, "name", "");
- b->top_nodename = getstringfield_default(L, index, "top_node", "");
- b->top_depth = getintfield_default(L, index, "top_depth", 0);
- b->filler_nodename = getstringfield_default(L, index, "filler_node", "");
- b->filler_height = getintfield_default(L, index, "filler_height", 0);
- b->height_min = getintfield_default(L, index, "height_min", 0);
- b->height_max = getintfield_default(L, index, "height_max", 0);
- b->heat_point = getfloatfield_default(L, index, "heat_point", 0.);
- b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.);
-
- b->flags = 0; //reserved
- b->c_top = CONTENT_IGNORE;
- b->c_filler = CONTENT_IGNORE;
- bmgr->addBiome(b);
-
- verbosestream << "register_biome: " << b->name << std::endl;
- return 0;
-}
-
-
-static int l_register_ore(lua_State *L)
-{
- int index = 1;
- luaL_checktype(L, index, LUA_TTABLE);
-
- EmergeManager *emerge = get_server(L)->getEmergeManager();
-
- enum OreType oretype = (OreType)getenumfield(L, index,
- "ore_type", es_OreType, ORE_SCATTER);
- Ore *ore = createOre(oretype);
- if (!ore) {
- errorstream << "register_ore: ore_type "
- << oretype << " not implemented";
- return 0;
- }
-
- ore->ore_name = getstringfield_default(L, index, "ore", "");
- ore->ore_param2 = (u8)getintfield_default(L, index, "ore_param2", 0);
- ore->wherein_name = getstringfield_default(L, index, "wherein", "");
- ore->clust_scarcity = getintfield_default(L, index, "clust_scarcity", 1);
- ore->clust_num_ores = getintfield_default(L, index, "clust_num_ores", 1);
- ore->clust_size = getintfield_default(L, index, "clust_size", 0);
- ore->height_min = getintfield_default(L, index, "height_min", 0);
- ore->height_max = getintfield_default(L, index, "height_max", 0);
- ore->flags = getflagsfield(L, index, "flags", flagdesc_ore);
- ore->nthresh = getfloatfield_default(L, index, "noise_threshhold", 0.);
-
- lua_getfield(L, index, "noise_params");
- ore->np = read_noiseparams(L, -1);
- lua_pop(L, 1);
-
- ore->noise = NULL;
-
- if (ore->clust_scarcity <= 0 || ore->clust_num_ores <= 0) {
- errorstream << "register_ore: clust_scarcity and clust_num_ores"
- " must be greater than 0" << std::endl;
- delete ore;
- return 0;
- }
-
- emerge->ores.push_back(ore);
-
- verbosestream << "register_ore: ore '" << ore->ore_name
- << "' registered" << std::endl;
- return 0;
-}
-
-
-// setting_set(name, value)
-static int l_setting_set(lua_State *L)
-{
- const char *name = luaL_checkstring(L, 1);
- const char *value = luaL_checkstring(L, 2);
- g_settings->set(name, value);
- return 0;
-}
-
-// setting_get(name)
-static int l_setting_get(lua_State *L)
-{
- const char *name = luaL_checkstring(L, 1);
- try{
- std::string value = g_settings->get(name);
- lua_pushstring(L, value.c_str());
- } catch(SettingNotFoundException &e){
- lua_pushnil(L);
- }
- return 1;
-}
-
-// setting_getbool(name)
-static int l_setting_getbool(lua_State *L)
-{
- const char *name = luaL_checkstring(L, 1);
- try{
- bool value = g_settings->getBool(name);
- lua_pushboolean(L, value);
- } catch(SettingNotFoundException &e){
- lua_pushnil(L);
- }
- return 1;
-}
-
-// setting_save()
-static int l_setting_save(lua_State *L)
-{
- get_server(L)->saveConfig();
- return 0;
-}
-
-// chat_send_all(text)
-static int l_chat_send_all(lua_State *L)
-{
- const char *text = luaL_checkstring(L, 1);
- // Get server from registry
- Server *server = get_server(L);
- // Send
- server->notifyPlayers(narrow_to_wide(text));
- return 0;
-}
-
-// chat_send_player(name, text, prepend)
-static int l_chat_send_player(lua_State *L)
-{
- const char *name = luaL_checkstring(L, 1);
- const char *text = luaL_checkstring(L, 2);
- bool prepend = true;
- if (lua_isboolean(L, 3))
- prepend = lua_toboolean(L, 3);
- // Get server from registry
- Server *server = get_server(L);
- // Send
- server->notifyPlayer(name, narrow_to_wide(text), prepend);
- return 0;
-}
-
-// get_player_privs(name, text)
-static int l_get_player_privs(lua_State *L)
-{
- const char *name = luaL_checkstring(L, 1);
- // Get server from registry
- Server *server = get_server(L);
- // Do it
- lua_newtable(L);
- int table = lua_gettop(L);
- std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name);
- for(std::set<std::string>::const_iterator
- i = privs_s.begin(); i != privs_s.end(); i++){
- lua_pushboolean(L, true);
- lua_setfield(L, table, i->c_str());
- }
- lua_pushvalue(L, table);
- return 1;
-}
-
-// get_player_ip()
-static int l_get_player_ip(lua_State *L)
-{
- const char * name = luaL_checkstring(L, 1);
- Player *player = get_env(L)->getPlayer(name);
- if(player == NULL)
- {
- lua_pushnil(L); // no such player
- return 1;
- }
- try
- {
- Address addr = get_server(L)->getPeerAddress(get_env(L)->getPlayer(name)->peer_id);
- std::string ip_str = addr.serializeString();
- lua_pushstring(L, ip_str.c_str());
- return 1;
- }
- catch(con::PeerNotFoundException) // unlikely
- {
- dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
- lua_pushnil(L); // error
- return 1;
- }
-}
-
-// get_ban_list()
-static int l_get_ban_list(lua_State *L)
-{
- lua_pushstring(L, get_server(L)->getBanDescription("").c_str());
- return 1;
-}
-
-// get_ban_description()
-static int l_get_ban_description(lua_State *L)
-{
- const char * ip_or_name = luaL_checkstring(L, 1);
- lua_pushstring(L, get_server(L)->getBanDescription(std::string(ip_or_name)).c_str());
- return 1;
-}
-
-// ban_player()
-static int l_ban_player(lua_State *L)
-{
- const char * name = luaL_checkstring(L, 1);
- Player *player = get_env(L)->getPlayer(name);
- if(player == NULL)
- {
- lua_pushboolean(L, false); // no such player
- return 1;
- }
- try
- {
- Address addr = get_server(L)->getPeerAddress(get_env(L)->getPlayer(name)->peer_id);
- std::string ip_str = addr.serializeString();
- get_server(L)->setIpBanned(ip_str, name);
- }
- catch(con::PeerNotFoundException) // unlikely
- {
- dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
- lua_pushboolean(L, false); // error
- return 1;
- }
- lua_pushboolean(L, true);
- return 1;
-}
-
-// unban_player_or_ip()
-static int l_unban_player_of_ip(lua_State *L)
-{
- const char * ip_or_name = luaL_checkstring(L, 1);
- get_server(L)->unsetIpBanned(ip_or_name);
- lua_pushboolean(L, true);
- return 1;
-}
-
-// show_formspec(playername,formname,formspec)
-static int l_show_formspec(lua_State *L)
-{
- const char *playername = luaL_checkstring(L, 1);
- const char *formname = luaL_checkstring(L, 2);
- const char *formspec = luaL_checkstring(L, 3);
-
- if(get_server(L)->showFormspec(playername,formspec,formname))
- {
- lua_pushboolean(L, true);
- }else{
- lua_pushboolean(L, false);
- }
- return 1;
-}
-
-// get_dig_params(groups, tool_capabilities[, time_from_last_punch])
-static int l_get_dig_params(lua_State *L)
-{
- std::map<std::string, int> groups;
- read_groups(L, 1, groups);
- ToolCapabilities tp = read_tool_capabilities(L, 2);
- if(lua_isnoneornil(L, 3))
- push_dig_params(L, getDigParams(groups, &tp));
- else
- push_dig_params(L, getDigParams(groups, &tp,
- luaL_checknumber(L, 3)));
- return 1;
-}
-
-// get_hit_params(groups, tool_capabilities[, time_from_last_punch])
-static int l_get_hit_params(lua_State *L)
-{
- std::map<std::string, int> groups;
- read_groups(L, 1, groups);
- ToolCapabilities tp = read_tool_capabilities(L, 2);
- if(lua_isnoneornil(L, 3))
- push_hit_params(L, getHitParams(groups, &tp));
- else
- push_hit_params(L, getHitParams(groups, &tp,
- luaL_checknumber(L, 3)));
- return 1;
-}
-
-// get_current_modname()
-static int l_get_current_modname(lua_State *L)
-{
- lua_getfield(L, LUA_REGISTRYINDEX, "minetest_current_modname");
- return 1;
-}
-
-// get_modpath(modname)
-static int l_get_modpath(lua_State *L)
-{
- std::string modname = luaL_checkstring(L, 1);
- // Do it
- if(modname == "__builtin"){
- std::string path = get_server(L)->getBuiltinLuaPath();
- lua_pushstring(L, path.c_str());
- return 1;
- }
- const ModSpec *mod = get_server(L)->getModSpec(modname);
- if(!mod){
- lua_pushnil(L);
- return 1;
- }
- lua_pushstring(L, mod->path.c_str());
- return 1;
-}
-
-// get_modnames()
-// the returned list is sorted alphabetically for you
-static int l_get_modnames(lua_State *L)
-{
- // Get a list of mods
- std::list<std::string> mods_unsorted, mods_sorted;
- get_server(L)->getModNames(mods_unsorted);
-
- // Take unsorted items from mods_unsorted and sort them into
- // mods_sorted; not great performance but the number of mods on a
- // server will likely be small.
- for(std::list<std::string>::iterator i = mods_unsorted.begin();
- i != mods_unsorted.end(); ++i)
- {
- bool added = false;
- for(std::list<std::string>::iterator x = mods_sorted.begin();
- x != mods_sorted.end(); ++x)
- {
- // I doubt anybody using Minetest will be using
- // anything not ASCII based :)
- if((*i).compare(*x) <= 0)
- {
- mods_sorted.insert(x, *i);
- added = true;
- break;
- }
- }
- if(!added)
- mods_sorted.push_back(*i);
- }
-
- // Get the table insertion function from Lua.
