aboutsummaryrefslogtreecommitdiff
path: root/README.md
diff options
context:
space:
mode:
Diffstat (limited to 'README.md')
-rw-r--r--README.md302
1 files changed, 108 insertions, 194 deletions
diff --git a/README.md b/README.md
index 8be6ecc68..a04a3c60f 100644
--- a/README.md
+++ b/README.md
@@ -7,11 +7,11 @@ Minetest
Minetest is a free open-source voxel game engine with easy modding and game creation.
-Copyright (C) 2010-2018 Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2019 Perttu Ahola <celeron55@gmail.com>
and contributors (see source file comments and the version control log)
-In case you downloaded the source code:
----------------------------------------
+In case you downloaded the source code
+--------------------------------------
If you downloaded the Minetest Engine source code in which this file is
contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/)
project too. See its README.txt for more information.
@@ -65,7 +65,7 @@ Some can be changed in the key config dialog in the settings tab.
| + | Increase view range |
| - | Decrease view range |
| K | Enable/disable fly mode (needs fly privilege) |
-| L | Enable/disable pitch move mode |
+| P | Enable/disable pitch move mode |
| J | Enable/disable fast mode (needs fast privilege) |
| H | Enable/disable noclip mode (needs noclip privilege) |
| E | Move fast in fast mode |
@@ -92,13 +92,13 @@ Locations:
Where each location is on each platform:
* Windows .zip / RUN_IN_PLACE source:
- * bin = `bin`
- * share = `.`
- * user = `.`
+ * `bin` = `bin`
+ * `share` = `.`
+ * `user` = `.`
* Windows installed:
- * $bin = `C:\Program Files\Minetest\bin (Depends on the install location)`
- * $share = `C:\Program Files\Minetest (Depends on the install location)`
- * $user = `%Appdata%\Minetest`
+ * `bin` = `C:\Program Files\Minetest\bin (Depends on the install location)`
+ * `share` = `C:\Program Files\Minetest (Depends on the install location)`
+ * `user` = `%APPDATA%\Minetest`
* Linux installed:
* `bin` = `/usr/bin`
* `share` = `/usr/share/minetest`
@@ -110,18 +110,18 @@ Where each location is on each platform:
Worlds can be found as separate folders in: `user/worlds/`
-Configuration file:
--------------------
+Configuration file
+------------------
- Default location:
`user/minetest.conf`
-- It is created by Minetest when it is ran the first time.
+- This file is created by closing Minetest for the first time.
- A specific file can be specified on the command line:
`--config <path-to-file>`
- A run-in-place build will look for the configuration file in
`location_of_exe/../minetest.conf` and also `location_of_exe/../../minetest.conf`
-Command-line options:
----------------------
+Command-line options
+--------------------
- Use `--help`
Compiling
@@ -140,13 +140,17 @@ Compiling
| GMP | 5.0.0+ | Bundled mini-GMP is used if not present |
| JsonCPP | 1.0.0+ | Bundled JsonCPP is used if not present |
-For Debian/Ubuntu:
+For Debian/Ubuntu users:
sudo apt install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
For Fedora users:
sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
+
+For Arch users:
+
+ sudo pacman -S base-devel libcurl-gnutls cmake libxxf86vm irrlicht libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses
#### Download
@@ -188,21 +192,21 @@ Download minetest_game, without using Git:
Build a version that runs directly from the source directory:
cmake . -DRUN_IN_PLACE=TRUE
- make -j <number of processors>
+ make -j$(nproc)
Run it:
./bin/minetest
-- Use `cmake . -LH` to see all CMake options and their current state
+- Use `cmake . -LH` to see all CMake options and their current state.
- If you want to install it system-wide (or are making a distribution package),
- you will want to use `-DRUN_IN_PLACE=FALSE`
-- You can build a bare server by specifying `-DBUILD_SERVER=TRUE`
-- You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`
-- You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`
- - Debug build is slower, but gives much more useful output in a debugger
-- If you build a bare server, you don't need to have Irrlicht installed.
