diff options
-rw-r--r-- | builtin/common/misc_helpers.lua | 32 | ||||
-rw-r--r-- | builtin/game/misc.lua | 31 | ||||
-rw-r--r-- | clientmods/preview/init.lua | 6 | ||||
-rw-r--r-- | doc/client_lua_api.md | 38 |
4 files changed, 74 insertions, 33 deletions
diff --git a/builtin/common/misc_helpers.lua b/builtin/common/misc_helpers.lua index 70b23600a..e145a5bfc 100644 --- a/builtin/common/misc_helpers.lua +++ b/builtin/common/misc_helpers.lua @@ -638,3 +638,35 @@ if INIT == "client" or INIT == "mainmenu" then return core.formspec_escape(fgettext_ne(text, ...)) end end + +-- Client-sided mods don't have access to getbool +if core.setting_getbool and core.setting_getbool("disable_escape_sequences") then + + function core.get_color_escape_sequence(color) + return "" + end + + function core.get_background_escape_sequence(color) + return "" + end + + function core.colorize(color, message) + return message + end + +else + + local ESCAPE_CHAR = string.char(0x1b) + function core.get_color_escape_sequence(color) + return ESCAPE_CHAR .. "(c@" .. color .. ")" + end + + function core.get_background_escape_sequence(color) + return ESCAPE_CHAR .. "(b@" .. color .. ")" + end + + function core.colorize(color, message) + return core.get_color_escape_sequence(color) .. message .. core.get_color_escape_sequence("#ffffff") + end + +end diff --git a/builtin/game/misc.lua b/builtin/game/misc.lua index 25376c180..618d4d97f 100644 --- a/builtin/game/misc.lua +++ b/builtin/game/misc.lua @@ -170,37 +170,6 @@ function core.http_add_fetch(httpenv) return httpenv end -if minetest.setting_getbool("disable_escape_sequences") then - - function core.get_color_escape_sequence(color) - return "" - end - - function core.get_background_escape_sequence(color) - return "" - end - - function core.colorize(color, message) - return message - end - -else - - local ESCAPE_CHAR = string.char(0x1b) - function core.get_color_escape_sequence(color) - return ESCAPE_CHAR .. "(c@" .. color .. ")" - end - - function core.get_background_escape_sequence(color) - return ESCAPE_CHAR .. "(b@" .. color .. ")" - end - - function core.colorize(color, message) - return core.get_color_escape_sequence(color) .. message .. core.get_color_escape_sequence("#ffffff") - end - -end - function core.close_formspec(player_name, formname) return minetest.show_formspec(player_name, formname, "") end diff --git a/clientmods/preview/init.lua b/clientmods/preview/init.lua index 25a61da51..008f7ac14 100644 --- a/clientmods/preview/init.lua +++ b/clientmods/preview/init.lua @@ -40,6 +40,12 @@ core.register_chatcommand("dump", { end, }) +core.register_chatcommand("colorize_test", { + func = function(param) + return true, core.colorize("red", param) + end, +}) + core.register_chatcommand("test_node", { func = function(param) core.display_chat_message(dump(core.get_node({x=0, y=0, z=0}))) diff --git a/doc/client_lua_api.md b/doc/client_lua_api.md index 70716ee41..5fba66c69 100644 --- a/doc/client_lua_api.md +++ b/doc/client_lua_api.md @@ -787,12 +787,12 @@ Call these functions only at load time! extra arguments and return the result * `fgettext(string, ...)` : returns string * same as fgettext_ne(), but calls core.formspec_escape before returning result -* `show_formspec(formname, formspec)` : returns true on success - * Shows a formspec to the player ### UI * `minetest.ui.minimap` * Reference to the minimap object. See `Minimap` class reference for methods. +* `show_formspec(formname, formspec)` : returns true on success + * Shows a formspec to the player Class reference --------------- @@ -837,3 +837,37 @@ Definition tables func = function(name, param), -- Called when command is run. -- Returns boolean success and text output. } + +Escape sequences +---------------- +Most text can contain escape sequences, that can for example color the text. +There are a few exceptions: tab headers, dropdowns and vertical labels can't. +The following functions provide escape sequences: +* `core.get_color_escape_sequence(color)`: + * `color` is a ColorString + * The escape sequence sets the text color to `color` +* `core.colorize(color, message)`: + * Equivalent to: + `core.get_color_escape_sequence(color) .. + message .. + core.get_color_escape_sequence("#ffffff")` +* `color.get_background_escape_sequence(color)` + * `color` is a ColorString + * The escape sequence sets the background of the whole text element to + `color`. Only defined for item descriptions and tooltips. + +`ColorString` +------------- +`#RGB` defines a color in hexadecimal format. + +`#RGBA` defines a color in hexadecimal format and alpha channel. + +`#RRGGBB` defines a color in hexadecimal format. + +`#RRGGBBAA` defines a color in hexadecimal format and alpha channel. + +Named colors are also supported and are equivalent to +[CSS Color Module Level 4](http://dev.w3.org/csswg/css-color/#named-colors). +To specify the value of the alpha channel, append `#AA` to the end of the color name +(e.g. `colorname#08`). For named colors the hexadecimal string representing the alpha +value must (always) be two hexadecima
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