- lua_getglobal(L, "table");
- lua_getfield(L, -1, "insert");
- int insertion_func = lua_gettop(L);
-
- // Package them up for Lua
- lua_newtable(L);
- int new_table = lua_gettop(L);
- std::list<std::string>::iterator i = mods_sorted.begin();
- while(i != mods_sorted.end())
- {
- lua_pushvalue(L, insertion_func);
- lua_pushvalue(L, new_table);
- lua_pushstring(L, (*i).c_str());
- if(lua_pcall(L, 2, 0, 0) != 0)
- {
- script_error(L, "error: %s", lua_tostring(L, -1));
- }
- ++i;
- }
- return 1;
-}
-
-// get_worldpath()
-static int l_get_worldpath(lua_State *L)
-{
- std::string worldpath = get_server(L)->getWorldPath();
- lua_pushstring(L, worldpath.c_str());
- return 1;
-}
-
-// sound_play(spec, parameters)
-static int l_sound_play(lua_State *L)
-{
- SimpleSoundSpec spec;
- read_soundspec(L, 1, spec);
- ServerSoundParams params;
- read_server_sound_params(L, 2, params);
- s32 handle = get_server(L)->playSound(spec, params);
- lua_pushinteger(L, handle);
- return 1;
-}
-
-// sound_stop(handle)
-static int l_sound_stop(lua_State *L)
-{
- int handle = luaL_checkinteger(L, 1);
- get_server(L)->stopSound(handle);
- return 0;
-}
-
-// is_singleplayer()
-static int l_is_singleplayer(lua_State *L)
-{
- lua_pushboolean(L, get_server(L)->isSingleplayer());
- return 1;
-}
-
-// get_password_hash(name, raw_password)
-static int l_get_password_hash(lua_State *L)
-{
- std::string name = luaL_checkstring(L, 1);
- std::string raw_password = luaL_checkstring(L, 2);
- std::string hash = translatePassword(name,
- narrow_to_wide(raw_password));
- lua_pushstring(L, hash.c_str());
- return 1;
-}
-
-// notify_authentication_modified(name)
-static int l_notify_authentication_modified(lua_State *L)
-{
- std::string name = "";
- if(lua_isstring(L, 1))
- name = lua_tostring(L, 1);
- get_server(L)->reportPrivsModified(name);
- return 0;
-}
-
-// rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
-static int l_rollback_get_last_node_actor(lua_State *L)
-{
- v3s16 p = read_v3s16(L, 1);
- int range = luaL_checknumber(L, 2);
- int seconds = luaL_checknumber(L, 3);
- Server *server = get_server(L);
- IRollbackManager *rollback = server->getRollbackManager();
- v3s16 act_p;
- int act_seconds = 0;
- std::string actor = rollback->getLastNodeActor(p, range, seconds, &act_p, &act_seconds);
- lua_pushstring(L, actor.c_str());
- push_v3s16(L, act_p);
- lua_pushnumber(L, act_seconds);
- return 3;
-}
-
-// rollback_revert_actions_by(actor, seconds) -> bool, log messages
-static int l_rollback_revert_actions_by(lua_State *L)
-{
- std::string actor = luaL_checkstring(L, 1);
- int seconds = luaL_checknumber(L, 2);
- Server *server = get_server(L);
- IRollbackManager *rollback = server->getRollbackManager();
- std::list<RollbackAction> actions = rollback->getRevertActions(actor, seconds);
- std::list<std::string> log;
- bool success = server->rollbackRevertActions(actions, &log);
- // Push boolean result
- lua_pushboolean(L, success);
- // Get the table insert function and push the log table
- lua_getglobal(L, "table");
- lua_getfield(L, -1, "insert");
- int table_insert = lua_gettop(L);
- lua_newtable(L);
- int table = lua_gettop(L);
- for(std::list<std::string>::const_iterator i = log.begin();
- i != log.end(); i++)
- {
- lua_pushvalue(L, table_insert);
- lua_pushvalue(L, table);
- lua_pushstring(L, i->c_str());
- if(lua_pcall(L, 2, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- }
- lua_remove(L, -2); // Remove table
- lua_remove(L, -2); // Remove insert
- return 2;
-}
-
-static const struct luaL_Reg minetest_f [] = {
- {"debug", l_debug},
- {"log", l_log},
- {"request_shutdown", l_request_shutdown},
- {"get_server_status", l_get_server_status},
- {"register_item_raw", l_register_item_raw},
- {"register_alias_raw", l_register_alias_raw},
- {"register_craft", l_register_craft},
- {"register_biome", l_register_biome},
- {"register_ore", l_register_ore},
- {"setting_set", l_setting_set},
- {"setting_get", l_setting_get},
- {"setting_getbool", l_setting_getbool},
- {"setting_save",l_setting_save},
- {"chat_send_all", l_chat_send_all},
- {"chat_send_player", l_chat_send_player},
- {"get_player_privs", l_get_player_privs},
- {"get_player_ip", l_get_player_ip},
- {"get_ban_list", l_get_ban_list},
- {"get_ban_description", l_get_ban_description},
- {"ban_player", l_ban_player},
- {"unban_player_or_ip", l_unban_player_of_ip},
- {"get_inventory", l_get_inventory},
- {"create_detached_inventory_raw", l_create_detached_inventory_raw},
- {"show_formspec", l_show_formspec},
- {"get_dig_params", l_get_dig_params},
- {"get_hit_params", l_get_hit_params},
- {"get_current_modname", l_get_current_modname},
- {"get_modpath", l_get_modpath},
- {"get_modnames", l_get_modnames},
- {"get_worldpath", l_get_worldpath},
- {"sound_play", l_sound_play},
- {"sound_stop", l_sound_stop},
- {"is_singleplayer", l_is_singleplayer},
- {"get_password_hash", l_get_password_hash},
- {"notify_authentication_modified", l_notify_authentication_modified},
- {"get_craft_result", l_get_craft_result},
- {"get_craft_recipe", l_get_craft_recipe},
- {"get_all_craft_recipes", l_get_all_craft_recipes},
- {"rollback_get_last_node_actor", l_rollback_get_last_node_actor},
- {"rollback_revert_actions_by", l_rollback_revert_actions_by},
- {"add_particle", l_add_particle},
- {"add_particlespawner", l_add_particlespawner},
- {"delete_particlespawner", l_delete_particlespawner},
- {NULL, NULL}
-};
-
-
-/*
- Main export function
-*/
-
-void scriptapi_export(lua_State *L, Server *server)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- verbosestream<<"scriptapi_export()"<<std::endl;
- StackUnroller stack_unroller(L);
-
- // Store server as light userdata in registry
- lua_pushlightuserdata(L, server);
- lua_setfield(L, LUA_REGISTRYINDEX, "minetest_server");
-
- // Register global functions in table minetest
- lua_newtable(L);
- luaL_register(L, NULL, minetest_f);
- lua_setglobal(L, "minetest");
-
- // Get the main minetest table
- lua_getglobal(L, "minetest");
-
- // Add tables to minetest
- lua_newtable(L);
- lua_setfield(L, -2, "object_refs");
- lua_newtable(L);
- lua_setfield(L, -2, "luaentities");
-
- // Register wrappers
- LuaItemStack::Register(L);
- InvRef::Register(L);
- NodeMetaRef::Register(L);
- NodeTimerRef::Register(L);
- ObjectRef::Register(L);
- EnvRef::Register(L);
- LuaPseudoRandom::Register(L);
- LuaPerlinNoise::Register(L);
- LuaPerlinNoiseMap::Register(L);
-}
diff --git a/src/scriptapi.h b/src/scriptapi.h
deleted file mode 100644
index 7f19bcef5..000000000
--- a/src/scriptapi.h
+++ /dev/null
@@ -1,75 +0,0 @@
-/*
-Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#ifndef SCRIPTAPI_HEADER
-#define SCRIPTAPI_HEADER
-
-#include <string>
-#include <set>
-#include <map>
-#include "irr_v3d.h"
-#include "irr_v2d.h"
-
-extern "C" {
-#include <lua.h>
-}
-#include "scriptapi_inventory.h"
-#include "scriptapi_nodemeta.h"
-#include "scriptapi_entity.h"
-#include "scriptapi_object.h"
-#include "scriptapi_env.h"
-#include "scriptapi_item.h"
-#include "scriptapi_node.h"
-
-#define luamethod(class, name) {#name, class::l_##name}
-
-class Server;
-
-void scriptapi_export(lua_State *L, Server *server);
-bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
- const std::string &modname);
-
-// Returns true if script handled message
-bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
- const std::string &message);
-
-/* server */
-void scriptapi_on_shutdown(lua_State *L);
-
-/* misc */
-void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player);
-void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player);
-bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
-void scriptapi_on_joinplayer(lua_State *L, ServerActiveObject *player);
-void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player);
-bool scriptapi_get_auth(lua_State *L, const std::string &playername,
- std::string *dst_password, std::set<std::string> *dst_privs);
-void scriptapi_create_auth(lua_State *L, const std::string &playername,
- const std::string &password);
-bool scriptapi_set_password(lua_State *L, const std::string &playername,
- const std::string &password);
-
-/* player */
-void scriptapi_on_player_receive_fields(lua_State *L,
- ServerActiveObject *player,
- const std::string &formname,
- const std::map<std::string, std::string> &fields);
-
-#endif
-
diff --git a/src/scriptapi_common.cpp b/src/scriptapi_common.cpp
deleted file mode 100644
index 2d6f6c72b..000000000
--- a/src/scriptapi_common.cpp
+++ /dev/null
@@ -1,311 +0,0 @@
-/*
-Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "scriptapi.h"
-#include "scriptapi_common.h"
-
-extern "C" {
-#include "lauxlib.h"
-}
-
-#include "script.h"
-#include "scriptapi_types.h"
-#include "scriptapi_object.h"
-
-
-Server* get_server(lua_State *L)
-{
- // Get server from registry
- lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
- Server *server = (Server*)lua_touserdata(L, -1);
- lua_pop(L, 1);
- return server;
-}
-
-ServerEnvironment* get_env(lua_State *L)
-{
- // Get environment from registry
- lua_getfield(L, LUA_REGISTRYINDEX, "minetest_env");
- ServerEnvironment *env = (ServerEnvironment*)lua_touserdata(L, -1);
- lua_pop(L, 1);
- return env;
-}
-
-void warn_if_field_exists(lua_State *L, int table,
- const char *fieldname, const std::string &message)
-{
- lua_getfield(L, table, fieldname);
- if(!lua_isnil(L, -1)){
- infostream<<script_get_backtrace(L)<<std::endl;
- infostream<<"WARNING: field \""<<fieldname<<"\": "
- <<message<<std::endl;
- }
- lua_pop(L, 1);
-}
-
-/*
- ToolCapabilities
-*/
-
-ToolCapabilities read_tool_capabilities(
- lua_State *L, int table)
-{
- ToolCapabilities toolcap;
- getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
- getintfield(L, table, "max_drop_level", toolcap.max_drop_level);
- lua_getfield(L, table, "groupcaps");
- if(lua_istable(L, -1)){
- int table_groupcaps = lua_gettop(L);
- lua_pushnil(L);
- while(lua_next(L, table_groupcaps) != 0){
- // key at index -2 and value at index -1
- std::string groupname = luaL_checkstring(L, -2);
- if(lua_istable(L, -1)){
- int table_groupcap = lua_gettop(L);
- // This will be created
- ToolGroupCap groupcap;
- // Read simple parameters
- getintfield(L, table_groupcap, "maxlevel", groupcap.maxlevel);
- getintfield(L, table_groupcap, "uses", groupcap.uses);
- // DEPRECATED: maxwear
- float maxwear = 0;
- if(getfloatfield(L, table_groupcap, "maxwear", maxwear)){
- if(maxwear != 0)
- groupcap.uses = 1.0/maxwear;
- else
- groupcap.uses = 0;
- infostream<<script_get_backtrace(L)<<std::endl;
