diff options
-rw-r--r-- | src/client/gameui.cpp | 46 | ||||
-rw-r--r-- | src/client/gameui.h | 29 | ||||
-rw-r--r-- | src/game.cpp | 110 | ||||
-rw-r--r-- | src/unittest/test_gameui.cpp | 21 |
4 files changed, 102 insertions, 104 deletions
diff --git a/src/client/gameui.cpp b/src/client/gameui.cpp index d6d52823a..7955dea59 100644 --- a/src/client/gameui.cpp +++ b/src/client/gameui.cpp @@ -54,10 +54,16 @@ void GameUI::init() m_guitext_info = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + v2s32(100, 200), false, true, guiroot); + + // Status text (displays info when showing and hiding GUI stuff, etc.) + m_guitext_status = gui::StaticText::add(guienv, L"<Status>", + core::rect<s32>(0, 0, 0, 0), false, false, guiroot); + + m_guitext_status->setVisible(false); } void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control, - const CameraOrientation &cam, const PointedThing &pointed_old) + const CameraOrientation &cam, const PointedThing &pointed_old, float dtime) { v2u32 screensize = RenderingEngine::get_instance()->getWindowSize(); @@ -125,6 +131,44 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_ setStaticText(m_guitext_info, translate_string(m_infotext).c_str()); m_guitext_info->setVisible(m_flags.show_hud && g_menumgr.menuCount() == 0); + + static const float statustext_time_max = 1.5f; + + if (!m_statustext.empty()) { + m_statustext_time += dtime; + + if (m_statustext_time >= statustext_time_max) { + clearStatusText(); + m_statustext_time = 0.0f; + } + } + + setStaticText(m_guitext_status, translate_string(m_statustext).c_str()); + m_guitext_status->setVisible(!m_statustext.empty()); + + if (!m_statustext.empty()) { + s32 status_width = m_guitext_status->getTextWidth(); + s32 status_height = m_guitext_status->getTextHeight(); + s32 status_y = screensize.Y - 150; + s32 status_x = (screensize.X - status_width) / 2; + + m_guitext_status->setRelativePosition(core::rect<s32>(status_x , + status_y - status_height, status_x + status_width, status_y)); + + // Fade out + video::SColor initial_color(255, 0, 0, 0); + + if (guienv->getSkin()) + initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT); + + video::SColor final_color = initial_color; + final_color.setAlpha(0); + video::SColor fade_color = initial_color.getInterpolated_quadratic( + initial_color, final_color, + pow(m_statustext_time / statustext_time_max, 2.0f)); + m_guitext_status->setOverrideColor(fade_color); + m_guitext_status->enableOverrideColor(true); + } } void GameUI::initFlags() diff --git a/src/client/gameui.h b/src/client/gameui.h index 0e1085b01..fc2b8707e 100644 --- a/src/client/gameui.h +++ b/src/client/gameui.h @@ -33,6 +33,9 @@ class GameUI // Temporary between coding time to move things here friend class Game; + // Permit unittests to access members directly + friend class TestGameUI; + public: GameUI() = default; ~GameUI() = default; @@ -51,25 +54,37 @@ public: void init(); void update(const RunStats &stats, Client *client, MapDrawControl *draw_control, - const CameraOrientation &cam, const PointedThing &pointed_old); + const CameraOrientation &cam, const PointedThing &pointed_old, float dtime); void initFlags(); const Flags &getFlags() const { return m_flags; } void showMinimap(bool show); - void setInfoText(const std::wstring &str) { m_infotext = str; } - void clearInfoText() { m_infotext.clear(); } + inline void setInfoText(const std::wstring &str) { m_infotext = str; } + inline void clearInfoText() { m_infotext.clear(); } + + inline void showStatusText(const std::wstring &str) + { + m_statustext = str; + m_statustext_time = 0.0f; + } + inline void