diff options
Diffstat (limited to 'builtin/game/falling.lua')
-rw-r--r-- | builtin/game/falling.lua | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua index 4806a7427..62b6973a7 100644 --- a/builtin/game/falling.lua +++ b/builtin/game/falling.lua @@ -52,12 +52,12 @@ core.register_entity(":__builtin:falling_node", { on_step = function(self, dtime) -- Set gravity - local acceleration = self.object:getacceleration() + local acceleration = self.object:get_acceleration() if not vector.equals(acceleration, {x = 0, y = -10, z = 0}) then - self.object:setacceleration({x = 0, y = -10, z = 0}) + self.object:set_acceleration({x = 0, y = -10, z = 0}) end -- Turn to actual node when colliding with ground, or continue to move - local pos = self.object:getpos() + local pos = self.object:get_pos() -- Position of bottom center point local bcp = {x = pos.x, y = pos.y - 0.7, z = pos.z} -- 'bcn' is nil for unloaded nodes @@ -124,10 +124,10 @@ core.register_entity(":__builtin:falling_node", { core.check_for_falling(np) return end - local vel = self.object:getvelocity() + local vel = self.object:get_velocity() if vector.equals(vel, {x = 0, y = 0, z = 0}) then - local npos = self.object:getpos() - self.object:setpos(vector.round(npos)) + local npos = self.object:get_pos() + self.object:set_pos(vector.round(npos)) end end }) |