diff options
Diffstat (limited to 'builtin/game/auth.lua')
-rw-r--r-- | builtin/game/auth.lua | 62 |
1 files changed, 37 insertions, 25 deletions
diff --git a/builtin/game/auth.lua b/builtin/game/auth.lua index 5c62dbf28..baeb0159c 100644 --- a/builtin/game/auth.lua +++ b/builtin/game/auth.lua @@ -41,12 +41,14 @@ local function read_auth_file() end for line in file:lines() do if line ~= "" then - local name, password, privilegestring = string.match(line, "([^:]*):([^:]*):([^:]*)") - if not name or not password or not privilegestring then + local fields = line:split(":", true) + local name, password, privilege_string, last_login = unpack(fields) + last_login = tonumber(last_login) + if not (name and password and privilege_string) then error("Invalid line in auth.txt: "..dump(line)) end - local privileges = core.string_to_privs(privilegestring) - newtable[name] = {password=password, privileges=privileges} + local privileges = core.string_to_privs(privilege_string) + newtable[name] = {password=password, privileges=privileges, last_login=last_login} end end io.close(file) @@ -63,14 +65,16 @@ local function save_auth_file() assert(type(stuff) == "table") assert(type(stuff.password) == "string") assert(type(stuff.privileges) == "table") + assert(stuff.last_login == nil or type(stuff.last_login) == "number") end local file, errmsg = io.open(core.auth_file_path, 'w+b') if not file then error(core.auth_file_path.." could not be opened for writing: "..errmsg) end for name, stuff in pairs(core.auth_table) do - local privstring = core.privs_to_string(stuff.privileges) - file:write(name..":"..stuff.password..":"..privstring..'\n') + local priv_string = core.privs_to_string(stuff.privileges) + local parts = {name, stuff.password, priv_string, stuff.last_login or ""} + file:write(table.concat(parts, ":").."\n") end io.close(file) end @@ -111,6 +115,8 @@ core.builtin_auth_handler = { return { password = core.auth_table[name].password, privileges = privileges, + -- Is set to nil if unknown + last_login = core.auth_table[name].last_login, } end, create_auth = function(name, password) @@ -120,6 +126,7 @@ core.builtin_auth_handler = { core.auth_table[name] = { password = password, privileges = core.string_to_privs(core.setting_get("default_privs")), + last_login = os.time(), } save_auth_file() end, @@ -139,7 +146,9 @@ core.builtin_auth_handler = { assert(type(name) == "string") assert(type(privileges) == "table") if not core.auth_table[name] then - core.builtin_auth_handler.create_auth(name, core.get_password_hash(name, core.setting_get("default_password"))) + core.builtin_auth_handler.create_auth(name, + core.get_password_hash(name, + core.setting_get("default_password"))) end core.auth_table[name].privileges = privileges core.notify_authentication_modified(name) @@ -149,6 +158,11 @@ core.builtin_auth_handler = { read_auth_file() return true end, + record_login = function(name) + assert(type(name) == "string") + assert(core.auth_table[name]).last_login = os.time() + save_auth_file() + end, } function core.register_authentication_handler(handler) @@ -160,29 +174,27 @@ function core.register_authentication_handler(handler) end function core.get_auth_handler() - if core.registered_auth_handler then - return core.registered_auth_handler - end - return core.builtin_auth_handler + return core.registered_auth_handler or core.builtin_auth_handler end -function core.set_player_password(name, password) - if core.get_auth_handler().set_password then - core.get_auth_handler().set_password(name, password) +local function auth_pass(name) + return function(...) + local auth_handler = core.get_auth_handler() + if auth_handler[name] then + return auth_handler[name](...) + end + return false end end -function core.set_player_privs(name, privs) - if core.get_auth_handler().set_privileges then - core.get_auth_handler().set_privileges(name, privs) - end -end +core.set_player_password = auth_pass("set_password") +core.set_player_privs = auth_pass("set_privileges") +core.auth_reload = auth_pass("reload") -function core.auth_reload() - if core.get_auth_handler().reload then - return core.get_auth_handler().reload() - end - return false -end +local record_login = auth_pass("record_login") + +core.register_on_joinplayer(function(player) + record_login(player:get_player_name()) +end) |