clearStatusText() { m_statustext.clear(); } private: Flags m_flags; - gui::IGUIStaticText *m_guitext; // First line of debug text - gui::IGUIStaticText *m_guitext2; // Second line of debug text - gui::IGUIStaticText *m_guitext_info; // At the middle of the screen + gui::IGUIStaticText *m_guitext = nullptr; // First line of debug text + gui::IGUIStaticText *m_guitext2 = nullptr; // Second line of debug text + + gui::IGUIStaticText *m_guitext_info = nullptr; // At the middle of the screen std::wstring m_infotext; + + gui::IGUIStaticText *m_guitext_status = nullptr; + std::wstring m_statustext; + float m_statustext_time = 0.0f; + // @TODO future move - // gui::IGUIStaticText *m_guitext_status; // gui::IGUIStaticText *m_guitext_chat; // Chat text // gui::IGUIStaticText *m_guitext_profiler; // Profiler text }; diff --git a/src/game.cpp b/src/game.cpp index bbc4294bd..3dc92d4f5 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1157,7 +1157,6 @@ struct GameRunData { float jump_timer; float damage_flash; float update_draw_list_timer; - float statustext_time; f32 fog_range; @@ -1303,7 +1302,6 @@ protected: const ToolCapabilities &playeritem_toolcap, f32 dtime); void updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime, const CameraOrientation &cam); - void updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &cam); void updateProfilerGraphs(ProfilerGraph *graph); // Misc @@ -1437,12 +1435,9 @@ private: /* GUI stuff */ - gui::IGUIStaticText *guitext_status; gui::IGUIStaticText *guitext_chat; // Chat text gui::IGUIStaticText *guitext_profiler; // Profiler text - std::wstring m_statustext; - KeyCache keycache; IntervalLimiter profiler_interval; @@ -1981,13 +1976,6 @@ bool Game::initGui() { m_game_ui->init(); - // Status text (displays info when showing and hiding GUI stuff, etc.) - guitext_status = gui::StaticText::add(guienv, - L"<Status>", - core::rect<s32>(0, 0, 0, 0), - false, false, guiroot); - guitext_status->setVisible(false); - // Chat text guitext_chat = gui::StaticText::add( guienv, @@ -2488,7 +2476,6 @@ void Game::processKeyInput() showStatusTextSimple("Sound muted"); else showStatusTextSimple("Sound unmuted"); - runData.statustext_time = 0; } else if (wasKeyDown(KeyType::INC_VOLUME)) { float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f); wchar_t buf[100]; @@ -2496,8 +2483,7 @@ void Game::processKeyInput() const wchar_t *str = wgettext("Volume changed to %d%%"); swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100)); delete[] str; - m_statustext = buf; - runData.statustext_time = 0; + m_game_ui->showStatusText(buf); } else if (wasKeyDown(KeyType::DEC_VOLUME)) { float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f); wchar_t buf[100]; @@ -2505,8 +2491,7 @@ void Game::processKeyInput() const wchar_t *str = wgettext("Volume changed to %d%%"); swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, myround(new_volume * 100)); delete[] str; - m_statustext = buf; - runData.statustext_time = 0; + m_game_ui->showStatusText(buf); } else if (wasKeyDown(KeyType::CINEMATIC)) { toggleCinematic(); } else if (wasKeyDown(KeyType::SCREENSHOT)) { @@ -2549,8 +2534,7 @@ void Game::processKeyInput() } if (quicktune->hasMessage()) { - m_statustext = utf8_to_wide(quicktune->getMessage()); - runData.statustext_time = 0.0f; + m_game_ui->showStatusText(utf8_to_wide(quicktune->getMessage())); } } @@ -2671,8 +2655,6 @@ void Game::toggleFreeMove() bool free_move = !g_settings->getBool("free_move"); g_settings->set("free_move", bool_to_cstr(free_move)); - runData.statustext_time = 0; - if (free_move) { if (client->checkPrivilege("fly")) { showStatusTextSimple("Fly mode enabled"); @@ -2699,8 +2681,6 @@ void Game::toggleFast() bool fast_move = !g_settings->getBool("fast_move"); g_settings->set("fast_move", bool_to_cstr(fast_move)); - runData.statustext_time = 0; - if (fast_move) { if (client->checkPrivilege("fast")) { showStatusTextSimple("Fast mode enabled"); @@ -2722,7 +2702,6 @@ void Game::toggleNoClip() bool noclip = !g_settings->getBool("noclip"); g_settings->set("noclip", bool_to_cstr(noclip)); - runData.statustext_time = 0; if (noclip) { if (client->checkPrivilege("noclip")) { showStatusTextSimple("Noclip mode enabled"); @@ -2739,7 +2718,6 @@ void Game::toggleCinematic() bool cinematic = !g_settings->getBool("cinematic"); g_settings->set("cinematic", bool_to_cstr(cinematic)); - runData.statustext_time = 0; if (cinematic) showStatusTextSimple("Cinematic mode enabled"); else @@ -2752,7 +2730,6 @@ void Game::toggleAutoforward() bool autorun_enabled = !g_settings->getBool("continuous_forward"); g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled)); - runData.statustext_time = 0; if (autorun_enabled) showStatusTextSimple("Automatic forwards enabled"); else @@ -2762,7 +2739,6 @@ void Game::toggleAutoforward() void Game::toggleChat() { m_game_ui->m_flags.show_chat = !m_game_ui->m_flags.show_chat; - runData.statustext_time = 0; if (m_game_ui->m_flags.show_chat) showStatusTextSimple("Chat shown"); else @@ -2773,7 +2749,6 @@ void Game::toggleChat() void Game::toggleHud() { m_game_ui->m_flags.show_hud = !m_game_ui->m_flags.show_hud; - runData.statustext_time = 0; if (m_game_ui->m_flags.show_hud) showStatusTextSimple("HUD shown"); else @@ -2830,18 +2805,16 @@ void Game::toggleMinimap(bool shift_pressed) showStatusTextSimple("Minimap currently disabled by game or mod"); } - runData.statustext_time = 0; mapper->setMinimapMode(mode); } void Game::toggleFog() { m_game_ui->m_flags.force_fog_off = !m_game_ui->m_flags.force_fog_off; - runData.statustext_time = 0; - if (m_game_ui->m_flags.force_fog_off) - showStatusTextSimple("Fog disabled"); - else - showStatusTextSimple("Fog enabled"); + if (m_game_ui->m_flags.force_fog_off) + showStatusTextSimple("Fog disabled"); + else + showStatusTextSimple("Fog enabled"); } @@ -2873,14 +2846,12 @@ void Game::toggleDebug() showStatusTextSimple("Debug info and profiler graph hidden"); } } - runData.statustext_time = 0; } void Game::toggleUpdateCamera() { m_game_ui->m_flags.disable_camera_update = !m_game_ui->m_flags.disable_camera_update; - runData.statustext_time = 0; if (m_game_ui->m_flags.disable_camera_update) showStatusTextSimple("Camera update disabled"); else @@ -2904,11 +2875,10 @@ void Game::toggleProfiler() runData.profiler_current_page, runData.profiler_max_page); delete[] str; - m_statustext = buf; + m_game_ui->showStatusText(buf); } else { showStatusTextSimple("Profiler hidden"); } - runData.statustext_time = 0; } @@ -2924,16 +2894,15 @@ void Game::increaseViewRange() str = wgettext("Viewing range is at maximum: %d"); swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new); delete[] str; - m_statustext = buf; + m_game_ui->showStatusText(buf); } else { str = wgettext("Viewing range changed to %d"); swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new); delete[] str; - m_statustext = buf; + m_game_ui->showStatusText(buf); } g_settings->set("viewing_range", itos(range_new)); - runData.statustext_time = 0; } @@ -2949,22 +2918,20 @@ void Game::decreaseViewRange() str = wgettext("Viewing range is at minimum: %d"); swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new); delete[] str; - m_statustext = buf; + m_game_ui->showStatusText(buf); } else { str = wgettext("Viewing range changed