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-rw-r--r--doc/lua_api.txt3
-rw-r--r--src/script/cpp_api/s_player.cpp6
-rw-r--r--src/script/cpp_api/s_player.h2
-rw-r--r--src/server.cpp2
4 files changed, 8 insertions, 5 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index ea47d0044..d89b0bf7b 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1912,8 +1912,9 @@ Call these functions only at load time!
* If it returns a string, the player is disconnected with that string as reason
* `minetest.register_on_joinplayer(func(ObjectRef))`
* Called when a player joins the game
-* `minetest.register_on_leaveplayer(func(ObjectRef))`
+* `minetest.register_on_leaveplayer(func(ObjectRef, timed_out))`
* Called when a player leaves the game
+ * `timed_out`: True for timeout, false for other reasons.
* `minetest.register_on_cheat(func(ObjectRef, cheat))`
* Called when a player cheats
* `cheat`: `{type=<cheat_type>}`, where `<cheat_type>` is one of:
diff --git a/src/script/cpp_api/s_player.cpp b/src/script/cpp_api/s_player.cpp
index 807430678..a8c07476c 100644
--- a/src/script/cpp_api/s_player.cpp
+++ b/src/script/cpp_api/s_player.cpp
@@ -135,7 +135,8 @@ void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player)
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
}
-void ScriptApiPlayer::on_leaveplayer(ServerActiveObject *player)
+void ScriptApiPlayer::on_leaveplayer(ServerActiveObject *player,
+ bool timeout)
{
SCRIPTAPI_PRECHECKHEADER
@@ -144,7 +145,8 @@ void ScriptApiPlayer::on_leaveplayer(ServerActiveObject *player)
lua_getfield(L, -1, "registered_on_leaveplayers");
// Call callbacks
objectrefGetOrCreate(L, player);
- runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
+ lua_pushboolean(L, timeout);
+ runCallbacks(2, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiPlayer::on_cheat(ServerActiveObject *player,
diff --git a/src/script/cpp_api/s_player.h b/src/script/cpp_api/s_player.h
index 2e4dc2222..86ee1b024 100644
--- a/src/script/cpp_api/s_player.h
+++ b/src/script/cpp_api/s_player.h
@@ -38,7 +38,7 @@ public:
bool on_prejoinplayer(const std::string &name, const std::string &ip,
std::string *reason);
void on_joinplayer(ServerActiveObject *player);
- void on_leaveplayer(ServerActiveObject *player);
+ void on_leaveplayer(ServerActiveObject *player, bool timeout);
void on_cheat(ServerActiveObject *player, const std::string &cheat_type);
bool on_punchplayer(ServerActiveObject *player,
ServerActiveObject *hitter, float time_from_last_punch,
diff --git a/src/server.cpp b/src/server.cpp
index ada45dc68..f7f698d50 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -2683,7 +2683,7 @@ void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
PlayerSAO *playersao = player->getPlayerSAO();
assert(playersao);
- m_script->on_leaveplayer(playersao);
+ m_script->on_leaveplayer(playersao, reason == CDR_TIMEOUT);
playersao->disconnected();
}