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-rw-r--r--builtin/game/chatcommands.lua20
1 files changed, 15 insertions, 5 deletions
diff --git a/builtin/game/chatcommands.lua b/builtin/game/chatcommands.lua
index 91b685fdf..46e2d03de 100644
--- a/builtin/game/chatcommands.lua
+++ b/builtin/game/chatcommands.lua
@@ -229,21 +229,28 @@ core.register_chatcommand("setpassword", {
if not toname then
return false, "Name field required"
end
- local actstr = "?"
+ local act_str_past = "?"
+ local act_str_pres = "?"
if not raw_password then
core.set_player_password(toname, "")
- actstr = "cleared"
+ act_str_past = "cleared"
+ act_str_pres = "clears"
else
core.set_player_password(toname,
core.get_password_hash(toname,
raw_password))
- actstr = "set"
+ act_str_past = "set"
+ act_str_pres = "sets"
end
if toname ~= name then
core.chat_send_player(toname, "Your password was "
- .. actstr .. " by " .. name)
+ .. act_str_past .. " by " .. name)
end
- return true, "Password of player \"" .. toname .. "\" " .. actstr
+
+ core.log("action", name .. " " .. act_str_pres
+ .. " password of " .. toname .. ".")
+
+ return true, "Password of player \"" .. toname .. "\" " .. act_str_past
end,
})
@@ -257,6 +264,9 @@ core.register_chatcommand("clearpassword", {
return false, "Name field required"
end
core.set_player_password(toname, '')
+
+ core.log("action", name .. " clears password of " .. toname .. ".")
+
return true, "Password of player \"" .. toname .. "\" cleared"
end,
})