- - In that case use `-DIRRLICHT_SOURCE_DIR=/the/irrlicht/source`
+ you will want to use `-DRUN_IN_PLACE=FALSE`.
+- You can build a bare server by specifying `-DBUILD_SERVER=TRUE`.
+- You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`.
+- You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`.
+ - Debug build is slower, but gives much more useful output in a debugger.
+- If you build a bare server you don't need to have Irrlicht installed.
+ - In that case use `-DIRRLICHT_SOURCE_DIR=/the/irrlicht/source`.
### CMake options
@@ -220,7 +224,7 @@ General options and their default values:
ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
ENABLE_FREETYPE=ON - Build with FreeType2; Allows using TTF fonts
ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations
- ENABLE_GLES=OFF - Search for Open GLES headers & libraries and use them
+ ENABLE_GLES=OFF - Build for OpenGL ES instead of OpenGL (requires support by Irrlicht)
ENABLE_LEVELDB=ON - Build with LevelDB; Enables use of LevelDB map backend
ENABLE_POSTGRESQL=ON - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend
@@ -259,7 +263,7 @@ Library specific options:
LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
PostgreSQL_INCLUDE_DIR - Only when building with PostgreSQL; directory that contains libpq-fe.h
- POSTGRESQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so
+ PostgreSQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so/libpq.lib
REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h
REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so
SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
@@ -284,183 +288,93 @@ Library specific options:
VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
ZLIB_DLL - Only on Windows; path to zlib1.dll
- ZLIBWAPI_DLL - Only on Windows; path to zlibwapi.dll
ZLIB_INCLUDE_DIR - Directory that contains zlib.h
- ZLIB_LIBRARY - Path to libz.a/libz.so/zlibwapi.lib
+ ZLIB_LIBRARY - Path to libz.a/libz.so/zlib.lib
### Compiling on Windows
-* This section is outdated. In addition to what is described here:
- * In addition to minetest, you need to download [minetest_game](https://github.com/minetest/minetest_game).
- * If you wish to have sound support, you need libogg, libvorbis and libopenal
-
-* You need:
- * CMake:
- http://www.cmake.org/cmake/resources/software.html
- * A compiler
- * MinGW: http://www.mingw.org/
- * or Visual Studio: http://msdn.microsoft.com/en-us/vstudio/default
- * Irrlicht SDK 1.7:
- http://irrlicht.sourceforge.net/downloads.html
- * Zlib headers (zlib125.zip)
- http://www.winimage.com/zLibDll/index.html
- * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
- http://www.winimage.com/zLibDll/index.html
- * SQLite3 headers and library
- https://www.sqlite.org/download.html
- * Optional: gettext library and tools:
- http://gnuwin32.sourceforge.net/downlinks/gettext.php
- * This is used for other UI languages. Feel free to leave it out.
- * And, of course, Minetest:
- http://minetest.net/download
-* Steps:
- * Select a directory called DIR hereafter in which you will operate.
- * Make sure you have CMake and a compiler installed.
- * Download all the other stuff to DIR and extract them into there.
- ("extract here", not "extract to packagename/")
- * NOTE: zlib125dll.zip needs to be extracted into zlib125dll
- * NOTE: You need to extract sqlite3.h & sqlite3ext.h from the SQLite 3
- source and sqlite3.dll & sqlite3.def from the SQLite 3 precompiled
- binaries into "sqlite3" directory, and generate sqlite3.lib using
- command "LIB /DEF:sqlite3.def /OUT:sqlite3.lib"
- * All those packages contain a nice base directory in them, which
- should end up being the direct subdirectories of DIR.
- * You will end up with a directory structure like this (+=dir, -=file):
- -----------------
- + DIR
- * zlib-1.2.5.tar.gz
- * zlib125dll.zip
- * irrlicht-1.8.3.zip
- * sqlite-amalgamation-3130000.zip (SQLite3 headers)
- * sqlite-dll-win32-x86-3130000.zip (SQLite3 library for 32bit system)
- * 110214175330.zip (or whatever, this is the minetest source)
- + zlib-1.2.5
- * zlib.h
- + win32
- ...
- + zlib125dll
- * readme.txt
- + dll32
- ...
- + irrlicht-1.8.3
- + lib
- + include
- ...
- + sqlite3
- sqlite3.h
- sqlite3ext.h
- sqlite3.lib
- sqlite3.dll
- + gettext (optional)
- +bin
- +include
- +lib
- + minetest
- + src
- + doc
- * CMakeLists.txt
- ...
- -----------------
- * Start up the CMake GUI
- * Select "Browse Source..." and select DIR/minetest
- * Now, if using MSVC:
- * Select "Browse Build..." and select DIR/minetest-build
- * Else if using MinGW:
- * Select "Browse Build..." and select DIR/minetest
- * Select "Configure"
- * Select your compiler
- * It will warn about missing stuff, ignore that at this point. (later don't)
- * Make sure the configuration is as follows
- (note that the versions may differ for you):
-
- BUILD_CLIENT [X]
- BUILD_SERVER [ ]
- CMAKE_BUILD_TYPE Release
- CMAKE_INSTALL_PREFIX DIR/minetest-install
- IRRLICHT_SOURCE_DIR DIR/irrlicht-1.8.3
- RUN_IN_PLACE [X]
- WARN_ALL [ ]
- ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
- ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
- ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
- GETTEXT_BIN_DIR DIR/gettext/bin
- GETTEXT_INCLUDE_DIR DIR/gettext/include
- GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
- GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
-
- * If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the
- right top corner, then specify the location of SQLITE3_INCLUDE_DIR and
- SQLITE3_LIBRARY manually.
- * If you want to build 64-bit minetest, you will need to build 64-bit version
- of irrlicht engine manually, as only 32-bit pre-built library is provided.
- * Hit "Configure"
- * Hit "Configure" once again 8)
- * If something is still coloured red, you have a problem.
- * Hit "Generate"
- If using MSVC:
- * Open the generated minetest.sln
- * The project defaults to the "Debug" configuration. Make very sure to
- select "Release", unless you want to debug some stuff (it's slower
- and might not even work at all)
- * Build the ALL_BUILD project
- * Build the INSTALL project
- * You should now have a working game with the executable in
- DIR/minetest-install/bin/minetest.exe
- * Additionally you may create a zip package by building the PACKAGE
- project.
- If using MinGW:
- * Using the command line, browse to the build directory and run 'make'
- (or mingw32-make or whatever it happens to be)
- * You may need to copy some of the downloaded DLLs into bin/, see what
- running the produced executable tells you it doesn't have.
- * You should now have a working game with the executable in
- DIR/minetest/bin/minetest.exe
-
-### Bat script to build Windows releases of Minetest
-
-This is how we build Windows releases.
-
- set sourcedir=%CD%
- set installpath="C:\tmp\minetest_install"
- set irrlichtpath="C:\tmp\irrlicht-1.7.2"
-
- set builddir=%sourcedir%\bvc10
- mkdir %builddir%
- pushd %builddir%
- cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath%
- if %errorlevel% neq 0 goto fail
- "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
- if %errorlevel% neq 0 goto fail
- "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
- if %errorlevel% neq 0 goto fail
- "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
- if %errorlevel% neq 0 goto fail
- popd
- echo Finished.
- exit /b 0
-
- :fail
- popd
- echo Failed.
- exit /b 1
-
-### Windows Installer using WIX Toolset
+### Requirements
+
+- [Visual Studio 2015 or newer](https://visualstudio.microsoft.com)
+- [CMake](https://cmake.org/download/)
+- [vcpkg](https://github.com/Microsoft/vcpkg)
+- [Git](https://git-scm.com/downloads)
+
+### Compiling and installing the dependencies
+
+It is highly recommended to use vcpkg as package manager.
