diff options
-rw-r--r-- | src/network/serverpackethandler.cpp | 16 | ||||
-rw-r--r-- | src/server/player_sao.cpp | 6 |
2 files changed, 10 insertions, 12 deletions
diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp index 5136eb0ec..adaa9a965 100644 --- a/src/network/serverpackethandler.cpp +++ b/src/network/serverpackethandler.cpp @@ -111,8 +111,6 @@ void Server::handleCommand_Init(NetworkPacket* pkt) if (depl_serial_v == SER_FMT_VER_INVALID) { actionstream << "Server: A mismatched client tried to connect from " << - addr_s << std::endl; - infostream << "Server: Cannot negotiate serialization version with " << addr_s << " client_max=" << (int)client_max << std::endl; DenyAccess(peer_id, SERVER_ACCESSDENIED_WRONG_VERSION); return; @@ -902,8 +900,8 @@ bool Server::checkInteractDistance(RemotePlayer *player, const f32 d, const std: actionstream << "Player " << player->getName() << " tried to access " << what << " from too far: " - << "d=" << d <<", max_d=" << max_d - << ". ignoring." << std::endl; + << "d=" << d << ", max_d=" << max_d + << "; ignoring." << std::endl; // Call callbacks m_script->on_cheat(player->getPlayerSAO(), "interacted_too_far"); return false; @@ -956,7 +954,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt) } if (playersao->isDead()) { - actionstream << "Server: NoCheat: " << player->getName() + actionstream << "Server: " << player->getName() << " tried to interact while dead; ignoring." << std::endl; if (pointed.type == POINTEDTHING_NODE) { // Re-send block to revert change on client-side @@ -1145,7 +1143,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt) playersao->noCheatDigEnd(); // If player didn't start digging this, ignore dig if (nocheat_p != p_under) { - infostream << "Server: NoCheat: " << player->getName() + infostream << "Server: " << player->getName() << " started digging " << PP(nocheat_p) << " and completed digging " << PP(p_under) << "; not digging." << std::endl; @@ -1169,9 +1167,9 @@ void Server::handleCommand_Interact(NetworkPacket *pkt) } // If can't dig, ignore dig if (!params.diggable) { - infostream << "Server: NoCheat: " << player->getName() + infostream << "Server: " << player->getName() << " completed digging " << PP(p_under) - << ", which is not diggable with tool. not digging." + << ", which is not diggable with tool; not digging." << std::endl; is_valid_dig = false; // Call callbacks @@ -1195,7 +1193,7 @@ void Server::handleCommand_Interact(NetworkPacket *pkt) } // Dig not possible else { - infostream << "Server: NoCheat: " << player->getName() + infostream << "Server: " << player->getName() << " completed digging " << PP(p_under) << "too fast; not digging." << std::endl; is_valid_dig = false; diff --git a/src/server/player_sao.cpp b/src/server/player_sao.cpp index 58fcea5fe..a4d0f4ce7 100644 --- a/src/server/player_sao.cpp +++ b/src/server/player_sao.cpp @@ -656,9 +656,9 @@ bool PlayerSAO::checkMovementCheat() float lag_pool_max = m_env->getMaxLagEstimate() * 2.0; lag_pool_max = MYMAX(lag_pool_max, LAG_POOL_MIN); if (m_time_from_last_teleport > lag_pool_max) { - actionstream << "Player " << m_player->getName() - << " moved too fast; resetting position" - << std::endl; + actionstream << "Server: " << m_player->getName() + << " moved too fast: V=" << d_vert << ", H=" << d_horiz + << "; resetting position." << std::endl; cheated = true; } setBasePosition(m_last_good_position); |