to %d"); swprintf(buf, sizeof(buf) / sizeof(wchar_t), str, range_new); delete[] str; - m_statustext = buf; + m_game_ui->showStatusText(buf); } g_settings->set("viewing_range", itos(range_new)); - runData.statustext_time = 0; } void Game::toggleFullViewRange() { draw_control->range_all = !draw_control->range_all; - runData.statustext_time = 0; if (draw_control->range_all) showStatusTextSimple("Enabled unlimited viewing range"); else @@ -4274,7 +4241,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime, runData.update_draw_list_last_cam_dir = camera_direction; } - updateGui(*stats, dtime, cam); + m_game_ui->update(*stats, client, draw_control, cam, runData.pointed_old, dtime); /* make sure menu is on top @@ -4358,55 +4325,6 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime, g_profiler->graphAdd("mainloop_draw", stats->drawtime / 1000.0f); } - -void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &cam) -{ - v2u32 screensize = RenderingEngine::get_instance()->getWindowSize(); - - m_game_ui->update(stats, client, draw_control, cam, runData.pointed_old); - - float statustext_time_max = 1.5; - - if (!m_statustext.empty()) { - runData.statustext_time += dtime; - - if (runData.statustext_time >= statustext_time_max) { - m_statustext = L""; - runData.statustext_time = 0; - } - } - - setStaticText(guitext_status, translate_string(m_statustext).c_str()); - guitext_status->setVisible(!m_statustext.empty()); - - if (!m_statustext.empty()) { - s32 status_width = guitext_status->getTextWidth(); - s32 status_height = guitext_status->getTextHeight(); - s32 status_y = screensize.Y - 150; - s32 status_x = (screensize.X - status_width) / 2; - core::rect<s32> rect( - status_x , status_y - status_height, - status_x + status_width, status_y - ); - guitext_status->setRelativePosition(rect); - - // Fade out - video::SColor initial_color(255, 0, 0, 0); - - if (guienv->getSkin()) - initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT); - - video::SColor final_color = initial_color; - final_color.setAlpha(0); - video::SColor fade_color = initial_color.getInterpolated_quadratic( - initial_color, final_color, - pow(runData.statustext_time / statustext_time_max, 2.0f)); - guitext_status->setOverrideColor(fade_color); - guitext_status->enableOverrideColor(true); - } -} - - /* Log times and stuff for visualization */ inline void Game::updateProfilerGraphs(ProfilerGraph *graph) { @@ -4474,7 +4392,7 @@ void Game::showOverlayMessage(const char *msg, float dtime, int percent, bool dr void Game::showStatusTextSimple(const char *msg) { const wchar_t *wmsg = wgettext(msg); - m_statustext = wmsg; + m_game_ui->showStatusText(wmsg); delete[] wmsg; } diff --git a/src/unittest/test_gameui.cpp b/src/unittest/test_gameui.cpp index d52977469..9bc9d8cf5 100644 --- a/src/unittest/test_gameui.cpp +++ b/src/unittest/test_gameui.cpp @@ -31,6 +31,8 @@ public: void testInit(); void testFlagSetters(); + void testInfoText(); + void testStatusText(); }; static TestGameUI g_test_instance; @@ -39,6 +41,8 @@ void TestGameUI::runTests(IGameDef *gamedef) { TEST(testInit); TEST(testFlagSetters); + TEST(testInfoText); + TEST(testStatusText); } void TestGameUI::testInit() @@ -61,3 +65,20 @@ void TestGameUI::testFlagSetters() gui.showMinimap(false); UASSERT(!gui.getFlags().show_minimap); } + +void TestGameUI::testStatusText() +{ + GameUI gui{}; + gui.showStatusText(L"test status"); + + UASSERT(gui.m_statustext_time == 0.0f); + UASSERT(gui.m_statustext == L"test status"); +} + +void TestGameUI::testInfoText() +{ + GameUI gui{}; + gui.setInfoText(L"test info"); + + UASSERT(gui.m_infotext == L"test info"); +} |