diff options
Diffstat (limited to 'builtin/game')
-rw-r--r-- | builtin/game/auth.lua | 6 | ||||
-rw-r--r-- | builtin/game/chatcommands.lua | 20 | ||||
-rw-r--r-- | builtin/game/deprecated.lua | 21 | ||||
-rw-r--r-- | builtin/game/forceloading.lua | 2 | ||||
-rw-r--r-- | builtin/game/init.lua | 2 | ||||
-rw-r--r-- | builtin/game/item.lua | 2 | ||||
-rw-r--r-- | builtin/game/item_entity.lua | 2 | ||||
-rw-r--r-- | builtin/game/misc.lua | 2 | ||||
-rw-r--r-- | builtin/game/statbars.lua | 2 | ||||
-rw-r--r-- | builtin/game/static_spawn.lua | 4 |
10 files changed, 42 insertions, 21 deletions
diff --git a/builtin/game/auth.lua b/builtin/game/auth.lua index 46fe3d342..8cb4ebf57 100644 --- a/builtin/game/auth.lua +++ b/builtin/game/auth.lua @@ -106,7 +106,7 @@ core.builtin_auth_handler = { end end -- For the admin, give everything - elseif name == core.setting_get("name") then + elseif name == core.settings:get("name") then for priv, def in pairs(core.registered_privileges) do privileges[priv] = true end @@ -125,7 +125,7 @@ core.builtin_auth_handler = { core.log('info', "Built-in authentication handler adding player '"..name.."'") core.auth_table[name] = { password = password, - privileges = core.string_to_privs(core.setting_get("default_privs")), + privileges = core.string_to_privs(core.settings:get("default_privs")), last_login = os.time(), } save_auth_file() @@ -148,7 +148,7 @@ core.builtin_auth_handler = { if not core.auth_table[name] then core.builtin_auth_handler.create_auth(name, core.get_password_hash(name, - core.setting_get("default_password"))) + core.settings:get("default_password"))) end core.auth_table[name].privileges = privileges core.notify_authentication_modified(name) diff --git a/builtin/game/chatcommands.lua b/builtin/game/chatcommands.lua index cbf75c1bc..b792a01cd 100644 --- a/builtin/game/chatcommands.lua +++ b/builtin/game/chatcommands.lua @@ -39,7 +39,7 @@ core.register_on_chat_message(function(name, message) return true -- Handled chat message end) -if core.setting_getbool("profiler.load") then +if core.settings:get_bool("profiler.load") then -- Run after register_chatcommand and its register_on_chat_message -- Before any chattcommands that should be profiled profiler.init_chatcommand() @@ -82,7 +82,7 @@ core.register_chatcommand("me", { core.register_chatcommand("admin", { description = "Show the name of the server owner", func = function(name) - local admin = minetest.setting_get("name") + local admin = minetest.settings:get("name") if admin then return true, "The administrator of this server is "..admin.."." else @@ -119,7 +119,7 @@ local function handle_grant_command(caller, grantname, grantprivstr) local privs = core.get_player_privs(grantname) local privs_unknown = "" local basic_privs = - core.string_to_privs(core.setting_get("basic_privs") or "interact,shout") + core.string_to_privs(core.settings:get("basic_privs") or "interact,shout") for priv, _ in pairs(grantprivs) do if not basic_privs[priv] and not caller_privs.privs then return false, "Your privileges are insufficient." @@ -185,7 +185,7 @@ core.register_chatcommand("revoke", { local revoke_privs = core.string_to_privs(revoke_priv_str) local privs = core.get_player_privs(revoke_name) local basic_privs = - core.string_to_privs(core.setting_get("basic_privs") or "interact,shout") + core.string_to_privs(core.settings:get("basic_privs") or "interact,shout") for priv, _ in pairs(revoke_privs) do if not basic_privs[priv] and not core.check_player_privs(name, {privs=true}) then @@ -419,20 +419,20 @@ core.register_chatcommand("set", { func = function(name, param) local arg, setname, setvalue = string.match(param, "(-[n]) ([^ ]+) (.+)") if arg and arg == "-n" and setname and setvalue then - core.setting_set(setname, setvalue) + core.settings:set(setname, setvalue) return true, setname .. " = " .. setvalue end local setname, setvalue = string.match(param, "([^ ]+) (.+)") if setname and setvalue then - if not core.setting_get(setname) then + if not core.settings:get(setname) then return false, "Failed. Use '/set -n <name> <value>' to create a new setting." end - core.setting_set(setname, setvalue) + core.settings:set(setname, setvalue) return true, setname .. " = " .. setvalue end local setname = string.match(param, "([^ ]+)") if setname then - local setvalue = core.setting_get(setname) + local setvalue = core.settings:get(setname) if not setvalue then setvalue = "<not set>" end @@ -667,7 +667,7 @@ core.register_chatcommand("rollback_check", { .. " seconds = 86400 = 24h, limit = 5", privs = {rollback=true}, func = function(name, param) - if not core.setting_getbool("enable_rollback_recording") then + if not core.settings:get_bool("enable_rollback_recording") then return false, "Rollback functions