diff options
Diffstat (limited to 'builtin/game/item_s.lua')
-rw-r--r-- | builtin/game/item_s.lua | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/builtin/game/item_s.lua b/builtin/game/item_s.lua new file mode 100644 index 000000000..a51cd0a1c --- /dev/null +++ b/builtin/game/item_s.lua @@ -0,0 +1,156 @@ +-- Minetest: builtin/item_s.lua +-- The distinction of what goes here is a bit tricky, basically it's everything +-- that does not (directly or indirectly) need access to ServerEnvironment, +-- Server or writable access to IGameDef on the engine side. +-- (The '_s' stands for standalone.) + +-- +-- Item definition helpers +-- + +function core.inventorycube(img1, img2, img3) + img2 = img2 or img1 + img3 = img3 or img1 + return "[inventorycube" + .. "{" .. img1:gsub("%^", "&") + .. "{" .. img2:gsub("%^", "&") + .. "{" .. img3:gsub("%^", "&") +end + +function core.dir_to_facedir(dir, is6d) + --account for y if requested + if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then + + --from above + if dir.y < 0 then + if math.abs(dir.x) > math.abs(dir.z) then + if dir.x < 0 then + return 19 + else + return 13 + end + else + if dir.z < 0 then + return 10 + else + return 4 + end + end + + --from below + else + if math.abs(dir.x) > math.abs(dir.z) then + if dir.x < 0 then + return 15 + else + return 17 + end + else + if dir.z < 0 then + return 6 + else + return 8 + end + end + end + + --otherwise, place horizontally + elseif math.abs(dir.x) > math.abs(dir.z) then + if dir.x < 0 then + return 3 + else + return 1 + end + else + if dir.z < 0 then + return 2 + else + return 0 + end + end +end + +-- Table of possible dirs +local facedir_to_dir = { + vector.new( 0, 0, 1), + vector.new( 1, 0, 0), + vector.new( 0, 0, -1), + vector.new(-1, 0, 0), + vector.new( 0, -1, 0), + vector.new( 0, 1, 0), +} +-- Mapping from facedir value to index in facedir_to_dir. +local facedir_to_dir_map = { + [0]=1, 2, 3, 4, + 5, 2, 6, 4, + 6, 2, 5, 4, + 1, 5, 3, 6, + 1, 6, 3, 5, + 1, 4, 3, 2, +} +function core.facedir_to_dir(facedir) + return facedir_to_dir[facedir_to_dir_map[facedir % 32]] +end + +function core.dir_to_wallmounted(dir) + if math.abs(dir.y) > math.max(math.abs(dir.x), math.abs(dir.z)) then + if dir.y < 0 then + return 1 + else + return 0 + end + elseif math.abs(dir.x) > math.abs(dir.z) then + if dir.x < 0 then + return 3 + else + return 2 + end + else + if dir.z < 0 then + return 5 + else + return 4 + end + end +end + +-- table of dirs in wallmounted order +local wallmounted_to_dir = { + [0] = vector.new( 0, 1, 0), + vector.new( 0, -1, 0), + vector.new( 1, 0, 0), + vector.new(-1, 0, 0), + vector.new( 0, 0, 1), + vector.new( 0, 0, -1), +} +function core.wallmounted_to_dir(wallmounted) + return wallmounted_to_dir[wallmounted % 8] +end + +function core.dir_to_yaw(dir) + return -math.atan2(dir.x, dir.z) +end + +function core.yaw_to_dir(yaw) + return vector.new(-math.sin(yaw), 0, math.cos(yaw)) +end + +function core.is_colored_paramtype(ptype) + return (ptype == "color") or (ptype == "colorfacedir") or + (ptype == "colorwallmounted") or (ptype == "colordegrotate") +end + +function core.strip_param2_color(param2, paramtype2) + if not core.is_colored_paramtype(paramtype2) then + return nil + end + if paramtype2 == "colorfacedir" then + param2 = math.floor(param2 / 32) * 32 + elseif paramtype2 == "colorwallmounted" then + param2 = math.floor(param2 / 8) * 8 + elseif paramtype2 == "colordegrotate" then + param2 = math.floor(param2 / 32) * 32 + end + -- paramtype2 == "color" requires no modification. + return param2 +end |