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-rw-r--r--builtin/settingtypes.txt6
-rw-r--r--minetest.conf.example7
-rw-r--r--src/defaultsettings.cpp1
-rw-r--r--src/server.cpp8
4 files changed, 18 insertions, 4 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index 2eee055c8..6fbc8f244 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -693,6 +693,12 @@ enable_pvp (Player versus Player) bool true
# If this is set, players will always (re)spawn at the given position.
static_spawnpoint (Static spawnpoint) string
+# Maximum distance above water level for player spawn.
+# Larger values result in spawn points closer to (x = 0, z = 0).
+# Smaller values may result in a suitable spawn point not being found,
+# resulting in a spawn at (0, 0, 0) possibly buried underground.
+vertical_spawn_range (Vertical spawn range) int 16
+
# If enabled, new players cannot join with an empty password.
disallow_empty_password (Disallow empty passwords) bool false
diff --git a/minetest.conf.example b/minetest.conf.example
index d5c161866..d523b75e6 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -829,6 +829,13 @@
# type: string
# static_spawnpoint =
+# Maximum distance above water level for player spawn.
+# Larger values result in spawn points closer to (x = 0, z = 0).
+# Smaller values may result in a suitable spawn point not being found,
+# resulting in a spawn at (0, 0, 0) possibly buried underground.
+# type: int
+# vertical_spawn_range = 16
+
# If enabled, new players cannot join with an empty password.
# type: bool
# disallow_empty_password = false
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index ac62b2060..4a420445c 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -245,6 +245,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("default_privs", "interact, shout");
settings->setDefault("player_transfer_distance", "0");
settings->setDefault("enable_pvp", "true");
+ settings->setDefault("vertical_spawn_range", "16");
settings->setDefault("disallow_empty_password", "false");
settings->setDefault("disable_anticheat", "false");
settings->setDefault("enable_rollback_recording", "false");
diff --git a/src/server.cpp b/src/server.cpp
index 1e039631c..09675dae3 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -3269,7 +3269,7 @@ v3f Server::findSpawnPos()
}
s16 water_level = map.getWaterLevel();
-
+ s16 vertical_spawn_range = g_settings->getS16("vertical_spawn_range");
bool is_good = false;
// Try to find a good place a few times
@@ -3282,9 +3282,9 @@ v3f Server::findSpawnPos()
// Get ground height at point
s16 groundheight = map.findGroundLevel(nodepos2d);
- if (groundheight <= water_level) // Don't go underwater
- continue;
- if (groundheight > water_level + 6) // Don't go to high places
+ // Don't go underwater or to high places
+ if (groundheight <= water_level ||
+ groundheight > water_level + vertical_spawn_range)
continue;
v3s16 nodepos(nodepos2d.X, groundheight, nodepos2d.Y);