- infostream<<"WARNING: field \"maxwear\" is deprecated; "
- <<"should replace with uses=1/maxwear"<<std::endl;
- }
- // Read "times" table
- lua_getfield(L, table_groupcap, "times");
- if(lua_istable(L, -1)){
- int table_times = lua_gettop(L);
- lua_pushnil(L);
- while(lua_next(L, table_times) != 0){
- // key at index -2 and value at index -1
- int rating = luaL_checkinteger(L, -2);
- float time = luaL_checknumber(L, -1);
- groupcap.times[rating] = time;
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- }
- lua_pop(L, 1);
- // Insert groupcap into toolcap
- toolcap.groupcaps[groupname] = groupcap;
- }
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- }
- lua_pop(L, 1);
- lua_getfield(L, table, "damage_groups");
- if(lua_istable(L, -1)){
- int table_damage_groups = lua_gettop(L);
- lua_pushnil(L);
- while(lua_next(L, table_damage_groups) != 0){
- // key at index -2 and value at index -1
- std::string groupname = luaL_checkstring(L, -2);
- u16 value = luaL_checkinteger(L, -1);
- toolcap.damageGroups[groupname] = value;
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- }
- lua_pop(L, 1);
- return toolcap;
-}
-
-void set_tool_capabilities(lua_State *L, int table,
- const ToolCapabilities &toolcap)
-{
- setfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
- setintfield(L, table, "max_drop_level", toolcap.max_drop_level);
- // Create groupcaps table
- lua_newtable(L);
- // For each groupcap
- for(std::map<std::string, ToolGroupCap>::const_iterator
- i = toolcap.groupcaps.begin(); i != toolcap.groupcaps.end(); i++){
- // Create groupcap table
- lua_newtable(L);
- const std::string &name = i->first;
- const ToolGroupCap &groupcap = i->second;
- // Create subtable "times"
- lua_newtable(L);
- for(std::map<int, float>::const_iterator
- i = groupcap.times.begin(); i != groupcap.times.end(); i++){
- int rating = i->first;
- float time = i->second;
- lua_pushinteger(L, rating);
- lua_pushnumber(L, time);
- lua_settable(L, -3);
- }
- // Set subtable "times"
- lua_setfield(L, -2, "times");
- // Set simple parameters
- setintfield(L, -1, "maxlevel", groupcap.maxlevel);
- setintfield(L, -1, "uses", groupcap.uses);
- // Insert groupcap table into groupcaps table
- lua_setfield(L, -2, name.c_str());
- }
- // Set groupcaps table
- lua_setfield(L, -2, "groupcaps");
- //Create damage_groups table
- lua_newtable(L);
- // For each damage group
- for(std::map<std::string, s16>::const_iterator
- i = toolcap.damageGroups.begin(); i != toolcap.damageGroups.end(); i++){
- // Create damage group table
- lua_pushinteger(L, i->second);
- lua_setfield(L, -2, i->first.c_str());
- }
- lua_setfield(L, -2, "damage_groups");
-}
-
-void push_tool_capabilities(lua_State *L,
- const ToolCapabilities &prop)
-{
- lua_newtable(L);
- set_tool_capabilities(L, -1, prop);
-}
-
-void realitycheck(lua_State *L)
-{
- int top = lua_gettop(L);
- if(top >= 30){
- dstream<<"Stack is over 30:"<<std::endl;
- stackDump(L, dstream);
- script_error(L, "Stack is over 30 (reality check)");
- }
-}
-
-/*
- PointedThing
-*/
-
-void push_pointed_thing(lua_State *L, const PointedThing& pointed)
-{
- lua_newtable(L);
- if(pointed.type == POINTEDTHING_NODE)
- {
- lua_pushstring(L, "node");
- lua_setfield(L, -2, "type");
- push_v3s16(L, pointed.node_undersurface);
- lua_setfield(L, -2, "under");
- push_v3s16(L, pointed.node_abovesurface);
- lua_setfield(L, -2, "above");
- }
- else if(pointed.type == POINTEDTHING_OBJECT)
- {
- lua_pushstring(L, "object");
- lua_setfield(L, -2, "type");
- objectref_get(L, pointed.object_id);
- lua_setfield(L, -2, "ref");
- }
- else
- {
- lua_pushstring(L, "nothing");
- lua_setfield(L, -2, "type");
- }
-}
-
-void stackDump(lua_State *L, std::ostream &o)
-{
- int i;
- int top = lua_gettop(L);
- for (i = 1; i <= top; i++) { /* repeat for each level */
- int t = lua_type(L, i);
- switch (t) {
-
- case LUA_TSTRING: /* strings */
- o<<"\""<<lua_tostring(L, i)<<"\"";
- break;
-
- case LUA_TBOOLEAN: /* booleans */
- o<<(lua_toboolean(L, i) ? "true" : "false");
- break;
-
- case LUA_TNUMBER: /* numbers */ {
- char buf[10];
- snprintf(buf, 10, "%g", lua_tonumber(L, i));
- o<<buf;
- break; }
-
- default: /* other values */
- o<<lua_typename(L, t);
- break;
-
- }
- o<<" ";
- }
- o<<std::endl;
-}
-
-#if 0
-// Dump stack top with the dump2 function
-static void dump2(lua_State *L, const char *name)
-{
- // Dump object (debug)
- lua_getglobal(L, "dump2");
- luaL_checktype(L, -1, LUA_TFUNCTION);
- lua_pushvalue(L, -2); // Get previous stack top as first parameter
- lua_pushstring(L, name);
- if(lua_pcall(L, 2, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
-}
-#endif
-
-bool string_to_enum(const EnumString *spec, int &result,
- const std::string &str)
-{
- const EnumString *esp = spec;
- while(esp->str){
- if(str == std::string(esp->str)){
- result = esp->num;
- return true;
- }
- esp++;
- }
- return false;
-}
-
-/*bool enum_to_string(const EnumString *spec, std::string &result,
- int num)
-{
- const EnumString *esp = spec;
- while(esp){
- if(num == esp->num){
- result = esp->str;
- return true;
- }
- esp++;
- }
- return false;
-}*/
-
-int getenumfield(lua_State *L, int table,
- const char *fieldname, const EnumString *spec, int default_)
-{
- int result = default_;
- string_to_enum(spec, result,
- getstringfield_default(L, table, fieldname, ""));
- return result;
-}
diff --git a/src/scriptapi_common.h b/src/scriptapi_common.h
deleted file mode 100644
index d029b48d3..000000000
--- a/src/scriptapi_common.h
+++ /dev/null
@@ -1,112 +0,0 @@
-/*
-Minetest-c55
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#ifndef LUA_COMMON_H_
-#define LUA_COMMON_H_
-
-extern "C" {
-#include <lua.h>
-}
-
-#include "server.h"
-#include "environment.h"
-#include "nodedef.h"
-#include "util/pointedthing.h"
-#include "tool.h"
-
-Server* get_server(lua_State *L);
-ServerEnvironment* get_env(lua_State *L);
-
-void warn_if_field_exists(lua_State *L, int table,
- const char *fieldname, const std::string &message);
-
-ToolCapabilities read_tool_capabilities (lua_State *L, int table);
-void push_tool_capabilities (lua_State *L,
- const ToolCapabilities &prop);
-void set_tool_capabilities (lua_State *L, int table,
- const ToolCapabilities &toolcap);
-
-void realitycheck (lua_State *L);
-
-void push_pointed_thing (lua_State *L,
- const PointedThing& pointed);
-
-void stackDump (lua_State *L, std::ostream &o);
-
-class StackUnroller
-{
-private:
- lua_State *m_lua;
- int m_original_top;
-public:
- StackUnroller(lua_State *L):
- m_lua(L),
- m_original_top(-1)
- {
- m_original_top = lua_gettop(m_lua); // store stack height
- }
- ~StackUnroller()
- {
- lua_settop(m_lua, m_original_top); // restore stack height
- }
-};
-
-/* definitions */
-// What scriptapi_run_callbacks does with the return values of callbacks.
-// Regardless of the mode, if only one callback is defined,
-// its return value is the total return value.
-// Modes only affect the case where 0 or >= 2 callbacks are defined.
-enum RunCallbacksMode
-{
- // Returns the return value of the first callback
- // Returns nil if list of callbacks is empty
- RUN_CALLBACKS_MODE_FIRST,
- // Returns the return value of the last callback
- // Returns nil if list of callbacks is empty
- RUN_CALLBACKS_MODE_LAST,
- // If any callback returns a false value, the first such is returned
- // Otherwise, the first callback's return value (trueish) is returned
- // Returns true if list of callbacks is empty
- RUN_CALLBACKS_MODE_AND,
- // Like above, but stops calling callbacks (short circuit)
- // after seeing the first false value
- RUN_CALLBACKS_MODE_AND_SC,
- // If any callback returns a true value, the first such is returned
- // Otherwise, the first callback's return value (falseish) is returned
- // Returns false if list of callbacks is empty
- RUN_CALLBACKS_MODE_OR,
- // Like above, but stops calling callbacks (short circuit)
- // after seeing the first true value
- RUN_CALLBACKS_MODE_OR_SC,
- // Note: "a true value" and "a false value" refer to values that
- // are converted by lua_toboolean to true or false, respectively.
-};
-
-struct EnumString
-{
- int num;
- const char *str;
-};
-
-bool string_to_enum(const EnumString *spec, int &result,
- const std::string &str);
-
-int getenumfield(lua_State *L, int table,
- const char *fieldname, const EnumString *spec, int default_);
-#endif /* LUA_COMMON_H_ */
diff --git a/src/scriptapi_content.cpp b/src/scriptapi_content.cpp
deleted file mode 100644
index 30fd70349..000000000
--- a/src/scriptapi_content.cpp
+++ /dev/null
@@ -1,327 +0,0 @@
-/*
-Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "scriptapi.h"
-#include "scriptapi_content.h"
-#include "scriptapi_types.h"
-#include "scriptapi_common.h"
-#include "scriptapi_node.h"
-
-
-NodeBox read_nodebox(lua_State *L, int index)
-{
- NodeBox nodebox;
- if(lua_istable(L, -1)){
- nodebox.type = (NodeBoxType)getenumfield(L, index, "type",
- es_NodeBoxType, NODEBOX_REGULAR);
-
- lua_getfield(L, index, "fixed");
- if(lua_istable(L, -1))
- nodebox.fixed = read_aabb3f_vector(L, -1, BS);
- lua_pop(L, 1);
-
- lua_getfield(L, index, "wall_top");
- if(lua_istable(L, -1))
- nodebox.wall_top = read_aabb3f(L, -1, BS);
- lua_pop(L, 1);
-
- lua_getfield(L, index, "wall_bottom");
- if(lua_istable(L, -1))
- nodebox.wall_bottom = read_aabb3f(L, -1, BS);
- lua_pop(L, 1);
-
- lua_getfield(L, index, "wall_side");
- if(lua_istable(L, -1))
- nodebox.wall_side = read_aabb3f(L, -1, BS);
- lua_pop(L, 1);
- }
- return nodebox;
-}
-
-/*
- SimpleSoundSpec
-*/
-
-void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
-{
- if(index < 0)
- index = lua_gettop(L) + 1 + index;
- if(lua_isnil(L, index)){
- } else if(lua_istable(L, index)){
- getstringfield(L, index, "name", spec.name);
- getfloatfield(L, index, "gain", spec.gain);
- } else if(lua_isstring(L, index)){
- spec.name = lua_tostring(L, index);
- }
-}
-
-struct EnumString es_TileAnimationType[] =
-{
- {TAT_NONE, "none"},
- {TAT_VERTICAL_FRAMES, "vertical_frames"},
- {0, NULL},
-};
-
-/*
- TileDef
-*/
-
-TileDef read_tiledef(lua_State *L, int index)
-{
- if(index < 0)
- index = lua_gettop(L) + 1 + index;
-
- TileDef tiledef;
-
- // key at index -2 and value at index
- if(lua_isstring(L, index)){
- // "default_lava.png"
- tiledef.name = lua_tostring(L, index);
- }
- else if(lua_istable(L, index))
- {
- // {name="default_lava.png", animation={}}
- tiledef.name = "";
- getstringfield(L, index, "name", tiledef.name);
- getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat.
