diff options
Diffstat (limited to 'build/android/app/build.gradle')
-rw-r--r-- | build/android/app/build.gradle | 113 |
1 files changed, 0 insertions, 113 deletions
diff --git a/build/android/app/build.gradle b/build/android/app/build.gradle deleted file mode 100644 index 7f4eba8c4..000000000 --- a/build/android/app/build.gradle +++ /dev/null @@ -1,113 +0,0 @@ -apply plugin: 'com.android.application' -android { - compileSdkVersion 29 - buildToolsVersion '30.0.3' - ndkVersion '22.0.7026061' - defaultConfig { - applicationId 'net.minetest.minetest' - minSdkVersion 16 - targetSdkVersion 29 - versionName "${versionMajor}.${versionMinor}.${versionPatch}" - versionCode project.versionCode - } - - // load properties - Properties props = new Properties() - def propfile = file('../local.properties') - if (propfile.exists()) - props.load(new FileInputStream(propfile)) - - if (props.getProperty('keystore') != null) { - signingConfigs { - release { - storeFile file(props['keystore']) - storePassword props['keystore.password'] - keyAlias props['key'] - keyPassword props['key.password'] - } - } - - buildTypes { - release { - minifyEnabled true - signingConfig signingConfigs.release - } - } - } - - // for multiple APKs - splits { - abi { - enable true - reset() - include 'armeabi-v7a', 'arm64-v8a' - } - } - - compileOptions { - sourceCompatibility JavaVersion.VERSION_1_8 - targetCompatibility JavaVersion.VERSION_1_8 - } -} - -task prepareAssets() { - def assetsFolder = "build/assets" - def projRoot = "../../.." - def gameToCopy = "minetest_game" - - copy { - from "${projRoot}/minetest.conf.example", "${projRoot}/README.md" into assetsFolder - } - copy { - from "${projRoot}/doc/lgpl-2.1.txt" into "${assetsFolder}" - } - copy { - from "${projRoot}/builtin" into "${assetsFolder}/builtin" - } - copy { - from "${projRoot}/client/shaders" into "${assetsFolder}/client/shaders" - } - copy { - from "../native/deps/Android/Irrlicht/shaders" into "${assetsFolder}/client/shaders/Irrlicht" - } - copy { - from "${projRoot}/fonts" include "*.ttf" into "${assetsFolder}/fonts" - } - copy { - from "${projRoot}/games/${gameToCopy}" into "${assetsFolder}/games/${gameToCopy}" - } - /*copy { - // ToDo: fix broken locales - from "${projRoot}/po" into "${assetsFolder}/po" - }*/ - copy { - from "${projRoot}/textures" into "${assetsFolder}/textures" - } - - file("${assetsFolder}/.nomedia").text = ""; - - task zipAssets(type: Zip) { - archiveName "Minetest.zip" - from "${assetsFolder}" - destinationDir file("src/main/assets") - } -} - -preBuild.dependsOn zipAssets - -// Map for the version code that gives each ABI a value. -import com.android.build.OutputFile - -def abiCodes = ['armeabi-v7a': 0, 'arm64-v8a': 1] -android.applicationVariants.all { variant -> - variant.outputs.each { - output -> - def abiName = output.getFilter(OutputFile.ABI) - output.versionCodeOverride = abiCodes.get(abiName, 0) + variant.versionCode - } -} - -dependencies { - implementation project(':native') - implementation 'androidx.appcompat:appcompat:1.2.0' -} |