aboutsummaryrefslogtreecommitdiff
path: root/builtin/common/serialize.lua
diff options
context:
space:
mode:
Diffstat (limited to 'builtin/common/serialize.lua')
0 files changed, 0 insertions, 0 deletions
='n56' href='#n56'>56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203
--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.


mm_game_theme = {}

--------------------------------------------------------------------------------
function mm_game_theme.init()
	mm_game_theme.defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
						DIR_DELIM .. "pack" .. DIR_DELIM
	mm_game_theme.basetexturedir = mm_game_theme.defaulttexturedir

	mm_game_theme.texturepack = core.settings:get("texture_path")

	mm_game_theme.gameid = nil

	mm_game_theme.music_handle = nil
end

--------------------------------------------------------------------------------
function mm_game_theme.update(tab,gamedetails)
	if tab ~= "singleplayer" then
		mm_game_theme.reset()
		return
	end

	if gamedetails == nil then
		return
	end

	mm_game_theme.update_game(gamedetails)
end

--------------------------------------------------------------------------------
function mm_game_theme.reset()
	mm_game_theme.gameid = nil
	local have_bg      = false
	local have_overlay = mm_game_theme.set_generic("overlay")

	if not have_overlay then
		have_bg = mm_game_theme.set_generic("background")
	end

	mm_game_theme.clear("header")
	mm_game_theme.clear("footer")
	core.set_clouds(false)

	mm_game_theme.set_generic("footer")
	mm_game_theme.set_generic("header")

	if not have_bg then
		if core.settings:get_bool("menu_clouds") then
			core.set_clouds(true)
		else
			mm_game_theme.set_dirt_bg()
		end
	end

	if mm_game_theme.music_handle ~= nil then
		core.sound_stop(mm_game_theme.music_handle)
	end
end

--------------------------------------------------------------------------------
function mm_game_theme.update_game(gamedetails)
	if mm_game_theme.gameid == gamedetails.id then
		return
	end

	local have_bg      = false
	local have_overlay = mm_game_theme.set_game("overlay",gamedetails)

	if not have_overlay then
		have_bg = mm_game_theme.set_game("background",gamedetails)
	end

	mm_game_theme.clear("header")
	mm_game_theme.clear("footer")
	core.set_clouds(false)

	if not have_bg then

		if core.settings:get_bool("menu_clouds") then
			core.set_clouds(true)
		else
			mm_game_theme.set_dirt_bg()
		end
	end

	mm_game_theme.set_game("footer",gamedetails)
	mm_game_theme.set_game("header",gamedetails)

	mm_game_theme.gameid = gamedetails.id
end

--------------------------------------------------------------------------------
function mm_game_theme.clear(identifier)
	core.set_background(identifier,"")
end

--------------------------------------------------------------------------------
function mm_game_theme.set_generic(identifier)
	--try texture pack first
	if mm_game_theme.texturepack ~= nil then
		local path = mm_game_theme.texturepack .. DIR_DELIM .."menu_" ..
										identifier .. ".png"
		if core.set_background(identifier,path) then
			return true
		end
	end

	if mm_game_theme.defaulttexturedir ~= nil then
		local path = mm_game_theme.defaulttexturedir .. DIR_DELIM .."menu_" ..
										identifier .. ".png"
		if core.set_background(identifier,path) then
			return true
		end
	end

	return false
end

--------------------------------------------------------------------------------
function mm_game_theme.set_game(identifier, gamedetails)

	if gamedetails == nil then
		return false
	end

	mm_game_theme.set_music(gamedetails)

	if mm_game_theme.texturepack ~= nil then
		local path = mm_game_theme.texturepack .. DIR_DELIM ..
			gamedetails.id .. "_menu_" .. identifier .. ".png"
		if core.set_background(identifier, path) then
			return true
		end
	end

	-- Find out how many randomized textures the game provides
	local n = 0
	local filename
	local menu_files = core.get_dir_list(gamedetails.path .. DIR_DELIM .. "menu", false)
	for i = 1, #menu_files do
		filename = identifier .. "." .. i .. ".png"
		if table.indexof(menu_files, filename) == -1 then
			n = i - 1
			break
		end
	end
	-- Select random texture, 0 means standard texture
	n = math.random(0, n)
	if n == 0 then
		filename = identifier .. ".png"
	else
		filename = identifier .. "." .. n .. ".png"
	end

	local path = gamedetails.path .. DIR_DELIM .. "menu" ..
		DIR_DELIM .. filename
	if core.set_background(identifier, path) then
		return true
	end

	return false
end

--------------------------------------------------------------------------------
function mm_game_theme.set_dirt_bg()
	if mm_game_theme.texturepack ~= nil then
		local path = mm_game_theme.texturepack .. DIR_DELIM .."default_dirt.png"
		if core.set_background("background", path, true, 128) then
			return true
		end
	end

	-- Use universal fallback texture in textures/base/pack
	local minimalpath = defaulttexturedir .. "menu_bg.png"
	core.set_background("background", minimalpath, true, 128)
end

--------------------------------------------------------------------------------
function mm_game_theme.set_music(gamedetails)
	if mm_game_theme.music_handle ~= nil then
		core.sound_stop(mm_game_theme.music_handle)
	end
	local music_path = gamedetails.path .. DIR_DELIM .. "menu" .. DIR_DELIM .. "theme"