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-rw-r--r--minetest.conf.example2
-rw-r--r--src/defaultsettings.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index a6f8b5931..6f817d337 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -140,7 +140,7 @@
# Player and object positions are sent at intervals specified by this
#objectdata_interval = 0.2
#active_object_send_range_blocks = 3
-#active_block_range = 5
+#active_block_range = 2
#max_simultaneous_block_sends_per_client = 2
#max_simultaneous_block_sends_server_total = 8
#max_block_send_distance = 8
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 2b3cff93f..b05d060ac 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -94,7 +94,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("enable_mapgen_debug_info", "false");
settings->setDefault("objectdata_interval", "0.2");
settings->setDefault("active_object_send_range_blocks", "3");
- settings->setDefault("active_block_range", "3");
+ settings->setDefault("active_block_range", "2");
//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
// This causes frametime jitter on client side, or does it?
settings->setDefault("max_simultaneous_block_sends_per_client", "2");