diff options
-rw-r--r-- | builtin/settingtypes.txt | 3 | ||||
-rw-r--r-- | minetest.conf.example | 4 | ||||
-rw-r--r-- | src/mapgen_v7.cpp | 7 | ||||
-rw-r--r-- | src/mapgen_v7.h | 2 |
4 files changed, 14 insertions, 2 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index c1a645dca..383caac13 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -1157,6 +1157,9 @@ mgv6_np_apple_trees (Apple trees noise) noise_params 0, 1, (100, 100, 100), 3429 # Flags starting with 'no' are used to explicitly disable them. mgv7_spflags (Mapgen v7 specific flags) flags mountains,ridges,nofloatlands,caverns,biomerepeat mountains,ridges,floatlands,caverns,biomerepeat,nomountains,noridges,nofloatlands,nocaverns,nobiomerepeat +# Y of mountain density gradient zero level. Used to shift mountains vertically. +mgv7_mount_zero_level (Mountain zero level) int 0 + # Controls width of tunnels, a smaller value creates wider tunnels. mgv7_cave_width (Cave width) float 0.09 diff --git a/minetest.conf.example b/minetest.conf.example index 9e4a0e2ee..becc793bf 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -1397,6 +1397,10 @@ # type: flags possible values: mountains, ridges, floatlands, caverns, biomerepeat, nomountains, noridges, nofloatlands, nocaverns, nobiomerepeat # mgv7_spflags = mountains,ridges,nofloatlands,caverns,biomerepeat +# Y of mountain density gradient zero level. Used to shift mountains vertically. +# type: int +# mgv7_mount_zero_level = 0 + # Controls width of tunnels, a smaller value creates wider tunnels. # type: float # mgv7_cave_width = 0.09 diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp index cdf76993d..4b74825fd 100644 --- a/src/mapgen_v7.cpp +++ b/src/mapgen_v7.cpp @@ -56,6 +56,7 @@ MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge) : MapgenBasic(mapgenid, params, emerge) { spflags = params->spflags; + mount_zero_level = params->mount_zero_level; cave_width = params->cave_width; large_cave_depth = params->large_cave_depth; lava_depth = params->lava_depth; @@ -149,6 +150,7 @@ MapgenV7Params::MapgenV7Params() void MapgenV7Params::readParams(const Settings *settings) { settings->getFlagStrNoEx("mgv7_spflags", spflags, flagdesc_mapgen_v7); + settings->getS16NoEx("mgv7_mount_zero_level", mount_zero_level); settings->getFloatNoEx("mgv7_cave_width", cave_width); settings->getS16NoEx("mgv7_large_cave_depth", large_cave_depth); settings->getS16NoEx("mgv7_lava_depth", lava_depth); @@ -180,6 +182,7 @@ void MapgenV7Params::readParams(const Settings *settings) void MapgenV7Params::writeParams(Settings *settings) const { settings->setFlagStr("mgv7_spflags", spflags, flagdesc_mapgen_v7, U32_MAX); + settings->setS16("mgv7_mount_zero_level", mount_zero_level); settings->setFloat("mgv7_cave_width", cave_width); settings->setS16("mgv7_large_cave_depth", large_cave_depth); settings->setS16("mgv7_lava_depth", lava_depth); @@ -397,7 +400,7 @@ bool MapgenV7::getMountainTerrainAtPoint(s16 x, s16 y, s16 z) { float mnt_h_n = MYMAX(NoisePerlin2D(&noise_mount_height->np, x, z, seed), 1.0f); - float density_gradient = -((float)y / mnt_h_n); + float density_gradient = -((float)(y - mount_zero_level) / mnt_h_n); float mnt_n = NoisePerlin3D(&noise_mountain->np, x, y, z, seed); return mnt_n + density_gradient >= 0.0; @@ -407,7 +410,7 @@ bool MapgenV7::getMountainTerrainAtPoint(s16 x, s16 y, s16 z) bool MapgenV7::getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y) { float mounthn = MYMAX(noise_mount_height->result[idx_xz], 1.0f); - float density_gradient = -((float)y / mounthn); + float density_gradient = -((float)(y - mount_zero_level) / mounthn); float mountn = noise_mountain->result[idx_xyz]; return mountn + density_gradient >= 0.0; diff --git a/src/mapgen_v7.h b/src/mapgen_v7.h index aededa7f5..aec28dfb4 100644 --- a/src/mapgen_v7.h +++ b/src/mapgen_v7.h @@ -38,6 +38,7 @@ extern FlagDesc flagdesc_mapgen_v7[]; struct MapgenV7Params : public MapgenParams { u32 spflags = MGV7_MOUNTAINS | MGV7_RIDGES | MGV7_CAVERNS | MGV7_BIOMEREPEAT; + s16 mount_zero_level = 0; float cave_width = 0.09f; s16 large_cave_depth = -33; s16 lava_depth = -256; @@ -92,6 +93,7 @@ public: void generateRidgeTerrain(); private: + s16 mount_zero_level; s16 large_cave_depth; float float_mount_density; float float_mount_height; |