are disabled." end local range, seconds, limit = @@ -718,7 +718,7 @@ core.register_chatcommand("rollback", { description = "Revert actions of a player. Default for <seconds> is 60", privs = {rollback=true}, func = function(name, param) - if not core.setting_getbool("enable_rollback_recording") then + if not core.settings:get_bool("enable_rollback_recording") then return false, "Rollback functions are disabled." end local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)") diff --git a/builtin/game/deprecated.lua b/builtin/game/deprecated.lua index cd1cf5e2d..1a9a96f2a 100644 --- a/builtin/game/deprecated.lua +++ b/builtin/game/deprecated.lua @@ -49,3 +49,24 @@ setmetatable(core.env, { function core.rollback_get_last_node_actor(pos, range, seconds) return core.rollback_get_node_actions(pos, range, seconds, 1)[1] end + +-- +-- core.setting_* +-- + +local settings = core.settings + +local function setting_proxy(name) + return function(...) + core.log("deprecated", "WARNING: minetest.setting_* ".. + "functions are deprecated. ".. + "Use methods on the minetest.settings object.") + return settings[name](settings, ...) + end +end + +core.setting_set = setting_proxy("set") +core.setting_get = setting_proxy("get") +core.setting_setbool = setting_proxy("set_bool") +core.setting_getbool = setting_proxy("get_bool") +core.setting_save = setting_proxy("write") diff --git a/builtin/game/forceloading.lua b/builtin/game/forceloading.lua index 8a05de36c..7c5537e85 100644 --- a/builtin/game/forceloading.lua +++ b/builtin/game/forceloading.lua @@ -40,7 +40,7 @@ function core.forceload_block(pos, transient) elseif other_table[hash] ~= nil then relevant_table[hash] = 1 else - if total_forceloaded >= (tonumber(core.setting_get("max_forceloaded_blocks")) or 16) then + if total_forceloaded >= (tonumber(core.settings:get("max_forceloaded_blocks")) or 16) then return false end total_forceloaded = total_forceloaded+1 diff --git a/builtin/game/init.lua b/builtin/game/init.lua index 3e192a30a..e2635f07a 100644 --- a/builtin/game/init.lua +++ b/builtin/game/init.lua @@ -13,7 +13,7 @@ dofile(gamepath.."constants.lua") assert(loadfile(gamepath.."item.lua"))(builtin_shared) dofile(gamepath.."register.lua") -if core.setting_getbool("profiler.load") then +if core.settings:get_bool("profiler.load") then profiler = dofile(scriptpath.."profiler"..DIR_DELIM.."init.lua") end diff --git a/builtin/game/item.lua b/builtin/game/item.lua index 671a994c7..e36745f93 100644 --- a/builtin/game/item.lua +++ b/builtin/game/item.lua @@ -483,7 +483,7 @@ function core.node_dig(pos, node, digger) wielded = wdef.after_use(wielded, digger, node, dp) or wielded else -- Wear out tool - if not core.setting_getbool("creative_mode") then + if not core.settings:get_bool("creative_mode") then wielded:add_wear(dp.wear) if wielded:get_count() == 0 and wdef.sound and wdef.sound.breaks then core.sound_play(wdef.sound.breaks, {pos = pos, gain = 0.5}) diff --git a/builtin/game/item_entity.lua b/builtin/game/item_entity.lua index 7b8247116..c0e36be2d 100644 --- a/builtin/game/item_entity.lua +++ b/builtin/game/item_entity.lua @@ -14,7 +14,7 @@ end -- If item_entity_ttl is not set, enity will have default life time -- Setting it to -1 disables the feature -local time_to_live = tonumber(core.setting_get("item_entity_ttl")) +local time_to_live = tonumber(core.settings:get("item_entity_ttl")) if not time_to_live then time_to_live = 900 end diff --git a/builtin/game/misc.lua b/builtin/game/misc.lua index a3eb26ac2..bfe407b9d 100644 --- a/builtin/game/misc.lua +++ b/builtin/game/misc.lua @@ -121,7 +121,7 @@ function core.get_node_group(name, group) end function core.setting_get_pos(name) - local value = core.setting_get(name) + local value = core.settings:get(name) if not value then return nil end diff --git a/builtin/game/statbars.lua b/builtin/game/statbars.lua index 4e7781e53..6aa106140 100644 --- a/builtin/game/statbars.lua +++ b/builtin/game/statbars.lua @@ -1,5 +1,5 @@ -- cache setting -local enable_damage = core.setting_getbool("enable_damage") == true +local enable_damage = core.settings:get_bool("enable_damage") local health_bar_definition = { diff --git a/builtin/game/static_spawn.lua b/builtin/game/static_spawn.lua index 100334226..b1157b42e 100644 --- a/builtin/game/static_spawn.lua +++ b/builtin/game/static_spawn.lua @@ -1,10 +1,10 @@ -- Minetest: builtin/static_spawn.lua local function warn_invalid_static_spawnpoint() - if core.setting_get("static_spawnpoint") and + if core.settings:get("static_spawnpoint") and not core.setting_get_pos("static_spawnpoint") then core.log("error", "The static_spawnpoint setting is invalid: \"".. - core.setting_get("static_spawnpoint").."\"") + core.settings:get("static_spawnpoint").."\"") end end |