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-rw-r--r--builtin/fstk/ui.lua71
1 files changed, 53 insertions, 18 deletions
diff --git a/builtin/fstk/ui.lua b/builtin/fstk/ui.lua
index 708ea19cf..de8ae4d2c 100644
--- a/builtin/fstk/ui.lua
+++ b/builtin/fstk/ui.lua
@@ -23,7 +23,7 @@ ui.default = nil
function ui.add(child)
--TODO check child
ui.childlist[child.name] = child
-
+
return child.name
end
@@ -33,7 +33,7 @@ function ui.delete(child)
if ui.childlist[child.name] == nil then
return false
end
-
+
ui.childlist[child.name] = nil
return true
end
@@ -54,17 +54,52 @@ end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
+local function wordwrap_quickhack(str)
+ local res = ""
+ local ar = str:split("\n")
+ for i = 1, #ar do
+ local text = ar[i]
+ -- Hack to add word wrapping.
+ -- TODO: Add engine support for wrapping in formspecs
+ while #text > 80 do
+ if res ~= "" then
+ res = res .. ","
+ end
+ res = res .. core.formspec_escape(string.sub(text, 1, 79))
+ text = string.sub(text, 80, #text)
+ end
+ if res ~= "" then
+ res = res .. ","
+ end
+ res = res .. core.formspec_escape(text)
+ end
+ return res
+end
+
--------------------------------------------------------------------------------
function ui.update()
local formspec = ""
-- handle errors
- if gamedata ~= nil and gamedata.errormessage ~= nil then
- formspec = "size[12,3.2]" ..
- "textarea[1,1;10,2;;ERROR: " ..
- core.formspec_escape(gamedata.errormessage) ..
- ";]"..
- "button[4.5,2.5;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
+ if gamedata ~= nil and gamedata.reconnect_requested then
+ formspec = wordwrap_quickhack(gamedata.errormessage or "")
+ formspec = "size[12,5]" ..
+ "label[0.5,0;" .. fgettext("The server has requested a reconnect:") ..
+ "]textlist[0.2,0.8;11.5,3.5;;" .. formspec ..
+ "]button[6,4.6;3,0.5;btn_reconnect_no;" .. fgettext("Main menu") .. "]" ..
+ "button[3,4.6;3,0.5;btn_reconnect_yes;" .. fgettext("Reconnect") .. "]"
+ elseif gamedata ~= nil and gamedata.errormessage ~= nil then
+ formspec = wordwrap_quickhack(gamedata.errormessage)
+ local error_title
+ if string.find(gamedata.errormessage, "ModError") then
+ error_title = fgettext("An error occured in a Lua script, such as a mod:")
+ else
+ error_title = fgettext("An error occured:")
+ end
+ formspec = "size[12,5]" ..
+ "label[0.5,0;" .. error_title ..
+ "]textlist[0.2,0.8;11.5,3.5;;" .. formspec ..
+ "]button[4.5,4.6;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]"
else
local active_toplevel_ui_elements = 0
for key,value in pairs(ui.childlist) do
@@ -77,7 +112,7 @@ function ui.update()
end
end
end
-
+
-- no need to show addons if there ain't a toplevel element
if (active_toplevel_ui_elements > 0) then
for key,value in pairs(ui.childlist) do
@@ -106,13 +141,6 @@ end
--------------------------------------------------------------------------------
function ui.handle_buttons(fields)
-
- if fields["btn_error_confirm"] then
- gamedata.errormessage = nil
- update_menu()
- return
- end
-
for key,value in pairs(ui.childlist) do
local retval = value:handle_buttons(fields)
@@ -127,7 +155,7 @@ end
--------------------------------------------------------------------------------
function ui.handle_events(event)
-
+
for key,value in pairs(ui.childlist) do
if value.handle_events ~= nil then
@@ -146,8 +174,15 @@ end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
core.button_handler = function(fields)
- if fields["btn_error_confirm"] then
+ if fields["btn_reconnect_yes"] then
+ gamedata.reconnect_requested = false
+ gamedata.errormessage = nil
+ gamedata.do_reconnect = true
+ core.start()
+ return
+ elseif fields["btn_reconnect_no"] or fields["btn_error_confirm"] then
gamedata.errormessage = nil
+ gamedata.reconnect_requested = false
ui.update()
return
end