diff options
-rw-r--r-- | data/mods/default/init.lua | 432 | ||||
-rw-r--r-- | src/content_mapnode.cpp | 9 | ||||
-rw-r--r-- | src/content_mapnode.h | 3 | ||||
-rw-r--r-- | src/environment.cpp | 9 | ||||
-rw-r--r-- | src/mapgen.cpp | 3 | ||||
-rw-r--r-- | src/nodedef.cpp | 5 | ||||
-rw-r--r-- | src/nodedef.h | 3 | ||||
-rw-r--r-- | src/scriptapi.cpp | 25 | ||||
-rw-r--r-- | src/server.cpp | 3 |
9 files changed, 452 insertions, 40 deletions
diff --git a/data/mods/default/init.lua b/data/mods/default/init.lua index d311c4f60..464527b31 100644 --- a/data/mods/default/init.lua +++ b/data/mods/default/init.lua @@ -62,6 +62,11 @@ -- print("minetest dump: "..dump(minetest)) +WATER_ALPHA = 160 +WATER_VISC = 1 +LAVA_VISC = 7 +LIGHT_MAX = 14 + -- -- Tool definition -- @@ -658,6 +663,7 @@ minetest.register_node("dirt_with_grass_footsteps", { inventory_image = "grass_footsteps.png", is_ground_content = true, material = digprop_dirtlike(1.0), + dug_item = 'NodeItem "dirt" 1', }) minetest.register_node("dirt", { @@ -667,6 +673,432 @@ minetest.register_node("dirt", { material = digprop_dirtlike(1.0), }) +minetest.register_node("sand", { + tile_images = {"sand.png"}, + inventory_image = inventorycube("sand.png"), + is_ground_content = true, + material = digprop_dirtlike(1.0), +}) + +minetest.register_node("gravel", { + tile_images = {"gravel.png"}, + inventory_image = inventorycube("gravel.png"), + is_ground_content = true, + material = digprop_gravellike(1.0), +}) + +minetest.register_node("sandstone", { + tile_images = {"sandstone.png"}, + inventory_image = inventorycube("sandstone.png"), + is_ground_content = true, + material = digprop_dirtlike(1.0), -- FIXME should this be stonelike? + dug_item = 'NodeItem "sand" 1', -- FIXME is this intentional? +}) + +minetest.register_node("clay", { + tile_images = {"clay.png"}, + inventory_image = inventorycube("clay.png"), + is_ground_content = true, + material = digprop_dirtlike(1.0), + dug_item = 'CraftItem "lump_of_clay" 4', +}) + +minetest.register_node("brick", { + tile_images = {"brick.png"}, + inventory_image = inventorycube("brick.png"), + is_ground_content = true, + material = digprop_stonelike(1.0), + dug_item = 'CraftItem "clay_brick" 4', +}) + +minetest.register_node("tree", { + tile_images = {"tree_top.png", "tree_top.png", "tree.png"}, + inventory_image = inventorycube("tree_top.png", "tree.png", "tree.png"), + is_ground_content = true, + material = digprop_woodlike(1.0), + cookresult_item = 'CraftItem "lump_of_coal" 1', + furnace_burntime = 30, +}) + +minetest.register_node("jungletree", { + tile_images = {"jungletree_top.png", "jungletree_top.png", "jungletree.png"}, + inventory_image = inventorycube("jungletree_top.png", "jungletree.png", "jungletree.png"), + is_ground_content = true, + material = digprop_woodlike(1.0), + cookresult_item = 'CraftItem "lump_of_coal" 1', + furnace_burntime = 30, +}) + +minetest.register_node("junglegrass", { + drawtype = "plantlike", + visual_scale = 1.3, + tile_images = {"junglegrass.png"}, + inventory_image = "junglegrass.png", + light_propagates = true, + paramtype = "light", + walkable = false, + material = digprop_leaveslike(1.0), + furnace_burntime = 2, +}) + +minetest.register_node("leaves", { + drawtype = "allfaces_optional", + visual_scale = 1.3, + tile_images = {"leaves.png"}, + inventory_image = "leaves.png", + light_propagates = true, + paramtype = "light", + material = digprop_leaveslike(1.0), + extra_dug_item = 'NodeItem "sapling" 1', + extra_dug_item_rarity = 20, + furnace_burntime = 1, +}) + +minetest.register_node("cactus", { + tile_images = {"cactus_top.png", "cactus_top.png", "cactus_side.png"}, + inventory_image = inventorycube("cactus_top.png", "cactus_side.png", "cactus_side.png"), + is_ground_content = true, + material = digprop_woodlike(0.75), + furnace_burntime = 15, +}) + +minetest.register_node("papyrus", { + drawtype = "plantlike", + tile_images = {"papyrus.png"}, + inventory_image = "papyrus.png", + light_propagates = true, + paramtype = "light", + is_ground_content = true, + walkable = false, + material = digprop_leaveslike(0.5), + furnace_burntime = 1, +}) + +minetest.register_node("bookshelf", { + tile_images = {"wood.png", "wood.png", "bookshelf.png"}, + -- FIXME: inventorycube only cares for the first texture + --inventory_image = inventorycube("wood.png", "bookshelf.png", "bookshelf.png") + inventory_image = inventorycube("bookshelf.png"), + is_ground_content = true, + material = digprop_woodlike(0.75), + furnace_burntime = 30, +}) + +minetest.register_node("glass", { + drawtype = "glasslike", + tile_images = {"glass.png"}, + inventory_image = inventorycube("glass.png"), + light_propagates = true, + paramtype = "light", + sunlight_propagates = true, + is_ground_content = true, + material = digprop_glasslike(1.0), +}) + +minetest.register_node("wooden_fence", { + drawtype = "fencelike", + tile_images = {"wood.png"}, + inventory_image = "fence.png", + light_propagates = true, + paramtype = "light", + is_ground_content = true, + selection_box = { + type = "fixed", + fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, + }, + furnace_burntime = 15, + material = digprop_woodlike(0.75), +}) + +minetest.register_node("rail", { + drawtype = "raillike", + tile_images = {"rail.png", "rail_curved.png", "rail_t_junction.png", "rail_crossing.png"}, + inventory_image = "rail.png", + light_propagates = true, + paramtype = "light", + is_ground_content = true, + walkable = false, + selection_box = { + type = "fixed", + --fixed = <default> + }, + material = digprop_dirtlike(0.75), +}) + +minetest.register_node("ladder", { + drawtype = "signlike", + tile_images = {"ladder.png"}, + inventory_image = "ladder.png", + light_propagates = true, + paramtype = "light", + is_ground_content = true, + wall_mounted = true, + walkable = false, + climbable = true, + selection_box = { + type = "wallmounted", + --wall_top = = <default> + --wall_bottom = = <default> + --wall_side = = <default> + }, + furnace_burntime = 5, + material = digprop_woodlike(0.5), +}) + +minetest.register_node("coalstone", { + tile_images = {"stone.png^mineral_coal.png"}, + inventory_image = "stone.png^mineral_coal.png", + is_ground_content = true, + material = digprop_stonelike(1.5), +}) + +minetest.register_node("wood", { + tile_images = {"wood.png"}, + inventory_image = inventorycube("wood.png"), + is_ground_content = true, + furnace_burntime = 7, + material = digprop_woodlike(0.75), +}) + +minetest.register_node("mese", { + tile_images = {"mese.png"}, + inventory_image = inventorycube("mese.png"), + is_ground_content = true, + furnace_burntime = 30, + material = digprop_stonelike(0.5), +}) + +minetest.register_node("cloud", { + tile_images = {"cloud.png"}, + inventory_image = inventorycube("cloud.png"), + is_ground_content = true, +}) + +minetest.register_node("water_flowing", { + drawtype = "flowingliquid", + tile_images = {"water.png"}, + alpha = WATER_ALPHA, + inventory_image = inventorycube("water.png"), + paramtype = "light", + light_propagates = true, + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + liquidtype = "flowing", + liquid_alternative_flowing = "water_flowing", + liquid_alternative_source = "water_source", + liquid_viscosity = WATER_VISC, + post_effect_color = {a=64, r=100, g=100, b=200}, + special_materials = { + {image="water.png", backface_culling=false}, + {image="water.png", backface_culling=true}, + }, +}) + +minetest.register_node("water_source", { + drawtype = "liquid", + tile_images = {"water.png"}, + alpha = WATER_ALPHA, + inventory_image = inventorycube("water.png"), + paramtype = "light", + light_propagates = true, + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + liquidtype = "source", + liquid_alternative_flowing = "water_flowing", + liquid_alternative_source = "water_source", + liquid_viscosity = WATER_VISC, + post_effect_color = {a=64, r=100, g=100, b=200}, + special_materials = { + -- New-style water source material (mostly unused) + {image="water.png", backface_culling=false}, + }, +}) + +minetest.register_node("lava_flowing", { + drawtype = "flowingliquid", + tile_images = {"lava.png"}, + inventory_image = inventorycube("lava.png"), + paramtype = "light", + light_propagates = false, + light_source = LIGHT_MAX - 1, + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + liquidtype = "flowing", + liquid_alternative_flowing = "lava_flowing", + liquid_alternative_source = "lava_source", + liquid_viscosity = LAVA_VISC, + damage_per_second = 4*2, + post_effect_color = {a=192, r=255, g=64, b=0}, + special_materials = { + {image="lava.png", backface_culling=false}, + {image="lava.png", backface_culling=true}, + }, +}) + +minetest.register_node("lava_source", { + drawtype = "liquid", + tile_images = {"lava.png"}, + inventory_image = inventorycube("lava.png"), + paramtype = "light", + light_propagates = false, + light_source = LIGHT_MAX - 1, + walkable = false, + pointable = false, + diggable = false, + buildable_to = true, + liquidtype = "source", + liquid_alternative_flowing = "lava_flowing", + liquid_alternative_source = "lava_source", + liquid_viscosity = LAVA_VISC, + damage_per_second = 4*2, + post_effect_color = {a=192, r=255, g=64, b=0}, + special_materials = { + -- New-style lava source material (mostly unused) + {image="lava.png", backface_culling=false}, + }, + furnace_burntime = 60, +}) + +minetest.register_node("torch", { + drawtype = "torchlike", + tile_images = {"torch_on_floor.png", "torch_on_ceiling.png", "torch.png"}, + inventory_image = "torch_on_floor.png", + paramtype = "light", + light_propagates = true, + sunlight_propagates = true, + walkable = false, + wall_mounted = true, + light_source = LIGHT_MAX-1, + selection_box = { + type = "wallmounted", + wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1}, + wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, + wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1}, + }, + material = digprop_constanttime(0.0), + furnace_burntime = 4, +}) + +minetest.register_node("sign_wall", { + drawtype = "signlike", + tile_images = {"sign_wall.png"}, + inventory_image = "sign_wall.png", + paramtype = "light", + light_propagates = true, + sunlight_propagates = true, + walkable = false, + wall_mounted = true, + metadata_name = "sign", + selection_box = { + type = "wallmounted", + --wall_top = <default> + --wall_bottom = <default> + --wall_side = <default> + }, + material = digprop_constanttime(0.5), + furnace_burntime = 10, +}) + +minetest.register_node("chest", { + tile_images = {"chest_top.png", "chest_top.png", "chest_side.png", + "chest_side.png", "chest_side.png", "chest_front.png"}, + inventory_image = "chest_top.png", + --inventory_image = inventorycube("chest_top.png", "chest_side.png", "chest_front.png"), + paramtype = "facedir_simple", + metadata_name = "chest", + material = digprop_woodlike(1.0), + furnace_burntime = 30, +}) + +minetest.register_node("locked_chest", { + tile_images = {"chest_top.png", "chest_top.png", "chest_side.png", + "chest_side.png", "chest_side.png", "chest_lock.png"}, + inventory_image = "chest_lock.png", + paramtype = "facedir_simple", + metadata_name = "locked_chest", + material = digprop_woodlike(1.0), + furnace_burntime = 30, +}) + +minetest.register_node("furnace", { + tile_images = {"furnace_side.png", "furnace_side.png", "furnace_side.png", + "furnace_side.png", "furnace_side.png", "furnace_front.png"}, + inventory_image = "furnace_front.png", + paramtype = "facedir_simple", + metadata_name = "furnace", + material = digprop_stonelike(3.0), +}) + +minetest.register_node("cobble", { + tile_images = {"cobble.png"}, + inventory_image = inventorycube("cobble.png"), + is_ground_content = true, + cookresult_item = 'NodeItem "stone" 1', + material = digprop_stonelike(0.9), +}) + +minetest.register_node("mossycobble", { + tile_images = {"mossycobble.png"}, + inventory_image = inventorycube("mossycobble.png"), + is_ground_content = true, + material = digprop_stonelike(0.8), +}) + +minetest.register_node("steelblock", { + tile_images = {"steel_block.png"}, + inventory_image = inventorycube("steel_block.png"), + is_ground_content = true, + material = digprop_stonelike(5.0), +}) + +minetest.register_node("nyancat", { + tile_images = {"nc_side.png", "nc_side.png", "nc_side.png", + "nc_side.png", "nc_back.png", "nc_front.png"}, + inventory_image = "nc_front.png", + paramtype = "facedir_simple", + material = digprop_stonelike(3.0), + furnace_burntime = 1, +}) + +minetest.register_node("nyancat_rainbow", { + tile_images = {"nc_rb.png"}, + inventory_image = "nc_rb.png", + material = digprop_stonelike(3.0), + furnace_burntime = 1, +}) + +minetest.register_node("sapling", { + drawtype = "plantlike", + visual_scale = 1.0, + tile_images = {"sapling.png"}, + inventory_image = "sapling.png", + paramtype = "light", + light_propagates = true, + walkable = false, + material = digprop_constanttime(0.0), + furnace_burntime = 10, +}) + +minetest.register_node("apple", { + drawtype = "plantlike", + visual_scale = 1.0, + tile_images = {"apple.png"}, + inventory_image = "apple.png", + paramtype = "light", + light_propagates = true, + sunlight_propagates = true, + walkable = false, + dug_item = 'CraftItem "apple" 1', + material = digprop_constanttime(0.0), + furnace_burntime = 3, +}) + -- New nodes minetest.register_node("somenode", { diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp index 878d66654..a74760ba3 100644 --- a/src/content_mapnode.cpp +++ b/src/content_mapnode.cpp @@ -478,7 +478,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr) f.setInventoryTexture("junglegrass.png"); f.light_propagates = true; f.param_type = CPT_LIGHT; - f.air_equivalent = false; // grass grows underneath f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f.walkable = false; setLeavesLikeMaterialProperties(f.material, 1.0); @@ -568,7 +567,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr) f.param_type = CPT_LIGHT; f.is_ground_content = true; f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - f.air_equivalent = true; // grass grows underneath f.selection_box.type = NODEBOX_FIXED; f.selection_box.fixed = core::aabbox3d<f32>( -BS/7, -BS/2, -BS/7, BS/7, BS/2, BS/7); @@ -589,7 +587,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr) f.param_type = CPT_LIGHT; f.is_ground_content = true; f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; - f.air_equivalent = true; // grass grows underneath f.walkable = false; f.selection_box.type = NODEBOX_FIXED; f.furnace_burntime = 5; @@ -607,7 +604,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr) f.is_ground_content = true; f.dug_item = std::string("MaterialItem ")+itos(i)+" 1"; f.wall_mounted = true; - f.air_equivalent = true; f.walkable = false; f.climbable = true; f.selection_box.type = NODEBOX_WALLMOUNTED; @@ -665,7 +661,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr) f.pointable = false; f.diggable = false; f.buildable_to = true; - f.air_equivalent = true; nodemgr->set(i, f); i = CONTENT_WATER; @@ -774,7 +769,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr) f.sunlight_propagates = true; f.walkable = false; f.wall_mounted = true; - f.air_equivalent = true; f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f.light_source = LIGHT_MAX-1; f.selection_box.type = NODEBOX_WALLMOUNTED; @@ -799,7 +793,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr) f.sunlight_propagates = true; f.walkable = false; f.wall_mounted = true; - f.air_equivalent = true; f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f.metadata_name = "sign"; setConstantMaterialProperties(f.material, 0.5); @@ -920,7 +913,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr) f.param_type = CPT_LIGHT; f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f.light_propagates = true; - f.air_equivalent = false; f.walkable = false; setConstantMaterialProperties(f.material, 0.0); f.furnace_burntime = 10; @@ -937,7 +929,6 @@ void content_mapnode_init(IWritableNodeDefManager *nodemgr) f.light_propagates = true; f.sunlight_propagates = true; f.walkable = false; - f.air_equivalent = true; f.dug_item = std::string("CraftItem apple 1"); setConstantMaterialProperties(f.material, 0.0); f.furnace_burntime = 3; diff --git a/src/content_mapnode.h b/src/content_mapnode.h index 57be6da72..b928e4407 100644 --- a/src/content_mapnode.h +++ b/src/content_mapnode.h @@ -28,7 +28,8 @@ with this program; if not, write to the Free Software Foundation, Inc., class IWritableNodeDefManager; -// Initialize default (legacy) node definitions +// Initialize legacy node definitions +// Not used used anywhere else than in test.cpp (and SHALL NOT BE) void content_mapnode_init(IWritableNodeDefManager *nodemgr); // Backwards compatibility for non-extended content types in v19 diff --git a/src/environment.cpp b/src/environment.cpp index 5206ecc5d..f1278a64b 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -644,7 +644,8 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime) if(dtime_s > 300) { MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0)); - if(m_gamedef->ndef()->get(n_top).air_equivalent && + if(m_gamedef->ndef()->get(n_top).light_propagates && + !m_gamedef->ndef()->get(n_top).isLiquid() && n_top.getLight(LIGHTBANK_DAY, m_gamedef->ndef()) >= 13) { n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_GRASS")); @@ -1018,7 +1019,8 @@ void ServerEnvironment::step(float dtime) if(myrand()%20 == 0) { MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0)); - if(m_gamedef->ndef()->get(n_top).air_equivalent && + if(m_gamedef->ndef()->get(n_top).light_propagates && + !m_gamedef->ndef()->get(n_top).isLiquid() && n_top.getLightBlend(getDayNightRatio(), m_gamedef->ndef()) >= 13) { @@ -1035,7 +1037,8 @@ void ServerEnvironment::step(float dtime) //if(myrand()%20 == 0) { MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0)); - if(m_gamedef->ndef()->get(n_top).air_equivalent == false) + if(m_gamedef->ndef()->get(n_top).light_propagates == false || + m_gamedef->ndef()->get(n_top).isLiquid()) { n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_MUD")); m_map->addNodeWithEvent(p, n); diff --git a/src/mapgen.cpp b/src/mapgen.cpp index f1e109b2d..c2256cedb 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -2222,8 +2222,7 @@ void make_block(BlockMakeData *data) { u32 i = data->vmanip->m_area.index(p); MapNode *n = &data->vmanip->m_data[i]; - if(data->nodedef->get(*n).is_ground_content - || n->getContent() == LEGN(ndef, "CONTENT_JUNGLETREE")) + if(data->nodedef->get(*n).is_ground_content) { found = true; break; diff --git a/src/nodedef.cpp b/src/nodedef.cpp index 7855ffef7..c5ad3af01 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -137,7 +137,6 @@ void ContentFeatures::reset() climbable = false; buildable_to = false; wall_mounted = false; - air_equivalent = false; often_contains_mineral = false; dug_item = ""; extra_dug_item = ""; @@ -185,7 +184,6 @@ void ContentFeatures::serialize(std::ostream &os) writeU8(os, climbable); writeU8(os, buildable_to); writeU8(os, wall_mounted); - writeU8(os, air_equivalent); writeU8(os, often_contains_mineral); os<<serializeString(dug_item); os<<serializeString(extra_dug_item); @@ -237,7 +235,6 @@ void ContentFeatures::deSerialize(std::istream &is, IGameDef *gamedef) climbable = readU8(is); buildable_to = readU8(is); wall_mounted = readU8(is); - air_equivalent = readU8(is); often_contains_mineral = readU8(is); dug_item = deSerializeString(is); extra_dug_item = deSerializeString(is); @@ -329,7 +326,6 @@ public: f.pointable = false; f.diggable = false; f.buildable_to = true; - f.air_equivalent = true; // Insert directly into containers content_t c = CONTENT_AIR; m_content_features[c] = f; @@ -348,7 +344,6 @@ public: f.diggable = false; // A way to remove accidental CONTENT_IGNOREs f.buildable_to = true; - f.air_equivalent = true; // Insert directly into containers content_t c = CONTENT_IGNORE; m_content_features[c] = f; diff --git a/src/nodedef.h b/src/nodedef.h index 645e75e3e..e0b5c864c 100644 --- a/src/nodedef.h +++ b/src/nodedef.h @@ -174,9 +174,6 @@ struct ContentFeatures // If true, param2 is set to direction when placed. Used for torches. // NOTE: the direction format is quite inefficient and should be changed bool wall_mounted; - // If true, node is equivalent to air. Torches are, air is. Water is not. - // Is used for example to check whether a mud block can have grass on. - bool air_equivalent; // Whether this content type often contains mineral. // Used for texture atlas creation. // Currently only enabled for CONTENT_STONE. diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp index a6ac4a0f7..d6169cbda 100644 --- a/src/scriptapi.cpp +++ b/src/scriptapi.cpp @@ -212,27 +212,27 @@ static video::SColor readARGB8(lua_State *L, int index) return color; } -static core::aabbox3d<f32> read_aabbox3df32(lua_State *L, int index) +static core::aabbox3d<f32> read_aabbox3df32(lua_State *L, int index, f32 scale) { core::aabbox3d<f32> box; if(lua_istable(L, -1)){ lua_rawgeti(L, -1, 1); - box.MinEdge.X = lua_tonumber(L, -1); + box.MinEdge.X = lua_tonumber(L, -1) * scale; lua_pop(L, 1); lua_rawgeti(L, -1, 2); - box.MinEdge.Y = lua_tonumber(L, -1); + box.MinEdge.Y = lua_tonumber(L, -1) * scale; lua_pop(L, 1); lua_rawgeti(L, -1, 3); - box.MinEdge.Z = lua_tonumber(L, -1); + box.MinEdge.Z = lua_tonumber(L, -1) * scale; lua_pop(L, 1); lua_rawgeti(L, -1, 4); - box.MaxEdge.X = lua_tonumber(L, -1); + box.MaxEdge.X = lua_tonumber(L, -1) * scale; lua_pop(L, 1); lua_rawgeti(L, -1, 5); - box.MaxEdge.Y = lua_tonumber(L, -1); + box.MaxEdge.Y = lua_tonumber(L, -1) * scale; lua_pop(L, 1); lua_rawgeti(L, -1, 6); - box.MaxEdge.Z = lua_tonumber(L, -1); + box.MaxEdge.Z = lua_tonumber(L, -1) * scale; lua_pop(L, 1); } return box; @@ -600,9 +600,6 @@ static int l_register_node(lua_State *L) // If true, param2 is set to direction when placed. Used for torches. // NOTE: the direction format is quite inefficient and should be changed getboolfield(L, table0, "wall_mounted", f.wall_mounted); - // If true, node is equivalent to air. Torches are, air is. Water is not. - // Is used for example to check whether a mud block can have grass on. - getboolfield(L, table0, "air_equivalent", f.air_equivalent); // Whether this content type often contains mineral. // Used for texture atlas creation. // Currently only enabled for CONTENT_STONE. @@ -643,22 +640,22 @@ static int l_register_node(lua_State *L) lua_getfield(L, -1, "fixed"); if(lua_istable(L, -1)) - f.selection_box.fixed = read_aabbox3df32(L, -1); + f.selection_box.fixed = read_aabbox3df32(L, -1, BS); lua_pop(L, 1); lua_getfield(L, -1, "wall_top"); if(lua_istable(L, -1)) - f.selection_box.wall_top = read_aabbox3df32(L, -1); + f.selection_box.wall_top = read_aabbox3df32(L, -1, BS); lua_pop(L, 1); lua_getfield(L, -1, "wall_bottom"); if(lua_istable(L, -1)) - f.selection_box.wall_bottom = read_aabbox3df32(L, -1); + f.selection_box.wall_bottom = read_aabbox3df32(L, -1, BS); lua_pop(L, 1); lua_getfield(L, -1, "wall_side"); if(lua_istable(L, -1)) - f.selection_box.wall_side = read_aabbox3df32(L, -1); + f.selection_box.wall_side = read_aabbox3df32(L, -1, BS); lua_pop(L, 1); } lua_pop(L, 1); diff --git a/src/server.cpp b/src/server.cpp index 6d34a0fac..7b44b1c03 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -1021,9 +1021,6 @@ Server::Server( infostream<<"m_nodedef="<<m_nodedef<<std::endl; - // Initialize default node definitions - content_mapnode_init(m_nodedef); - // Path to builtin.lua std::string builtinpath = porting::path_data + DIR_DELIM + "builtin.lua"; // Add default global mod path |