+
+#### a) Using vcpkg to install dependencies
+
+After you successfully built vcpkg you can easily install the required libraries:
+```powershell
+vcpkg install irrlicht zlib curl[winssl] openal-soft libvorbis libogg sqlite3 freetype luajit --triplet x64-windows
+```
+
+- `curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
+- `openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
+- `freetype` is optional, it allows true-type font rendering.
+- `luajit` is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter.
+
+There are other optional libraries, but they are not tested if they can build and link correctly.
+
+Use `--triplet` to specify the target triplet, e.g. `x64-windows` or `x86-windows`.
+
+#### b) Compile the dependencies on your own
+
+This is outdated and not recommended. Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
+
+### Compile Minetest
+
+#### a) Using the vcpkg toolchain and CMake GUI
+1. Start up the CMake GUI
+2. Select **Browse Source...** and select DIR/minetest
+3. Select **Browse Build...** and select DIR/minetest-build
+4. Select **Configure**
+5. Choose the right visual Studio version and target platform. It has to match the version of the installed dependencies
+6. Choose **Specify toolchain file for cross-compiling**
+7. Click **Next**
+8. Select the vcpkg toolchain file e.g. `D:/vcpkg/scripts/buildsystems/vcpkg.cmake`
+9. Click Finish
+10. Wait until cmake have generated the cash file
+11. If there are any errors, solve them and hit **Configure**
+12. Click **Generate**
+13. Click **Open Project**
+14. Compile Minetest inside Visual studio.
+
+#### b) Using the vcpkg toolchain and the commandline
+
+Run the following script in PowerShell:
+
+```powershell
+cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=0 -DENABLE_CURSES=0
+cmake --build . --config Release
+```
+Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct.
+
+#### c) Using your own compiled libraries
+
+**This is outdated and not recommended**
+
+Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
+
+### Windows Installer using WiX Toolset
Requirements:
-* Visual Studio 2017
-* Wix Toolset
+* [Visual Studio 2017](https://visualstudio.microsoft.com/)
+* [WiX Toolset](https://wixtoolset.org/)
-In Visual Studio 2017 Installer select "Optional Features" -> "Wix Toolset"
+In the Visual Studio 2017 Installer select **Optional Features -> WiX Toolset**.
-Build the binaries like described above, but make sure you unselect "RUN_IN_PLACE".
+Build the binaries as described above, but make sure you unselect `RUN_IN_PLACE`.
-Open the generated Project file with VS. Right click "PACKAGE" and choose "Generate".
+Open the generated project file with Visual Studio. Right-click **Package** and choose **Generate**.
It may take some minutes to generate the installer.
Docker
------
-We provide Minetest server docker images using the Gitlab mirror registry.
+We provide Minetest server Docker images using the GitLab mirror registry.
Images are built on each commit and available using the following tag scheme:
@@ -468,20 +382,20 @@ Images are built on each commit and available using the following tag scheme:
* `registry.gitlab.com/minetest/minetest/server:<branch/tag>` (current branch or current tag)
* `registry.gitlab.com/minetest/minetest/server:<commit-id>` (current commit id)
-If you want to test it on a docker server, you can easily run:
+If you want to test it on a Docker server you can easily run:
sudo docker run registry.gitlab.com/minetest/minetest/server:<docker tag>
-If you want to use it in a production environment you should use volumes bound to the docker host
+If you want to use it in a production environment you should use volumes bound to the Docker host
to persist data and modify the configuration:
sudo docker create -v /home/minetest/data/:/var/lib/minetest/ -v /home/minetest/conf/:/etc/minetest/ registry.gitlab.com/minetest/minetest/server:master
Data will be written to `/home/minetest/data` on the host, and configuration will be read from `/home/minetest/conf/minetest.conf`.
-Note: If you don't understand the previous commands, please read the official Docker documentation before use.
+**Note:** If you don't understand the previous commands please read the official Docker documentation before use.
-You can also host your minetest server inside a Kubernetes cluster. See our example implementation in `misc/kubernetes.yml`.
+You can also host your Minetest server inside a Kubernetes cluster. See our example implementation in [`misc/kubernetes.yml`](misc/kubernetes.yml).
Version scheme