- tiledef.backface_culling = getboolfield_default(
- L, index, "backface_culling", true);
- // animation = {}
- lua_getfield(L, index, "animation");
- if(lua_istable(L, -1)){
- // {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
- tiledef.animation.type = (TileAnimationType)
- getenumfield(L, -1, "type", es_TileAnimationType,
- TAT_NONE);
- tiledef.animation.aspect_w =
- getintfield_default(L, -1, "aspect_w", 16);
- tiledef.animation.aspect_h =
- getintfield_default(L, -1, "aspect_h", 16);
- tiledef.animation.length =
- getfloatfield_default(L, -1, "length", 1.0);
- }
- lua_pop(L, 1);
- }
-
- return tiledef;
-}
-
-/*
- ContentFeatures
-*/
-
-ContentFeatures read_content_features(lua_State *L, int index)
-{
- if(index < 0)
- index = lua_gettop(L) + 1 + index;
-
- ContentFeatures f;
-
- /* Cache existence of some callbacks */
- lua_getfield(L, index, "on_construct");
- if(!lua_isnil(L, -1)) f.has_on_construct = true;
- lua_pop(L, 1);
- lua_getfield(L, index, "on_destruct");
- if(!lua_isnil(L, -1)) f.has_on_destruct = true;
- lua_pop(L, 1);
- lua_getfield(L, index, "after_destruct");
- if(!lua_isnil(L, -1)) f.has_after_destruct = true;
- lua_pop(L, 1);
-
- lua_getfield(L, index, "on_rightclick");
- f.rightclickable = lua_isfunction(L, -1);
- lua_pop(L, 1);
-
- /* Name */
- getstringfield(L, index, "name", f.name);
-
- /* Groups */
- lua_getfield(L, index, "groups");
- read_groups(L, -1, f.groups);
- lua_pop(L, 1);
-
- /* Visual definition */
-
- f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype", es_DrawType,
- NDT_NORMAL);
- getfloatfield(L, index, "visual_scale", f.visual_scale);
-
- // tiles = {}
- lua_getfield(L, index, "tiles");
- // If nil, try the deprecated name "tile_images" instead
- if(lua_isnil(L, -1)){
- lua_pop(L, 1);
- warn_if_field_exists(L, index, "tile_images",
- "Deprecated; new name is \"tiles\".");
- lua_getfield(L, index, "tile_images");
- }
- if(lua_istable(L, -1)){
- int table = lua_gettop(L);
- lua_pushnil(L);
- int i = 0;
- while(lua_next(L, table) != 0){
- // Read tiledef from value
- f.tiledef[i] = read_tiledef(L, -1);
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- i++;
- if(i==6){
- lua_pop(L, 1);
- break;
- }
- }
- // Copy last value to all remaining textures
- if(i >= 1){
- TileDef lasttile = f.tiledef[i-1];
- while(i < 6){
- f.tiledef[i] = lasttile;
- i++;
- }
- }
- }
- lua_pop(L, 1);
-
- // special_tiles = {}
- lua_getfield(L, index, "special_tiles");
- // If nil, try the deprecated name "special_materials" instead
- if(lua_isnil(L, -1)){
- lua_pop(L, 1);
- warn_if_field_exists(L, index, "special_materials",
- "Deprecated; new name is \"special_tiles\".");
- lua_getfield(L, index, "special_materials");
- }
- if(lua_istable(L, -1)){
- int table = lua_gettop(L);
- lua_pushnil(L);
- int i = 0;
- while(lua_next(L, table) != 0){
- // Read tiledef from value
- f.tiledef_special[i] = read_tiledef(L, -1);
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- i++;
- if(i==6){
- lua_pop(L, 1);
- break;
- }
- }
- }
- lua_pop(L, 1);
-
- f.alpha = getintfield_default(L, index, "alpha", 255);
-
- bool usealpha = getboolfield_default(L, index,
- "use_texture_alpha", false);
- if (usealpha)
- f.alpha = 0;
-
- /* Other stuff */
-
- lua_getfield(L, index, "post_effect_color");
- if(!lua_isnil(L, -1))
- f.post_effect_color = readARGB8(L, -1);
- lua_pop(L, 1);
-
- f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
- es_ContentParamType, CPT_NONE);
- f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
- es_ContentParamType2, CPT2_NONE);
-
- // Warn about some deprecated fields
- warn_if_field_exists(L, index, "wall_mounted",
- "deprecated: use paramtype2 = 'wallmounted'");
- warn_if_field_exists(L, index, "light_propagates",
- "deprecated: determined from paramtype");
- warn_if_field_exists(L, index, "dug_item",
- "deprecated: use 'drop' field");
- warn_if_field_exists(L, index, "extra_dug_item",
- "deprecated: use 'drop' field");
- warn_if_field_exists(L, index, "extra_dug_item_rarity",
- "deprecated: use 'drop' field");
- warn_if_field_exists(L, index, "metadata_name",
- "deprecated: use on_add and metadata callbacks");
-
- // True for all ground-like things like stone and mud, false for eg. trees
- getboolfield(L, index, "is_ground_content", f.is_ground_content);
- f.light_propagates = (f.param_type == CPT_LIGHT);
- getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates);
- // This is used for collision detection.
- // Also for general solidness queries.
- getboolfield(L, index, "walkable", f.walkable);
- // Player can point to these
- getboolfield(L, index, "pointable", f.pointable);
- // Player can dig these
- getboolfield(L, index, "diggable", f.diggable);
- // Player can climb these
- getboolfield(L, index, "climbable", f.climbable);
- // Player can build on these
- getboolfield(L, index, "buildable_to", f.buildable_to);
- // Whether the node is non-liquid, source liquid or flowing liquid
- f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
- es_LiquidType, LIQUID_NONE);
- // If the content is liquid, this is the flowing version of the liquid.
- getstringfield(L, index, "liquid_alternative_flowing",
- f.liquid_alternative_flowing);
- // If the content is liquid, this is the source version of the liquid.
- getstringfield(L, index, "liquid_alternative_source",
- f.liquid_alternative_source);
- // Viscosity for fluid flow, ranging from 1 to 7, with
- // 1 giving almost instantaneous propagation and 7 being
- // the slowest possible
- f.liquid_viscosity = getintfield_default(L, index,
- "liquid_viscosity", f.liquid_viscosity);
- getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
- // Amount of light the node emits
- f.light_source = getintfield_default(L, index,
- "light_source", f.light_source);
- f.damage_per_second = getintfield_default(L, index,
- "damage_per_second", f.damage_per_second);
-
- lua_getfield(L, index, "node_box");
- if(lua_istable(L, -1))
- f.node_box = read_nodebox(L, -1);
- lua_pop(L, 1);
-
- lua_getfield(L, index, "selection_box");
- if(lua_istable(L, -1))
- f.selection_box = read_nodebox(L, -1);
- lua_pop(L, 1);
-
- // Set to true if paramtype used to be 'facedir_simple'
- getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
- // Set to true if wall_mounted used to be set to true
- getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);
-
- // Sound table
- lua_getfield(L, index, "sounds");
- if(lua_istable(L, -1)){
- lua_getfield(L, -1, "footstep");
- read_soundspec(L, -1, f.sound_footstep);
- lua_pop(L, 1);
- lua_getfield(L, -1, "dig");
- read_soundspec(L, -1, f.sound_dig);
- lua_pop(L, 1);
- lua_getfield(L, -1, "dug");
- read_soundspec(L, -1, f.sound_dug);
- lua_pop(L, 1);
- }
- lua_pop(L, 1);
-
- return f;
-}
diff --git a/src/scriptapi_craft.h b/src/scriptapi_craft.h
deleted file mode 100644
index f28989fd9..000000000
--- a/src/scriptapi_craft.h
+++ /dev/null
@@ -1,51 +0,0 @@
-/*
-Minetest-c55
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#ifndef LUA_CRAFT_H_
-#define LUA_CRAFT_H_
-
-#include <vector>
-
-extern "C" {
-#include <lua.h>
-}
-
-#include "craftdef.h"
-
-/*****************************************************************************/
-/* Mod API */
-/*****************************************************************************/
-int l_register_craft(lua_State *L);
-int l_get_craft_recipe(lua_State *L);
-int l_get_all_craft_recipes(lua_State *L);
-int l_get_craft_result(lua_State *L);
-
-/*****************************************************************************/
-/* scriptapi internal */
-/*****************************************************************************/
-bool read_craft_replacements(lua_State *L, int index,
- CraftReplacements &replacements);
-bool read_craft_recipe_shapeless(lua_State *L, int index,
- std::vector<std::string> &recipe);
-bool read_craft_recipe_shaped(lua_State *L, int index,
- int &width, std::vector<std::string> &recipe);
-
-extern struct EnumString es_CraftMethod[];
-
-#endif /* LUA_CRAFT_H_ */
diff --git a/src/scriptapi_entity.h b/src/scriptapi_entity.h
deleted file mode 100644
index e08743258..000000000
--- a/src/scriptapi_entity.h
+++ /dev/null
@@ -1,54 +0,0 @@
-/*
-Minetest-c55
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#ifndef LUA_ENTITY_H_
-#define LUA_ENTITY_H_
-
-extern "C" {
-#include <lua.h>
-}
-
-#include "object_properties.h"
-#include "content_sao.h"
-#include "tool.h"
-
-/*****************************************************************************/
-/* scriptapi internal */
-/*****************************************************************************/
-void luaentity_get(lua_State *L, u16 id);
-
-/*****************************************************************************/
-/* Minetest interface */
-/*****************************************************************************/
-// Returns true if succesfully added into Lua; false otherwise.
-bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name);
-void scriptapi_luaentity_activate(lua_State *L, u16 id,
- const std::string &staticdata, u32 dtime_s);
-void scriptapi_luaentity_rm(lua_State *L, u16 id);
-std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id);
-void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
- ObjectProperties *prop);
-void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
-void scriptapi_luaentity_punch(lua_State *L, u16 id,
- ServerActiveObject *puncher, float time_from_last_punch,
- const ToolCapabilities *toolcap, v3f dir);
-void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
- ServerActiveObject *clicker);
-
-#endif /* LUA_ENTITY_H_ */
diff --git a/src/scriptapi_env.cpp b/src/scriptapi_env.cpp
deleted file mode 100644
index a9d9391a7..000000000
--- a/src/scriptapi_env.cpp
+++ /dev/null
@@ -1,975 +0,0 @@
-/*
-Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "scriptapi.h"
-#include "scriptapi_env.h"
-#include "nodedef.h"
-#include "gamedef.h"
-#include "map.h"
-#include "daynightratio.h"
-#include "content_sao.h"
-#include "script.h"
-#include "treegen.h"
-#include "pathfinder.h"
-#include "util/pointedthing.h"
-#include "scriptapi_types.h"
-#include "scriptapi_noise.h"
-#include "scriptapi_nodemeta.h"
-#include "scriptapi_nodetimer.h"
-#include "scriptapi_object.h"
-#include "scriptapi_common.h"
-#include "scriptapi_item.h"
-#include "scriptapi_node.h"
-
-
-//TODO
-extern void scriptapi_run_callbacks(lua_State *L, int nargs,
- RunCallbacksMode mode);
-
-
-class LuaABM : public ActiveBlockModifier
-{
-private:
- lua_State *m_lua;
- int m_id;
-
- std::set<std::string> m_trigger_contents;
- std::set<std::string> m_required_neighbors;
- float m_trigger_interval;
- u32 m_trigger_chance;
-public:
- LuaABM(lua_State *L, int id,
- const std::set<std::string> &trigger_contents,
- const std::set<std::string> &required_neighbors,
- float trigger_interval, u32 trigger_chance):
- m_lua(L),
- m_id(id),
- m_trigger_contents(trigger_contents),
- m_required_neighbors(required_neighbors),
- m_trigger_interval(trigger_interval),
- m_trigger_chance(trigger_chance)
- {
- }
- virtual std::set<std::string> getTriggerContents()
- {
- return m_trigger_contents;
- }
- virtual std::set<std::string> getRequiredNeighbors()
- {
- return m_required_neighbors;
- }
- virtual float getTriggerInterval()
- {
- return m_trigger_interval;
- }
- virtual u32 getTriggerChance()
- {
- return m_trigger_chance;
- }
- virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
- u32 active_object_count, u32 active_object_count_wider)
- {
- lua_State *L = m_lua;
-
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- // Get minetest.registered_abms
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_abms");
- luaL_checktype(L, -1, LUA_TTABLE);
- int registered_abms = lua_gettop(L);
-
- // Get minetest.registered_abms[m_id]
- lua_pushnumber(L, m_id);
- lua_gettable(L, registered_abms);
- if(lua_isnil(L, -1))
- assert(0);
-
- // Call action
- luaL_checktype(L, -1, LUA_TTABLE);
- lua_getfield(L, -1, "action");
- luaL_checktype(L, -1, LUA_TFUNCTION);
- push_v3s16(L, p);
- pushnode(L, n, env->getGameDef()->ndef());
- lua_pushnumber(L, active_object_count);
- lua_pushnumber(L, active_object_count_wider);
- if(lua_pcall(L, 4, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- }
-};
-
-/*
- EnvRef
-*/
-
-int EnvRef::gc_object(lua_State *L) {
- EnvRef *o = *(EnvRef **)(lua_touserdata(L, 1));
- delete o;
- return 0;
-}
-
-EnvRef* EnvRef::checkobject(lua_State *L, int narg)
-{
- luaL_checktype(L, narg, LUA_TUSERDATA);
- void *ud = luaL_checkudata(L, narg, className);
- if(!ud) luaL_typerror(L, narg, className);
- return *(EnvRef**)ud; // unbox pointer
-}
-
-// Exported functions
-
-// EnvRef:set_node(pos, node)
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_set_node(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- INodeDefManager *ndef = env->getGameDef()->ndef();
- // parameters
- v3s16 pos = read_v3s16(L, 2);
- MapNode n = readnode(L, 3, ndef);
- // Do it
- bool succeeded = env->setNode(pos, n);
- lua_pushboolean(L, succeeded);
- return 1;
-}
-
-int EnvRef::l_add_node(lua_State *L)
-{
- return l_set_node(L);
-}
-
-// EnvRef:remove_node(pos)
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_remove_node(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
-
- // parameters
- v3s16 pos = read_v3s16(L, 2);
- // Do it
- bool succeeded = env->removeNode(pos);
- lua_pushboolean(L, succeeded);
- return 1;
-}
-
-// EnvRef:get_node(pos)
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_get_node(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // pos
- v3s16 pos = read_v3s16(L, 2);
- // Do it
- MapNode n = env->getMap().getNodeNoEx(pos);
- // Return node
- pushnode(L, n, env->getGameDef()->ndef());
- return 1;
-}
-
-// EnvRef:get_node_or_nil(pos)
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_get_node_or_nil(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // pos
- v3s16 pos = read_v3s16(L, 2);
- // Do it
- try{
- MapNode n = env->getMap().getNode(pos);
- // Return node
- pushnode(L, n, env->getGameDef()->ndef());
- return 1;
- } catch(InvalidPositionException &e)
- {
- lua_pushnil(L);
- return 1;
- }
-}
-
-// EnvRef:get_node_light(pos, timeofday)
-// pos = {x=num, y=num, z=num}
-// timeofday: nil = current time, 0 = night, 0.5 = day
-int EnvRef::l_get_node_light(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // Do it
- v3s16 pos = read_v3s16(L, 2);
- u32 time_of_day = env->getTimeOfDay();
- if(lua_isnumber(L, 3))
- time_of_day = 24000.0 * lua_tonumber(L, 3);
- time_of_day %= 24000;
- u32 dnr = time_to_daynight_ratio(time_of_day, true);
- try{
- MapNode n = env->getMap().getNode(pos);
- INodeDefManager *ndef = env->getGameDef()->ndef();
- lua_pushinteger(L, n.getLightBlend(dnr, ndef));
- return 1;
- } catch(InvalidPositionException &e)
- {
- lua_pushnil(L);
- return 1;
- }
-}
-
-// EnvRef:place_node(pos, node)
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_place_node(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- v3s16 pos = read_v3s16(L, 2);
- MapNode n = readnode(L, 3, env->getGameDef()->ndef());
-
- // Don't attempt to load non-loaded area as of now
- MapNode n_old = env->getMap().getNodeNoEx(pos);
- if(n_old.getContent() == CONTENT_IGNORE){
- lua_pushboolean(L, false);
- return 1;
- }
- // Create item to place
- INodeDefManager *ndef = get_server(L)->ndef();
- IItemDefManager *idef = get_server(L)->idef();
- ItemStack item(ndef->get(n).name, 1, 0, "", idef);
- // Make pointed position
- PointedThing pointed;
- pointed.type = POINTEDTHING_NODE;
- pointed.node_abovesurface = pos;
- pointed.node_undersurface = pos + v3s16(0,-1,0);
- // Place it with a NULL placer (appears in Lua as a non-functional
- // ObjectRef)
- bool success = scriptapi_item_on_place(L, item, NULL, pointed);
- lua_pushboolean(L, success);
- return 1;
-}
-
-// EnvRef:dig_node(pos)
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_dig_node(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- v3s16 pos = read_v3s16(L, 2);
-
- // Don't attempt to load non-loaded area as of now
- MapNode n = env->getMap().getNodeNoEx(pos);
- if(n.getContent() == CONTENT_IGNORE){
- lua_pushboolean(L, false);
- return 1;
- }
- // Dig it out with a NULL digger (appears in Lua as a
- // non-functional ObjectRef)
- bool success = scriptapi_node_on_dig(L, pos, n, NULL);
- lua_pushboolean(L, success);
- return 1;
-}
-
-// EnvRef:punch_node(pos)
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_punch_node(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- v3s16 pos = read_v3s16(L, 2);
-
- // Don't attempt to load non-loaded area as of now
- MapNode n = env->getMap().getNodeNoEx(pos);
- if(n.getContent() == CONTENT_IGNORE){
- lua_pushboolean(L, false);
- return 1;
- }
- // Punch it with a NULL puncher (appears in Lua as a non-functional
- // ObjectRef)
- bool success = scriptapi_node_on_punch(L, pos, n, NULL);
- lua_pushboolean(L, success);
- return 1;
-}
-
-// EnvRef:get_meta(pos)
-int EnvRef::l_get_meta(lua_State *L)
-{
- //infostream<<"EnvRef::l_get_meta()"<<std::endl;
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // Do it
- v3s16 p = read_v3s16(L, 2);
- NodeMetaRef::create(L, p, env);
- return 1;
-}
-
-// EnvRef:get_node_timer(pos)
-int EnvRef::l_get_node_timer(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // Do it
- v3s16 p = read_v3s16(L, 2);
- NodeTimerRef::create(L, p, env);
- return 1;
-}
-
-// EnvRef:add_entity(pos, entityname) -> ObjectRef or nil
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_add_entity(lua_State *L)
-{
- //infostream<<"EnvRef::l_add_entity()"<<std::endl;
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // pos
- v3f pos = checkFloatPos(L, 2);
- // content
- const char *name = luaL_checkstring(L, 3);
- // Do it
- ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
- int objectid = env->addActiveObject(obj);
- // If failed to add, return nothing (reads as nil)
- if(objectid == 0)
- return 0;
- // Return ObjectRef
- objectref_get_or_create(L, obj);
- return 1;
-}
-
-// EnvRef:add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_add_item(lua_State *L)
-{
- //infostream<<"EnvRef::l_add_item()"<<std::endl;
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // pos
- //v3f pos = checkFloatPos(L, 2);
- // item
- ItemStack item = read_item(L, 3);
- if(item.empty() || !item.isKnown(get_server(L)->idef()))
- return 0;
- // Use minetest.spawn_item to spawn a __builtin:item
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "spawn_item");
- if(lua_isnil(L, -1))
- return 0;
- lua_pushvalue(L, 2);
- lua_pushstring(L, item.getItemString().c_str());
- if(lua_pcall(L, 2, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- return 1;
- /*lua_pushvalue(L, 1);
- lua_pushstring(L, "__builtin:item");
- lua_pushstring(L, item.getItemString().c_str());
- return l_add_entity(L);*/
- /*// Do it
- ServerActiveObject *obj = createItemSAO(env, pos, item.getItemString());
- int objectid = env->addActiveObject(obj);
- // If failed to add, return nothing (reads as nil)
- if(objectid == 0)
- return 0;
- // Return ObjectRef
- objectref_get_or_create(L, obj);
- return 1;*/
-}
-
-// EnvRef:add_rat(pos)
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_add_rat(lua_State *L)
-{
- infostream<<"EnvRef::l_add_rat(): C++ mobs have been removed."
- <<" Doing nothing."<<std::endl;
- return 0;
-}
-
-// EnvRef:add_firefly(pos)
-// pos = {x=num, y=num, z=num}
-int EnvRef::l_add_firefly(lua_State *L)
-{
- infostream<<"EnvRef::l_add_firefly(): C++ mobs have been removed."
- <<" Doing nothing."<<std::endl;
- return 0;
-}
-
-// EnvRef:get_player_by_name(name)
-int EnvRef::l_get_player_by_name(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // Do it
- const char *name = luaL_checkstring(L, 2);
- Player *player = env->getPlayer(name);
- if(player == NULL){
- lua_pushnil(L);
- return 1;
- }
- PlayerSAO *sao = player->getPlayerSAO();
- if(sao == NULL){
- lua_pushnil(L);
- return 1;
- }
- // Put player on stack
- objectref_get_or_create(L, sao);
- return 1;
-}
-
-// EnvRef:get_objects_inside_radius(pos, radius)
-int EnvRef::l_get_objects_inside_radius(lua_State *L)
-{
- // Get the table insert function
- lua_getglobal(L, "table");
- lua_getfield(L, -1, "insert");
- int table_insert = lua_gettop(L);
- // Get environemnt
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // Do it
- v3f pos = checkFloatPos(L, 2);
- float radius = luaL_checknumber(L, 3) * BS;
- std::set<u16> ids = env->getObjectsInsideRadius(pos, radius);
- lua_newtable(L);
- int table = lua_gettop(L);
- for(std::set<u16>::const_iterator
- i = ids.begin(); i != ids.end(); i++){
- ServerActiveObject *obj = env->getActiveObject(*i);
- // Insert object reference into table
- lua_pushvalue(L, table_insert);
- lua_pushvalue(L, table);
- objectref_get_or_create(L, obj);
- if(lua_pcall(L, 2, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- }
- return 1;
-}
-
-// EnvRef:set_timeofday(val)
-// val = 0...1
-int EnvRef::l_set_timeofday(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // Do it
- float timeofday_f = luaL_checknumber(L, 2);
- assert(timeofday_f >= 0.0 && timeofday_f <= 1.0);
- int timeofday_mh = (int)(timeofday_f * 24000.0);
- // This should be set directly in the environment but currently
- // such changes aren't immediately sent to the clients, so call
- // the server instead.
