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-rw-r--r--README.md151
1 files changed, 106 insertions, 45 deletions
diff --git a/README.md b/README.md
index 58ec0c821..b3d2981f6 100644
--- a/README.md
+++ b/README.md
@@ -68,7 +68,7 @@ Some can be changed in the key config dialog in the settings tab.
| P | Enable/disable pitch move mode |
| J | Enable/disable fast mode (needs fast privilege) |
| H | Enable/disable noclip mode (needs noclip privilege) |
-| E | Move fast in fast mode |
+| E | Aux1 (Move fast in fast mode. Games may add special features) |
| C | Cycle through camera modes |
| V | Cycle through minimap modes |
| Shift + V | Change minimap orientation |
@@ -132,29 +132,31 @@ Compiling
| Dependency | Version | Commentary |
|------------|---------|------------|
-| GCC | 4.9+ | Can be replaced with Clang 3.4+ |
-| CMake | 2.6+ | |
-| Irrlicht | 1.7.3+ | |
-| SQLite3 | 3.0+ | |
+| GCC | 5.1+ | or Clang 3.5+ |
+| CMake | 3.5+ | |
+| IrrlichtMt | - | Custom version of Irrlicht, see https://github.com/minetest/irrlicht |
+| Freetype | 2.0+ | |
+| SQLite3 | 3+ | |
+| Zstd | 1.0+ | |
| LuaJIT | 2.0+ | Bundled Lua 5.1 is used if not present |
| GMP | 5.0.0+ | Bundled mini-GMP is used if not present |
| JsonCPP | 1.0.0+ | Bundled JsonCPP is used if not present |
For Debian/Ubuntu users:
- sudo apt install g++ make libc6-dev libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
+ sudo apt install g++ make libc6-dev cmake libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev libzstd-dev libluajit-5.1-dev
For Fedora users:
- sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
-
+ sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel spatialindex-devel libzstd-devel
+
For Arch users:
- sudo pacman -S base-devel libcurl-gnutls cmake libxxf86vm irrlicht libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses
+ sudo pacman -S base-devel libcurl-gnutls cmake libxxf86vm libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses zstd
For Alpine users:
- sudo apk add build-base irrlicht-dev cmake bzip2-dev libpng-dev jpeg-dev libxxf86vm-dev mesa-dev sqlite-dev libogg-dev libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev gmp-dev jsoncpp-dev luajit-dev
+ sudo apk add build-base cmake libpng-dev jpeg-dev libxxf86vm-dev mesa-dev sqlite-dev libogg-dev libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev gmp-dev jsoncpp-dev luajit-dev zstd-dev
#### Download
@@ -177,6 +179,10 @@ Download minetest_game (otherwise only the "Development Test" game is available)
git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
+Download IrrlichtMt to `lib/irrlichtmt`, it will be used to satisfy the IrrlichtMt dependency that way:
+
+ git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt
+
Download source, without using Git:
wget https://github.com/minetest/minetest/archive/master.tar.gz
@@ -191,6 +197,14 @@ Download minetest_game, without using Git:
mv minetest_game-master minetest_game
cd ..
+Download IrrlichtMt, without using Git:
+
+ cd lib/
+ wget https://github.com/minetest/irrlicht/archive/master.tar.gz
+ tar xf master.tar.gz
+ mv irrlicht-master irrlichtmt
+ cd ..
+
#### Build
Build a version that runs directly from the source directory:
@@ -209,8 +223,15 @@ Run it:
- You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`.
- You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`.
- Debug build is slower, but gives much more useful output in a debugger.
-- If you build a bare server you don't need to have Irrlicht installed.
- - In that case use `-DIRRLICHT_SOURCE_DIR=/the/irrlicht/source`.
+- If you build a bare server you don't need to have the Irrlicht or IrrlichtMt library installed.
+ - In that case use `-DIRRLICHT_INCLUDE_DIR=/some/where/irrlicht/include`.
