diff options
-rw-r--r-- | build/android/Makefile | 2 | ||||
-rw-r--r-- | build/android/jni/Android.mk | 22 | ||||
-rw-r--r-- | src/database-sqlite3.cpp | 6 | ||||
-rw-r--r-- | src/subgame.cpp | 7 |
4 files changed, 20 insertions, 17 deletions
diff --git a/build/android/Makefile b/build/android/Makefile index 9e693432b..d75c6a409 100644 --- a/build/android/Makefile +++ b/build/android/Makefile @@ -628,7 +628,7 @@ assets : $(ASSETS_TIMESTAMP) clean_assets : @$(RM) -r assets -apk: $(PATHCFGFILE) assets $(IRRLICHT_LIB) $(CURL_LIB) \ +apk: $(PATHCFGFILE) assets $(IRRLICHT_LIB) $(CURL_LIB) $(LEVELDB_LIB) \ $(OPENAL_LIB) $(OGG_LIB) prep_srcdir $(ROOT)/jni/src/android_version.h @export NDEBUG=$$NDEBUG; $(MAKE) -j${PARALLEL} manifest; \ export PATH=$$PATH:${SDKFOLDER}/platform-tools:${ANDROID_NDK}; \ diff --git a/build/android/jni/Android.mk b/build/android/jni/Android.mk index 3559c2b6d..f34963144 100644 --- a/build/android/jni/Android.mk +++ b/build/android/jni/Android.mk @@ -7,10 +7,10 @@ LOCAL_MODULE := Irrlicht LOCAL_SRC_FILES := deps/irrlicht/lib/Android/libIrrlicht.a include $(PREBUILT_STATIC_LIBRARY) -#include $(CLEAR_VARS) -#LOCAL_MODULE := LevelDB -#LOCAL_SRC_FILES := deps/leveldb/libleveldb.a -#include $(PREBUILT_STATIC_LIBRARY) +include $(CLEAR_VARS) +LOCAL_MODULE := LevelDB +LOCAL_SRC_FILES := deps/leveldb/libleveldb.a +include $(PREBUILT_STATIC_LIBRARY) include $(CLEAR_VARS) LOCAL_MODULE := curl @@ -62,6 +62,7 @@ LOCAL_CFLAGS := -D_IRR_ANDROID_PLATFORM_ \ -DUSE_CURL=1 \ -DUSE_SOUND=1 \ -DUSE_FREETYPE=1 \ + -DUSE_LEVELDB=1 \ $(GPROF_DEF) \ -pipe -fstrict-aliasing @@ -93,9 +94,8 @@ LOCAL_C_INCLUDES := \ deps/freetype2-android/include \ deps/curl-7.35.0/include \ deps/openal-soft/jni/OpenAL/include \ - deps/libvorbis-libogg-android/jni/include - -# deps/leveldb/include \ + deps/libvorbis-libogg-android/jni/include \ + deps/leveldb/include \ LOCAL_SRC_FILES := \ jni/src/ban.cpp \ @@ -205,9 +205,8 @@ LOCAL_SRC_FILES := \ jni/src/util/serialize.cpp \ jni/src/util/string.cpp \ jni/src/util/timetaker.cpp \ - jni/src/touchscreengui.cpp - -# jni/src/database-leveldb.cpp \ + jni/src/touchscreengui.cpp \ + jni/src/database-leveldb.cpp # lua api LOCAL_SRC_FILES += \ @@ -297,8 +296,7 @@ LOCAL_SRC_FILES += \ LOCAL_SRC_FILES += jni/src/json/jsoncpp.cpp LOCAL_SHARED_LIBRARIES := openal ogg vorbis ssl crypto -LOCAL_STATIC_LIBRARIES := Irrlicht freetype curl android_native_app_glue $(PROFILER_LIBS) -# LevelDB +LOCAL_STATIC_LIBRARIES := Irrlicht freetype curl LevelDB android_native_app_glue $(PROFILER_LIBS) LOCAL_LDLIBS := -lEGL -llog -lGLESv1_CM -lGLESv2 -lz -landroid include $(BUILD_SHARED_LIBRARY) diff --git a/src/database-sqlite3.cpp b/src/database-sqlite3.cpp index 7f7850719..3ec13a1a2 100644 --- a/src/database-sqlite3.cpp +++ b/src/database-sqlite3.cpp @@ -187,12 +187,12 @@ void Database_SQLite3::saveBlock(MapBlock *block) const char *bytes = tmp.c_str(); if(sqlite3_bind_int64(m_database_write, 1, getBlockAsInteger(p3d)) != SQLITE_OK) - infostream<<"WARNING: Block position failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl; + errorstream<<"WARNING: Block position failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl; if(sqlite3_bind_blob(m_database_write, 2, (void *)bytes, o.tellp(), NULL) != SQLITE_OK) // TODO this mught not be the right length - infostream<<"WARNING: Block data failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl; + errorstream<<"WARNING: Block data failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl; int written = sqlite3_step(m_database_write); if(written != SQLITE_DONE) - infostream<<"WARNING: Block failed to save ("<<p3d.X<<", "<<p3d.Y<<", "<<p3d.Z<<") " + errorstream<<"WARNING: Block failed to save ("<<p3d.X<<", "<<p3d.Y<<", "<<p3d.Z<<") " <<sqlite3_errmsg(m_database)<<std::endl; // Make ready for later reuse sqlite3_reset(m_database_write); diff --git a/src/subgame.cpp b/src/subgame.cpp index 95ae9ef98..1030d535a 100644 --- a/src/subgame.cpp +++ b/src/subgame.cpp @@ -242,7 +242,12 @@ bool initializeWorld(const std::string &path, const std::string &gameid) infostream<<"Creating world.mt ("<<worldmt_path<<")"<<std::endl; fs::CreateAllDirs(path); std::ostringstream ss(std::ios_base::binary); - ss<<"gameid = "<<gameid<<"\nbackend = sqlite3\n"; + ss<<"gameid = "<<gameid<< +#ifdef __ANDROID__ + "\nbackend = leveldb\n"; +#else + "\nbackend = sqlite3\n"; +#endif fs::safeWriteToFile(worldmt_path, ss.str()); } return true; |