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Diffstat (limited to 'android/app/build.gradle')
-rw-r--r-- | android/app/build.gradle | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/android/app/build.gradle b/android/app/build.gradle new file mode 100644 index 000000000..b7d93ef0f --- /dev/null +++ b/android/app/build.gradle @@ -0,0 +1,113 @@ +apply plugin: 'com.android.application' +android { + compileSdkVersion 29 + buildToolsVersion '30.0.3' + ndkVersion '22.0.7026061' + defaultConfig { + applicationId 'net.minetest.minetest' + minSdkVersion 16 + targetSdkVersion 29 + versionName "${versionMajor}.${versionMinor}.${versionPatch}" + versionCode project.versionCode + } + + // load properties + Properties props = new Properties() + def propfile = file('../local.properties') + if (propfile.exists()) + props.load(new FileInputStream(propfile)) + + if (props.getProperty('keystore') != null) { + signingConfigs { + release { + storeFile file(props['keystore']) + storePassword props['keystore.password'] + keyAlias props['key'] + keyPassword props['key.password'] + } + } + + buildTypes { + release { + minifyEnabled true + signingConfig signingConfigs.release + } + } + } + + // for multiple APKs + splits { + abi { + enable true + reset() + include 'armeabi-v7a', 'arm64-v8a' + } + } + + compileOptions { + sourceCompatibility JavaVersion.VERSION_1_8 + targetCompatibility JavaVersion.VERSION_1_8 + } +} + +task prepareAssets() { + def assetsFolder = "build/assets" + def projRoot = "../.." + def gameToCopy = "minetest_game" + + copy { + from "${projRoot}/minetest.conf.example", "${projRoot}/README.md" into assetsFolder + } + copy { + from "${projRoot}/doc/lgpl-2.1.txt" into "${assetsFolder}" + } + copy { + from "${projRoot}/builtin" into "${assetsFolder}/builtin" + } + copy { + from "${projRoot}/client/shaders" into "${assetsFolder}/client/shaders" + } + copy { + from "../native/deps/Android/Irrlicht/shaders" into "${assetsFolder}/client/shaders/Irrlicht" + } + copy { + from "${projRoot}/fonts" include "*.ttf" into "${assetsFolder}/fonts" + } + copy { + from "${projRoot}/games/${gameToCopy}" into "${assetsFolder}/games/${gameToCopy}" + } + /*copy { + // ToDo: fix broken locales + from "${projRoot}/po" into "${assetsFolder}/po" + }*/ + copy { + from "${projRoot}/textures" into "${assetsFolder}/textures" + } + + file("${assetsFolder}/.nomedia").text = ""; + + task zipAssets(type: Zip) { + archiveName "Minetest.zip" + from "${assetsFolder}" + destinationDir file("src/main/assets") + } +} + +preBuild.dependsOn zipAssets + +// Map for the version code that gives each ABI a value. +import com.android.build.OutputFile + +def abiCodes = ['armeabi-v7a': 0, 'arm64-v8a': 1] +android.applicationVariants.all { variant -> + variant.outputs.each { + output -> + def abiName = output.getFilter(OutputFile.ABI) + output.versionCodeOverride = abiCodes.get(abiName, 0) + variant.versionCode + } +} + +dependencies { + implementation project(':native') + implementation 'androidx.appcompat:appcompat:1.2.0' +} |