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-rw-r--r--src/mapblock.cpp1
-rw-r--r--src/mapblock.h10
2 files changed, 10 insertions, 1 deletions
diff --git a/src/mapblock.cpp b/src/mapblock.cpp
index 1d2e1e250..43057f3a5 100644
--- a/src/mapblock.cpp
+++ b/src/mapblock.cpp
@@ -69,6 +69,7 @@ static const char *modified_reason_strings[] = {
MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy):
m_parent(parent),
m_pos(pos),
+ m_pos_relative(pos * MAP_BLOCKSIZE),
m_gamedef(gamedef),
m_modified(MOD_STATE_WRITE_NEEDED),
m_modified_reason(MOD_REASON_INITIAL),
diff --git a/src/mapblock.h b/src/mapblock.h
index 92ca4b485..ba33c01a2 100644
--- a/src/mapblock.h
+++ b/src/mapblock.h
@@ -258,7 +258,7 @@ public:
inline v3s16 getPosRelative()
{
- return m_pos * MAP_BLOCKSIZE;
+ return m_pos_relative;
}
inline core::aabbox3d<s16> getBox()
@@ -564,6 +564,14 @@ private:
// Position in blocks on parent
v3s16 m_pos;
+ /* This is the precalculated m_pos_relative value
+ * This caches the value, improving performance by removing 3 s16 multiplications
+ * at runtime on each getPosRelative call
+ * For a 5 minutes runtime with valgrind this removes 3 * 19M s16 multiplications
+ * The gain can be estimated in Release Build to 3 * 100M multiply operations for 5 mins
+ */
+ v3s16 m_pos_relative;
+
IGameDef *m_gamedef;
/*