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-rw-r--r--src/mapblock.cpp29
-rw-r--r--src/mapnode.cpp16
-rw-r--r--src/mapnode.h8
3 files changed, 36 insertions, 17 deletions
diff --git a/src/mapblock.cpp b/src/mapblock.cpp
index ecd9a016b..a05b7a4da 100644
--- a/src/mapblock.cpp
+++ b/src/mapblock.cpp
@@ -330,47 +330,42 @@ void MapBlock::copyFrom(VoxelManipulator &dst)
void MapBlock::actuallyUpdateDayNightDiff()
{
INodeDefManager *nodemgr = m_gamedef->ndef();
+
// Running this function un-expires m_day_night_differs
m_day_night_differs_expired = false;
- if(data == NULL)
- {
+ if (data == NULL) {
m_day_night_differs = false;
return;
}
- bool differs = false;
+ bool differs;
/*
Check if any lighting value differs
*/
- for(u32 i=0; i<MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++)
- {
+ for (u32 i = 0; i < MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++) {
MapNode &n = data[i];
- if(n.getLight(LIGHTBANK_DAY, nodemgr) != n.getLight(LIGHTBANK_NIGHT, nodemgr))
- {
- differs = true;
+
+ differs = !n.isLightDayNightEq(nodemgr);
+ if (differs)
break;
- }
}
/*
If some lighting values differ, check if the whole thing is
- just air. If it is, differ = false
+ just air. If it is just air, differs = false
*/
- if(differs)
- {
+ if (differs) {
bool only_air = true;
- for(u32 i=0; i<MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++)
- {
+ for (u32 i = 0; i < MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++) {
MapNode &n = data[i];
- if(n.getContent() != CONTENT_AIR)
- {
+ if (n.getContent() != CONTENT_AIR) {
only_air = false;
break;
}
}
- if(only_air)
+ if (only_air)
differs = false;
}
diff --git a/src/mapnode.cpp b/src/mapnode.cpp
index 056b94054..388071a17 100644
--- a/src/mapnode.cpp
+++ b/src/mapnode.cpp
@@ -74,6 +74,22 @@ void MapNode::setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr
assert(0);
}
+bool MapNode::isLightDayNightEq(INodeDefManager *nodemgr) const
+{
+ const ContentFeatures &f = nodemgr->get(*this);
+ bool isEqual;
+
+ if (f.param_type == CPT_LIGHT) {
+ u8 day = MYMAX(f.light_source, param1 & 0x0f);
+ u8 night = MYMAX(f.light_source, (param1 >> 4) & 0x0f);
+ isEqual = day == night;
+ } else {
+ isEqual = true;
+ }
+
+ return isEqual;
+}
+
u8 MapNode::getLight(enum LightBank bank, INodeDefManager *nodemgr) const
{
// Select the brightest of [light source, propagated light]
diff --git a/src/mapnode.h b/src/mapnode.h
index 82c53e7d4..b7d9f3acd 100644
--- a/src/mapnode.h
+++ b/src/mapnode.h
@@ -192,6 +192,14 @@ struct MapNode
}
void setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr);
+
+ /**
+ * Check if the light value for night differs from the light value for day.
+ *
+ * @return If the light values are equal, returns true; otherwise false
+ */
+ bool isLightDayNightEq(INodeDefManager *nodemgr) const;
+
u8 getLight(enum LightBank bank, INodeDefManager *nodemgr) const;
/**