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-rw-r--r--builtin/client/chatcommands.lua12
-rw-r--r--builtin/settingtypes.txt3
-rw-r--r--doc/client_lua_api.md6
-rw-r--r--minetest.conf.example4
-rw-r--r--src/client.cpp52
-rw-r--r--src/client.h8
-rw-r--r--src/defaultsettings.cpp1
-rw-r--r--src/script/lua_api/l_client.cpp19
-rw-r--r--src/script/lua_api/l_client.h6
9 files changed, 3 insertions, 108 deletions
diff --git a/builtin/client/chatcommands.lua b/builtin/client/chatcommands.lua
index ed43a6140..20f98a293 100644
--- a/builtin/client/chatcommands.lua
+++ b/builtin/client/chatcommands.lua
@@ -51,15 +51,3 @@ core.register_chatcommand("disconnect", {
core.disconnect()
end,
})
-
-core.register_chatcommand("clear_chat_queue", {
- description = core.gettext("Clear the out chat queue"),
- func = function(param)
- core.clear_out_chat_queue()
- return true, core.gettext("The out chat queue is now empty")
- end,
-})
-
-function core.run_server_chatcommand(cmd, param)
- core.send_chat_message("/" .. cmd .. " " .. param)
-end
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index 3f9163be9..8243ea794 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -315,9 +315,6 @@ serverlist_url (Serverlist URL) string servers.minetest.net
# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
serverlist_file (Serverlist file) string favoriteservers.txt
-# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
-max_out_chat_queue_size (Maximum size of the out chat queue) int 20
-
[*Graphics]
[**In-Game]
diff --git a/doc/client_lua_api.md b/doc/client_lua_api.md
index 3bd1e3567..e2841dac1 100644
--- a/doc/client_lua_api.md
+++ b/doc/client_lua_api.md
@@ -721,12 +721,6 @@ Call these functions only at load time!
### Player
* `minetest.get_wielded_item()`
* Returns the itemstack the local player is holding
-* `minetest.send_chat_message(message)`
- * Act as if `message` was typed by the player into the terminal.
-* `minetest.run_server_chatcommand(cmd, param)`
- * Alias for `minetest.send_chat_message("/" .. cmd .. " " .. param)`
-* `minetest.clear_out_chat_queue()`
- * Clears the out chat queue
* `minetest.localplayer`
* Reference to the LocalPlayer object. See [`LocalPlayer`](#localplayer) class reference for methods.
diff --git a/minetest.conf.example b/minetest.conf.example
index d0dce0ed8..e09532be5 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -343,10 +343,6 @@
# type: string
# serverlist_file = favoriteservers.txt
-# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
-# type: int
-# max_out_chat_queue_size = 20
-
## Graphics
### In-Game
diff --git a/src/client.cpp b/src/client.cpp
index 0f689a714..d0c90b108 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -83,7 +83,6 @@ Client::Client(
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
m_address_name(address_name),
m_server_ser_ver(SER_FMT_VER_INVALID),
- m_last_chat_message_sent(time(NULL)),
m_password(password),
m_chosen_auth_mech(AUTH_MECHANISM_NONE),
m_media_downloader(new ClientMediaDownloader()),
@@ -389,14 +388,6 @@ void Client::step(float dtime)
}
/*
- Send pending messages on out chat queue
- */
- if (!m_out_chat_queue.empty() && canSendChatMessage()) {
- sendChatMessage(m_out_chat_queue.front());
- m_out_chat_queue.pop();
- }
-
- /*
Handle environment
*/
// Control local player (0ms)
@@ -1152,50 +1143,13 @@ void Client::sendInventoryAction(InventoryAction *a)
Send(&pkt);
}
-bool Client::canSendChatMessage() const
-{
- u32 now = time(NULL);
- float time_passed = now - m_last_chat_message_sent;
-
- float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
- (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
-
- if (virt_chat_message_allowance < 1.0f)
- return false;
-
- return true;
-}
-
void Client::sendChatMessage(const std::wstring &message)
{
- const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
- if (canSendChatMessage()) {
- u32 now = time(NULL);
- float time_passed = now - m_last_chat_message_sent;
- m_last_chat_message_sent = time(NULL);
-
