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-rw-r--r--builtin/misc.lua2
-rw-r--r--doc/lua_api.txt3
-rw-r--r--src/scriptapi.cpp11
3 files changed, 13 insertions, 3 deletions
diff --git a/builtin/misc.lua b/builtin/misc.lua
index b3b1ec6e8..e018aff85 100644
--- a/builtin/misc.lua
+++ b/builtin/misc.lua
@@ -44,7 +44,7 @@ function minetest.get_connected_players()
-- This could be optimized a bit, but leave that for later
local list = {}
for _, obj in pairs(minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do
- if obj:get_player_name() then
+ if obj:is_player() then
table.insert(list, obj)
end
end
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 6de255c0d..ddab47262 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -913,7 +913,8 @@ LuaEntitySAO-only: (no-op for other objects)
- get_entity_name() (DEPRECATED: Will be removed in a future version)
- get_luaentity()
Player-only: (no-op for other objects)
-- get_player_name(): will return nil if is not a player
+- is_player(): true for players, false for others
+- get_player_name(): returns "" if is not a player
- get_look_dir(): get camera direction as a unit vector
- get_look_pitch(): pitch in radians
- get_look_yaw(): yaw in radians (wraps around pretty randomly as of now)
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp
index 320a45ff9..9744aaa33 100644
--- a/src/scriptapi.cpp
+++ b/src/scriptapi.cpp
@@ -2683,6 +2683,15 @@ private:
}
/* Player-only */
+
+ // is_player(self)
+ static int l_is_player(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ lua_pushboolean(L, (player != NULL));
+ return 1;
+ }
// get_player_name(self)
static int l_get_player_name(lua_State *L)
@@ -2690,7 +2699,7 @@ private:
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if(player == NULL){
- lua_pushnil(L);
+ lua_pushlstring(L, "", 0);
return 1;
}
// Do it