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-rw-r--r--builtin/game/forceloading.lua39
1 files changed, 30 insertions, 9 deletions
diff --git a/builtin/game/forceloading.lua b/builtin/game/forceloading.lua
index 468572e6e..8a05de36c 100644
--- a/builtin/game/forceloading.lua
+++ b/builtin/game/forceloading.lua
@@ -5,6 +5,7 @@ core.forceload_block = nil
core.forceload_free_block = nil
local blocks_forceloaded
+local blocks_temploaded = {}
local total_forceloaded = 0
local BLOCKSIZE = core.MAP_BLOCKSIZE
@@ -15,32 +16,52 @@ local function get_blockpos(pos)
z = math.floor(pos.z/BLOCKSIZE)}
end
-function core.forceload_block(pos)
+-- When we create/free a forceload, it's either transient or persistent. We want
+-- to add to/remove from the table that corresponds to the type of forceload, but
+-- we also need the other table because whether we forceload a block depends on
+-- both tables.
+-- This function returns the "primary" table we are adding to/removing from, and
+-- the other table.
+local function get_relevant_tables(transient)
+ if transient then
+ return blocks_temploaded, blocks_forceloaded
+ else
+ return blocks_forceloaded, blocks_temploaded
+ end
+end
+
+function core.forceload_block(pos, transient)
local blockpos = get_blockpos(pos)
local hash = core.hash_node_position(blockpos)
- if blocks_forceloaded[hash] ~= nil then
- blocks_forceloaded[hash] = blocks_forceloaded[hash] + 1
+ local relevant_table, other_table = get_relevant_tables(transient)
+ if relevant_table[hash] ~= nil then
+ relevant_table[hash] = relevant_table[hash] + 1
return true
+ elseif other_table[hash] ~= nil then
+ relevant_table[hash] = 1
else
if total_forceloaded >= (tonumber(core.setting_get("max_forceloaded_blocks")) or 16) then
return false
end
total_forceloaded = total_forceloaded+1
- blocks_forceloaded[hash] = 1
+ relevant_table[hash] = 1
forceload_block(blockpos)
return true
end
end
-function core.forceload_free_block(pos)
+function core.forceload_free_block(pos, transient)
local blockpos = get_blockpos(pos)
local hash = core.hash_node_position(blockpos)
- if blocks_forceloaded[hash] == nil then return end
- if blocks_forceloaded[hash] > 1 then
- blocks_forceloaded[hash] = blocks_forceloaded[hash] - 1
+ local relevant_table, other_table = get_relevant_tables(transient)
+ if relevant_table[hash] == nil then return end
+ if relevant_table[hash] > 1 then
+ relevant_table[hash] = relevant_table[hash] - 1
+ elseif other_table[hash] ~= nil then
+ relevant_table[hash] = nil
else
total_forceloaded = total_forceloaded-1
- blocks_forceloaded[hash] = nil
+ relevant_table[hash] = nil
forceload_free_block(blockpos)
end
end