diff options
Diffstat (limited to 'builtin/game/item_entity.lua')
-rw-r--r-- | builtin/game/item_entity.lua | 30 |
1 files changed, 21 insertions, 9 deletions
diff --git a/builtin/game/item_entity.lua b/builtin/game/item_entity.lua index c0e36be2d..c1e3061d2 100644 --- a/builtin/game/item_entity.lua +++ b/builtin/game/item_entity.lua @@ -99,8 +99,8 @@ core.register_entity(":__builtin:item", { self.itemstring = staticdata end self.object:set_armor_groups({immortal = 1}) - self.object:setvelocity({x = 0, y = 2, z = 0}) - self.object:setacceleration({x = 0, y = -10, z = 0}) + self.object:set_velocity({x = 0, y = 2, z = 0}) + self.object:set_acceleration({x = 0, y = -10, z = 0}) self:set_item(self.itemstring) end, @@ -177,8 +177,8 @@ core.register_entity(":__builtin:item", { local in_unloaded = (node == nil) if in_unloaded then -- Don't infinetly fall into unloaded map - self.object:setvelocity({x = 0, y = 0, z = 0}) - self.object:setacceleration({x = 0, y = 0, z = 0}) + self.object:set_velocity({x = 0, y = 0, z = 0}) + self.object:set_acceleration({x = 0, y = 0, z = 0}) self.physical_state = false self.object:set_properties({physical = false}) return @@ -186,7 +186,8 @@ core.register_entity(":__builtin:item", { local nn = node.name -- If node is not registered or node is walkably solid and resting on nodebox local v = self.object:getvelocity() - if not core.registered_nodes[nn] or core.registered_nodes[nn].walkable and v.y == 0 then + if not core.registered_nodes[nn] or (core.registered_nodes[nn].walkable and + core.get_item_group(nn, "slippery") == 0) and v.y == 0 then if self.physical_state then local own_stack = ItemStack(self.object:get_luaentity().itemstring) -- Merge with close entities of the same item @@ -199,17 +200,28 @@ core.register_entity(":__builtin:item", { end end end - self.object:setvelocity({x = 0, y = 0, z = 0}) - self.object:setacceleration({x = 0, y = 0, z = 0}) + self.object:set_velocity({x = 0, y = 0, z = 0}) + self.object:set_acceleration({x = 0, y = 0, z = 0}) self.physical_state = false self.object:set_properties({physical = false}) end else if not self.physical_state then - self.object:setvelocity({x = 0, y = 0, z = 0}) - self.object:setacceleration({x = 0, y = -10, z = 0}) + self.object:set_velocity({x = 0, y = 0, z = 0}) + self.object:set_acceleration({x = 0, y = -10, z = 0}) self.physical_state = true self.object:set_properties({physical = true}) + elseif minetest.get_item_group(nn, "slippery") ~= 0 then + if math.abs(v.x) < 0.2 and math.abs(v.z) < 0.2 then + self.object:set_velocity({x = 0, y = 0, z = 0}) + self.object:set_acceleration({x = 0, y = 0, z = 0}) + self.physical_state = false + self.object:set_properties({ + physical = false + }) + else + self.object:set_acceleration({x = -v.x, y = -10, z = -v.z}) + end end end end, |