- //env->setTimeOfDay(timeofday_mh);
- get_server(L)->setTimeOfDay(timeofday_mh);
- return 0;
-}
-
-// EnvRef:get_timeofday() -> 0...1
-int EnvRef::l_get_timeofday(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- // Do it
- int timeofday_mh = env->getTimeOfDay();
- float timeofday_f = (float)timeofday_mh / 24000.0;
- lua_pushnumber(L, timeofday_f);
- return 1;
-}
-
-
-// EnvRef:find_node_near(pos, radius, nodenames) -> pos or nil
-// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
-int EnvRef::l_find_node_near(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- INodeDefManager *ndef = get_server(L)->ndef();
- v3s16 pos = read_v3s16(L, 2);
- int radius = luaL_checkinteger(L, 3);
- std::set<content_t> filter;
- if(lua_istable(L, 4)){
- int table = 4;
- lua_pushnil(L);
- while(lua_next(L, table) != 0){
- // key at index -2 and value at index -1
- luaL_checktype(L, -1, LUA_TSTRING);
- ndef->getIds(lua_tostring(L, -1), filter);
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- } else if(lua_isstring(L, 4)){
- ndef->getIds(lua_tostring(L, 4), filter);
- }
-
- for(int d=1; d<=radius; d++){
- std::list<v3s16> list;
- getFacePositions(list, d);
- for(std::list<v3s16>::iterator i = list.begin();
- i != list.end(); ++i){
- v3s16 p = pos + (*i);
- content_t c = env->getMap().getNodeNoEx(p).getContent();
- if(filter.count(c) != 0){
- push_v3s16(L, p);
- return 1;
- }
- }
- }
- return 0;
-}
-
-// EnvRef:find_nodes_in_area(minp, maxp, nodenames) -> list of positions
-// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
-int EnvRef::l_find_nodes_in_area(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- INodeDefManager *ndef = get_server(L)->ndef();
- v3s16 minp = read_v3s16(L, 2);
- v3s16 maxp = read_v3s16(L, 3);
- std::set<content_t> filter;
- if(lua_istable(L, 4)){
- int table = 4;
- lua_pushnil(L);
- while(lua_next(L, table) != 0){
- // key at index -2 and value at index -1
- luaL_checktype(L, -1, LUA_TSTRING);
- ndef->getIds(lua_tostring(L, -1), filter);
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- } else if(lua_isstring(L, 4)){
- ndef->getIds(lua_tostring(L, 4), filter);
- }
-
- // Get the table insert function
- lua_getglobal(L, "table");
- lua_getfield(L, -1, "insert");
- int table_insert = lua_gettop(L);
-
- lua_newtable(L);
- int table = lua_gettop(L);
- for(s16 x=minp.X; x<=maxp.X; x++)
- for(s16 y=minp.Y; y<=maxp.Y; y++)
- for(s16 z=minp.Z; z<=maxp.Z; z++)
- {
- v3s16 p(x,y,z);
- content_t c = env->getMap().getNodeNoEx(p).getContent();
- if(filter.count(c) != 0){
- lua_pushvalue(L, table_insert);
- lua_pushvalue(L, table);
- push_v3s16(L, p);
- if(lua_pcall(L, 2, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- }
- }
- return 1;
-}
-
-// EnvRef:get_perlin(seeddiff, octaves, persistence, scale)
-// returns world-specific PerlinNoise
-int EnvRef::l_get_perlin(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
-
- int seeddiff = luaL_checkint(L, 2);
- int octaves = luaL_checkint(L, 3);
- float persistence = luaL_checknumber(L, 4);
- float scale = luaL_checknumber(L, 5);
-
- LuaPerlinNoise *n = new LuaPerlinNoise(seeddiff + int(env->getServerMap().getSeed()), octaves, persistence, scale);
- *(void **)(lua_newuserdata(L, sizeof(void *))) = n;
- luaL_getmetatable(L, "PerlinNoise");
- lua_setmetatable(L, -2);
- return 1;
-}
-
-// EnvRef:get_perlin_map(noiseparams, size)
-// returns world-specific PerlinNoiseMap
-int EnvRef::l_get_perlin_map(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if (env == NULL)
- return 0;
-
- NoiseParams *np = read_noiseparams(L, 2);
- if (!np)
- return 0;
- v3s16 size = read_v3s16(L, 3);
-
- int seed = (int)(env->getServerMap().getSeed());
- LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(np, seed, size);
- *(void **)(lua_newuserdata(L, sizeof(void *))) = n;
- luaL_getmetatable(L, "PerlinNoiseMap");
- lua_setmetatable(L, -2);
- return 1;
-}
-
-// EnvRef:clear_objects()
-// clear all objects in the environment
-int EnvRef::l_clear_objects(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- o->m_env->clearAllObjects();
- return 0;
-}
-
-int EnvRef::l_line_of_sight(lua_State *L) {
- float stepsize = 1.0;
-
- //infostream<<"EnvRef::l_get_node()"<<std::endl;
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
-
- // read position 1 from lua
- v3f pos1 = checkFloatPos(L, 2);
- // read position 2 from lua
- v3f pos2 = checkFloatPos(L, 2);
- //read step size from lua
- if(lua_isnumber(L, 3))
- stepsize = lua_tonumber(L, 3);
-
- lua_pushboolean(L, env->line_of_sight(pos1,pos2,stepsize));
-
- return 1;
-}
-
-int EnvRef::l_find_path(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
-
- if(env == NULL) return 0;
-
- v3s16 pos1 = read_v3s16(L, 2);
- v3s16 pos2 = read_v3s16(L, 3);
- unsigned int searchdistance = luaL_checkint(L, 4);
- unsigned int max_jump = luaL_checkint(L, 5);
- unsigned int max_drop = luaL_checkint(L, 6);
- algorithm algo = A_PLAIN_NP;
- if(! lua_isnil(L, 7)) {
- std::string algorithm = luaL_checkstring(L,7);
-
- if (algorithm == "A*")
- algo = A_PLAIN;
-
- if (algorithm == "Dijkstra")
- algo = DIJKSTRA;
- }
-
- std::vector<v3s16> path =
- get_Path(env,pos1,pos2,searchdistance,max_jump,max_drop,algo);
-
- if (path.size() > 0)
- {
- lua_newtable(L);
- int top = lua_gettop(L);
- unsigned int index = 1;
- for (std::vector<v3s16>::iterator i = path.begin(); i != path.end();i++)
- {
- lua_pushnumber(L,index);
- push_v3s16(L, *i);
- lua_settable(L, top);
- index++;
- }
- return 1;
- }
-
- return 0;
-}
-
-int EnvRef::l_spawn_tree(lua_State *L)
-{
- EnvRef *o = checkobject(L, 1);
- ServerEnvironment *env = o->m_env;
- if(env == NULL) return 0;
- v3s16 p0 = read_v3s16(L, 2);
-
- treegen::TreeDef tree_def;
- std::string trunk,leaves,fruit;
- INodeDefManager *ndef = env->getGameDef()->ndef();
-
- if(lua_istable(L, 3))
- {
- getstringfield(L, 3, "axiom", tree_def.initial_axiom);
- getstringfield(L, 3, "rules_a", tree_def.rules_a);
- getstringfield(L, 3, "rules_b", tree_def.rules_b);
- getstringfield(L, 3, "rules_c", tree_def.rules_c);
- getstringfield(L, 3, "rules_d", tree_def.rules_d);
- getstringfield(L, 3, "trunk", trunk);
- tree_def.trunknode=ndef->getId(trunk);
- getstringfield(L, 3, "leaves", leaves);
- tree_def.leavesnode=ndef->getId(leaves);
- tree_def.leaves2_chance=0;
- getstringfield(L, 3, "leaves2", leaves);
- if (leaves !="")
- {
- tree_def.leaves2node=ndef->getId(leaves);
- getintfield(L, 3, "leaves2_chance", tree_def.leaves2_chance);
- }
- getintfield(L, 3, "angle", tree_def.angle);
- getintfield(L, 3, "iterations", tree_def.iterations);
- getintfield(L, 3, "random_level", tree_def.iterations_random_level);
- getstringfield(L, 3, "trunk_type", tree_def.trunk_type);
- getboolfield(L, 3, "thin_branches", tree_def.thin_branches);
- tree_def.fruit_chance=0;
- getstringfield(L, 3, "fruit", fruit);
- if (fruit != "")
- {
- tree_def.fruitnode=ndef->getId(fruit);
- getintfield(L, 3, "fruit_chance",tree_def.fruit_chance);
- }
- getintfield(L, 3, "seed", tree_def.seed);
- }
- else
- return 0;
- treegen::spawn_ltree (env, p0, ndef, tree_def);
- return 1;
-}
-
-
-EnvRef::EnvRef(ServerEnvironment *env):
- m_env(env)
-{
- //infostream<<"EnvRef created"<<std::endl;
-}
-
-EnvRef::~EnvRef()
-{
- //infostream<<"EnvRef destructing"<<std::endl;
-}
-
-// Creates an EnvRef and leaves it on top of stack
-// Not callable from Lua; all references are created on the C side.
