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-rw-r--r--build/android/app/build.gradle108
1 files changed, 108 insertions, 0 deletions
diff --git a/build/android/app/build.gradle b/build/android/app/build.gradle
new file mode 100644
index 000000000..6a34a6d70
--- /dev/null
+++ b/build/android/app/build.gradle
@@ -0,0 +1,108 @@
+apply plugin: 'com.android.application'
+android {
+ compileSdkVersion 29
+ buildToolsVersion '29.0.3'
+ ndkVersion '21.0.6113669'
+ defaultConfig {
+ applicationId 'net.minetest.minetest'
+ minSdkVersion 16
+ //noinspection OldTargetApi
+ targetSdkVersion 28 // Workaround for using `/sdcard` instead of the `data` patch for assets
+ versionName "${versionMajor}.${versionMinor}.${versionPatch}"
+ versionCode project.versionCode
+ }
+
+ Properties props = new Properties()
+ props.load(new FileInputStream(file('../local.properties')))
+
+ if (props.getProperty('keystore') != null) {
+ signingConfigs {
+ release {
+ storeFile file(props['keystore'])
+ storePassword props['keystore.password']
+ keyAlias props['key']
+ keyPassword props['key.password']
+ }
+ }
+
+ buildTypes {
+ release {
+ minifyEnabled true
+ signingConfig signingConfigs.release
+ }
+ }
+ }
+
+ // for multiple APKs
+ splits {
+ abi {
+ enable true
+ reset()
+ include 'armeabi-v7a', 'arm64-v8a'
+ }
+ }
+
+ compileOptions {
+ sourceCompatibility JavaVersion.VERSION_1_8
+ targetCompatibility JavaVersion.VERSION_1_8
+ }
+}
+
+task prepareAssets() {
+ def assetsFolder = "build/assets"
+ def projRoot = "../../.."
+ def gameToCopy = "minetest_game"
+
+ copy {
+ from "${projRoot}/minetest.conf.example", "${projRoot}/README.md" into assetsFolder
+ }
+ copy {
+ from "${projRoot}/doc/lgpl-2.1.txt" into "${assetsFolder}"
+ rename("lgpl-2.1.txt", "LICENSE.txt")
+ }
+ copy {
+ from "${projRoot}/builtin" into "${assetsFolder}/builtin"
+ }
+ copy {
+ from "${projRoot}/client/shaders" into "${assetsFolder}/client/shaders"
+ }
+ copy {
+ from "${projRoot}/fonts" include "*.ttf" into "${assetsFolder}/fonts"
+ }
+ copy {
+ from "${projRoot}/games/${gameToCopy}" into "${assetsFolder}/games/${gameToCopy}"
+ }
+ /*copy {
+ // locales broken right now
+ // ToDo: fix it!
+ from "${projRoot}/po" into "${assetsFolder}/po"
+ }*/
+ copy {
+ from "${projRoot}/textures" into "${assetsFolder}/textures"
+ }
+
+ task zipAssets(type: Zip) {
+ archiveName "Minetest.zip"
+ from "${assetsFolder}"
+ destinationDir file("src/main/assets")
+ }
+}
+
+preBuild.dependsOn zipAssets
+
+// Map for the version code that gives each ABI a value.
+import com.android.build.OutputFile
+
+def abiCodes = ['armeabi-v7a': 0, 'arm64-v8a': 1]
+android.applicationVariants.all { variant ->
+ variant.outputs.each {
+ output ->
+ def abiName = output.getFilter(OutputFile.ABI)
+ output.versionCodeOverride = abiCodes.get(abiName, 0) + variant.versionCode
+ }
+}
+
+dependencies {
+ implementation project(':native')
+ implementation 'androidx.appcompat:appcompat:1.1.0'
+}