+
+- Minetest will use the IrrlichtMt package that is found first, given by the following order:
+ 1. Specified `IRRLICHTMT_BUILD_DIR` CMake variable
+ 2. `${PROJECT_SOURCE_DIR}/lib/irrlichtmt` (if existent)
+ 3. Installation of IrrlichtMt in the system-specific library paths
+ 4. For server builds with disabled `BUILD_CLIENT` variable, the headers from `IRRLICHT_INCLUDE_DIR` will be used.
+ - NOTE: Changing the IrrlichtMt build directory (includes system installs) requires regenerating the CMake cache (`rm CMakeCache.txt`)
### CMake options
@@ -227,9 +248,8 @@ General options and their default values:
MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
ENABLE_CURL=ON - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
- ENABLE_FREETYPE=ON - Build with FreeType2; Allows using TTF fonts
ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations
- ENABLE_GLES=OFF - Build for OpenGL ES instead of OpenGL (requires support by Irrlicht)
+ ENABLE_GLES=OFF - Build for OpenGL ES instead of OpenGL (requires support by IrrlichtMt)
ENABLE_LEVELDB=ON - Build with LevelDB; Enables use of LevelDB map backend
ENABLE_POSTGRESQL=ON - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend
@@ -238,33 +258,31 @@ General options and their default values:
ENABLE_LUAJIT=ON - Build with LuaJIT (much faster than non-JIT Lua)
ENABLE_PROMETHEUS=OFF - Build with Prometheus metrics exporter (listens on tcp/30000 by default)
ENABLE_SYSTEM_GMP=ON - Use GMP from system (much faster than bundled mini-gmp)
- ENABLE_SYSTEM_JSONCPP=OFF - Use JsonCPP from system
+ ENABLE_SYSTEM_JSONCPP=ON - Use JsonCPP from system
OPENGL_GL_PREFERENCE=LEGACY - Linux client build only; See CMake Policy CMP0072 for reference
RUN_IN_PLACE=FALSE - Create a portable install (worlds, settings etc. in current directory)
USE_GPROF=FALSE - Enable profiling using GProf
VERSION_EXTRA= - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
+ ENABLE_TOUCH=FALSE - Enable Touchscreen support (requires support by IrrlichtMt)
Library specific options:
- BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located
- BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so
CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
- FREETYPE_INCLUDE_DIR_freetype2 - Only if building with FreeType 2; directory that contains an freetype directory with files such as ftimage.h in it
- FREETYPE_INCLUDE_DIR_ft2build - Only if building with FreeType 2; directory that contains ft2build.h
- FREETYPE_LIBRARY - Only if building with FreeType 2; path to libfreetype.a/libfreetype.so/freetype.lib
- FREETYPE_DLL - Only if building with FreeType 2 on Windows; path to libfreetype.dll
- GETTEXT_DLL - Only when building with gettext on Windows; path to libintl3.dll
- GETTEXT_ICONV_DLL - Only when building with gettext on Windows; path to libiconv2.dll
+ EXTRA_DLL - Only on Windows; optional paths to additional DLLs that should be packaged
+ FREETYPE_INCLUDE_DIR_freetype2 - Directory that contains files such as ftimage.h
+ FREETYPE_INCLUDE_DIR_ft2build - Directory that contains ft2build.h
+ FREETYPE_LIBRARY - Path to libfreetype.a/libfreetype.so/freetype.lib
+ FREETYPE_DLL - Only on Windows; path to libfreetype-6.dll
+ GETTEXT_DLL - Only when building with gettext on Windows; paths to libintl + libiconv DLLs
GETTEXT_INCLUDE_DIR - Only when building with gettext; directory that contains iconv.h
GETTEXT_LIBRARY - Only when building with gettext on Windows; path to libintl.dll.a
GETTEXT_MSGFMT - Only when building with gettext; path to msgfmt/msgfmt.exe
- IRRLICHT_DLL - Only on Windows; path to Irrlicht.dll
- IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h
- IRRLICHT_LIBRARY - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
+ IRRLICHT_DLL - Only on Windows; path to IrrlichtMt.dll
+ IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h (usable for server build only)
LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
@@ -276,7 +294,6 @@ Library specific options:
SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
- MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll
OGG_DLL - Only if building with sound on Windows; path to libogg.dll
OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h
OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
@@ -287,17 +304,19 @@ Library specific options:
OPENGLES2_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h
SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
- VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll
VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
- VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll
+ VORBIS_DLL - Only if building with sound on Windows; paths to vorbis DLLs
VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
ZLIB_DLL - Only on Windows; path to zlib1.dll
ZLIB_INCLUDE_DIR - Directory that contains zlib.h
ZLIB_LIBRARY - Path to libz.a/libz.so/zlib.lib
+ ZSTD_DLL - Only on Windows; path to libzstd.dll
+ ZSTD_INCLUDE_DIR - Directory that contains zstd.h
+ ZSTD_LIBRARY - Path to libzstd.a/libzstd.so/ztd.lib
-### Compiling on Windows
+### Compiling on Windows using MSVC
### Requirements
@@ -310,16 +329,14 @@ Library specific options:
It is highly recommended to use vcpkg as package manager.
