summaryrefslogtreecommitdiff
path: root/builtin/game/init.lua
diff options
context:
space:
mode:
Diffstat (limited to 'builtin/game/init.lua')
-rw-r--r--builtin/game/init.lua40
1 files changed, 20 insertions, 20 deletions
diff --git a/builtin/game/init.lua b/builtin/game/init.lua
index 04f0732e5..271e49be3 100644
--- a/builtin/game/init.lua
+++ b/builtin/game/init.lua
@@ -1,37 +1,37 @@
local scriptpath = core.get_builtin_path()
-local commonpath = scriptpath.."common"..DIR_DELIM
-local gamepath = scriptpath.."game"..DIR_DELIM
+local commonpath = scriptpath .. "common" .. DIR_DELIM
+local gamepath = scriptpath .. "game".. DIR_DELIM
-- Shared between builtin files, but
-- not exposed to outer context
local builtin_shared = {}
-dofile(commonpath.."vector.lua")
+dofile(commonpath .. "vector.lua")
-dofile(gamepath.."constants.lua")
-assert(loadfile(gamepath.."item.lua"))(builtin_shared)
-dofile(gamepath.."register.lua")
+dofile(gamepath .. "constants.lua")
+assert(loadfile(gamepath .. "item.lua"))(builtin_shared)
+dofile(gamepath .. "register.lua")
if core.settings:get_bool("profiler.load") then
- profiler = dofile(scriptpath.."profiler"..DIR_DELIM.."init.lua")
+ profiler = dofile(scriptpath .. "profiler" .. DIR_DELIM .. "init.lua")
end
dofile(commonpath .. "after.lua")
-dofile(gamepath.."item_entity.lua")
-dofile(gamepath.."deprecated.lua")
-dofile(gamepath.."misc.lua")
-dofile(gamepath.."privileges.lua")
-dofile(gamepath.."auth.lua")
+dofile(gamepath .. "item_entity.lua")
+dofile(gamepath .. "deprecated.lua")
+dofile(gamepath .. "misc.lua")
+dofile(gamepath .. "privileges.lua")
+dofile(gamepath .. "auth.lua")
dofile(commonpath .. "chatcommands.lua")
-dofile(gamepath.."chatcommands.lua")
+dofile(gamepath .. "chat.lua")
dofile(commonpath .. "information_formspecs.lua")
-dofile(gamepath.."static_spawn.lua")
-dofile(gamepath.."detached_inventory.lua")
-assert(loadfile(gamepath.."falling.lua"))(builtin_shared)
-dofile(gamepath.."features.lua")
-dofile(gamepath.."voxelarea.lua")
-dofile(gamepath.."forceloading.lua")
-dofile(gamepath.."statbars.lua")
+dofile(gamepath .. "static_spawn.lua")
+dofile(gamepath .. "detached_inventory.lua")
+assert(loadfile(gamepath .. "falling.lua"))(builtin_shared)
+dofile(gamepath .. "features.lua")
+dofile(gamepath .. "voxelarea.lua")
+dofile(gamepath .. "forceloading.lua")
+dofile(gamepath .. "statbars.lua")
profiler = nil