diff options
-rw-r--r-- | minetest.conf.example | 8 | ||||
-rw-r--r-- | src/defaultsettings.cpp | 1 | ||||
-rw-r--r-- | src/minimap.cpp | 28 | ||||
-rw-r--r-- | src/minimap.h | 2 | ||||
-rw-r--r-- | src/nodedef.cpp | 3 |
5 files changed, 31 insertions, 11 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index d1f1de6fb..6aaae2b14 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -266,6 +266,14 @@ #enable_mesh_cache = true # Enables caching of facedir rotated meshes +#enable_minimap = true +# Enables minimap +#minimap_shape_round = true +# true - round shape, false - square +#minimap_double_scan_height = true +# true = 256, false = 128 +# useable to make minimap smoother on slower machines + # The time in seconds it takes between repeated # right clicks when holding the right mouse button. #repeat_rightclick_time = 0.25 diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 73e36da98..ecd89242b 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -179,6 +179,7 @@ void set_default_settings(Settings *settings) settings->setDefault("enable_minimap", "true"); settings->setDefault("minimap_shape_round", "true"); + settings->setDefault("minimap_double_scan_height", "true"); settings->setDefault("curl_timeout", "5000"); settings->setDefault("curl_parallel_limit", "8"); diff --git a/src/minimap.cpp b/src/minimap.cpp index 753468c32..9adeb84bc 100644 --- a/src/minimap.cpp +++ b/src/minimap.cpp @@ -164,6 +164,15 @@ void *MinimapUpdateThread::Thread() return NULL; } +MinimapUpdateThread::~MinimapUpdateThread() +{ + for (std::map<v3s16, MinimapMapblock *>::iterator + it = m_blocks_cache.begin(); + it != m_blocks_cache.end(); it++) { + delete it->second; + } +} + MinimapPixel *MinimapUpdateThread::getMinimapPixel (v3s16 pos, s16 height, s16 &pixel_height) { pixel_height = height - MAP_BLOCKSIZE; @@ -236,6 +245,12 @@ Mapper::Mapper(IrrlichtDevice *device, Client *client) this->shdrsrc = client->getShaderSource(); m_enable_shaders = g_settings->getBool("enable_shaders"); + m_enable_shaders = g_settings->getBool("enable_shaders"); + if (g_settings->getBool("minimap_double_scan_height")) { + m_surface_mode_scan_height = 256; + } else { + m_surface_mode_scan_height = 128; + } data = new MinimapData; data->mode = MINIMAP_MODE_OFF; data->radar = false; @@ -265,13 +280,6 @@ Mapper::~Mapper() { m_minimap_update_thread->Stop(); m_minimap_update_thread->Wait(); - - for (std::map<v3s16, MinimapMapblock *>::iterator - it = m_minimap_update_thread->m_blocks_cache.begin(); - it != m_minimap_update_thread->m_blocks_cache.end(); it++){ - delete it->second; - } - m_meshbuffer->drop(); data->minimap_mask_round->drop(); data->minimap_mask_square->drop(); @@ -303,9 +311,9 @@ void Mapper::setMinimapMode(MinimapMode mode) { static const u16 modeDefs[7 * 3] = { 0, 0, 0, - 0, 256, 256, - 0, 256, 128, - 0, 256, 64, + 0, m_surface_mode_scan_height, 256, + 0, m_surface_mode_scan_height, 128, + 0, m_surface_mode_scan_height, 64, 1, 32, 128, 1, 32, 64, 1, 32, 32}; diff --git a/src/minimap.h b/src/minimap.h index 1794da190..220c3add0 100644 --- a/src/minimap.h +++ b/src/minimap.h @@ -124,6 +124,7 @@ public: this->driver = device->getVideoDriver(); this->tsrc = client->getTextureSource(); } + ~MinimapUpdateThread(); void getMap (v3s16 pos, s16 size, s16 height, bool radar); MinimapPixel *getMinimapPixel (v3s16 pos, s16 height, s16 &pixel_height); s16 getAirCount (v3s16 pos, s16 height); @@ -148,6 +149,7 @@ private: video::ITexture *minimap_texture; scene::SMeshBuffer *m_meshbuffer; bool m_enable_shaders; + u16 m_surface_mode_scan_height; JMutex m_mutex; public: diff --git a/src/nodedef.cpp b/src/nodedef.cpp index ba1ca2c65..e392f477a 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -787,6 +787,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef, bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping"); bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion"); bool enable_mesh_cache = g_settings->getBool("enable_mesh_cache"); + bool enable_minimap = g_settings->getBool("enable_minimap"); bool use_normal_texture = enable_shaders && (enable_bumpmapping || enable_parallax_occlusion); @@ -797,7 +798,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef, ContentFeatures *f = &m_content_features[i]; // minimap pixel color - the average color of a texture - if (f->tiledef[0].name != "") + if (enable_minimap && f->tiledef[0].name != "") f->minimap_color = tsrc->getTextureAverageColor(f->tiledef[0].name); // Figure out the actual tiles to use |