diff options
-rw-r--r-- | data/gravel.png | bin | 0 -> 591 bytes | |||
-rw-r--r-- | data/mossycobble.png | bin | 0 -> 965 bytes | |||
-rw-r--r-- | src/main.cpp | 6 |
3 files changed, 6 insertions, 0 deletions
diff --git a/data/gravel.png b/data/gravel.png Binary files differindex e69de29bb..f08666ad9 100644 --- a/data/gravel.png +++ b/data/gravel.png diff --git a/data/mossycobble.png b/data/mossycobble.png Binary files differindex e69de29bb..fad1b33ff 100644 --- a/data/mossycobble.png +++ b/data/mossycobble.png diff --git a/src/main.cpp b/src/main.cpp index fa0439dee..41da310f4 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -354,6 +354,12 @@ TODO: Add a per-sector database to store surface stuff as simple flags/values TODO: Restart irrlicht completely when coming back to main menu from game.
- This gets rid of everything that is stored in irrlicht's caches.
+TODO: Merge bahamada's audio stuff (clean patch available)
+
+TODO: Merge spongie's chest/furnace direction (by hand)
+
+TODO: Merge key configuration menu (no clean patch available)
+
Making it more portable:
------------------------
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