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-rw-r--r--builtin/game/falling.lua3
1 files changed, 2 insertions, 1 deletions
diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua
index 4a13b0776..6db563534 100644
--- a/builtin/game/falling.lua
+++ b/builtin/game/falling.lua
@@ -157,7 +157,8 @@ core.register_entity(":__builtin:falling_node", {
if euler then
self.object:set_rotation(euler)
end
- elseif (def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted" or def.drawtype == "signlike") then
+ elseif (def.drawtype ~= "plantlike" and def.drawtype ~= "plantlike_rooted" and
+ (def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted" or def.drawtype == "signlike")) then
local rot = node.param2 % 8
if (def.drawtype == "signlike" and def.paramtype2 ~= "wallmounted" and def.paramtype2 ~= "colorwallmounted") then
-- Change rotation to "floor" by default for non-wallmounted paramtype2