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-rw-r--r--README.txt3
1 files changed, 3 insertions, 0 deletions
diff --git a/README.txt b/README.txt
index b86a74611..3ae51f7b4 100644
--- a/README.txt
+++ b/README.txt
@@ -129,6 +129,7 @@ ENABLE_FREETYPE - Build with Freetype2; Allows using TTF fonts
ENABLE_GETTEXT - Build with Gettext; Allows using translations
ENABLE_GLES - Search for Open GLES headers & libraries and use them
ENABLE_LEVELDB - Build with LevelDB; Enables use of LevelDB, which is much faster than SQLite, as map backend
+ENABLE_REDIS - Build with libhiredis; Enables use of redis map backend
ENABLE_SOUND - Build with OpenAL, libogg & libvorbis; in-game Sounds
DISABLE_LUAJIT - Do not search for LuaJIT headers & library
RUN_IN_PLACE - Create a portable install (worlds, settings etc. in current directory)
@@ -157,6 +158,8 @@ IRRLICHT_INCLUDE_DIR - directory that contains IrrCompileConfig.h
IRRLICHT_LIBRARY - path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a
LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll
+REDIS_INCLUDE_DIR - Only when building with redis support; directory that contains hiredis.h
+REDIS_LIBRARY - Only when building with redis support; path to libhiredis.a/libhiredis.so
LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll