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-rw-r--r--builtin/game/auth.lua25
1 files changed, 0 insertions, 25 deletions
diff --git a/builtin/game/auth.lua b/builtin/game/auth.lua
index 8cb4ebf57..7a6be8788 100644
--- a/builtin/game/auth.lua
+++ b/builtin/game/auth.lua
@@ -4,31 +4,6 @@
-- Authentication handler
--
-function core.string_to_privs(str, delim)
- assert(type(str) == "string")
- delim = delim or ','
- local privs = {}
- for _, priv in pairs(string.split(str, delim)) do
- privs[priv:trim()] = true
- end
- return privs
-end
-
-function core.privs_to_string(privs, delim)
- assert(type(privs) == "table")
- delim = delim or ','
- local list = {}
- for priv, bool in pairs(privs) do
- if bool then
- list[#list + 1] = priv
- end
- end
- return table.concat(list, delim)
-end
-
-assert(core.string_to_privs("a,b").b == true)
-assert(core.privs_to_string({a=true,b=true}) == "a,b")
-
core.auth_file_path = core.get_worldpath().."/auth.txt"
core.auth_table = {}