-#### a) Using vcpkg to install dependencies
-
After you successfully built vcpkg you can easily install the required libraries:
```powershell
-vcpkg install irrlicht zlib curl[winssl] openal-soft libvorbis libogg sqlite3 freetype luajit gmp jsoncpp --triplet x64-windows
+vcpkg install zlib zstd curl[winssl] openal-soft libvorbis libogg libjpeg-turbo sqlite3 freetype luajit gmp jsoncpp opengl-registry --triplet x64-windows
```
+- **Don't forget about IrrlichtMt.** The easiest way is to clone it to `lib/irrlichtmt` as described in the Linux section.
- `curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
- `openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
-- `freetype` is optional, it allows true-type font rendering.
- `luajit` is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter.
- `gmp` and `jsoncpp` are optional, otherwise the bundled versions will be compiled
@@ -327,10 +344,6 @@ There are other optional libraries, but they are not tested if they can build an
Use `--triplet` to specify the target triplet, e.g. `x64-windows` or `x86-windows`.
-#### b) Compile the dependencies on your own
-
-This is outdated and not recommended. Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
-
### Compile Minetest
#### a) Using the vcpkg toolchain and CMake GUI
@@ -354,17 +367,11 @@ This is outdated and not recommended. Follow the instructions on https://dev.min
Run the following script in PowerShell:
```powershell
-cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=OFF -DENABLE_CURSES=OFF -DENABLE_SYSTEM_JSONCPP=ON
+cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=OFF -DENABLE_CURSES=OFF
cmake --build . --config Release
```
Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct.
-#### c) Using your own compiled libraries
-
-**This is outdated and not recommended**
-
-Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
-
### Windows Installer using WiX Toolset
Requirements:
@@ -378,6 +385,60 @@ Build the binaries as described above, but make sure you unselect `RUN_IN_PLACE`
Open the generated project file with Visual Studio. Right-click **Package** and choose **Generate**.
It may take some minutes to generate the installer.
+### Compiling on MacOS
+
+#### Requirements
+- [Homebrew](https://brew.sh/)
+- [Git](https://git-scm.com/downloads)
+
+Install dependencies with homebrew:
+
+```
+brew install cmake freetype gettext gmp hiredis jpeg jsoncpp leveldb libogg libpng libvorbis luajit zstd
+```
+
+#### Download
+
+Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
+
+```bash
+git clone --depth 1 https://github.com/minetest/minetest.git
+cd minetest
+```
+
+Download minetest_game (otherwise only the "Development Test" game is available) using Git:
+
+```
+git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
+```
+
+Download Minetest's fork of Irrlicht:
+
+```
+git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt
+```
+
+#### Build
+
+```bash
+mkdir cmakebuild
+cd cmakebuild
+
+cmake .. \
+ -DCMAKE_OSX_DEPLOYMENT_TARGET=10.14 \
+ -DCMAKE_FIND_FRAMEWORK=LAST \
+ -DCMAKE_INSTALL_PREFIX=../build/macos/ \
+ -DRUN_IN_PLACE=FALSE -DENABLE_GETTEXT=TRUE
+
+make -j$(nproc)
+make install
+```
+
+#### Run
+
+```
+open ./build/macos/minetest.app
+```
Docker
------