-void EnvRef::create(lua_State *L, ServerEnvironment *env)
-{
- EnvRef *o = new EnvRef(env);
- //infostream<<"EnvRef::create: o="<<o<<std::endl;
- *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
- luaL_getmetatable(L, className);
- lua_setmetatable(L, -2);
-}
-
-void EnvRef::set_null(lua_State *L)
-{
- EnvRef *o = checkobject(L, -1);
- o->m_env = NULL;
-}
-
-void EnvRef::Register(lua_State *L)
-{
- lua_newtable(L);
- int methodtable = lua_gettop(L);
- luaL_newmetatable(L, className);
- int metatable = lua_gettop(L);
-
- lua_pushliteral(L, "__metatable");
- lua_pushvalue(L, methodtable);
- lua_settable(L, metatable); // hide metatable from Lua getmetatable()
-
- lua_pushliteral(L, "__index");
- lua_pushvalue(L, methodtable);
- lua_settable(L, metatable);
-
- lua_pushliteral(L, "__gc");
- lua_pushcfunction(L, gc_object);
- lua_settable(L, metatable);
-
- lua_pop(L, 1); // drop metatable
-
- luaL_openlib(L, 0, methods, 0); // fill methodtable
- lua_pop(L, 1); // drop methodtable
-
- // Cannot be created from Lua
- //lua_register(L, className, create_object);
-}
-
-const char EnvRef::className[] = "EnvRef";
-const luaL_reg EnvRef::methods[] = {
- luamethod(EnvRef, set_node),
- luamethod(EnvRef, add_node),
- luamethod(EnvRef, remove_node),
- luamethod(EnvRef, get_node),
- luamethod(EnvRef, get_node_or_nil),
- luamethod(EnvRef, get_node_light),
- luamethod(EnvRef, place_node),
- luamethod(EnvRef, dig_node),
- luamethod(EnvRef, punch_node),
- luamethod(EnvRef, add_entity),
- luamethod(EnvRef, add_item),
- luamethod(EnvRef, add_rat),
- luamethod(EnvRef, add_firefly),
- luamethod(EnvRef, get_meta),
- luamethod(EnvRef, get_node_timer),
- luamethod(EnvRef, get_player_by_name),
- luamethod(EnvRef, get_objects_inside_radius),
- luamethod(EnvRef, set_timeofday),
- luamethod(EnvRef, get_timeofday),
- luamethod(EnvRef, find_node_near),
- luamethod(EnvRef, find_nodes_in_area),
- luamethod(EnvRef, get_perlin),
- luamethod(EnvRef, get_perlin_map),
- luamethod(EnvRef, clear_objects),
- luamethod(EnvRef, spawn_tree),
- luamethod(EnvRef, line_of_sight),
- luamethod(EnvRef, find_path),
- {0,0}
-};
-
-void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp,
- u32 blockseed)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- //infostream<<"scriptapi_environment_on_generated"<<std::endl;
- StackUnroller stack_unroller(L);
-
- // Get minetest.registered_on_generateds
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_on_generateds");
- // Call callbacks
- push_v3s16(L, minp);
- push_v3s16(L, maxp);
- lua_pushnumber(L, blockseed);
- scriptapi_run_callbacks(L, 3, RUN_CALLBACKS_MODE_FIRST);
-}
-
-void scriptapi_environment_step(lua_State *L, float dtime)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- //infostream<<"scriptapi_environment_step"<<std::endl;
- StackUnroller stack_unroller(L);
-
- // Get minetest.registered_globalsteps
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_globalsteps");
- // Call callbacks
- lua_pushnumber(L, dtime);
- scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
-}
-
-void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- verbosestream<<"scriptapi_add_environment"<<std::endl;
- StackUnroller stack_unroller(L);
-
- // Create EnvRef on stack
- EnvRef::create(L, env);
- int envref = lua_gettop(L);
-
- // minetest.env = envref
- lua_getglobal(L, "minetest");
- luaL_checktype(L, -1, LUA_TTABLE);
- lua_pushvalue(L, envref);
- lua_setfield(L, -2, "env");
-
- // Store environment as light userdata in registry
- lua_pushlightuserdata(L, env);
- lua_setfield(L, LUA_REGISTRYINDEX, "minetest_env");
-
- /*
- Add ActiveBlockModifiers to environment
- */
-
- // Get minetest.registered_abms
- lua_getglobal(L, "minetest");
- lua_getfield(L, -1, "registered_abms");
- luaL_checktype(L, -1, LUA_TTABLE);
- int registered_abms = lua_gettop(L);
-
- if(lua_istable(L, registered_abms)){
- int table = lua_gettop(L);
- lua_pushnil(L);
- while(lua_next(L, table) != 0){
- // key at index -2 and value at index -1
- int id = lua_tonumber(L, -2);
- int current_abm = lua_gettop(L);
-
- std::set<std::string> trigger_contents;
- lua_getfield(L, current_abm, "nodenames");
- if(lua_istable(L, -1)){
- int table = lua_gettop(L);
- lua_pushnil(L);
- while(lua_next(L, table) != 0){
- // key at index -2 and value at index -1
- luaL_checktype(L, -1, LUA_TSTRING);
- trigger_contents.insert(lua_tostring(L, -1));
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- } else if(lua_isstring(L, -1)){
- trigger_contents.insert(lua_tostring(L, -1));
- }
- lua_pop(L, 1);
-
- std::set<std::string> required_neighbors;
- lua_getfield(L, current_abm, "neighbors");
- if(lua_istable(L, -1)){
- int table = lua_gettop(L);
- lua_pushnil(L);
- while(lua_next(L, table) != 0){
- // key at index -2 and value at index -1
- luaL_checktype(L, -1, LUA_TSTRING);
- required_neighbors.insert(lua_tostring(L, -1));
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- } else if(lua_isstring(L, -1)){
- required_neighbors.insert(lua_tostring(L, -1));
- }
- lua_pop(L, 1);
-
- float trigger_interval = 10.0;
- getfloatfield(L, current_abm, "interval", trigger_interval);
-
- int trigger_chance = 50;
- getintfield(L, current_abm, "chance", trigger_chance);
-
- LuaABM *abm = new LuaABM(L, id, trigger_contents,
- required_neighbors, trigger_interval, trigger_chance);
-
- env->addActiveBlockModifier(abm);
-
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- }
- lua_pop(L, 1);
-}
diff --git a/src/scriptapi_node.cpp b/src/scriptapi_node.cpp
deleted file mode 100644
index 2fea50fa1..000000000
--- a/src/scriptapi_node.cpp
+++ /dev/null
@@ -1,244 +0,0 @@
-/*
-Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "scriptapi.h"
-#include "scriptapi_node.h"
-#include "util/pointedthing.h"
-#include "script.h"
-#include "scriptapi_common.h"
-#include "scriptapi_types.h"
-#include "scriptapi_item.h"
-#include "scriptapi_object.h"
-
-
-struct EnumString es_DrawType[] =
-{
- {NDT_NORMAL, "normal"},
- {NDT_AIRLIKE, "airlike"},
- {NDT_LIQUID, "liquid"},
- {NDT_FLOWINGLIQUID, "flowingliquid"},
- {NDT_GLASSLIKE, "glasslike"},
- {NDT_GLASSLIKE_FRAMED, "glasslike_framed"},
- {NDT_ALLFACES, "allfaces"},
- {NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
- {NDT_TORCHLIKE, "torchlike"},
- {NDT_SIGNLIKE, "signlike"},
- {NDT_PLANTLIKE, "plantlike"},
- {NDT_FENCELIKE, "fencelike"},
- {NDT_RAILLIKE, "raillike"},
- {NDT_NODEBOX, "nodebox"},
- {0, NULL},
-};
-
-struct EnumString es_ContentParamType[] =
-{
- {CPT_NONE, "none"},
- {CPT_LIGHT, "light"},
- {0, NULL},
-};
-
-struct EnumString es_ContentParamType2[] =
-{
- {CPT2_NONE, "none"},
- {CPT2_FULL, "full"},
- {CPT2_FLOWINGLIQUID, "flowingliquid"},
- {CPT2_FACEDIR, "facedir"},
- {CPT2_WALLMOUNTED, "wallmounted"},
- {0, NULL},
-};
-
-struct EnumString es_LiquidType[] =
-{
- {LIQUID_NONE, "none"},
- {LIQUID_FLOWING, "flowing"},
- {LIQUID_SOURCE, "source"},
- {0, NULL},
-};
-
-struct EnumString es_NodeBoxType[] =
-{
- {NODEBOX_REGULAR, "regular"},
- {NODEBOX_FIXED, "fixed"},
- {NODEBOX_WALLMOUNTED, "wallmounted"},
- {0, NULL},
-};
-
-
-bool scriptapi_node_on_punch(lua_State *L, v3s16 p, MapNode node,
- ServerActiveObject *puncher)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- INodeDefManager *ndef = get_server(L)->ndef();
-
- // Push callback function on stack
- if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_punch"))
- return false;
-
- // Call function
- push_v3s16(L, p);
- pushnode(L, node, ndef);
- objectref_get_or_create(L, puncher);
- if(lua_pcall(L, 3, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- return true;
-}
-
-bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node,
- ServerActiveObject *digger)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- INodeDefManager *ndef = get_server(L)->ndef();
-
- // Push callback function on stack
- if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_dig"))
- return false;
-
- // Call function
- push_v3s16(L, p);
- pushnode(L, node, ndef);
- objectref_get_or_create(L, digger);
- if(lua_pcall(L, 3, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- return true;
-}
-
-void scriptapi_node_on_construct(lua_State *L, v3s16 p, MapNode node)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- INodeDefManager *ndef = get_server(L)->ndef();
-
- // Push callback function on stack
- if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_construct"))
- return;
-
- // Call function
- push_v3s16(L, p);
- if(lua_pcall(L, 1, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
-}
-
-void scriptapi_node_on_destruct(lua_State *L, v3s16 p, MapNode node)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- INodeDefManager *ndef = get_server(L)->ndef();
-
- // Push callback function on stack
- if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_destruct"))
- return;
-
- // Call function
- push_v3s16(L, p);
- if(lua_pcall(L, 1, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
-}
-
-void scriptapi_node_after_destruct(lua_State *L, v3s16 p, MapNode node)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- INodeDefManager *ndef = get_server(L)->ndef();
-
- // Push callback function on stack
- if(!get_item_callback(L, ndef->get(node).name.c_str(), "after_destruct"))
- return;
-
- // Call function
- push_v3s16(L, p);
- pushnode(L, node, ndef);
- if(lua_pcall(L, 2, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
-}
-
-bool scriptapi_node_on_timer(lua_State *L, v3s16 p, MapNode node, f32 dtime)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- INodeDefManager *ndef = get_server(L)->ndef();
-
- // Push callback function on stack
- if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_timer"))
- return false;
-
- // Call function
- push_v3s16(L, p);
- lua_pushnumber(L,dtime);
- if(lua_pcall(L, 2, 1, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
- if((bool)lua_isboolean(L,-1) && (bool)lua_toboolean(L,-1) == true)
- return true;
-
- return false;
-}
-
-void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p,
- const std::string &formname,
- const std::map<std::string, std::string> &fields,
- ServerActiveObject *sender)
-{
- realitycheck(L);
- assert(lua_checkstack(L, 20));
- StackUnroller stack_unroller(L);
-
- INodeDefManager *ndef = get_server(L)->ndef();
-
- // If node doesn't exist, we don't know what callback to call
- MapNode node = get_env(L)->getMap().getNodeNoEx(p);
- if(node.getContent() == CONTENT_IGNORE)
- return;
-
- // Push callback function on stack
- if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_receive_fields"))
- return;
-
- // Call function
- // param 1
- push_v3s16(L, p);
- // param 2
- lua_pushstring(L, formname.c_str());
- // param 3
- lua_newtable(L);
- for(std::map<std::string, std::string>::const_iterator
- i = fields.begin(); i != fields.end(); i++){
- const std::string &name = i->first;
- const std::string &value = i->second;
- lua_pushstring(L, name.c_str());
- lua_pushlstring(L, value.c_str(), value.size());
- lua_settable(L, -3);
- }
- // param 4
- objectref_get_or_create(L, sender);
- if(lua_pcall(L, 4, 0, 0))
- script_error(L, "error: %s", lua_tostring(L, -1));
-}
diff --git a/src/scriptapi_node.h b/src/scriptapi_node.h
deleted file mode 100644
index 665b58bfc..000000000
--- a/src/scriptapi_node.h
+++ /dev/null
@@ -1,55 +0,0 @@
-/*
-Minetest-c55
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#ifndef LUA_NODE_H_
-#define LUA_NODE_H_
-
-#include <iostream>
-#include <map>
-
-extern "C" {
-#include <lua.h>
-}
-
-#include "content_sao.h"
-#include "map.h"
-
-/*****************************************************************************/
-/* Minetest interface */
-/*****************************************************************************/
-bool scriptapi_node_on_punch(lua_State *L, v3s16 p, MapNode node,
- ServerActiveObject *puncher);
-bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node,
- ServerActiveObject *digger);
-void scriptapi_node_on_construct(lua_State *L, v3s16 p, MapNode node);
-void scriptapi_node_on_destruct(lua_State *L, v3s16 p, MapNode node);
-void scriptapi_node_after_destruct(lua_State *L, v3s16 p, MapNode node);
-bool scriptapi_node_on_timer(lua_State *L, v3s16 p, MapNode node, f32 dtime);
-void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p,
