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-rw-r--r--src/mapgen_flat.cpp8
-rw-r--r--src/mapgen_fractal.cpp8
-rw-r--r--src/mapgen_v5.cpp4
-rw-r--r--src/mapgen_v7.cpp8
4 files changed, 14 insertions, 14 deletions
diff --git a/src/mapgen_flat.cpp b/src/mapgen_flat.cpp
index 1b41d0acf..c961d755a 100644
--- a/src/mapgen_flat.cpp
+++ b/src/mapgen_flat.cpp
@@ -148,8 +148,8 @@ MapgenFlatParams::MapgenFlatParams()
np_terrain = NoiseParams(0, 1, v3f(600, 600, 600), 7244, 5, 0.6, 2.0);
np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0);
- np_cave1 = NoiseParams(0, 12, v3f(128, 128, 128), 52534, 4, 0.5, 2.0);
- np_cave2 = NoiseParams(0, 12, v3f(128, 128, 128), 10325, 4, 0.5, 2.0);
+ np_cave1 = NoiseParams(0, 12, v3f(96, 96, 96), 52534, 4, 0.5, 2.0);
+ np_cave2 = NoiseParams(0, 12, v3f(96, 96, 96), 10325, 4, 0.5, 2.0);
}
@@ -559,7 +559,7 @@ void MapgenFlat::generateCaves(s16 max_stone_y)
for (s16 x = node_min.X; x <= node_max.X; x++, vi++, index++) {
float d1 = contour(noise_cave1->result[index]);
float d2 = contour(noise_cave2->result[index]);
- if (d1 * d2 > 0.4f) {
+ if (d1 * d2 > 0.3f) {
content_t c = vm->m_data[vi].getContent();
if (!ndef->get(c).is_ground_content || c == CONTENT_AIR)
continue;
@@ -574,7 +574,7 @@ void MapgenFlat::generateCaves(s16 max_stone_y)
return;
PseudoRandom ps(blockseed + 21343);
- u32 bruises_count = (ps.range(1, 4) == 1) ? ps.range(1, 2) : 0;
+ u32 bruises_count = ps.range(0, 2);
for (u32 i = 0; i < bruises_count; i++) {
CaveV5 cave(this, &ps);
cave.makeCave(node_min, node_max, max_stone_y);
diff --git a/src/mapgen_fractal.cpp b/src/mapgen_fractal.cpp
index 676e2f446..14dfe5c85 100644
--- a/src/mapgen_fractal.cpp
+++ b/src/mapgen_fractal.cpp
@@ -154,8 +154,8 @@ MapgenFractalParams::MapgenFractalParams()
np_seabed = NoiseParams(-14, 9, v3f(600, 600, 600), 41900, 5, 0.6, 2.0);
np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0);
- np_cave1 = NoiseParams(0, 12, v3f(128, 128, 128), 52534, 4, 0.5, 2.0);
- np_cave2 = NoiseParams(0, 12, v3f(128, 128, 128), 10325, 4, 0.5, 2.0);
+ np_cave1 = NoiseParams(0, 12, v3f(96, 96, 96), 52534, 4, 0.5, 2.0);
+ np_cave2 = NoiseParams(0, 12, v3f(96, 96, 96), 10325, 4, 0.5, 2.0);
}
@@ -624,7 +624,7 @@ void MapgenFractal::generateCaves(s16 max_stone_y)
for (s16 x = node_min.X; x <= node_max.X; x++, vi++, index++) {
float d1 = contour(noise_cave1->result[index]);
float d2 = contour(noise_cave2->result[index]);
- if (d1 * d2 > 0.4f) {
+ if (d1 * d2 > 0.3f) {
content_t c = vm->m_data[vi].getContent();
if (!ndef->get(c).is_ground_content || c == CONTENT_AIR)
continue;
@@ -639,7 +639,7 @@ void MapgenFractal::generateCaves(s16 max_stone_y)
return;
PseudoRandom ps(blockseed + 21343);
- u32 bruises_count = (ps.range(1, 4) == 1) ? ps.range(1, 2) : 0;
+ u32 bruises_count = ps.range(0, 2);
for (u32 i = 0; i < bruises_count; i++) {
CaveV5 cave(this, &ps);
cave.makeCave(node_min, node_max, max_stone_y);
diff --git a/src/mapgen_v5.cpp b/src/mapgen_v5.cpp
index 3d7e3bf83..92cf00202 100644
--- a/src/mapgen_v5.cpp
+++ b/src/mapgen_v5.cpp
@@ -518,7 +518,7 @@ void MapgenV5::generateCaves(int max_stone_y)
for (s16 x = node_min.X; x <= node_max.X; x++, i++, index++) {
float d1 = contour(noise_cave1->result[index]);
float d2 = contour(noise_cave2->result[index]);
- if (d1*d2 > 0.125) {
+ if (d1 * d2 > 0.125f) {
content_t c = vm->m_data[i].getContent();
if (!ndef->get(c).is_ground_content || c == CONTENT_AIR)
continue;
@@ -533,7 +533,7 @@ void MapgenV5::generateCaves(int max_stone_y)
return;
PseudoRandom ps(blockseed + 21343);
- u32 bruises_count = (ps.range(1, 4) == 1) ? ps.range(1, 2) : 0;
+ u32 bruises_count = ps.range(0, 2);
for (u32 i = 0; i < bruises_count; i++) {
CaveV5 cave(this, &ps);
cave.makeCave(node_min, node_max, max_stone_y);
diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp
index 679d860dc..3842b1a96 100644
--- a/src/mapgen_v7.cpp
+++ b/src/mapgen_v7.cpp
@@ -157,8 +157,8 @@ MapgenV7Params::MapgenV7Params()
np_ridge_uwater = NoiseParams(0, 1, v3f(1000, 1000, 1000), 85039, 5, 0.6, 2.0);
np_mountain = NoiseParams(-0.6, 1, v3f(250, 350, 250), 5333, 5, 0.63, 2.0);
np_ridge = NoiseParams(0, 1, v3f(100, 100, 100), 6467, 4, 0.75, 2.0);
- np_cave1 = NoiseParams(0, 12, v3f(100, 100, 100), 52534, 4, 0.5, 2.0);
- np_cave2 = NoiseParams(0, 12, v3f(100, 100, 100), 10325, 4, 0.5, 2.0);
+ np_cave1 = NoiseParams(0, 12, v3f(96, 96, 96), 52534, 4, 0.5, 2.0);
+ np_cave2 = NoiseParams(0, 12, v3f(96, 96, 96), 10325, 4, 0.5, 2.0);
}
@@ -870,7 +870,7 @@ void MapgenV7::generateCaves(s16 max_stone_y)
for (s16 x = node_min.X; x <= node_max.X; x++, i++, index++) {
float d1 = contour(noise_cave1->result[index]);
float d2 = contour(noise_cave2->result[index]);
- if (d1 * d2 > 0.3) {
+ if (d1 * d2 > 0.3f) {
content_t c = vm->m_data[i].getContent();
if (!ndef->get(c).is_ground_content || c == CONTENT_AIR)
continue;
@@ -882,7 +882,7 @@ void MapgenV7::generateCaves(s16 max_stone_y)
}
PseudoRandom ps(blockseed + 21343);
- u32 bruises_count = (ps.range(1, 4) == 1) ? ps.range(1, 2) : 0;
+ u32 bruises_count = ps.range(0, 2);
for (u32 i = 0; i < bruises_count; i++) {
CaveV7 cave(this, &ps);
cave.makeCave(node_min, node_max, max_stone_y);