diff options
Diffstat (limited to 'builtin/game/item.lua')
-rw-r--r-- | builtin/game/item.lua | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/builtin/game/item.lua b/builtin/game/item.lua index a8dc51d61..38ef1714f 100644 --- a/builtin/game/item.lua +++ b/builtin/game/item.lua @@ -262,7 +262,8 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2) -- Calculate direction for wall mounted stuff like torches and signs if def.place_param2 ~= nil then newnode.param2 = def.place_param2 - elseif def.paramtype2 == 'wallmounted' and not param2 then + elseif (def.paramtype2 == 'wallmounted' or + def.paramtype2 == 'colorwallmounted') and not param2 then local dir = { x = under.x - above.x, y = under.y - above.y, @@ -270,7 +271,8 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2) } newnode.param2 = core.dir_to_wallmounted(dir) -- Calculate the direction for furnaces and chests and stuff - elseif def.paramtype2 == 'facedir' and not param2 then + elseif (def.paramtype2 == 'facedir' or + def.paramtype2 == 'colorfacedir') and not param2 then local placer_pos = placer:getpos() if placer_pos then local dir = { |