- const std::string &formname,
- const std::map<std::string, std::string> &fields,
- ServerActiveObject *sender);
-
-extern struct EnumString es_DrawType[];
-extern struct EnumString es_ContentParamType[];
-extern struct EnumString es_ContentParamType2[];
-extern struct EnumString es_LiquidType[];
-extern struct EnumString es_NodeBoxType[];
-
-#endif /* LUA_NODE_H_ */
diff --git a/src/server.cpp b/src/server.cpp
index 0d724b1cb..12695e1b4 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -34,8 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h"
#include "profiler.h"
#include "log.h"
-#include "script.h"
-#include "scriptapi.h"
+#include "script/cpp_api/scriptapi.h"
#include "nodedef.h"
#include "itemdef.h"
#include "craftdef.h"
@@ -646,7 +645,7 @@ Server::Server(
m_rollback_sink_enabled(true),
m_enable_rollback_recording(false),
m_emerge(NULL),
- m_lua(NULL),
+ m_script(NULL),
m_itemdef(createItemDefManager()),
m_nodedef(createNodeDefManager()),
m_craftdef(createCraftDefManager()),
@@ -761,14 +760,14 @@ Server::Server(
// Initialize scripting
infostream<<"Server: Initializing Lua"<<std::endl;
- m_lua = script_init();
- assert(m_lua);
- // Export API
- scriptapi_export(m_lua, this);
+
+ m_script = new ScriptApi(this);
+
+
// Load and run builtin.lua
infostream<<"Server: Loading builtin.lua [\""
<<builtinpath<<"\"]"<<std::endl;
- bool success = scriptapi_loadmod(m_lua, builtinpath, "__builtin");
+ bool success = m_script->loadMod(builtinpath, "__builtin");
if(!success){
errorstream<<"Server: Failed to load and run "
<<builtinpath<<std::endl;
@@ -789,7 +788,7 @@ Server::Server(
std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
infostream<<" ["<<padStringRight(mod.name, 12)<<"] [\""
<<scriptpath<<"\"]"<<std::endl;
- bool success = scriptapi_loadmod(m_lua, scriptpath, mod.name);
+ bool success = m_script->loadMod(scriptpath, mod.name);
if(!success){
errorstream<<"Server: Failed to load and run "
<<scriptpath<<std::endl;
@@ -805,12 +804,12 @@ Server::Server(
// Initialize Environment
ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
- m_env = new ServerEnvironment(servermap, m_lua, this, this);
+ m_env = new ServerEnvironment(servermap, m_script, this, this);
m_emerge->initMapgens(servermap->getMapgenParams());
// Give environment reference to scripting api
- scriptapi_add_environment(m_lua, m_env);
+ m_script->initializeEnvironment(m_env);
// Register us to receive map edit events
servermap->addEventReceiver(this);
@@ -874,7 +873,7 @@ Server::~Server()
/*
Execute script shutdown hooks
*/
- scriptapi_on_shutdown(m_lua);
+ m_script->on_shutdown();
}
{
@@ -927,7 +926,7 @@ Server::~Server()
// Deinitialize scripting
infostream<<"Server: Deinitializing scripting"<<std::endl;
- script_deinit(m_lua);
+ delete m_script;
// Delete detached inventories
{
@@ -1944,7 +1943,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
}
std::string checkpwd; // Password hash to check against
- bool has_auth = scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
+ bool has_auth = m_script->getAuth(playername, &checkpwd, NULL);
// If no authentication info exists for user, create it
if(!has_auth){
@@ -1964,10 +1963,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
if (raw_default_password.length() == 0)
initial_password = given_password;
- scriptapi_create_auth(m_lua, playername, initial_password);
+ m_script->createAuth(playername, initial_password);
}
- has_auth = scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
+ has_auth = m_script->getAuth(playername, &checkpwd, NULL);
if(!has_auth){
SendAccessDenied(m_con, peer_id, L"Not allowed to login");
@@ -2469,7 +2468,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
std::wstring name = narrow_to_wide(player->getName());
// Run script hook
- bool ate = scriptapi_on_chat_message(m_lua, player->getName(),
+ bool ate = m_script->on_chat_message(player->getName(),
wide_to_narrow(message));
// If script ate the message, don't proceed
if(ate)
@@ -2601,7 +2600,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
std::string playername = player->getName();
std::string checkpwd;
- scriptapi_get_auth(m_lua, playername, &checkpwd, NULL);
+ m_script->getAuth(playername, &checkpwd, NULL);
if(oldpwd != checkpwd)
{
@@ -2611,7 +2610,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
return;
}
- bool success = scriptapi_set_password(m_lua, playername, newpwd);
+ bool success = m_script->setPassword(playername, newpwd);
if(success){
actionstream<<player->getName()<<" changes password"<<std::endl;
SendChatMessage(peer_id, L"Password change successful.");
@@ -2815,7 +2814,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
m_emerge->enqueueBlockEmerge(peer_id, getNodeBlockPos(p_above), false);
}
if(n.getContent() != CONTENT_IGNORE)
- scriptapi_node_on_punch(m_lua, p_under, n, playersao);
+ m_script->node_on_punch(p_under, n, playersao);
// Cheat prevention
playersao->noCheatDigStart(p_under);
}
@@ -2925,7 +2924,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
/* Actually dig node */
if(is_valid_dig && n.getContent() != CONTENT_IGNORE)
- scriptapi_node_on_dig(m_lua, p_under, n, playersao);
+ m_script->node_on_dig(p_under, n, playersao);
// Send unusual result (that is, node not being removed)
if(m_env->getMap().getNodeNoEx(p_under).getContent() != CONTENT_AIR)
@@ -2965,7 +2964,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
// Do stuff
pointed_object->rightClick(playersao);
}
- else if(scriptapi_item_on_place(m_lua,
+ else if(m_script->item_OnPlace(
item, playersao, pointed))
{
// Placement was handled in lua
@@ -2997,7 +2996,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
actionstream<<player->getName()<<" uses "<<item.name
<<", pointing at "<<pointed.dump()<<std::endl;
- if(scriptapi_item_on_use(m_lua,
+ if(m_script->item_OnUse(
item, playersao, pointed))
{
// Apply returned ItemStack
@@ -3056,8 +3055,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
// Check the target node for rollback data; leave others unnoticed
RollbackNode rn_old(&m_env->getMap(), p, this);
- scriptapi_node_on_receive_fields(m_lua, p, formname, fields,
- playersao);
+ m_script->node_on_receive_fields(p, formname, fields,playersao);
// Report rollback data
RollbackNode rn_new(&m_env->getMap(), p, this);
@@ -3081,7 +3079,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
fields[fieldname] = fieldvalue;
}
- scriptapi_on_player_receive_fields(m_lua, playersao, formname, fields);
+ m_script->on_playerReceiveFields(playersao, formname, fields);
}
else
{
@@ -3188,46 +3186,46 @@ void Server::setInventoryModified(const InventoryLocation &loc)
}
}
-std::list<PlayerInfo> Server::getPlayerInfo()
-{
- DSTACK(__FUNCTION_NAME);
- JMutexAutoLock envlock(m_env_mutex);
- JMutexAutoLock conlock(m_con_mutex);
-
- std::list<PlayerInfo> list;
-
- std::list<Player*> players = m_env->getPlayers();
-
- std::list<Player*>::iterator i;
- for(i = players.begin();
- i != players.end(); ++i)
- {
- PlayerInfo info;
-
- Player *player = *i;
-
- try{
- // Copy info from connection to info struct
- info.id = player->peer_id;
- info.address = m_con.GetPeerAddress(player->peer_id);
- info.avg_rtt = m_con.GetPeerAvgRTT(player->peer_id);
- }
- catch(con::PeerNotFoundException &e)
- {
- // Set dummy peer info
- info.id = 0;
- info.address = Address(0,0,0,0,0);
- info.avg_rtt = 0.0;
- }
-
- snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName());
- info.position = player->getPosition();
-
- list.push_back(info);
- }
-
- return list;
-}
+//std::list<PlayerInfo> Server::getPlayerInfo()
+//{
+// DSTACK(__FUNCTION_NAME);
+// JMutexAutoLock envlock(m_env_mutex);
+// JMutexAutoLock conlock(m_con_mutex);
+//
+// std::list<PlayerInfo> list;
+//
+// std::list<Player*> players = m_env->getPlayers();
+//
+// std::list<Player*>::iterator i;
+// for(i = players.begin();
+// i != players.end(); ++i)
+// {
+// PlayerInfo info;
+//
+// Player *player = *i;
+//
+// try{
+// // Copy info from connection to info struct
+// info.id = player->peer_id;
+// info.address = m_con.GetPeerAddress(player->peer_id);
+// info.avg_rtt = m_con.GetPeerAvgRTT(player->peer_id);
+// }
+// catch(con::PeerNotFoundException &e)
+// {
+// // Set dummy peer info
+// info.id = 0;
+// info.address = Address(0,0,0,0,0);
+// info.avg_rtt = 0.0;
+// }
+//
+// snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName());
+// info.position = player->getPosition();
+//
+// list.push_back(info);
+// }
+//
+// return list;
+//}
void Server::peerAdded(con::Peer *peer)
@@ -3752,7 +3750,7 @@ void Server::SendPlayerPrivileges(u16 peer_id)
return;
std::set<std::string> privs;
- scriptapi_get_auth(m_lua, player->getName(), NULL, &privs);
+ m_script->getAuth(player->getName(), NULL, &privs);
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOCLIENT_PRIVILEGES);
@@ -4472,7 +4470,7 @@ void Server::DiePlayer(u16 peer_id)
playersao->setHP(0);
// Trigger scripted stuff
- scriptapi_on_dieplayer(m_lua, playersao);
+ m_script->on_dieplayer(playersao);
SendPlayerHP(peer_id);
SendDeathscreen(m_con, peer_id, false, v3f(0,0,0));
@@ -4491,7 +4489,7 @@ void Server::RespawnPlayer(u16 peer_id)
playersao->setHP(PLAYER_MAX_HP);
- bool repositioned = scriptapi_on_respawnplayer(m_lua, playersao);
+ bool repositioned = m_script->on_respawnplayer(playersao);
if(!repositioned){
v3f pos = findSpawnPos(m_env->getServerMap());
playersao->setPos(pos);
@@ -4571,7 +4569,7 @@ std::wstring Server::getStatusString()
std::set<std::string> Server::getPlayerEffectivePrivs(const std::string &name)
{
std::set<std::string> privs;
- scriptapi_get_auth(m_lua, name, NULL, &privs);
+ m_script->getAuth(name, NULL, &privs);
return privs;
}
@@ -5079,9 +5077,9 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
/* Run scripts */
if(newplayer)
- scriptapi_on_newplayer(m_lua, playersao);
+ m_script->on_newplayer(playersao);
- scriptapi_on_joinplayer(m_lua, playersao);
+ m_script->on_joinplayer(playersao);
return playersao;
}
@@ -5176,7 +5174,7 @@ void Server::handlePeerChange(PeerChange &c)
PlayerSAO *playersao = player->getPlayerSAO();
assert(playersao);
- scriptapi_on_leaveplayer(m_lua, playersao);
+ m_script->on_leaveplayer(playersao);
playersao->disconnected();
}
diff --git a/src/server.h b/src/server.h
index dcd007d23..3906f43b8 100644
--- a/src/server.h
+++ b/src/server.h
@@ -43,8 +43,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
-struct LuaState;
-typedef struct lua_State lua_State;
class IWritableItemDefManager;
class IWritableNodeDefManager;
class IWritableCraftDefManager;
@@ -52,7 +50,9 @@ class EventManager;
class PlayerSAO;
class IRollbackManager;
class EmergeManager;
-//struct HudElement;
+//struct HudElement; ?????????
+class ScriptApi;
+
class ServerError : public std::exception
{
@@ -384,7 +384,7 @@ public:
void Receive();
void ProcessData(u8 *data, u32 datasize, u16 peer_id);
- std::list<PlayerInfo> getPlayerInfo();
+ //std::list<PlayerInfo> getPlayerInfo();
// Environment must be locked when called
void setTimeOfDay(u32 time)
@@ -492,8 +492,8 @@ public:
// Creates or resets inventory
Inventory* createDetachedInventory(const std::string &name);
- // Envlock and conlock should be locked when using Lua
- lua_State *getLua(){ return m_lua; }
+ // Envlock and conlock should be locked when using scriptapi
+ ScriptApi *getScriptIface(){ return m_script; }
// Envlock should be locked when using the rollback manager
IRollbackManager *getRollbackManager(){ return m_rollback; }
@@ -746,7 +746,7 @@ private:
// Scripting
// Envlock and conlock should be locked when using Lua
- lua_State *m_lua;
+ ScriptApi *m_script;
// Item definition manager
IWritableItemDefManager *m_itemdef;
diff --git a/src/util/CMakeLists.txt b/src/util/CMakeLists.txt
new file mode 100644
index 000000000..9cb8a19b6
--- /dev/null
+++ b/src/util/CMakeLists.txt
@@ -0,0 +1,8 @@
+set(UTIL_SRCS
+ ${CMAKE_CURRENT_SOURCE_DIR}/directiontables.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/numeric.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/pointedthing.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/serialize.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/string.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/timetaker.cpp
+ PARENT_SCOPE)