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-rw-r--r--builtin/game/item.lua6
1 files changed, 3 insertions, 3 deletions
diff --git a/builtin/game/item.lua b/builtin/game/item.lua
index 8fbe5b672..591531db0 100644
--- a/builtin/game/item.lua
+++ b/builtin/game/item.lua
@@ -33,7 +33,7 @@ function core.get_pointed_thing_position(pointed_thing, above)
-- The position where a node would be dug
return pointed_thing.under
elseif pointed_thing.type == "object" then
- return pointed_thing.ref and pointed_thing.ref:getpos()
+ return pointed_thing.ref and pointed_thing.ref:get_pos()
end
end
@@ -331,7 +331,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
-- Calculate the direction for furnaces and chests and stuff
elseif (def.paramtype2 == "facedir" or
def.paramtype2 == "colorfacedir") and not param2 then
- local placer_pos = placer and placer:getpos()
+ local placer_pos = placer and placer:get_pos()
if placer_pos then
local dir = {
x = above.x - placer_pos.x,
@@ -478,7 +478,7 @@ function core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed
if inv and inv:room_for_item("main", {name=replace_with_item}) then
inv:add_item("main", replace_with_item)
else
- local pos = user:getpos()
+ local pos = user:get_pos()
pos.y = math.floor(pos.y + 0.5)
core.add_item(pos, replace_with_item)
end