- m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
- if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
- m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
-
- m_chat_message_allowance -= 1.0f;
+ NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
- NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
+ pkt << message;
- pkt << message;
-
- Send(&pkt);
- } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
- m_out_chat_queue.push(message);
- } else {
- infostream << "Could not queue chat message because maximum out chat queue size ("
- << max_queue_size << ") is reached." << std::endl;
- }
-}
-
-void Client::clearOutChatQueue()
-{
- m_out_chat_queue = std::queue<std::wstring>();
+ Send(&pkt);
}
void Client::sendChangePassword(const std::string &oldpassword,
diff --git a/src/client.h b/src/client.h
index 0255b2803..29cbe9c10 100644
--- a/src/client.h
+++ b/src/client.h
@@ -40,8 +40,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <fstream>
#include "filesys.h"
-#define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
-
struct MeshMakeData;
class MapBlockMesh;
class IWritableTextureSource;
@@ -375,7 +373,6 @@ public:
const StringMap &fields);
void sendInventoryAction(InventoryAction *a);
void sendChatMessage(const std::wstring &message);
- void clearOutChatQueue();
void sendChangePassword(const std::string &oldpassword,
const std::string &newpassword);
void sendDamage(u8 damage);
@@ -582,8 +579,6 @@ private:
inline std::string getPlayerName()
{ return m_env.getLocalPlayer()->getName(); }
- bool canSendChatMessage() const;
-
float m_packetcounter_timer = 0.0f;
float m_connection_reinit_timer = 0.1f;
float m_avg_rtt_timer = 0.0f;
@@ -630,9 +625,6 @@ private:
//s32 m_daynight_i;
//u32 m_daynight_ratio;
std::queue<std::wstring> m_chat_queue;
- std::queue<std::wstring> m_out_chat_queue;
- u32 m_last_chat_message_sent;
- float m_chat_message_allowance = 5.0f;
// The authentication methods we can use to enter sudo mode (=change password)
u32 m_sudo_auth_methods;
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 707f2c3aa..45920330f 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -57,7 +57,6 @@ void set_default_settings(Settings *settings)
settings->setDefault("curl_verify_cert", "true");
settings->setDefault("enable_remote_media_server", "true");
settings->setDefault("enable_client_modding", "false");
- settings->setDefault("max_out_chat_queue_size", "20");
// Keymap
settings->setDefault("remote_port", "30000");
diff --git a/src/script/lua_api/l_client.cpp b/src/script/lua_api/l_client.cpp
index 1077d5f2d..0b957a6e2 100644
--- a/src/script/lua_api/l_client.cpp
+++ b/src/script/lua_api/l_client.cpp
@@ -85,23 +85,6 @@ int ModApiClient::l_display_chat_message(lua_State *L)
return 1;
}
-// send_chat_message(message)
-int ModApiClient::l_send_chat_message(lua_State *L)
-{
- if (!lua_isstring(L, 1))
- return 0;
- std::string message = luaL_checkstring(L, 1);
- getClient(L)->sendChatMessage(utf8_to_wide(message));
- return 0;
-}
-
-// clear_out_chat_queue()
-int ModApiClient::l_clear_out_chat_queue(lua_State *L)
-{
- getClient(L)->clearOutChatQueue();
- return 0;
-}
-
// get_player_names()
int ModApiClient::l_get_player_names(lua_State *L)
{
@@ -354,8 +337,6 @@ void ModApiClient::Initialize(lua_State *L, int top)
API_FCT(get_current_modname);
API_FCT(print);
API_FCT(display_chat_message);
- API_FCT(send_chat_message);
- API_FCT(clear_out_chat_queue);
API_FCT(get_player_names);
API_FCT(set_last_run_mod);
API_FCT(get_last_run_mod);
diff --git a/src/script/lua_api/l_client.h b/src/script/lua_api/l_client.h
index 7472915f5..6bb12187f 100644
--- a/src/script/lua_api/l_client.h
+++ b/src/script/lua_api/l_client.h
@@ -37,12 +37,6 @@ private:
// display_chat_message(message)
static int l_display_chat_message(lua_State *L);
- // send_chat_message(message)
- static int l_send_chat_message(lua_State *L);
-
- // clear_out_chat_queue()
- static int l_clear_out_chat_queue(lua_State *L);
-
// get_player_names()
static int l_get_player_names(lua_State *L);